"...A Fish Pedicure, Whatever That Was..." COMICS! Sometimes I Skull The Future Is Going To Brown In All Our Mouths, Hurrrm!

Okay, hurrmmm, I spent a lot of time writing a lot of words about some recent comics, but something happened there that means they won't be appearing. Bit unexpected that was, and it left me on the back foot. I've cobbled together a piece on Crossed Plus 100 which will, I hope, achieve several aims: 1) stop the site looking cobwebby over Easter, 2) bring attention to one of the many good books everyone doesn't talk enough about and 3) burn up any goodwill I've earned with you. I'm sure there's something wrong with that list but I can't quite put my finger on it. Anyway, I'm going to post this – what could go wrong?  photo CrossMovieC_zpsmrcmtr0p.jpg

CROSSED PLUS ONE HUNDRED by Andrade, Moore, Reed & Digikore

Anyway, this... CROSSED PLUS ONE HUNDRED #1 & #2 Art by Gabriel Andrade Story by Alan Moore Coloured by Digikore Studios Lettered by Jaymes Reed Avatar, $3.99 each (2014) Crossed created by Garth Ennis & Jacen Burrows

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In which the fascinating human being and talented author Alan Moore takes the reins of the less fascinating, but still very talented, Garth Ennis’ Crossed franchise and spurs it so hard it leaps one hundred years into the future. The book follow a group of scavengers as they attempt to avoid the titular scarred sadists in a bid to harvest knowledge and resources from the disaster site that was once civilisation. A sense of dread begins to creep in as The Crossed turn out to be not quite as nearly extinct as previously believed and a mystery involving pictures of serial killers, Jesus Christ, and offerings of salt begins to take shape. The clock is ticking until unutterable terror explodes all over our hapless protag...what? Can I help you? I'm trying to..yes, Alan Moore wrote this comic and I’d like to tell you about what a swell job he did , but I see it doesn’t work like that with Alan Moore. First I have to declare a bias – I once said (out loud) to my LCS owner that I felt “privileged to be alive and reading comics at a time when Alan Moore was producing them.” He just looked at me like I had said my bum was haunted, because for a long time now Comics has been treating Alan Moore like he was their own 'Trotsky in Mexico' or something. Folk have all kinds of reasons for this, the reasons vary depending on how seriously they want to be taken, but, really, let’s face it, it’s because Alan Moore upset a lot of comics fans a while back by saying he thought their entertainment choices erred on the juvenile. I don’t really know why there was an ocean of outrage in response to that. Alan Moore isn’t me and he isn’t you so, you know, sometimes all of our opinions on things are going to be a bit out of synch.

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CROSSED PLUS ONE HUNDRED by Andrade, Moore, Reed & Digikore

Fundamentally, Alan Moore’s big sin was to forget that comic creators are required to pretend that they are just like us and share our hopes, wants, dreams and (crucial this one) entertainment choices, but with an understanding by all that parties that when it comes to the crunch they are better than us because writing corporate Trex and high concept TV auditions is a lot tougher and more worthwhile than whatever paltry shit you occupy your life with, you uncreative drone; and all done in that strange way that is both patronising and demeaning to all parties simultaneously. Seriously, I like Alan Moore a bunch but I could give one rich shit if Alan Moore enjoyed The Lego Movie as much as I did. Mind you, I can’t help thinking that if Alan Moore wore a t-shirt and jeans and pretended the children’s entertainment Star Wars was a fit use of a grown man’s mind he’d get a lot less stick.

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CROSSED PLUS ONE HUNDRED by Andrade, Moore, Reed & Digikore

Meanwhile, back at the comics - Crossed +100 is work-for-hire which means rather than tell you how enjoyably unshowy and just plain solid it felt as a reading experience we have to go through the whole Alan Moore Work-For-Hire rigmarole. Alan Moore doesn’t mind Work-For-Hire as long as everyone understands that everyone is doing Work-For-Hire. He bangs on about Watchmen because he clearly believes there was some bad faith in there. He doesn’t bang on about John Constantine or the ABC Comics characters because they were all Work-For-Hire (LoEG excepted, natch) and everybody was super-clear about that. E.g. Apres Alan Moore the Tom Strong series has intermittently continued under Peter Hogan - with Moore’s blessing (so I understand). Nor did the The Top 10 stuff after he left elicit nary a peep from the disgruntled Magus. Look, just because he worships a sock doesn’t make him unreasonable.

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CROSSED PLUS ONE HUNDRED by Andrade, Moore, Reed & Digikore

I am in fact quite chuffed Alan Moore is doing W-F-H in this case as Crossed is Garth Ennis' crazy baby and Garth Ennis is, rumour has it, a Comics Creator. The past couple of years have seen comics creators en-mass treat Moore with all the dignity and respect a crowd of teenage afternoon drinkers accord a Big Issue seller. (“Lookarrisbeerd! Pooshimovah! Oldcantoldcantcrazyoldstinkycantyman!”) Lest we forget Comics creators are perfectly content to turn a blind eye to all kinds of shenanigans on the part of their dreamweaving sect including, but I imagine by no means limited to, sexual predation. Ironically though they fail to bring this very united front to face towards bettering conditions for their vocation as a whole. But then why would you when you can take the Before Watchmen money and run? So, yeah, Crossed Plus 100...Despite being continually painted as a humourless curmudgeon Alan Moore possesses enough of a sense of humour to slip some pretty good jokes into what is in essence a comic about humanity staring down the deepest darkest anus of hopelessness yet imagined. His characters spend their time foraging for knowledge in libraries; the joke here being that the libraries are remarkably (but not totally) unscathed due to their having little appeal to the either the Crossed or other survivors (or even people before The Crossing). As we all know Alan Moore has publicly and vociferously campaigned on the behalf of libraries in real life. Actually, you might not know that because it’s possible that this and his other attempts to effect material change for the better in the real world (food hampers for the needy, benefit appearances, de-icing the walkways at old people’s flats, burning money on Dodgem Logic so that there was (briefly) an intelligent magazine out there) didn’t receive as much play in the comic press as someone getting a TV contract or piggybacking on the social concerns of the moment to raise their profile. But, yeah, Crossed Plus 100 is a pretty funny comic. Moore also has his band of survivors harvest old tech for video clips of The Oldy Times and we find that in the middle of an explosion of barbaric obscenity people will still pause to film someone having their cock torn off and fed to a snarling barista.

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CROSSED PLUS ONE HUNDRED by Andrade, Moore, Reed & Digikore There are other jokes (Elvis' paean to tat, Gracelands, is admiringly described as “fuck class for definite.”) As you can see by that bit in brackets, Moore has even come up with a new Futcha-spikky, Which was a nice touch because language does evolve and Moore gets to build in some good jokes there too. Something of visual interest in real life is called “movie” and there’s a tiny sense of satisfaction which sparks when some of the more obtuse meanings click home. Although, none of it is too obtuse (that would be counter-productive) but I read my comics when I'm tired and it took me a full issue to figure out AFAWK was not a parrot like exclamation ,but the popular acronym. It's smart, inventive stuff and for a comic so soaked in a sense of impending doom I spent quite a lot of time laughing. This will surprise no one who has met me.

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CROSSED PLUS ONE HUNDRED by Andrade, Moore, Reed & Digikore

But Moore's best joke (his towering edifice of hilarity) is an invisible one; it takes the form of an absence. The joke is that for a comic spent in such a degraded universe there's precious little sexual violence. There's some; there's a bit, but you have to really peer hard to find it. Which just isn't on. Where's my sexual violence? I demand some sexual violence? You know, the sexual violence about which we never speak, as there is a Conspiracy of Silence about this sexual violence. Except, obviously when we do speak of the sexual violence in Alan Moore’s work, which is every time there is sexual violence in Alan Moore’s work, which is quite a lot of the time, hence the discussion. On reflection as Conspiracies of Silence go, I have to say, it needs work. On the Silence bit anyway. This time out the silence surrounding sexual violence is the result of there being no sexual violence here, which beggars belief really. He can't not be taking the piss. Also, I'm afraid anyone holding out for a juicy bit of racism to get stuck into is going hungry tonight. I do share your trepidation, because thanks to Alan Moore’s relentless and, frankly, inexplicable attempts to reposition the racist marmalade totem of my youth I read this one with my face tensed as if for a slap. However, everybody braced for racism can stand down because this group of doomed fuckers contains only one clearly Caucasian male so, I think we can put our rocks back down on that one.

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CROSSED PLUS ONE HUNDRED by Andrade, Moore, Reed & Digikore

An apology is due here. And I apologise unreservedly and wholeheartedly; I apologise sincerely and repeatedly. And I apologise to Gabriel Andrade. Because Gabriel Andrade draws Crossed Plus 100 and he hasn't had a sniff yet. Which is a shame because his work on Crossed Plus 100 is extraordinarily decent. His world is convincingly overgrown and decayed in equal measure; the rampant foliage spattered with the flaky remains of our white goods and furnishings. The Eden we built is replaced on these pages by The Eden of Nature, and it's clear who's getting the last laugh. Sometimes the overly lush colours swamp the art and confuse the perspective, but that's just a carp to show I was awake. Art wise Andrade takes Moore's script and puts it on the page with enough skill to ensure his own style is not swamped by that of The Moore. I particularly enjoyed the way the train our crew pootle about in looked like something from a fanciful children’s book but, ew, stuck in a world entirely the fault of adults.

Then, in issue #1, there's some backmatter. In this backmatter (“backmatter” being a comics term which I am beginning to think means it’s in the back and it doesn’t matter) Comics Softest Hearted Big Man Garth Ennis (who should never be described as Comics Biggest Hearted Soft Man) puts his metaphorical cap on the floor and starts playing the verbal spoons to drum up interest in either his Crossed webisodes (which is a word which should be stricken from the human record), a new Crossed series by Alan Moore (which is this comic) and one by Kieron Gillen (about how Bogshed fare in the Crossed world: Crossed C86), or an attempt to get Crossed on television because as any fule kno Television is the apex of human achievement. Oh, okay, I couldn’t really tell what he was trying to get me to invest in because the interview is conducted by Hannah Means Shannon (which apparently is a name and not the key to a particularly humdrum code) and contains sentences which actively repelled my interest. Speckling the thickets of time-share speak are the odd blooms of interest where burly Garth Ennis tells us what Crossed is about thematically (“how do you take charge of pure chaos..” Badly, I'm guessing, Garth.) Ultimately the world of Crossed is all a bit much for this tired old man who needs his illusions of decency and sanity just to make it through to his next biscuit, but when I was young I'd have snarfed this stuff down. So, yeah, I came for Alan Moore and that's what I got. Don't get me wrong, he's not perfect; he's just human but he does extend you the rare courtesy of not hiding that. He's Alan Moore, he writes comics and this one was VERY GOOD! But then again, like I said, I'm biaised.

Alan Moore is many things to many people but to me he's mostly - COMICS!!!

"I'm Starting To Miss My Trolley." COMICS! Sometimes I Purr Like A Kitten!

Alright, let’s try that capsule business again. Took a little bit of the wormwood out this time around and drizzled it with some milk of human kindness. Serves two. Should be plenty of leftovers then.  photo TRANSoddB_zpsmhxrvm9s.jpg By Scioli and Barber

Anyway, this… NAMELESS #1 Art by Chris Burnham Written by Grant Morrison Coloured by Nathan Fairbairn Lettered by Simon Bowland Logo And Design by Rian Hughes Image, $2.99 (2015) Nameless created by Chris Burnham & Grant Morrison

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Nameless stands in stark contrast to the two Multiversity comics I so hostilely (unfairly so? No.) assessed yesterday. It does this by practically vibrating with vim, vigour and vitality; sure, this is due largely to the Viagra of Chris Burnside (with Nathan Fairbairn)’s art, but the efforts of Grant Morrison certainly play a part. Fair’s fair and all that, Morrison’s performance here is farcically dark with fractured shards of gross atrocities (courtesy of Burnham), plunging towards your eyes while (courtesy of Morrison) elliptical whispers hissing of yet grosser atrocities to come caress your mind. Although it’s all delivered in a distorted and fragmentary way, a stark sense of claustrophobic threat stabs cleanly through it all; which is no mean feat as the threat turns out to be star borne and earth bound. Yes, space is big and so not terribly claustrophobic but it is also dark and it’s the darkness that wins out here. Morrison’s an old hand at this whole flinging of black glitter in the reader’s face and the practice has paid off with a fine balancing act between unsettling suggestion and the overtly gross. Sure, at root this comic has the same generic skeleton of a bullshity flatterpants plot shared by a multitude of entertainments. It’s the one about how you are secretly special and one day someone will knock on your door and beg you to save the world because only you can, and despite your huge personal sadness which you stoically bear, you will agree because you aren’t just special  - you are awesome too. (If that ever does happen, if someone does ever knock on your door and tells you you’re special my advice is to shut that door and ring the police. Real life and comics are very different beasts, me old plumduffs) But that’s okay, because the familiar “special you!” plot is just the skeleton and it’s how you flesh it out that counts. And here Morrison fleshes it out just fine. No, he isn’t doing anything new here, but he’s doing everything well here. That matters.

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And rippling under the flesh there’s Chris Burnham’s artistic muscle and Chris Burnham’s artistic muscle is ripped. Go on, touch it, he won’t bite; see, like boulders. So good, Burnham’s stuff here; just so , so good. But dark and nasty too, as befits Nameless’s disposition. It's great reading just on its own visual merits, this art; noticing how Burnham plays with page layouts so that they are paced just so and being giddily inventive and never succumbing to empty showmanship. And then there’s the crazy level of visual interest thanks to his detail crammed panels, all of which is done, and it’s a neat trick this, without clogging the narrative flow. And it’s all just ‘off’ by enough, with its obtrusively, and troublingly, textured look. It’s like everything is coated or speckled with blackened crackling from a burnt Sunday joint. In brilliant contrast Burnham has everything coated in this roasted, pitted shell bouncing about with a cartoony exuberance. Sure, the stuff on these pages is intentionally ugly but the skill swimming beneath is beautiful. Never tripping once over Nameless’ outlandish tone Burnham’s work is simultaneously menacing and amusing. Chris Burnham, you suspect, could turn a bus timetable into an oddly comical frenzy of meat and fear. A talent as mighty as this allied with one of Morrison’s better scripts means Nameless is VERY GOOD!

TRANSFORMERS VS G.I. JOE #5 Art by Tom Scioli Written by Tom Scioli & John Barber Coloured by Tom Scioli Lettered by Tom Scioli IDW, $3.99 (2014)

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Man alive, this book; this crazy, hectic, dazzling piece of concentrated genius given paper form! The only thing low-key about this comic is the critical reception. Where’s the tickertape parade? Where are the interviews with the creators? Whither the in-depth, humorously toned, lightly ironic retrospectives on these toys - you know The G.I. Robots, The Transvestite Joes; whatever the Hell they are? Look, I won’t lie to you (there’s nothing in it for me) I don’t care about the toys (the Twinfarter G.I.s, The Rowboat Josephs?) but I care about this comic. When you get old everything’s usually just, truly, basically a fiasco, and increasingly so and then you die; but the upside is that you can read comics for what they do rather than the IP properties they contain. Scioli and Barber love these toys (the little men and lady ones, the big robot ones) enough for all mankind. But better yet they love comics enough to just make each issue a Hell for leather, go-for-broke visual symphony in zesty bombast. Every page is a delight. Stylistically, formally or just in its basic joie de vivre every page of this comic is a delight. Every. Single. Page. There isn’t a page in any one of the issues of this comic so far that has not made me laugh, applaud, or just boggle in stupefied silence.

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But I guess Comic News is so exciting that there’s no room to ballyhoo the most formally inventive (as in invention with the form of comics, rather than deciding to occlude your speech bubbles while sporting a top hat and tux) and volcanically joyous comic since Jack Kirby’s O.M.A.C.. No, it’s far more important that we hear how - Eric Estrada Reveals He Is Willing To Helm Marvel’s Next Blockbuster! Why Marvel’s Secret Wars Is Guaranteed To Tie A knot In Your Urethra! Hear How Scarlett Johannsen Admits She Saw A Comic Once And It Didn’t Make Her Throw Her Lovely Guts Up! How DC’s Convergence Can Feed Three For Under Twenty Dollars! Bob Hoskins Says Even Death Won’t Keep Him From Playing Turner D Century! How Starsky & Hutch by Matt Fraction and Some Artist Or Other Will Make Knitwear Sexy Again! Fifty Things Marvel Need To Do To Get Turner D Century On The Screen! Comic Creator Declares Evil is “Kinda Like Not the Best Thing, Yeah?”! Nuuuh. Nuuuuh. Tear yourself away from all that essential noise and pick up a copy of Transformers Vs. G.I. Joe and discover a reason to love comics on every page. “Nice Try at a pull quote, John, you transparent bastard,” you say,” but what’s it about, John? This “review” is awful, John, you haven’t told us the first thing about this book! This review is more awful, John, than those where you think you are being funny but you just come off as a nasty, nasty, bitter, twisted little man. John. Yes, you, John. It’s as though you’ve written this review to alleviate the soul-numb that comes from being away from home for work, John. In fact, John, we strongly suspect you are without even a copy of the actual bloody comic within sixty miles of you! You are fooling no one, John!” Lies and slurs atop lies, I say. Yet if (if!) I were to spend my few stale hours of respite from selling chicken muzzles holed up in a Travelodge writing about this comic while face first in the mini-bar wouldn’t that speak volumes about the quality of this book? The answer is , yes. Look, I was right about Shaolin Cowboy and I’m right about Transformers Vs. G.I. Joe. It’s EXCELLENT!

Actually, that was a literary conceit back there as I don’t work away from home, but I do love – COMICS!!!

"I Was Gone For Only THREE YEARS." COMICS! Sometimes A Bit More Thought Wouldn't Go Amiss!

Okay, here are some words about some (near)recent comics. I guess they are capsules, relatively speaking that is. Although, after this one some of my relatives won't be speaking to me, particularly the Morrison branch.

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Anyway, this... AXIS: REVOLUTIONS #4 Art by Gullermo Mogorron & Felix Ruiz, Howard Victor Chaykin Written by John Barber, Howard Victor Chaykin Coloured by Rachelle Rosenberg Lettered by VC's Travis Lanham Marvel,$3.99 (2015) Ice Man created by Jack Kirby & Stan Lee Doctor Doom created by Jack Kirby & Stan Lee

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You could be forgiven for thinking that this comic has little reason to exist, being as it is one of those inessential spin-off things  barely connected to the latest Godawful Event comic to clog up the rapidly thickening arteries of the Direct Market. And yet, there are many reasons for this comic to exist (beyond Marvel's contractually stipulated page quota with the printing company). Firstly, it allows John Barber to introduce himself to me with a comical study of overweening youthful angst most familiar to those who inhabited the 1980s, as represented by Ice Man (who is a lot pointier than I recall), versus the more incurious, practical and contented youth of the noughties, represented by a young lady who probably has an App to handle all that emotional crap. Secondly, I get to see the art of Guillermo Mogorron & Felix Ruiz; art which reminds me of the work of Phil Hester ovelaid with the signature urgent scribbliness of Bill Sienkiewicz; it doesn't work as such, but it's still fun to look at.

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Third, I get to imagine Howard Victor Chaykin's little face as he listened to the premise of the Axis "concept" and also get to wonder where exactly his pragmatism kicked in and he said "sure.", because it never hurts to keep a door open to Marvel, and even Living Comic Book Legends have bills to pay. Fourth, Howard Victor Chaykin gets to demonstrate that no matter what nonsensical shit he's handed he can sculpt it into a passingly convincing simulacrum of a decent story. Despite at no point ever suggesting he was in any danger of spending more than a morning on it, his part of the book is a surprisingly taut and suspenseful look at conflicting loyalties centred around the world's most dangerous (and ghastliest patterned) waistcoat. It's all particularly effective since it is set in Latveria, a country which resembles a never ending beer festival held inside a cuckoo clock.  Necessary or no, this was OKAY!

THE MULTIVERSITY: MASTERMEN #1 Art by Jim Lee, Scott Williams, Sandra Hope, Mark Irwin, Jonathan Glapion Written by Grant Morrison Coloured by Alex Sinclair, Jeromy Cox Lettered by Rob Leigh DC Comics, $4.99 (2015) Superman created by Jerry Siegel & Joe Shuster

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I recall in 1991 (I know!) being tickled by the televisual sight of the poet Tom Paulin splutteringly declaring Martin Amis' Times Arrow to be "boneheaded!". Time's Arrow, you need not be reminded, is the one where Amis fils runs the Holocaust backwards like that one Dresden bombing chapter in Vonnegut's Slaughterhouse 5. "Boneheaded!" or not Time's Arrow does at least have the decency to include an attempt at suggesting the indecency of the Holocaust in its backwards pelt through Nazi Germany. Which is more than Grant Morrison can be bothered to do here.

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I started high on the cultural scale there because, for some reason, in comics Grant Morrison is held up as beacon of intellectual dynamism. Having characters in panels directly address the reader is apparently world shakingly profound in its inventiveness, despite being a device used approximatively five minutes into the Golden Age and ever since. Wait! What's this! You can hear my voice in your head! Yet I am not in the room! Is it some form of Shamanic magic! Or is it just how writing has worked ever since its invention millennia ago, and to pretend to be surprised that words on paper become thoughts in your head is the behaviour of a poltroon! Perhaps! Your world is dying! Now read on! Also, a belief in the possibility of fictional super hero universes achieving independent and pulsatingly active existence is a great idea, but only if you are 8 years old. These are all the things I am repeatedly told are fascinating about Grant Morrison's work but none of them are as fascinating to me as the fact that his work's total retreat from the real world has resulted in his apparent inability to write comics about anything other than other comics. Obviously, this is not without entertainment value and to pretend otherwise would be unfair in the extreme. However, to produce a (skeletally illustrated by Jim Lee) comic about a world in which Nazi Germany won in which the Nazis are portrayed as just another bunch of bad guys and the Holocaust is treated like a larger scale version of The Joker poisoning a reservoir is...(words fail me). I wonder what Tom Paulin would make of a comic where The Holocaust was given the same weight as Mr. Mxyzptlk turning all the cars in Metropolis to ice cream. I don't think boneheaded! would be enough, I think he'd go straight for CRAP!

THE MULTIVERSITY GUIDEBOOK #1 Art by Marcus To, Paolo Siqueira, Brett Booth, Norm Rapamund, Gary Frank, Nicola Scott, Trevor Scott, David Finch, Juan Jose Ryp, Cameron Stewart, Marcus To, Joe Prado, Bryan Hitch, Dan Jurgens, Mike Hawthorne, Emanuela Lupacchino, Jake Wyatt, Jae Lee, Prado, Ben Oliver, Kalman Andrasofszky, Andrew Robinson, Giusepe Camuncoli, Richard Friend, Chris Sprouse, Karl Story, Darwyn Cooke, Yildiray Cinar, Gene Ha, Chris Burnham, Declan Shalvey, Todd Nauck, Jeff Johnson, Evan Shaner, Jed Dougherty, Jon Bogdanove, Kelley Jones, Duncan Rouleau, Andy McDonald, Scott Hepburn, Paolo Siqueira, Rian Hughes Written by Grant Morrison Coloured by Dave McCaig, Hi-Fi, Nathan Fairbarn, Pete Pantazis, Sonia Oback, Tomeu Morey, Marcelo Maiolo, Alex Sinclair, June Chung, Jake Wyatt, Gabe Eltaeb, Dave McCaig, Jordie Bellaire Lettered by Todd Klein DC Comics, $7.99 (2015) Superman crated by Jerry Siegel & Joe Shuster

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The pages of this book which are actually comics are pretty good. There's a section involving the brutal murder of child-like versions of DC heroes, and one involving 1970 Jack Kirby's DC creations. There are no prizes awarded today for guessing which section I liked most. And I did like the comic booky bits even though, as ever, Grant Morrison soars above the base need to actually provide a proper comic. And so this is just te usual Late (how late it is, eh?) Morrison-ian explosive entrances, gnomic asides, exclamatory burst of bombastic exposition and grand hints at great developments which will not disappoint on their arrival (honest, guv!), and all this in a fashion so disjointed and cursory it must be really, really clever. I don't know if it's all that clever but it isn't unentertaining. Unfortunately most of the (SEVEN! DOLLARS! AND! NINETY! NINE! CENTS!) book is padded out with one paragraph summations of alternate Earths accompanied by a little picture of the main capes domiciled thereupon. Even as someone who actually spent some of his youth reading RPG manuals for fun I found this a bit lacking. If that's all it takes to float your boat here's one for free: On Earth-74 Batman wees from his ears, Superman poos from his nose and Wonder Woman is made of burlap sacks. Get Frank Quitely to waste his time illustrating that and we're off! EH!

Speaking of off, so am I. But there's still - COMICS!!!

"SHAL TO'RE AMZI!" COMICS! Sometimes You Find The Newstand Is Still There!

I don’t know if you noticed but I spent much of the first part of this magical year telling you how Marvel©™ chose to present and package their comics in the United Kingdom during the 1970s. Through the somewhat cumbersome time travel device of being old I am now in a position to tell you how Marvel©™ present and package their comics in the United Kingdom in the science fictional sounding year of 2015.  photo MLCAWorkB_zpsrirutiks.jpg Captain America by Romita Jnr, Janson, White, Remender & Caramagna

Anyway, this... MARVEL LEGENDS Vol.2 #1 Captain America:Castaway in Dimension Z Part One & Part Two Art by John Romita Jnr & Klaus Janson Written by Rick Remender Lettered by VC's Joe Caramagna Iron Man: Believe Part One: Demons and Genies Art by Greg Land & Jay Leisten Written by Kieron Gillen Coloured by GURU EFX Lettered by Joe Caramagna Thor: The God Butcher Part One: A World Without Gods Art by Esad Ribic Written by Jason Aaron Coloured by Dean White Lettered by VC's Joe Sabino Captain America created Jack Kirby & Joe Simon Iron Man created by Jack Kirby, Don Heck, Larry Lieber & Stan Lee Thor created by Jack Kirby, Larry Lieber & Stan Lee and the people of Norway Collects material first published in Captain America #1 and #2, Iron Man#1 and Thor, God of Thunder #1 Marvel/Panini UK, £3.50 (2014)

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Marvel©™ comics are packaged over here by Panini, who also provide the children of Albion with DC Entertainment©™ comics content in a similar fashion. This fashion being to take material which first ran in the Americas in single issue form and then package (usually) three of these issues between two stiff covers under a thematically unifying title, and publish it monthly all for roughly the cost of one of the original American issues. The only drawback is that the most recent comics printed are around a year old(?). So you can get a chunk of cheap Marvel©™ product but you miss out on the real time bitching about whether Turner D. Century was written in character. For example there’s Essential X-Men which contains three issues of Brian Bendis’ X-Men for £3.50 rather than the near tenner it would have originally gouged you for. Since it’s Brian Bendis that’s still remarkably poor value for money so that didn’t get chosen. Other titles were disqualified from purchase for various reasons including that they were well into their runs, I just had no interest in their contents (the DC ones) or Brian Bendis had leaked out of the cordon sanitaire around his X-Men books onto the pages of another luckless book. In the end, then, I went with Marvel Legends, because it was #1 and everybody involved had made at least some comics I hadn’t despised out of all proportion.

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Thor by Ribic, White, Aaron, & Sabino Marvel Legends features Captain America, Iron Man and Thor; a character roster clearly influenced by the success of the Marvel©™ movies, which makes a lot of sense. After all in the land of Good Queen Bess these books are potentially available to a less comics savvy audience than usual. Over here Panini books are not kept in controlled environments designed to mimic their original environs (i.e. specialist comic book stores) but instead are allowed to roam hither and yon across the newsagents of this United Kingdom. Every month I walk down to the newsagents next to the bridge and purchase my copy of Marvel Legends. I enjoy the ritual more than the comic, I suspect. Truly, I believe the measure of a country can be marked by the ease with which comics may be purchased. Sure, also little things like socialised Health Care, the care and protection of the vulnerable in society, not burning people who are a bit different, etc. but mostly it’s the whole being able to buy comics easily thing that matters. And here, despite The Tory beasts, you still can. But they are a bit out of date. This issue of Marvel Legends reprints the first Marvel©™NOW! issues of Captain America (and #2 as a BONUS!), Iron Man and Thor. Of course Marvel©™NOW! was not only a meaningless piece of brand trumpeting but also quite a while ago now (THEN! if you must). Usually I’d just look up what number those series were currently on and divide it by twelve (I know! I'm a human Enigma Machine! I impress myself sometimes.) but thanks to Marvel©™'s fetish for renumbering and double shipping I have no clue how long ago these issues were originally published. Unless I check my review of Thor, God of Thunder #1 from 2012 (see later). There you go then; a bit out of date this stuff but then that’s the story of my life, so who am I to carp. Physically the Panini books are quite appealing. The paper inside is matt and I like that and the covers are card because conditions in newsagents are hard. Flimsy paper covers are okay in the hot house environment of the specialist comic shop with its bags and boards, and respectful avoidance of spine bend and corner crumple. But after ten minutes in a British newsagent these delicate things’d look like they were praying for death. Kids go in newsagents and kids have hands and those hands are laden with germs and disrespect for the physical integrity of comic books. It’s okay I’ll go on about the contents now.

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Iron Man by Land, Leisten, Gillen, EFX, & Caramagna

First up in the front of the book is Captain America. Here Panini made the bizarre decision to reprint an issue of Frank Miller & Klaus Janson’s 1980s Captain America from an alternate dimension where that actually happened but, crucially, it was also a dimension where Frank Miller couldn’t write very well. I am having a little joke there with you. Surprisingly, since I am forever being told about how sophisticated comics are these days in comparison to their aged forbears; Rick Remender has chosen to spend the two issues of Captain America (re)presented herein doing a really quite poor impression of Frank Miller comics from the 1980s. I’m not just saying that because I am old and can’t be arsed updating my frames of reference anymore (although that is true), no, I’m saying it because it is ridiculously obvious. What’s also ridiculous is how badly Rick Remender misses the mark. Everybody thinks 1980s Frank Miller comics are easy to write even though no one has ever managed it except 1980s Frank Miller. Even 1990s Frank Miller wobbled a bit and 2000s Frank Miller clearly has health issues so, hey, ease off the guy.

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Captain America by Romita Jnr, Janson, White, Remender & Caramagna

I mean, you’d think the concept of the 1980s Frank Miller Internal Monologue would be simple enough to grasp but Remender demonstrates repeatedly that even that’s beyond him. Blunt simplicity is key with a 1980s Frank Miller Internal Dialogue and Remender constantly fumbles this with poor word choices and a lack of clarity. Basically, if I have to pause to puzzle out the meaning of your 1980s Frank Miller Internal Dialogue then, my friend, your 1980s Frank Miller Internal Dialogue has failed. Which it often does here. It isn’t the only failure; there’s a , ahem, comedy villain at the start (he’s a tree hugger but he’s violent, LOL!) whose dialogue is supposed to be amusing in an explicitly overblown and (Nudge! Nudge!) comic booky way, but while you know what effect Remender’s after you also know that it’s an effect he’s missed. That is, he’s going for that ‘70s/’80s Kirby bombast and, again, everybody thinks that’s easy but no one else’s ever managed it.

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Captain America by Romita Jnr, Janson, White, Remender & Caramagna

Remender further attempts to cuddle up to Kirby by having flashbacks set in the ‘20s and Romita Jnr/Janson’s art (I think, but I’m not psychic so maybe not) wilfully evokes Kirby’s Street Code Strip from the Streetwise anthology. It’s in these flashbacks that Remender attempts to beefs up his antic larks in the main narrative. It doesn’t work. I’m not going to get upset that Captain America’s dad is a wife beater and a (it’s implied so lightly I may be mistaken) suicide but I will point out it’s poorly done. Remender brings the same level of nuance and sensitivity to the scenes of domestic abuse (and, later, child bullying) that he brings to a B52 hurtling out of the sky; that is to say, none. The art here doesn’t help as Cap’s dad smack’s Cap’s Mom right in the kisser and Romita Jnr/Janson retain every ounce of thuggery in their line. The same force is brought to a man smacking a woman as would be used with the Hulk smashing a tree. Sure, it communicates the ugly brutality of the act but undermines it at the same time with the air of unreality. None of this is to diminish the seriousness of addressing these issues. In the ‘Gents’ at my workplace (I can’t speak as to the ‘Ladies’ as we aren’t that swinging in Britain) there’s a poster about domestic abuse. Apparently people need to be told that “No matter how badly a woman has behaved she does not deserve to be beaten.” Is that news to you? If it is, drop me a line as I’m interested in what the fuck you think you’re playing at. Or I can at least send you a poster. Lightening the mood of micturatory visits there is also a colour chart against which you can check your urine to make sure you aren’t dehydrated. Admittedly this isn’t really where I saw myself ending up; surrounded by dehydrated wife beaters but there you go. Little glimpse into my life there for you; every day an adventure! Anyway, as ever with genre comics they get the cheap heat for bringing a touchy subject up but nil points for developing or addressing it.

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Captain America by Romita Jnr, Janson, White, Remender & Caramagna

Ultimately the Cap stuff is carried by the strength of the art. Because, let me tell you, I am all over a John Romita Jnr/Klaus Janson joint. I see a lot of mithering over this duo’s stylings on-line but I don’t get it (the mithering). These guys are rock solid. John Romita Jnr brings bulk and solidity to anchor every ridiculous visual conceit while Janson’s frenetic scribbliness lightens it all enough to bring some fizz and pop to combat the threatened visual inertia. It doesn't hurt that the pair have chosen to channel DKSA Frank Miller, a choice I can only applaud. As a result John Romita Jnr and Klaus Janson’s images have a power so great they can only be measured in “Kirbys”. Sure the kids look like bobble heads and the minimalism can slip into incoherence but that’s part of the style. And their style is so brash and unapologetic it just tucks me under its arm as it rushes past without pausing for breath. Romita Jnr and Klaus Janson’s art is The Stuff and that would be enough, but here they also have Dean White’s colours. Dean White’s colours are glorious. And that Dean White’s got some chutzpah, I tell you. His colours are actually laid over the art, as thickly glutinous as oil paints, at times obscuring the lines beneath as though he thinks the final image should read as a synthesis of pencils, ink and, the hell you say, colour. The enormous coconuts of the man to think he shouldn’t just colour inbetween the lines and keep his head down whenever the writer enters the room. This dude thinks he’s an essential part of the team. Sonofabitch isn’t wrong either. Damn. Reading this comic is OKAY! but looking at it is VERY GOOD!

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Captain America by Romita Jnr, Janson, White, Remender & Caramagna

Next up is Iron Man. This is written by Kieron Gillen who is a very talented writer, I believe. I liked that Journey into Mystery stuff he did, but otherwise I’m not overly familiar with his work. This is because I’m not in my ‘20s and don’t give a shit if anyone shares my musical taste. I didn’t think this was a very good comic mainly because it strains too hard to achieve aims I wasn’t in sympathy with. The story opens with two visually dull pages of Iron Man flying high in the sky while babbling in his head about how he’s so smart he can see everything but himself (#SADINSIDE). I guess this is so that when he acts like an overbearing prick for the rest of the book we can remember he is #SADINSIDE and maybe not find him quite so hateful. (I did remember, but I still hated him.) Then, to allay any fears about anything happening too quickly, we have more pages than any reasonable human needs devoted to Tony trying to get his tinkler milked by a lady in a bar. (The lady is in the bar, she isn’t going to actually milk his tinkler in the bar; I don’t know what bars you frequent, cochise) Big prizes are awarded here for getting Tony’s alcoholism mentioned early; as ever it has sweet fuck all to do with anything that happens in the comic but, y’know, #SADINSIDE. I hated this scene because it is so scared of offending anyone that it practically offers up its belly like a craven hound, so determined is it that we know no one was being taken advantage of. Ugh. And just to rub the pointlessness of it all in my daft face Tony doesn’t even have chance to get Lil Tony out before he’s Iron Manning about. Now, not only is Tony #SADINSIDE but he’s also #BLUEBALLS, and even I’m starting to feel sorry for him. But not for long because he’s up against Extremis.

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Iron Man by Land, Leisten, Gillen, EFX, & Caramagna

Let's not dance around; Extremis is rubbish. It’s one of those Warren Ellis things where he magnanimously showed up for six issues to redefine a character for other, lesser hands. As ever, being Warren Ellis, he dispensed with silly things like characterisation or entertainment and just really slowly placed some concepts in front of the reader and then quickly stepped backwards out of the room making Ta-Daa! hands. Sure, Adi Granov’s art was nice if more than a little inert, but, c'mon, I do recall there being more than one thrilling page of people in a room looking at a phone while someone spoke out of it. Extremis, my arse. And here it is again in the hands of AIM (Extremis that is, not my arse; no strange hands on my arse, thanks. I don't frequent those clubs; we've covered that.) There’s an auction, Tony turns up, Tony kicks ass and decides to go track down the other bits of Extremis which are still out there. Personally, all these bits (the bits where things happened) could have done with stealing some of the real estate wasted on Tony’s floating regret and his futile attempt to get his end away. But then I’m old, so it’s probably that isn’t it? I didn’t like this issue of Iron Man but that’s fine. I don’t think I like Tony Stark who apparently just talks about how smart he is without ever demonstrating it and is a real asshole. Frankly, I’m not sure where Tony's appeal lies and in the pages here Kieron Gillen is unable to show me. The obvious intention of it all is that it resemble the movie(s) in feel and tone; it succeeds a bit, but succeeds more in revealing how bad those movies would be without Robert Downey Jnr.

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Iron Man by Land, Leisten, Gillen, EFX, & Caramagna

Maybe with better art Gillen’ movie-centric remit would have worked better but here he’s saddled with Greg Land. So, you know how that goes - all the woman look like soulless teeth demons, visual inconsistency gives everyone and everything a woozy feel, the men are vapidity incarnate and it’s just really impressive how consistently sterile and bland it all is. Greg Land is like the rice cakes of comic art. Rice cakes with pictures from porno wrestling lightboxed on them. Sorry, but this comic is like the Iron Man movie had been made by the cast and crew of one of those End of Life Care infomercials broadcast when everyone normal is asleep. EH!

Thor rounds out the issue. Since these are reprints I thought I'd reprint my review of this very issue from way back on December 8th 2012. Don't think of it so much as my having misjudged my time tonight, rather think of it as some excruciatingly hilarious piece of meta-wit. And so from way back, before Jason Aaron had worn out my Christ-like patience with his recent weirdly insecure creator owned macho nonsense, we have...

"It’s not a bad idea to relocate Thor as a serial killer thriller narrative. It’s certainly better than the previous writer’s decision to give priority to trying on trendy hats and alphabetising his coloured vinyl 7″ single collection while letting his artists to do all the work. It’s fine, no problems really. Aaron even seeds possible future stories with the introduction of a new pantheon of Gods here represented by The God Butcher. Consequently later stories will no doubt focus on such dastardly deities as The God Baker and The God Candlestick Maker. The whole thing is a kind of watered down Heavy Metal strip the success is which is due mostly to Ribic and White’s work which lends the whole derivative but enjoyable thing a grandeur and scale it probably doesn’t really merit...GOOD!"

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Thor by Ribic, White, Aaron, & Sabino

For £3.50 Marvel Legends is not a bad package, in fact it's GOOD!

It's certainly - COMICS!!!

Abhay: Quickly on Two Recent Superhero Comics

(Work on getting back to this year's Inquisition series is proceeding slowly.  Sorry for the delays.  I just woke up and started to write a little brief thing about two superhero comics that I'd read the other night, to get my fingers moving for work-- I thought I'd write one or two paragraphs. Anyways, it started running long, so I'll just put it here rather.  Just a quick pointless little note:)

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Read Mastermen and the last issue of Supreme: Blue Rose — both by dudes who made their names (less so with Ellis) in a mode of superhero comics that seem to have fallen out of fashion.  The "superhero genre interrogation" comic.

Mastermen’s part of Morrison’s Multiversity project of DC one-shots.  I have a hard time with those, how little the stories in the issues seem to add up to anything, all the cliffhangers.  I like the part where it all feels like watching a guy happily rolling around in filth, you know?  The good bits, at least for me, have been where it's felt like he's trying to create one definitive catalog of all the images in that genre that he likes.  But my least favorite thing about superhero comics is that unresolved nature of them, and I guess Morison doesn't feel the same way, probably sees that as a cornerstone of their appeal.  I understand the necessity of the cliffhangers, the logic of them--  I just don't find it particularly entertaining, the way this project just stutters.

Plus: I just don’t think he’s going to stick the landing; he didn’t on Final Crisis; he didn’t on Seven Soldiers; the Invisibles was a long time ago.  Being pleasantly surprised would be nice, but.

This Mastermen thing was probably my least favorite of the project so far in that it’s him playing with my least favorite type of that story, the “dark everything went wrong alternate universe” story.  First off, it’s almost always the same exact story— “what if there was a dar—” “all of the superheros would kill each other single tear rolls down cheek. NEXT!”  Why can’t anyone just cook a nice dinner in a dark alternate universe?  I made meatballs last night -- they came out pretty good; our actual universe is extraordinarily dark; we actually exist within a really bleak horseshit universe, all the time, but the meatballs are still tasty; I think that's got to mean something, right?

Second, I grew up a Marvel kid where there was a continuity and things were set in this analogue of our world, for the most part.  So even though they had their dark alternate universes, the Sentinels or what have you, anytime that kind of superhero story would pop up, I remember greeting them with an enormous impatience, being irritated about having to wait around to get back to the "real" story, the "real" universe where what happened mattered.  The stuff with consequences, dammit!

Even though I'm old enough to see the illogic of that... I think I still have that a little.  I don't think I've shaken that.  Which is pathetic, but hopefully in a slightly adorable way, at least.  Makes me laugh, at least.

Third, I didn't find it a very good instance of that type of story in that it felt like it tried to have its cake and eat it too.  "What if the Nazis found Superman?"  "Oh, he'd still be a nice guy-- the entirety of the Holocaust would've happened in the three months he was away from Germany.  But he'd still be a super-great guy."

I don't know if this Mastermen universe is a homage to a specific DC comic -- with Morrison lately, there's always some annotation out there ready to assure me that it is, I suppose.  But setting aside how "Nazi Superman" might've been portrayed in some 1967 comic, that just seems like a fucking dumb idea.  (I've heard of that comic where Superman gets raised by commies but skipped that one, too, for the same reason.)  Super-baby only becomes Superman because he was raised by cool Smallville middle-American people with Midwestern bourgeois small-town provincial values -- to me, that's part of the core schtick of that character, and it's one of the better features of that character, I would even say.

Having other folks raise a super-baby and he stills ends up as Superman...?  Maybe I'm nuts, but I don't think the math quite works there.

Also: the Freedom Fighters?  Really?  No.  Nope.  No no.

In addition, boy, Jim Lee sure seemed especially uninspired.  He had to draw a splash page of a rocketship at one point, and the most interesting thing in the splash wasn't the rocketship -- it was the detail on the girders in the warehouse that the Nazis kept the rocketship in.  Like, I'm looking at this splash of the most amazing thing I'd ever see in my life, if I were in that room, and instead saying to myself, "that's some nice detail work on those girders."

The rocketship's just this dildo shape with speed lines on it for no reason.  Alien rocketship made of extraterrestrial metals hurtled from an exploded planet  ... yawn...?

I’d actually been enjoying that Supreme Blue Rose comic more, even though its title was "Blue Rose", which sounds like the name of an album by an earnest young singer-songwriter, crooning about blind dates she went on in the pouring rain, stuff like that.

Even if the investigation frame or specific moments didn't feel entirely fresh (e.g., the "weird priest" scene), I did like that it was built on a concept that felt a little fresher -- watching characters flail around in a deformed aborted-reboot universe.  (I wonder a little if it'd have been better or worse if I hadn't have read the Alan Moore run).  Sure, it was another “dark everything went wrong alternate universe” story, but I like that it didn't stop at defining "everything went wrong" as just being that "Superhero fiction never happened."  I like that it was instead "Superhero fiction never happened ... but the broken fragments of that fiction are trying to reemerge into the fringes of this deformed reality anyways."

I'm sure there are superhero comics that've played a similar card, but I like how this one was executed as almost a horror thing (though the horror quality never felt fully realized). Actually, I'm not sure if any quality of that comic ever felt fully realized, though I might chalk that up as part of the appeal, the indeterminate state this comic existed in.  Not so much a full-on ghost story as a sort of barely-there exorcism of the genre.

I guess I liked that Supreme book overall more, though, of the two projects,though it's certainly the less ambitious.  I just felt like it was more committed to at least pretend to investing some novelty into the genre.

A bland ending, though.  Or more time spent on the Dax-Ethan meeting just would’ve been nice at least.  I felt like that meeting was the promise that had been made to the reader, at the outset, and that just never paid off.  Seven issues build to a two-page scene...?  Look: based on other Ellis work, I went in not expecting much character work, not expecting any drama or emotion.  So I can't pretend to be too upset -- I was never that invested.  But seven issues is a lot of road to travel for two pages of nothing-but-plot.

I understand the logic of the underwhelming ending to the deformed, aborted reboot universe; I don't entirely understand the "entertainment" part.

I just especially like Tula Lotay's work -- she was very much the star of that Supreme comic, more than anything else about it.  I liked how Lotay always made every panel feel very liminal, without going for obvious tricks.  Plus, the character designs always just seemed really fashionable and stylish without losing a certain superhero-adjacent appeal; really swell fashion choices in this comic. Sure, Multiversity had Quitely and Cameron Stewart, at the top of their games.  But even if both drew better, had better storytelling, made fewer "bad choices" (there's a sound effect "No" in #7 that's really pretty ghastly), neither felt as entertainingly alien; as new; I'd seen their moves before.

What was most striking about the two comics, though, was just how out of step they both feel now.  Besides Astro City (which has been around since the 90's), I don't think "the clever superhero comic that questions how the superhero comic works in some way" is a very populated genre at the moment.

I grew up with folks playing around with superhero comics in weird, interesting ways.  For a long time, that was 100% the kind of comic I constantly wanted to read.  Heck, I still like the idea of that kind of comic.  It's just such a weird genre, superheros, the most comics-y genres that the idea of watching someone take a scalpel to it in any way has such an appeal for me.  I like that genre because it’s the imagination’s trash heap— every dumb fantasy idea anyone’s ever had could fit into a superhero comic somewhere, if you just slap a mask on it, which makes stuff that’s more in an analytic mode fun to me, going back to Watchmen or The Enigma or what have you, that so much geography of the imagination could potentially be interrogated in some way.

But boy, it doesn’t feel like a very “hip move” in 2015. Which is kind of interesting.  Because superhero stories have only become more ubiquitous in the overall culture, and yet "statements about the superhero genre" just seem more unnecessary than ever within comics. Both of these comics felt like relics.  Supreme Blue Rose still had some wriggle to it, but Multiversity very much feels like an "old folks play their hits" act.  There's a disconnect there, maybe, though I don't think I can explain it.

It feels exhausted.  It all feels like such exhausted, fallow terrain, at the moment, notwithstanding their cultural ascendancy, notwithstanding being at the peak of this rather massive fad.  Even setting aside my own exhaustion of hearing about dumb casting announcements and dumb projected schedules and dumb spinoffs of spinoffs of TV projects, even setting aside my own feelings of being very tired and wanting a nap, just look at the stands and those comics aren't really there, except Astro City, still plugging along, after all these years.  (And maybe some people might count Powers, though reasonable minds could differ as to that book's intentions).

Why did people have more interesting things to say about superhero comics in their dead-est years?  Wouldn't you expect the opposite?  Or is there some quality of a thing being culturally ascendant that makes people who would be inclined to think about those things just throw their arms up and surrender?  Maybe, it just feels more imperative for creative people to find something, anything else to do with their time, just to distinguish themselves if nothing else.

I don't think it's a bad thing-- if Multiversity is any indication, I wouldn't enjoy reading those kinds of comics very much at the moment; it's not the part of the store I really go to first.

It just seemed like a curious thing, maybe worth a brief note.

"If I'm Reading Those Erect Nipples Right, YOU'RE Having A Good Time." COMICS! Sometimes They Might Be A Wee Bit Too Hard-Boiled.

Hey, I wrote some words about a comic. They're under the break, somewhere. I think that's how it works. Mostly this one is about how people will still be awful in the future and how Rick Burchett is The Balls. Sorry, still shaking the rust off.  photo PFWorthB_zpsde7q1vob.jpg PULP FANTASTIC by Burchett, Chaykin & Tischman, Bruzenak & Loughridge Anyway, this... PULP FANTASTIC #1-3 Art by Rick Burchett Written by Howard Victor Chaykin & David Tischman Lettered by Ken Bruzenak Coloured byand Seperated by Lee Loughridge Covers by Rick Burchett & Howard Victor Chaykin Logo by 52MM DC Comics/Vertigo, $2.50 each Pulp Fantastic created by Howard Victor Chaykin

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Pulp Fantastic was published in 2000 as part of DC Comics’ fifth week wave of millennially themed/inspired mini-series. Older folk will recall that everyone expected the world to die screaming on the millennial stroke of midnight as toasters exploded, shoes refused to work and milk demanded equal rights. By continuing to publish comics in the face of this certain (certain, I say!) Apocalypse DC/Vertigo showed a touching faith in the survival of the human race. A faith that was well founded since we can all agree the world is still here. (Unless you are particularly philosophically minded, in which case; who knows?) What isn’t here in 2015 is a TPB collecting Pulp Fantastic, so it’s to the back-issue bins if you want to experience a beautifully illustrated but markedly mean spirited exercise in genre repurposing. Because while the series is draped in sci-fi schmutter so it can fulfil its future themed remit, it is quite clearly an exercise in the hard-boiled PI genre.

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PULP FANTASTIC by Burchett, Chaykin & Tischman, Bruzenak & Loughridge

Pulp Fantastic is set on a future world far way to which the members of a (presumably very large) cult ascended on New Year’s Eve thanks to the benevolence of some passing aliens. The aliens have gone AWOL and the cultists have developed a society not entirely unlike a ‘50s noir world crossed with a Roman Catholic mall. It’s an utterly bizarre set-up that doesn’t seem to have much purpose as anything other than set dressing until the many, many, plot threads Chaykin & Tischman have been waving gaily in your face knit together to make an utterly bizarre pullover, I mean ending, in the third and final issue. Our narrator for the course of the series is one Vector Pope; a foul-mouthed cynic with the sex life of an alleycat who is drawn by the incredibly talented Rick Burchett as resembling a Peter Gunn/Howard Victor Chaykin hybrid. Pope is an ex-cop PI hired to find some shmuck’s frail but what looks like a cakewalk is complicated by the fact that the cake, it soon transpires, was baked with sinister motivations and fateful ramifications. And eggs, probably. Also, cakes don’t have legs, so I don’t know what that expression means but it sounded old-timey. And Pulp Fantastic is an old timey throwback with a vicious modern streak on top. I guess that's the cherry on the cake. (N.B. Writing is hard.)

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PULP FANTASTIC by Burchett, Chaykin & Tischman, Bruzenak & Loughridge

Just as Robert Altman and Leigh Brackett famously updated Chandlers’ Marlowe to excellently sour effect in The Long Good-bye (“…it happens everyday…” Cheers, John Williams and Jonny Mercer. ) so Chaykin & Tischman, maybe, (possibly) try a similar trick with Hammett’s Sam Spade. Altman & Brackett recast Marlowe as comfortably inert (“It’s all right with me.”) until the accumulated effects of his inertia actually affects him personally. Beautifully played by Elliot Gould, he’s an affable prick; it just takes a while for the prick to kick in. Spade was already scrappier, blunter and, well, prickier, than Marlowe in the source books so Chaykin & Tischman’s trick doesn’t work so well. Also, Pope starts off as a turbo-charged prick so his pitiless pursuit of prickishness over the three issues means that when he performs an actual act of kindness at the end it’s as unexpected and shocking as someone shooting their best friend like a dog. If (if!) it is an update of Hammett’s Spade for a more cynical age it works a bleak trick indeed. In at the kill of the fin de siècle Pulp Fantastic suggests kindness is the surprise and cruelty the norm. Maybe they aren’t even doing that, how the good fuck would I know, I’m just spitballing here.

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PULP FANTASTIC by Burchett, Chaykin & Tischman, Bruzenak & Loughridge

Anyway, it’s rapidly apparent that Hammett’s The Maltese Falcon is (really) being playfully, and primarily, bludgeoned throughout Pulp Fantastic but there are also nods to the usual commonplaces of crime fiction. Regular head traumas resulting in unconsciousness at narratively opportune moments for our protagonist? Check. Ladies who are like trouble: they’re easier to get into than they are to get out of? Check? Ladies who just like trouble. Check. Troubled ladies who like The Who? No, don't get smart. A client and a case neither of which are what they first appear? Check. A duplicitous dame who plays men like the spoons. Check. A maguffin. Check. A fool, a foil and a frail? Sordid secrets of the rich and powerful? Check. Check. Check. And Checkity-Check. Waiter! Check! As countless comics can bear tedious witness this kind of thing can quickly descend into lifeless homage, but whatever Pulp Fantastic’s faults (and there’s a few of ‘em) it’s certainly lively. A lot of this life comes from Chaykin & Tischman’s choice to be almost provocatively vulgar but this does have its drawbacks. The most successful spark is in the art, and the only drawback there is that there’s only three issues of it.

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PULP FANTASTIC by Burchett, Chaykin & Tischman, Bruzenak & Loughridge

The cleanest thing about the book by far is Rick Burchett’s line which lends the world of Pulp Fantastic a hygienic aspect which the nasty narrative can bounce loutishly off to nauseous effect. Burchett’s future is an idealised one; a future informed primarily by ‘50s/’60s art-deco. It is in this sanitary and regular environment Chaykin & Tischman’s grubbily ‘70s inflected characters brutalise, intimidate and kill each other. And all those awful, awful characters are expertly designed by Burchett. I particularly liked the fact that Pope’s legs are clad in trousers so tight that his legs suggest those of a satyr. And Burchett’s got storytelling down pat. Guy’s got range, is what I’m saying. He can give you dynamic splash pages as with the opener of Pope hurtling through a stained glass window. Or if it’s a talky scene why not have Rick Burchett sprinkle some well-judged expressions to soften the exposition? Fancy a cat’n’mouse scene but don’t want the reader to notice it’s happening until afterwards? Call Rick Burchett on 0800 DOESITALL. Ma Burchett's boy - your one-stop shop for all your storytelling needs. Overall I get the sense Rick Burchett had a sweet time drawing these pages; I know for a fact that I had a sweet time looking at what Rick Burchett had drawn. Burchett’s often remembered for his work on the Batman animated comics but his work on Blackhawk in Action Comics Weekly and then, later, in the short lived Blackhawk series is well worth whatever pitiful sum your comic vendor will charge you. As is Pulp Fantastic.

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PULP FANTASTIC by Burchett, Chaykin & Tischman, Bruzenak & Loughridge

So, Pulp Fantastic has a lot going for it. It’s got Rick Burchett. It’s got Ken Bruzenak too. The extraordinary Ken Bruzenak spatters the whole thing with his typographic magic. The world of Pulp Fantastic is lent an extra level of conviction through his wonderful skill with visual onomatopoeia, which proves valuable beyond the wealth of man in world building and character definition (some characters speak in different fonts). Ken Bruzenak’s lettering forms another layer of art, but one which works with Burchett’s, avoiding clutter and achieving a dreamy seamlessness of purpose and effect. It’s got those Chaykin names that crackle with fanciful implausibility to such an extent that you suspect they might actually turn out to be filthy anagrams. It's got a plot that just won't stop. It's got Lee Loughridge's colours which are super good but I lack the knowledge to pinpoint why (I liked the greens in the church scenes, they contrasted nicely with the purples. But I don't know why purple or green, see?) According to the credits Loughridge's colours are having such a good time that had to be separated like randy dogs.

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PULP FANTASTIC by Burchett, Chaykin & Tischman, Bruzenak & Loughridge

Unfortunately, there are some editorial aspects which suggest something rushed about the series. The first issue says it’s “1 of 4” but by the second issue this is truncated to 3. Misprint or something else? My money’s on something else. But then I have no money, so the joke’s on you! Chaykin usually works at his best in a three act structure; four or five and some padding slips in; six issues and he gets a bit wheel spinney, but three issues is usually pretty golden. Yet Pulp Fantastic is three issues and things are clearly a bit awry. Only the thundering pace of the thing distracts from the fact that often events and people are linked without explanation, or that characters leap to conclusions with their eyes shut, and there are some linguistic infelicities which suggest one more polish wouldn’t have gone amiss. Also, I suspect Chaykin’s usual smut is set a little too high for most palates. We’re barely into the book and we hear of a man having an affair with the 15 year old clone of his wife, there’s a scene reeking with same salt-beefy stench as ‘that’ scene in Friedkin’s Cruisin’ and, well, I checked with the most rigorous thinker I know when it comes to offensive content and, yeah, my Mum said it was all a bit much too. To be fair some of this blue pays off later down the line, but there is a definite sense that Chaykin and Tischman are trying to push somebody’s buttons. They certainly overstep the mark at the last, I think, by having Vector Pope punish the mentally ill gender bending villain with a little bit of cheeky bum rape. I can only imagine te hullabaloo if this were published today. (Burn him! Ugh!) Ultimately, it’s only the strength of the entertainment provided which prevents Pulp Fantastic from being a mess. Well, that and Rick Burchett’s magnificent performance of smooth cartooning with an underlying noir bite. Sure, I’m all about the Howard Victor Chaykin comics, but they can’t all be winners, and the fact that Pulp Fantastic does (just) win is down to Rick Burchett. I like Pulp Fantastic, and I've liked work by all involved, but I think it’s Rick Burchett mostly who raises this one to VERY GOOD!

Let's have big round of applause for Mr. Rick Burchett there - or as he's known down the boozer - Mr. COMICS!!!

The new DC Costumes

Not that anyone really needs to hear what I think, but several of the new costume designs for the DC icons look like pure sales death for those characters. I'm not so worried about the Batman Robot look because Snyder and Capullo have been SLAUGHTERING it on BATMAN, and I'm more than willing to give them the benefit of the doubt as a result; and the Green Lantern with a hoodie look is terrible, but GL sales have already dropped to their lowest point in a decade or more, so there's not a lot of bottom to find there any longer.

 

But these two?

AC_Cv411

 

 

Here's the thing: to me, Superman should visually be a character that you would want to run TO, not run FROM.  Whether or not that's his ripped cape on his hands, and not blood, he does absolutely have splatters of blood all over his pants and boots.

I'm OK with the T-shirt look, but it's a signifier, to this reader, of looking back, not forward, which I think is a mistake.  The other real mistake is losing the spit curl in front (which, maybe you're dumb like I was for the longest time, but it, too, was an "S")

But, yeah, the main thing to me is that THIS guy looks angry and horrible, and not some one who is inspiring and heroic.  Grant Morrison once said his most fervent aim was to literally have the DC universe come to life.  I once thought that would be awesome, but I'd be petrified if TODAY's DCU were to do that.

WW_Cv41

 

Wonder Woman's costume is kind of more appalling.  I'm perfectly fine with "losing the skin" (though why oh why would they keep the "cheescake" artist on the book, if that's the direction?), but y'know, I think it would be better to not then give her a GIANT SCARLET "V" on her crotch with WHITE ARROWS POINTING TOWARDS IT.

The claws are pretty awful, and the pauldrons are pretty pointless -- the reason one HAS pauldrons is to protect the joints of your plate mail armor -- there are no joints involved here.  I also question those stars, because they look like such an after thought rather than a real design choice.

I just wish the entire costume didn't "read" so dark -- and that's, I think, the impact of replacing the skin with a dark navy blue.  That and, how on earth would would get into boots like that, and/or fight in them?

But, yeah, giant white arrows pointing at the scarlet V of her crotch. Ugh.

 

-B

"...But The Truth Is Probably Just This..." COMICS! Sometimes We Weren't Worthy!

Okay, okay. So I can’t keep that pace up. Back to the old as and when, I’m afraid. Stop cheering, already. Show a little class, huh.  photo GardenB_zps8d4539e4.jpg

Sergio Ponchione. Steve Ditko. Jack Kirby. Wallace Wood.

Anyway, this… DKW: DITKO KIRBY WOOD Written, illustrated and designed by Sergio Ponchione Translated from the Italian by Diego ceresa, with Sergio Ponchione, Eric Reynolds and Kristy Valenti Fantagraphics, $4.99 (2014)

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Well, this is an odd beast of a thing. It’s a comic, but it’s a comic about comic creators rather than their creations. It’s about them in the sense that it seeks to provide an enticing introduction to their work and convey some sense of the importance of their art. Rather than, you know, being a comic where Steve Ditko, Jack Kirby and Wallace Wood drive around in a van with a comedy dog solving eerie mysteries. Hmmm, or, wait, Steve Ditko could be a mysteriously commanding voice over the intercom like Charlie, and Woody and The King could be his Angels. There could be kidnapping, hairspray, glamour and fantastic jump suited action sequences suddenly halted by the two artistic giants crouching stiffly due to their smokers lungs concertina-ing with the effort of motion. Get my people to call Image’s people, people! STAT! No, thankfully, Sergio Ponchione has neglected such glibly hip kitsch nonsense and chosen instead to celebrate work of three men he clearly venerates.

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The comic (and it is just a comic rather than a book; it’s glossy, well designed and, odd stumbles in translation aside, really rather fine, but it’s still a comic) devotes an episode to each artist with a linking structure. Basically, then, it’s a portmanteau set-up but instead of Peter Cushing selling Ian Ogilvy a mirror haunted by David Warner we have a young cartoonist (gelled hair, earring) seeking the wisdom of the humble master of the comic arts, Sergio Ponchione (low maintenance ruggage, no ornamentation). This wisdom largely consists of Ponchione telling the youth (a bit off-puttingly schoolmarmish in tone, actually) to study the masters of the past – Ditko, Kirby and Wood. Ponchione is clearly all about those guys and he delivers tribute to them not by replication but via evocation. He pulls off the nifty trick of presenting each artist’s stylistic hallmarks wrapped in his own soft and warming style.

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There’s nothing particularly Ditko about the Ditko sequence until the last splash, but that last splash is particularly Ditko, yet in a very Ponchione way. Dude knows his Ditko, as you can tell by his inclusion in the splash of not only Spider-Man, Mr. A., Doctor Strange etc. but also by his giving pride of place to Ditko’s iconic big sweaty-threatened-hobo-face. It’s a sudden and busy burst of groovy fluidity which follows a sedate first person stroll up to Ditko’s door. Whereupon the door opens, Ditko speaks the only words any artist really ever needs to speak and shuts it in our face again. It’s a strip I think Ditko wouldn’t mind as it reveals nothing that isn’t already know. Ponchione can’t resist billing him as mysterious but then that’s something that’s unlikely to change anytime soon. Look, I know this battle is lost but being private isn’t being mysterious. Steve Ditko’s dignified and resolute belief in his personal privacy is all the more beguiling surrounded as it is by the virtual babble of people I have no interest in practically herniating, in their multi-media social platform rush, to tell me about how they rode the dragon, danced through the fire, saddled the donkey, wattled the turkey and on and on and on. Should it be that refreshing in a field of artistic endeavour to find someone who is content to let their work speak for them? I don’t know, but I know if it turns out he’s been up to no good holed up in there for the last forty years I never said any of that. In the meantime we’ll all sit in a comics world that would rather bang on about how one corporation is lending another corporation the rights to use Spider-Man in a movie than tell me what the co-creator of Spider-Man is doing right now. (He’s still making comics but now funded via Kickstarter. You're very welcome.)

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Ponchione delivers the nearest thing to a story with the Kirby section. This is appropriate enough because of the three men Kirby was certainly the most narratively driven. Ditko was/is often driven by pure mood/propagandistic fervour with little concern for the niceties of narrative. After a certain point I don’t know what Wallace Wood was all about but, uh, let’s just call it a lust for life. Of the three Kirby was The Storyteller Supreme, so he gets a story. All of this strip is delivered in a Kirby via Ponchione style and again you can tell who Ponchione’s doing but you can also tell it’s Ponchione doing it. Ponchione avoids the lifelessness of imitation by avoiding the easy route; he doesn’t fall back on the Kingly signifiers such as the pair of eyes diagonally bisecting the panel or someone leaping fist first and gravity last right out of the page. Instead every image seems to contain something from every Age of Kirby, yet also something of Ponchione. I think he misses a step by having Kirby find pleasure in his work and isolation. While Kirby would no doubt have bust his truss with joy if left to his own artistic devices he’d still want his family around, I think. Kirby’s different from Ditko and Wood in the very real, very genuine love of live which suffuses even his darkest work. As nuts as any family can drive you it’s probably due to Kirby’s refusal to commit entirely to his art at the expense of his that means his work always had Hope built in.

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Wallace Wood could have done with some of that Hope but instead he possessed a surfeit of anger, or it possessed him. Howard Victor Chaykin once described Wallace Wood as an “engine of rage”, and Howard Victor Chaykin knew the man and also, I imagine, whereof he spoke. Wood gets the illustrated essay treatment and thus far more factual information is delivered about him and his work here than either Kirby or Ditko. Being an artist Ponchione is good at telling us how good Wood was, but Ponchione is even better at teasing out the genius of Wood’s EC Mad work. This stuff is often underrated but Ponchione clearly and swiftly describes how its reliance on the visual as opposed to the “straight” EC stuff’s text heavy approach honed Wood’s work into a miraculous joy of chiaroscuro and visual onomatopoeia. A miraculous joy which reached its arguable and early peak with his work on The Spirit. Being an artist Ponchione dwells on Wood’s achievements while lightly acknowledging the torments and addictions which eventually undid him. Wallace Wood didn’t walk through the fire, instead it consumed him from within at its own deadly pace. Ponchione seems to want to cast Wood’s fall as due to his immersion in his work to the detriment of all else. Ponchione implies, I think, that after Wood’s early peak he burned out. Maybe, maybe that was the spur to the habits that killed him. Hmmm, such conjecture feels unseemly from such as I, so let’s just say that there are no answers here. But let us also note that there aren’t supposed to be. What there is here is a tribute to a wonderfully talented man. One which, understandably, concentrates on the talent rather than the man. Wallace Wood; he was so, so very good.

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I like Ditko, Kirby and Wood and it turns out I like Ponchione’s art too so I enjoyed this comic just fine. But because I am a withered, loveless thing I do have a couple of beefs. Blake Bell’s introduction is a little too vinegar lipped for me and quickly falls into the trap of praising the Past by denigrating The Present. I know because it’s a trap I fall into so often myself that I’ve put a mattress and some bookshelves in down there. So I also know how easily done it is. Then there’s the product placement. Usually when it comes to product placement I’m with David Lynch, so I found it jarring here when in the strip Ponchione (or “Ponchione” if we must) has a panel in each strip hawking a book on each artist. In this instance I know it is sincerely and honestly intended as a spur to further reading, but I can already see where we’ll be in 5 years if someone (legal note: I'm not thinking of Mark Millar here) picks up on this possible financial revenue stream. Ugh. Ugh. And thrice ugh. But I believe Ponchione's intentions are honourable so I will say I have read the Blake Bell book on Ditko (Strange and Stranger: The World of Steve Ditko) and the Evanier book on Kirby (Kirby: King of Comics) and I can recommend them both. I particularly enjoyed the way Bell portrayed Ditko as not a mysterious, unfathomable freak but a human being; one who when young had a love of ping-pong and who made hand-made Christmas cards for his colleagues. Mark Evanier, predictably enough, continues to be the Boswell Kirby deserves. No faint praise that. I haven’t read the Bhob Stewart book on Wood (Against The Grain) but I understand Fantagraphics is reissuing it in a rejigged form this year (2015) so I will then. I haven’t read it yet because at the time I couldn’t afford it and plumped for a cheaper unillustrated option (Wally's World by Starger & Spurlock). It was okay, but it suffered unduly in that it was the first time I’d read a book about a comics creator. I just suddenly had a yen to know about the people who made all this wonderful stuff. I thought I’d start with Wallace Wood because whenever I saw the level of genius in his art I couldn’t help thinking, “Boy, I bet that guy died rich and happy!” Yeah, hoo, I was surprised. Hilariously I soldiered on and my next foray into the chucklesome real world of Comic Creators was Art Spigelman’s book on Jack Cole (Plastic Man & Jack Cole: Forms Stretched To Their Limits). “Surely”, I thought having learned nothing, “Surely, this guy died rich and happy!” Yeah. Oof. When Jack Kirby famously said that comics would break your heart, I didn’t realise he was being upbeat. No wonder Steve Ditko prefers to keep schtumm. Those guys were/are Great but DKW was GOOD!

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One died badly, one died battling for recognition and one turned his back on us - Hey, Kids! COMICS!!!

"Seems Like Even The GODS Have Their ACCIDENTS!" COMICS! Sometimes The King Is Still Dead!

“Tarru!” to you, too!! Just look at the creators on this thing! It’s like the comic book equivalent of one of those Irwin Allen films where Steve McQueen and Paul Newman jockey for top billing, Fred Astaire tumbles burning out of a lift, Michael Caine shouts about bloody, bloody bees and Gene Hackman tells God off with his steam blistered fists raised. It isn't a movie, but is it a disaster?  photo JPLeonB_zpsb5f63aca.jpg TALES OF THE NEW GODS by John Paul Leon, Kevin McCarthy, John Workman & Tatjana Wood

Anyway this… TALES OF THE NEW GODS Pencilled by Steve Rude, John Byrne, Walter Simonson, Ron Wagner, Frank Miller, Dave Gibbons, Erik Larsen, Howard Victor Chaykin, Rob Liefeld, Art Adams, Jim Lee, John Paul Leon, Allen Milgrom, Eddie Campbell & Steve Ditko Inked by Mike Royer, John Byrne, Walter Simonson, Ray Kryssing, Frnk Miller, Dave Gibbons, Al Gordon, Howard Chaykin, Norm Rapmund, Art Adams, Scott Williams, John Paul Leon, Klaus Janson, Eddie Campbell & Mick Gray Written by Mark Evanier, John Byrne, Walter Simonson, Eric Stephenson, Walter Simonson with Howard Victor Chaykin, Jeph Loeb, Kevin McCarthy & Mark Millar Lettered by Todd Klein, John Byrne, John Workman, Clem Robins, Ken Bruzenak & Richard Starkings Coloured by Anthony Tollin, Lee Loughridge, Noelle Giddings, Sherilyn Van Valkenburgh, Tatjana Wood, Buzz Setzer & Drew Moore Collecting stories from Mister Miracle Special, Jack Kirby's Fourth World #2-11,13-20, and Orion #3-4, #6-8, #10, #12, #15, #18-19. Plus, a never-before-published short story by The Socialist Mark Millar with art by Steve Ditko and Mick Gray DC COMICS, $19.99 (2008) The Fourth World created by Jack Kirby Superman created by Jerry Siegel & Joe Shuster

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In 1970 Jack Kirby, finally tiring of Marvel’s inability accord him decent treatment, chose to go to DC Comics. It was there that he began the greatest phase of his many great phases of work, a phase I have taken the liberty of dubbing with fierce precision “1970s Jack Kirby”. While at DC this phase encompassed his majestically epic work on The Demon, Omac, The Sandman, Kamandi, First Issue Special, The Losers and of course, and most pertinently, Jack Kirby’s Fourth World books. Jack Kirby’s Fourth World concept took the form of an interlocking suite of books (Jimmy Olsen, New Gods, Mister Miracle and Forever People) which were intended to be collected in a series of bound volumes for bookstores and, thus, a wider audience. In 2015 this is common practice for any old trex but in 1970 this kind of thing never happened. And it didn’t happen with Jack Kirby’s Fourth World either.

 photo MillerB_zpsd119c243.jpg TALES OF THE NEW GODS by Frank Miller, John Workman & Sherilyn Van Valkenburgh

Controversy still smoulders regarding whether these books were successful or not but it’s all a bit moot as the last of them was cancelled in 1973. Short lived but much loved, Jack Kirby’s original Fourth World work is currently available in a series of four TPs from DC Comics. Sometimes they are even seen in bookshops as Jack Kirby originally envisaged. Post-Kirby DC has attempted periodically to revive the various Fourth World IPs with, to be kind, varying levels of success. Remember that time Jim Starlin inflated the New Gods’ thighs and killed them all? No, me neither. But, you know, that’s what comics companies do; no harm, no foul. And if they make good comics while doing so, then everyone wins. Tales of The New Gods reprints, somewhat haphazardly, some of the best illustrated attempts at being Jack Kirby. The results are variable, but as awful as a couple of them are they are all better than my attempt at being Jack Kirby, an attempt which starts and ends with not being able to drive.

 photo ChaykinB_zpsd1857224.jpg TALES OF THE NEW GODS by Howard Victor Chaykin, Walter Simonson, Ken Bruzenak & Sherilyn Van Valkenburgh

MISTER MIRACLE SPECIAL (Pages 3 -42)

 photo RudeB_zps6ced5e7b.jpg Mister Miracle Special by Steve Rude, Mike Royer, Mark Evanier, Todd Klein & Anthony Tollin

Given it’s written by Mark Evanier this volume opener is, as you might, expect, an exercise in respect. It doesn’t do anything new but then it doesn’t want to. It’s kind of a primer on Mister Miracle, as though the whole run were truncated to one book. It could work as a self-contained summation of that whole Mister Miracle deal or as a scene setter for a new series. Either way it’s a hectic romp filled with knowingly cornball humour, tinges of darkness, flamboyantly ridiculous death traps and inexplicable escapes from certain death. Mostly though, it’s all about Steve Rude’s art which here is as much of a politely inflamed (sometimes even a tentatively frenetic) collision of Kirby and Toth as it ever has been. It’s wild and wacky stuff adroitly sold. But Rude’s art, like Evanier’s script, as madcap as it all gets remains too tethered to reality to ever risk lifting both feet clear of solid ground and floating “out there!!!” like the King. It’s still wonderful stuff, just different. It lacks the irreverent insanity Kirby would suddenly plunge into without warning. Basically there’s nothing like that bad guy called “Merkin” but then to be honest I’m entirely comfortable with the idea that Jack Kirby knew what a pubic wig was. Rude & Evanier’s strip is happy enough to be a tribute and homage to Mister Miracle and I’m happy enough to have it be such. GOOD!

JACK KIRBY’s FOURTH WORLD #2-20 (pages 43 - 147)

 photo ByrneSeidB_zps7bf81b8c.jpg TALES OF THE NEW GODS by John Byrne & lee Loughridge

In 1997 John Byrne started vigorously emitting issues of a series entitled Jack Kirby’s Fourth World. This was a dream come true; for John Byrne anyway. I’m not saying John Byrne seems to have an unhealthy fixation with bettering Jack Kirby but it wouldn’t surprise me if he was often mistaken in the street for a 1975 John Huston movie adapted from the works of Rudyard Kipling and starring Sean Connery, Michael Caine and Christopher Plummer. Phew! While John Byrne’s no Jack Kirby (who is? No one.) he’s very definitely John Byrne, and John Byrne is a talented man in his own right. So there’s a certain level of fascination in watching him get stuck into Kirby’s mythology. And then fascination turns to dismay as you realise he is actually stuck in Kirby’s mythos. While (I assume) the main stories in his series progressed Kirby’s mythos what we have here are the back-ups and these are more concerned with regressing and filling in the background to The Fourth World. John Byrne, sadly, suffers from Roy Thomas Disease and so that goes someway to explaining why he backfills the backstory of Scott Free, Metron and The Forever People for example, but only a truly unnerving level of hubris can explain the fact that John Byrne gave Darkseid an origin.

 photo ByrneTalkB_zps15dbc2bd.jpg TALES OF THE NEW GODS by John Byrne & Noelle Giddings

As origins for Darkseid go it’s not bad; there’s even a surprise - it turns out to be someone else’s origin too. Unfortunately, and fundamentally, I don’t think Darkseid needed an origin. I think Darkseid works better as a granite faced mini-skirted embodiment of the fascistic darkness ready to pounce when civilisation becomes complacent. Which, to be fair, none of which Byrne has changed, but after reading his origin the looming brute is forever after diminished by the thought of the henpecked sneak he came from. What’s important is (simply) that Darkseid IS not (convolutedly) who Darkseid was. Whether by design, sheer forward momentum, or a fortuitous combination of the two, Kirby left loads of spaces both within and around the Fourth World; spaces for the imagination of his readers to fill. Kirby’s creations invited reader participation because Kirby believed indiscriminately in imagination. John Byrne also believes in imagination, but only in his. Again and again, with a fixity of purpose that stifles any imaginative flex Byrne returns to the spaces within Kirby’s stories and starts filling them in, like graves.

 photo CollageB_zps49764de1.jpg TALES OF THE NEW GODS by John Byrne & Noelle Giddings

Of course Kirby would also go back, when able, to show what was past. But when he did it we got The Pact; when he did it they were revelations not explanations. Kirby’s additions opened up his narrative, Byrne’s additions all feel like a door has been slammed shut somewhere. As Byrne’s pages pass there’s a sense of narrative claustrophobia as the characters, characters who more than most characters should have access to the infinite, run out of room, they risk becoming entombed in their own narrative. Visually this impression is also, unfortunately, true; great wodges of stilted and circumlocutious dialogue hem his figures into his badly planned panels with dismaying frequency. Which is a shame because I like John Byrne’s art here, when I can see it. It has an appealingly loose and impromptu aspect which invests it with more energy than can be entirely stifled by the narrative slog it inhabits. Sometimes Byrne will surprise, with the early Apokolips scenes being visually lively, or by drawing more birds in the sky during the old timey scenes, which feels right (I don’t know, I wasn’t there). Then he’ll dismay with a character called Francine Goodbody, and the sudden threat of John Byrne penning some period sauce about dirty earls and bosomy maids turns your ears scarlet with dismay. Byrne's fatal miscalculation is to let Walter Simonson provide one of the backups, whereupon Simonson shows how it should be done. Thanks to a lightness of touch and his usual impeccable storytelling wizardry Simonson explains how Kanto came to dress like a Borgia in tale which is both hilariously obvious and melodramatically arresting. It’s a bit of a shame really as Byrne’s clearly into this stuff. He even goes so far as to update the Kirby collage technique with a couple of images combining his drawn figures with CGI of the time. By the end of this section though we have found a talent capable of invigorating Kirby’s mythos anew. Unfortunately it wasn’t John Byrne. OKAY!

 photo SimonsonB_zps8dc11d13.jpg TALES OF THE NEW GODS by Walter Simonson, John Workman & Noelle Giddings

Orion #3-4, #6-8, #10, #12, #15, #18-19. (Pages 148 - 207)

No, in a bitter twist worthy of The Source itself , it was Walter Simonson! In 2000 Walter Simonson began his Orion series. This focused on the angry pup of Darkseid while also flopping happily about in the wider Fourth World concepts. As is usual in Comics quality had nothing to do with sales and it ended in 2002. Taking his cue from Byrne’s series there was a main strip and then a backup. I guess Walter Simonson is a lot more amenable than John Byrne because a cavalcade of comics creators muck in to help him out on them. I know because I typed all their names in up there. That’s my free time that is; you’re very welcome. Rather than the main strips then it is these backups which are presented here. Unfortunately while Simonson made the more sensible decision to have his backups inform and augment events in the main strip rather than compete directly with the King, that does mean that reading them here, divorced from their original context can be less than satisfying.

 photo CampbellB_zps7740a955.jpg TALES OF THE NEW GODS by Eddie Campbell, Walter Simonson, Pete Mullins, John Workman & Tatjana Wood

Some stand alone and read well such as Frank Miller’s typically, and appropriately, brutally drawn birth of Orion which, again opens up rather than closes off story possibilities. The John Paul Leon strip is his usual wonderful balancing act between extremities of light and dark with a script by Kevin McCarthy which is a nice bit of business about fathers, sons, and the place of art under Darkseid (beneath his boot). Mostly though they are just a bit of fun where you enjoy the performance as much as the story. Howard Victor Chaykin characteristically provides pages involving a blue skinned sexy lady which involve domination, badinage and a messy ending. Of most interest there is the crucial part Ken Bruzenak’s letters play in deciphering the climax and the way the printing serves Chaykin so poorly that the climax has to be deciphered. Otherwise Eddie Campbell draws Darkseid, Arthur Adams channels Jean Giraud and, well, it’s just nice seeing most of these folk having fun. There’s a whole two duffers which isn’t bad by any stretch. Liefeld & Loeb remain inept and as much love as I have for the work of Steve Ditko either he isn’t really trying here or the thick inks by Mick Gray destroy any of his signature fluidity. In fact the best bit of this final (previously unpublished!) strip is that Ditko is teamed up with Mark Millar. Pairing someone as ideologically resolute as Steve Ditko with, well, Mark Millar is a black joke worthy of Darkseid his bad self.  Overall this section Is VERY GOOD! which by my calculations makes the whole book - GOOD!

(NOTE: But the whole Simonson Orion run is shortly to be released by DC as an Omnibus. Knowhumsayin’? Because that thing will be fat with - COMICS!!!)

"..When You're Digging For Artifacts...Don't Bury Your Reputation!" COMICS! Sometimes I Guess You Can't Trust An Orangutan!

In which I continue to drag you along on my cheerless trudge through all the 1970s Marvel UK issues of Planet of the Apes Weekly a man at work lent me that time. Doesn’t it just make everything in your life seem radiant with an inner light by comparison? Suit yourself.  photo PotAExcitmentB_zps7e195ca8.jpg

Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

Anyway, this... PLANET OF THE APES WEEKLY #3 (Week Ending November 9th 1974) Edited by Matt Softley Planet of The Apes Chapter Three: In The Compound! Art by George Tuska & Mike Esposito Written by Doug Moench Based on the 20th Century Fox Motion Picture Planet of The Apes (1968) Based on the novel by Pierre Boulle Gullivar Jones, Warrior of Mars: River of the Dead! Art by Gil Kane & Bill Everett Written by Roy Thomas Lettered by John Costa Freely adapted from the novel Lt. Gullivar Jones  by Edwin L. Arnold Ka-Zar: Frenzy on the Fortieth Floor! Art by Jack Kirby & Stan Grainger Written by Roy Thomas Lettered by Sam Rosen Ka-Zar created by Jack Kirby & Stan Lee Marvel UK, £0.08 (1974)  photo PotA003CB_zps75537661.jpg

A quick note about the covers: Since Planet of the Apes Weekly appeared more frequently than its monthly US parent mag it required more covers. In this issue there's a note about who did what. So fair play to Marvel in this instance. And so let the record show:

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Planet of The Apes Chapter Three: In The Compound! Art by George Tuska & Mike Esposito Written by Doug Moench Based on the 20th Century Fox Motion Picture Planet of The Apes (1968) Based on the novel by Pierre Boulle

Being the third chunk of Doug Moench & George Tuska’s faithful replication of the 20th Century Fox motion picture presentation Planet of the Apes. Just to recap for those joining us late (yeah, right) or anyone who enjoyed their twenties a tad too much – it’s a very respectful adaptation which, in a sense, is nice. But then again it’s a bit too respectful. You’d think Planet of The Apes stormed the beaches of Normandy, invented the iPad or died for our sins. Heck (not Don; just the expletive), I like Planet of the Apes but, c’mon. Mind you, as we’ve also covered (and it will be on the Mid-Terms) there were probably reasons for that (you couldn’t watch the movie in the comfort of your own home, never mind on a tiny phone screen propped up on your dashboard while you drove, like some dangerous jackass.) But, forty years on I get a bit restless reading even these small chunks and my mind wanders and I find myself wasting time and energy making very poor jokes like this:

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Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

I think Zira’s Little Rascals’ face seals that particular deal. But, no, it’s weak comedic tea indeed and I’m not proud of having done that, but it’s pretty clearly Doug Moench and George Tuska’s fault. So, um, Moench is mostly just aping the script and it’s up to Tuska to impress. And he does, really, in bits. In one smashing panel Tuska catches the body language of Doctor Zaius ("Doctor Zaius! Doctor Zaius!") just so. That’s no mean feat as the apes in the old movies walk in a kind of ambling shuffle which encompasses a kind of see-saw effect in the shoulders. Obviously Tuska is denied movement but the figure he draws is clearly frozen at a point in that process.

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Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

Also, and crucially, Moench senses when to shut up and Tuska knows how to sell the pivotal moment when Dr Zaius’ stitched slippers sweeps Taylors words away. It’s not exactly a visual gift that scene, but it works on the page and it’s important that it works. As an entertainment Planet of the Apes keeps its momentum up by serving up a succession of uppercuts to expectations and this one is one of my favourites; when Dr Zaius reveals himself as a big furry shit.

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Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

But it also, also, it puts a little bit of spin on the events. It’s a bit of a shocker isn’t it, really? So Zaius knows? What exactly does he know? How does he know it? Eh? And why doesn’t he have those funny big cheeks like the orangutan in that modern Apes movie? Not the new new one with Commissioner Gordon, no, the old new one. The old new one where Jess Franco, the world’s stupidest genius, ignores every single health and safety protocol (put there for your own safety, people) to save his Dad, who can’t remember how to play the piano anymore (not everyone else; just his Dad because his Dad’s special; fuck everyone else whose Dad can’t remember how to play the piano, or the tuba or whatever. And if your Dad wasn’t musically inclined in the first place, well, he’s just wasted everybody’s time and should lie down in a ditch and scrape the earth over his (rightly) weeping face.)  but instead ruins National Parks for ever. Or something. I don’t know, I had to stop watching when the ape went to stay at Brian (the stocky actor not the baby-faced physicist) Cox’s and it was all David Pelzer Time but, y'know, for motion capture fake animals. I can’t watch animals being sad anymore. Not even pretend ones. I don’t know what happened. I just can’t do that anymore. This is what age does to you; you can't even take pleasure in the suffering of fake animals. Enjoy your youth. But, yeah, the bit on the bridge was good (I came sashaying back in for that bit) and old floppy cheeks was in that bit. So, yeah, Dr Zaius  - did he evolve out of his floppy cheeks? Maybe there’s more than one kind of orangutan? There was “Right turn, Clyde!” Y'know, Clint and that. American Orangutan. Like An Orangutan Lining Up Its Shot. Oscars, yeah. America, I feel you. Sweet. So , yeah, January - not the month to ask a lot of me, I'm guessing.

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Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

It’s kind of freaky that Tuska handles such a quiet (but momentous) moment so well because when action erupts Tuska’s super-heroic Marvel House Style reflexes kick in to ill effect. Muscles become swollen like boulders and a generic air descends on the combat. Super-hero comics (back then anyway) dealt in action rather than violence. (Yes, I’m archaic enough to think there’s a difference between a bit o’ colourful wrasslin’ and some guy in a domino mask dismembering some other dude and feeding him, piece by piece, into his own arse. Call me old fashioned. Call me Pappy!) But PotA isn’t about super heroes; it’s about animals and man and how the two are (SPOILER!) quite similar if you think about it (I hate that presumptuous phrase so much). Yeah, so, action is how humanity domesticates its violence and Tuska undercuts this point by portraying action when he should, I think, be upping the ante to violence. He does good monkey faces though. Sorry, ape faces. See fig. 1 above; that there’s as close to a jowl wobblin’ Elvis Double-Take (see Gigolo Rigmarole! or Clamgasm! for more face shakin’ Presley action!) as comics can come, I believe. In fact the expressions on Tuska’s apes are much better than those on his people. Yeah, Tuska’s Taylor (some might spy) is well served at the emotional extremes but in-between he looks like someone’s switched him off. Don’t get me wrong, with all this talk of lack of effect and lifelessness George Tuska’s art is still a far more amenable sight than , say, that of Greg Land. Tuska’s Nature may well be beige in tooth and claw but at least it isn’t shit. OKAY!

 

Gullivar Jones, Warrior of Mars: River of the Dead! Art by Gil Kane & Bill Everett Written by Roy Thomas Lettered by John Costa Freely adapted from the novel Lt. Gullivar Jones by Edwin L. Arnold

In this second episode of the adaptation of the original (cough) inspiration for John Carter our old mucker Gullivar Jones gets a bad case of worms. More pertinently the writing bloats with all the bad habits of Bronze Age writing. Which is a massive shame because it makes me look bad. After all, last time out, I made great play about how Roy Thomas’ writing was as verbose and purple as a Peter Ustinov made of plums. And yet, and yet, I maintained mulishly,  that approach suited the material perfectly. Obviously, I’m not saying I was wrong (what a terrible thing to say; wash your mouth out) I’m just saying I can’t say that this time out. What I was saying a lot while reading it was sub-vocal and largely consisted of instructions for Roy Thomas to get out of Gil Kane’s way. Quite forceful instructions, if you know what I mean.

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Gullivar Jones, Warrior of Mars by Gil Kane, Sam Grainger & Roy Thomas

Because, be still my beatin’ heart, Gil’s away again. He’s off at a proper canter all right with Gullivar hacking at big worms, then slicing up ape headed spiders (or spider bodied apes) before being crucified and fed to a giant Gil(a) monster. It’s all cavorting and chopping, nasal flare and sweeping hair. It’s Gil Kane with his ridiculously anatomical  antics on great form. The mere brow muscles of Gil Kane’s Gullivar Jones could crack walnuts. The stuff here’s a hair closer to violence than action with the odd gout of blood (ichor?) splashing up from a wounded worm. I remember that being a bit of a shock when I was little; the rarity of such signifiers of the effects of violence lending them weight and, yes, horror. But startling spurts aside, throughout the strip Gil Kane’s spectacular gymnastics have their energy stifled by the physical presence of Thomas’ clotted prose. Because that’s the thing about comics, the writing is there; like a fedora, it’s part of the image.

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Gullivar Jones, Warrior of Mars by Gil Kane, Sam Grainger & Roy Thomas

Now, I like writing. A good turn of phrase or a mot which is bon turns me on; I like words. But this is Comics so when they bog down the art I’m all rearing back like a horse at a cliff face and Unh-UH! Words that do that better be some special words indeed. Unfortunately the words here aren’t terribly special. I’ve not read the original Arnold novel so maybe Thomas is just adhering  to the source, and the source isn’t very good. Or it’s just not working this time out; it can happen to the best of us. In 1970’s Roy Thomas’ defence there are still, in 2015, plenty of writers who can’t find that golden balance twixt art’n’words. And there’s always the art, which is Gil Kane. Word. GOOD!

Ka-Zar: Frenzy on the Fortieth Floor! Art by Jack Kirby & Stan Grainger Written by Roy Thomas Lettered by Sam Rosen Ka-Zar created by Jack Kirby & Stan Lee

Ka-Zar tracks Kraven The Hunter to his swanky NYC hotel lair and battle commences  for the freedom of Zabu. I know what you’re thinking (ugh!) but, no, Ka-Zar doesn’t just barge in like some savage. Instead, like a latter day loin cloth clad Sun Tzu Ka-Zar stands in the lobby of the hotel and bellows…and then barges in like some savage. Kirby’s prime concern here is A!C!T!I!O!N! and he’s set his slobberknocker in the environs of the urban “jungle” to see how that shakes out visually. And visually it works a treat with swinging from balconies instead of branches and commuters hurriedly dispersing like startled rodents. Like an old timey wrasslin' match in the first episode Ka-Zar and Kraven wrassled on Ka-Zar’s home turf and Ka-Zar lost (because Kraven cheated, natch. Boo!) Here we get the rematch where, despite Kraven’s habitual cheating (boo!) and the unfamiliar environs, Ka-Zar is victorious.

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Ka-Zar by Jack Kirby, Sam Grainger, Roy Thomas & Sam Rosen

All Rascally Roy's Stan-tastic dialogue can do is cling on and hope to  convince via its relentless presence that it’s an integral part of the whole thing. Which it isn’t, so you get some dandy Faux-Stan Lee moments of Stan Lee’s patented (not really, legal eagles) “I knew you were going to do that, so I let you, so I can do THIS!” Manoeuvre. Which is a smarter move on his (Stan or Roy's) part than he’s generally given credit for. Such impromptu one-upmanship is, after all, a staple of the schoolyard play of the 1970s target audience.  Children, I’m talking about children there. Remember, children? They used to read comics. Or maybe they still do. Someone bought those 250 giga-billion copies of the first issue of that comic based on the children’s entertainment Star Wars. Children, obviously. Oh, or Retailers.

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Ka-Zar by Jack Kirby, Sam Grainger, Roy Thomas & Sam Rosen

This Ka-Zar strip here is a mess, but it’s fun, it’s daft too; it’s basically men in tights, but these are the kind of tights stretched out of shape by the girth of such 70s giants of the ring as Big Daddy, Kendo Nagasaki and Giant Haystacks rather than those that snugly cosset the somewhat more svelte Superman. Next time they want to make a Wallace Beery "B" they should nix that Barton Fink fella and go for that “Jack Kirby feeling”. It is preposterous stuff  that retains the attention thanks to its rowdy visual energy. Mind you, these visuals are strangely marred by touch-ups. It’s not even subtly done so I know it’s a fact that there’s definitely the hand of a Severin (Marie?)  in the mix here, which makes you wonder what strange set of circumstances must have arisen to occasion Jack Kirby’s art being footled with. I’m not saying Jack Kirby’s mind was on other things but I will say that this strip originally appeared in Astonishing Tales #2 circa 1970, which is when Kirby disappeared from Marvel and took a chance on DC. I’m just sayin’ is all! OKAY!

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This issue of PotA-W is rounded out by a pulse-pounding pin-up. So, I leave you, gentle reader, with this thought: some under-tens didn't put aspirational pictures of sportsmen and women on their wood-chipped walls, but plumped instead for “MARCUS, Gorilla Head of Security Police specialising in violence and torture. Look out for him!” Look for that kid, I say!

NEXT TIME: Hopefully the snow will have melted enough to let the Royal Mail drop off my first comics parcel of the new Year. Then I can stop entertaining myself at your expense and get stuck into some modern – COMICS!!!

"You Can't...Put A BULLET...In A NIGHTMARE!" COMICS! Sometimes Pleasures Can Be Dark Indeed!

Thanks to the snow and the UK's inability to ever cope with it I got a bit of extra time (but not your...kisss!). I'll have to make that time up mind you, but don't you worry about that, because here's a pitiful splatter of words about a collection of Tom Sutton's work on Charlton's "ghost" line of comics. I should probably tell you upfront that I liked 'em, because I know I can be a bit equivocal about this stuff.  photo TSCTTeddyB_zp sa3cbbc52.jpg

Anyway, this... TOM SUTTON'S CREEPY THINGS (The Chilling Archives of Horror Comics #9) Art by Tom Sutton Written by Tom Sutton, Nicola Cuti & Joe Gill Edited & Produced by Michael Ambrose & Donnie Pitchford Yoe Books/IDW, $24.99 (2014)

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Oh, I loved this book. I loved this book so very, very much. This book is chock-a-block full of stuff I thought I’d never see, but stuff I always wanted to. And here it is and I’m seeing it! Oops, sorry. (Dignity in all things, John!) So, ahem, this splendid tome, from the hands of Michael Ambrose & Donnie Pitchford, contains reprints of a selection of strips and covers Tom Sutton drew (and many of the stories he also wrote) for the comics publisher Charlton's "ghost" line during the 1970s. I don’t think they’ve been reprinted since they first appeared, certainly not in bulk; I know they were all fresh sights to my eyes.  Which isn’t surprising as even though, like all good 1970s children, I was gluttonous in my hunger for four colour papery entertainment, Charlton rarely formed part of that eye diet.

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Mostly this was down to Charlton comics being a sporadic sight in obscure North of England market towns like the one in which I festered. The other thing about Charlton comics was that when they did turn up they were so aesthetically displeasing even the least picky child was deterred. Charlton’s poor reproduction and unpleasantly tactile paper are the stuff of legend, but it’s a legend based in fact; they were poorly printed on weird material. When it comes to the company itself fact and legend get all mushed up so, although it sounds like a myth, it is a fact that the company was formed over a handshake in jail. Yet the stuff which sounds plausible, the stuff about how their comics were the result of penny pinching efficiency because the presses had to keep rolling 24/7, might be a legend (it depends whose “facts” you read). Mind you, on reflection “The presses must never stop! They hunger.” is all a tad Oliver Onions, non? Delightfully so. Then there was the flood which submerged the company under 18 feet of water in 1958 and I’ve even heard that the nightwatchman had a hook for a hand and strange lights came from the gents on Wednesdays. From this physical and temporal distance relying on other people’s accounts Charlton sounds not so much like a comics publisher than a haunted house. Or a cursed one at least. Where better for the work of an artist whose art is as sinister as that of Tom Sutton to infest?

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Obviously that creaky and laborious conceit all rather crumbles to dust in light of all the other comics Charlton produced but I’m trying to keep a creepy theme going and you’re making that hard with your insistence on facts. So, yes, okay, Charlton didn’t just produce horror comics they produced western comics, war comics, romance comics, super-hero comics (Blue Beetle, Captain Atom, E-Man), licenced comics; remember, the spice must flow; the presses must never stop. And Tom Sutton probably drew some of those, but they aren’t in this book. This book is all about his Charlton horror comics (For pedants: yes, there's one S-F and one "barbarian" but they all appeared in the "ghost" line of books). Sutton worked at Charlton for the same reason as Steve Ditko - they paid pennies but they left you alone. As long as pages were coming in they were happy, which meant what was on those pages was at the mercy of the artist. Artistic freedom, I believe they call it. The results can vary depending on the artist (O God, can it vary; truly, it varies) but in Tom Sutton's (and Steve Ditko's) case the results were wonderful.

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Not so much because of the plots, which sound daft when torn from their visual context. These artfully mottled pages contain a vengeful stuffed toy, a drunk and lonely ghost, an unfortunate marriage or two, a sea monster; basically a bubbling broth of all the rote , but fun, genre markers of horror of the 1970s. Yet Sutton’s art brutally lashes these mostly slender, and derivative (but sometimes original, to wit - a love story told from the POV of a grave) concepts to the end of their allotted pages and the results may leave your higher brain unruffled but your lizard brain will be skittering about like it sat on a hot rock. These strips leave hazy emotions lightly roiling in their wake as though something disturbed is moving around down there in the mud of your mind. Something angry;something hungry.

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I guess it is style over content, but in that good way Comics can carry off; the style is sometimes also the content. Mostly, the content fills while the style kills. So, no, it isn’t the killer teddy bear which unnerves; it’s the world of razor sharp lines and blooms of stygian black you inhabit while reading which goes quietly about its terrible work of suspending your disbelief by its ankles. Sutton’s work can sell the silliest or most pointless stories because the seriousness is in the art. So, yeah, it's a story about a blob in love with a robot but when Sutton draws it, you can tell he's all in. They are stories but sometimes only just; sometimes it's better to see them as wells of mood into which Sutton’s art pitches you. The unfathomable depths of Sutton’s blacks in which he couches his sudden lurches into intricately filigreed detail are not only how the tale is told, sometimes they are the tale itself. "Unscheduled Stop" doesn’t even make any narrative sense but for the duration I was rapt as Sutton starts with one of the most depressing grid pages I’ve ever seen, and by the second page he’s messily riffing on Krigstein’s "Master Race", and then it’s page layout blow-out time as the ghost of Poe directs the Universal creatures in a fantasmagoric dream melt. I had no idea what I'd just read but I knew it was great COMICS!!!

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On an aesthetic note, the reproduction of these Comics (and covers) throughout is pretty good. They are presented as was though, so be warned that they do look like old comics. There's no re-colouring or re-mastering or re-anything except re-sizing and reprinting going on here (as far as I can see). Where there is the occasional descent into addled muddiness it’s still within acceptable parameters, I think,  for the privilege of seeing this work. For the most part, sized-up to magazine size as they are here, these pages have (probably) never looked so good. (They still essentially look like old Charlton comics though; I'm just making that crystal clear.) Better yet, there is a smattering of pages that also have never been seen (by the wider reading audience; obviously, someone saw them.) These pages take the form of the original art (from the collection of Michael Ambrose; cheers, Michael Ambrose!) and where possible these B&W reproductions have been used in place of the printed pages. Sutton’s often overlooked precision hits you immediately on these pages.

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The shittines of the above image is due entirely to my scanning ineptitude. In the book this is (as are all other such B&W pages) crisp and clear. So, anyway, often Sutton's precision is lost in the blurry printing and the sheer reckless momentum of his art, but not here. Consider the half page panel of a sailorman stumping forth from a fog. It could have been drawn any one of the current carriers of Sutton's strain of dark genius; it could have slid from the brush of Michael T Gilbert, Steve Bissette or Kevin O'Neil only yesterday. But it didn't, it was drawn by Tom Sutton in 1974. In 2015 I am still impressed with the apparent ease with which Sutton makes the background elements creepily cohere into a shape of Cthulloid menace. It's just one of Tom Sutton's Creepy Things and this book's bloated with 'em. VERY GOOD!

Abhay: Inquisition- Detective Comics #35 & #36

Intro text!  I love it! This is the 5th in a series of question-and-answer sessions about recent comics.  The same 10 questions get asked in each installment of this series; the answers are sometimes different, except when I get sleepy, then I just copy-paste and hope no one notices.

Past installments have been about The Valiant #1, Bitch Planet #1, Rumble #1, and The Names #1.  This week breaks from the all #1 issue motif that had been going before, so that I could try out a complete two-part story.  How exciting!  INTRO TEXT!

10 Questions about DETECTIVE COMICS #35 & #36 by Benjamin Percy, John Paul Leon, Dave Stewart, Jared K. Fletcher, Dave Wielgosz, Rachel Gluckstern, and associates.

A basic description of this comic, so that everyone's on the same page.

Writer Benjamin Percy describes his fiction as typically concerning "bigfoot and bearded ladies, horse ranches, marijuana colonies and elk-hunting resorts." This two-part story features none of these things -- instead, Batman tries to survive a disease outbreak that erupts at an airport after a mysterious plane crash.

The Batman fights a cold. With his bat-fists.

I couldn't find an interview about these comics, so here's Percy taking to Guernica about his work as a journalist:

"One of my assignments was to check out 'what was really happening' in the nightlife of this city. So I went to an S&M club where people were dancing in cages and there was this giant medieval-looking wheel you could get strapped on for a whipping. I hit a lot of locations like this, one of which was an underground thrash metal club. It was full of dudes with shaved heads that revealed the tats on their scalps. When I walked in, the band was raging and the mosh pit extended across the entire dance floor. The ceiling was low with exposed pipes and timbers—one guy with a massive mohawk was hanging upside down and punching people while they punched and kicked him."

QUESTION 1.

Is this comic about anything besides its plot?

The first part is a spectacle-driven set of reveals, all plot hooks. But in the second issue, there's some small divergences from that plot:  a little essay about airports as metaphors for life; a (extremely ill-timed24-style War on Terror torture bit; a little sentimental essay about death, near the end; arguably, an extended detour to a S&M club (which has a plot function, but is so wedged-in and amusingly out-of-nowhere that it seems almost churlish not to mention here).

It doesn't quite cohere into being a whole piece.  It doesn't quite manage to have a point. The writing definitely face-plants when it tries to pretend that the story was about something, a badly misfired attempt to tack on a gooey Hallmark ending onto a story about bioterrorism.

sigfriedbatman

 Tangent: Speaking of Batman, the ones I grew up on and remember most fondly that weren't by Frank Miller, they were all by Alan Grant and Norm Breyfogle, so I should probably mention here the fundraising efforts that are underway for Mr. Breyfogle who's suffered health issues recently, in case news of that got by you and you have similarly warm feelings towards that run.  I especially like the issue where Batman pointlessly fights a white tiger for no reason, and it very nearly ties into my next point, sort of.

It succeeds more when it's an empty exercise in style. That's probably true of all of the Batman comics I bother remembering. Style is that character's greatest virtue -- that character has invited a range of styles that just isn't true of other characters in industrial comics; that isn't true of all that many characters outside of such comics, either.  It doesn't make me want to read comics regularly about that character any more because holy shit am I ever bored of hearing about the Batman.  But when it's a creator whose work I enjoy enough to not even care what they're working on, just to see them work (here, John Paul Leon), when they want to get paid, and put out a Batman comic?  I can least ask myself "what will they bring to that character" in a way that I don't think is true of any of the other paycheck characters in comics (e.g., Wolverine, Spider-man; who else?  Hellboy?).

Anyways, Simonson-Goodwin Manhunter is a style exercise, but it's a stone-cold killer, as good as it gets. Who even remembers the plot to Manhunter? There'd be no point to -- I remember that fight at the cathedral, instead.  There's worse things to be in the world than stylish.  This comic, when it tries in its last page to convince the reader it told them some sappy story about a grizzled war-vet Airport Cop, it's not so hot.  But that out-of-nowhere bit set at a S&M club? It wasn't enough, but I thought that was a nice try, at least.  I wish they'd gone further in that direction.  (For example: spanking and blindfolds...? #notmyChristian)

QUESTION 2.

Did the creative team make any interesting choices in the visual presentation of the story?

(The bit where I gush about John Paul Leon: Let me just get this bit out of the way, but man, That Fucking Guy. He understand light; he gets a lot of ink on a page without pages being drowned in the blacks, without it becoming murky, without the action ever becoming unclear. He can draw with a thin line and detail the hell out of a moment, then in the next panel go full-blown noir and tell the story in only slices of light. But his lighting choices, there's usually a storytelling reason-- he's not just showboating. His stuff is detailed without feeling like any linework is there for no reason. There's always a feeling of a human hand with his work, some other person in the world who put ink on paper just for you. In these comics in particular, he goes from massive early-00's-comics spectacle to more classical the-Batman-lurks-in-the-shadows moments, and it's still all somehow a consistent experience. I mean, shitShit, I just think that dude's good at his job.)

Quarantine

A design-heavy page from the second of the two issues.

Here, while many of the pages are dominated by standard Batman adventures, the comic still gives the authors plenty of opportunity to show off visually: a page where the panels are set within the negative space of a biohazard symbol (with the head of the character who has imposed that quarantine superimposed above the symbol's center, with the panels showing the results of his action orbiting him, conveying the hierarchy of the situation both through narrative panels and through a recognized symbol); an early page with a "procedural" quality, depicting airport security locking the doors for a quarantine; a page of Nightwing stalking through a fenced-splash page of the S&M club (particularly, the momentum that they create by placing a tiny figure of Nightwing at the bottom of each of the three panels of the fenced-splash).

veterans

A one-panel flashback to Airport Cop's war experience. For only this panel, Leon breaks from the visual style of the rest of the comic, and gets closer to something like a Daniel Zezelj panel. I like how you can feel that texture of Leon drawing a razor blade across the ink for those small white lines (wild guess).  What's most notable are those black abstract shapes that suggest chaos, violence, ruined buildings, but are just abstract black shapes on which narration can be stated without the clunkiness of word baloons. It's a shame they only pull that move out for the one panel.

Environments are somewhat color-coded to help the reader locate themselves: the airport is bathed in a dull yellow-grey-brown mix; Gotham outside of the airport, just after sunset, in oranges and purples; that S&M club in red and purple; air-traffic control and a diseased airplane, in green. Basically, out-of-the-airport? Vivid colors. In the airport? Institutional colors. I imagine the colors help readers want to get out of that airport, just like the Batman.

AirTrafficGuy

Use of color as detail, in this bit -- air traffic control displays lighting a face. Note the arm tattoos: this isn't even a major character in the comic, but he is nevertheless visually interesting.

QUESTION 3.

How is the comic structured?

One story over two issues. If you wanted to break it up into a three-act structure, I'd figure issue one is Act One (a diseased plane infects an airport), while the second issue is Acts Two (things get worse as an uncaring bureacracy takes over), and Act Three (the Batman beats the shit out of somebody, Batman-style).

I don't know that's how I think of the story, though, as there's no noticeable character arc or theme at play here, no catharsis either aimed for or really expected.  I just think of a comic like this more as being structured like a joke, setup-&-punchline.  Setup: Batman gets sick because of a bad guy (issue one).  Punchline: Batman hurts the bad guy until Batman feels better about himself (issue two).

Not much of a cliffhanger inbetween issues: the story break upon the reveal that there is a villain responsible for the virus attack, some white guy with a beard.  This information is conveyed by a television broadcast.  Usually people will ground their last page cliffhangers on a character the reader cares about reacting to information, either verbally or through a reaction shot or both; Naoki Urasawa is particularly fond of throwing in reaction shots on his cliffhanger pages, say; Brian Vaughan likes a "Shit just got worse" final splash page; there's the often-ripped-off Mark Millar splash on a line promising a future issue filled with Big Action.  Here, the issue break dialogue is just a television broadcast of Mumford & Sons speaking in an undisclosed location saying "I don't represent the Middle East. I represent the Earth.  America has become the enemy of the Earth, has declared war with the Earth, and so I have declared war with America."

Cliffclavin

A little underwhelming.

It's a question how much Batman actually motivates the story or its conclusion.  Batman doesn't really do anything in issue one other than just provide exposition.  In issue two, the Batman just calls up Nightwing, and Nightwing runs around beating / kissing information out of people.  The bad guys aren't uncovered by Batman -- after hearing the Batman's around, they just decide to reveal themselves, at which point, the Batman magically appears and damages them.

If you picked up the Batman comic in order to see the Batman be cool or effective, I don't know that you actually got that from this story.

Another choice the authors make is that the story doesn't stick to the point of view of those in the airport. Rather than attempt to be a claustrophobic story about Batman trapped in a quarantined airport, a sizable chunk of part two instead takes place in Belarus...? Batman calls up a torture-happy post-911 post-24 version of Nightwing (really??), and several pages are from his perspective.  For a survival horror comic (which is the kind of comic a story about a bioterror-attack calls to mind), it seems unusual to break point of view so drastically.

Since it's two issues, counting pages doesn't make much sense and isn't worth the time, probably. That said, issue one has noticeably longer scenes: most prominently, a plane crash sequence that lasts about 6 pages (and really seems to have been this comic's true raison d'etre, more than anything else). Issue two is much more to the point, broken up mostly into 1 page units, with a couple bits lasting 2 pages. I think the longest chunk of issue 2 is the three-page chunk of Nightwing infiltrating the S&M club...

QUESTION 4.

Is there anything noteworthy about the cover, logo, lettering, or design?

We'd noted above how the narration for the war flashback was put on top of abstract shapes that served a storytelling function. With Leon, the letterers often lay down narration in negative space. When they do use caption boxes, the caption boxes seem more planned than is often the case -- they keep the caption boxes taught against the panel border. I really wish people would do that more, if they could: there's less the sense of the caption box being the writer intruding upon the comic, more of a sense of the writer being invited into the comic by the artist.

Also noteworthy: the cover to the second issue spoils the ending of the comic...? Say whaaaaaaaat?

Crashpage

From the lengthy plane crash sequence in the first of the two issues.

There's few sound effects in this comic, but I especially liked this panel where Leon diverges from the cinematic mode of the rest of the airplane crash sequence and just draws a more abstract image of glass shattering, presented in black and white.  I like how that panel acts as a sort of sound effect for the sequence -- it's almost like a cymbal crash.  It's a drawing purely of the sensation of the moment, rather than the moment itself. Very effective.

QUESTION 5.

Is anything about this comic interesting politically, socially, or from some other frame of reference?

The torture-as-entertainment bit, but I can't pretend to be too angry about it.  That kind of shit was just past its expiration date before that CIA torture-report came out.  It wasn't upsetting -- it's just dull now.  Which is probably the more upsetting thing, having something so awful become so normalized.

I was more struck by that scene of Nightwing having to seduce information out of a dominatrix.  

sex

Nightwing having ladies force themselves on him -- wasn't that a thing...?  Also: uhhhh, why was that a thing?

It's a pretty cornball scene -- I grew up with Chris Claremont X-Men comics so S&M in a superhero comic was old news to me when I was 12. Deviant sexuality in a DC Comic -- that's all DC Comics do anymore; I'd be more shocked if Superman talked about liking the plain-old missionary position, at this point. If you told me that the New 52 version of Superman asks whoever he dates to wear a strap on and force him to fellate it, I'd still be more upset that he's dating Wonder Woman instead of Lois Lane.  (Because that's just gross. #notmyChristian.)

But anyways, Nightwing has to get information out of a dominatrix; she makes him kiss it out of her; he reluctantly agrees, but as soon as he gets the information, he's like "fuck you, lady" and leaves.  So, she throws a knife at him because she's so worked up by her lady hormones, and he laughs at her because she's a silly girl and he's a heroic man.

sexysex2

Romance Comic.

Nightwing then runs away from a girl who likes kissing so he can go back to inflicting pain onto the testicles and nipples of other men, which is completely not sexual, nope, not sexual at all, get your mind out of the gutter.

nipple-torture

BEEP = Sound effect of Nightwing getting a CBT-boner.

What's striking about this scene isn't that it's unusual for a Batman comic. What's striking is that this is pure, classic Batman. That scene I just described? That's every Batman-Catwoman scene ever.  That's their entire relationship, as depicted in roughly 12 billion comics.

"Silly woman, trying to give me an erection. The ejaculation of violence is the only release I need." -- All Batman Comics Ever Made.

Why the hell is that such a Batman thing?  Do you know why people like that stuff?  I have no earthly idea, but you know:  I'm kind of weird in that I kind of like kissing...?  I like the part where you're all kissing a lady, and she says, "You don't know what you're doing, do you?" and I say, "Actually, I do:  I'm pleasuring you."  I find those moments in life very erotic, like Max After Dark erotic, and I don't know why the Nightwing character can't get on my level.

I think that I understand that people like Batman for the same reasons I like James Bond movies: getting to jerk off to a cartoon of male hyper-competence. But James Bond, that hyper-competence manifests in the fact he regularly sexes up ladies...? James Bond will kiss a girl and not act all shitty about it.  If you're a spy lady named Candy MadeOfDogshit, there's a 100% chance that James Bond will walk right up to your face and be like, "You've got a weird last name-- check out my boner.  Take a photo of my boner with your spy camera." James Bond creates a hostile work environment based on gender for his female colleagues in the spy industry, and we love him for it.

But not Batman. Why is the ultimate definition of male hyper-competence where comic books are concerned so ... not just incompatible with sexual desire, but so weirdly dismissive or hostile to it? And why is that such a big part of the appeal of these comics? It's a more enduring quality of a Batman comic than the fucking Utility Belt, at this point!

(Granted, there's Iron Man, but Iron Man is a guy who basically fights evil in a technologically advanced body-condom, if you think about it, so it's not like we're out of the woods there, either)(haha, "wood").

The comic is also sort of suffused with... you know, if you subscribe to the idea that masculinity is a basically ridiculous performance, just this kabuki we're all trying to pull off... Well, I think that I'd place a small wager that the people who made these issues don't really subscribe to that idea...? There's this fog of fake-ish machismo hanging over everything, though that may just be in my head. All that stuff with a war vet telling Batman How to Be a Real Man, though. But two issues isn't a lot to go on, maybe too few to judge that way.

QUESTION 6.

Where did I put my car keys?

Your "car keys" are Man.  In the morning, you can not find your keys, just as you can not find a baby that is hiding.  So then, great, you're late to work -- just like an insolent teenager is "late" to school.  When you find your keys, you think "I'm going to buy a bowl and keep these in a bowl".  But then you don't ever buy a bowl because you have other things on your mind -- that's adulthood.  And finally, you shove your keys into a metal slot.  That's just like being an elderly person, the part where you get buried in a metal coffin by your ungrateful children -- but used to start the "engine", the engine on the Next Generation.

Your "car keys" are a fucking Man, dude!  Riddle solved!  Pay me!

QUESTION 7.

What was the best bit of dialogue in the comic?

 The Batman: "What's happened?"

Alfred: "At least finish your coffee, first."

Fuckyoualfred

"Fuck you and fuck your coffee, Alfred!!!"  -- signed, The Batman.

QUESTION 8.

What is the most interesting page in the comic and how does it work?

The plane crash in the first issue includes a double-page splash of a plane crashing into an airport, with three inset panels.  But before we consider that double-page splash, we should briefly note the two panels that take place beforehand.

Planes

In the first panel, "Where the hell's he going?" is stated in the foreground, the plane is drawn in the mid-ground, and the airport is in the background. The panel's composition answers the question posed by the dialogue in the panel.

In the second panel, the viewpoint then changes as the situation has worsened.  At least, we know it's worsened because the creative team has exchanged the foreground and the background. Now, the reader's POV is the airport and the airplane is coming towards it.

Even though the plane is located in the dead center of both panels, that shift in POV makes the plane feels "closer".  The plane feels fast even though the plane hasn't actually moved on the page. (P.S. comics are magic).

But then, the double page splash.

Splash

Spoiler.

It's not just the spectacle of the plane crash but that the creative team does not rely on that spectacle. The authors create small mini-dramas within it, using the three inset panels.

Insets

A kid eating an ice cream cone?

That kid's got to run.

A nameless lady getting a latte?

That lady is in harm's way.

(We even continue her story on the next page even though once again, she is not a "character" in any other respect in this comic).

Little Kid

The little kid.  Plus, the lady behind him, over by the coffee kiosk.  Uhhhh, the black guy probably just dies first -- I don't see him again. Sucks to be you, Black Guy Featured in Any Story Ever.

The point is the action isn't just happening -- it's happening to people, and the creative team makes the minimal effort to care about those people. So when the Batman is trying to save the airport later, we know he's trying to save human beings -- not just objects or architecture.

As for the splash itself, the Rule of Thirds perhaps bears mentioning.  Wikipedia:

The rule of thirds is a "rule of thumb" or guideline which applies to the process of composing visual images such as designs, films, paintings, and photographs. The guideline proposes that an image should be imagined as divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections. Proponents of the technique claim that aligning a subject with these points creates more tension, energy and interest in the composition than simply centering the subject.

Splash - Copy

Not an exact measurement, but.  Just go along.  For your poor father.

Here, the plane crash is roughly at the top-right intersection of Rule of Thirds guidelines.  Note that the woman ordering a latte is roughly both at the top-left and bottom-left intersections, i.e. the reader's eyes are in some small way guided to these two locations, and this progression not just a pure game of playing Where's Waldo.

Usually, I want to complain about double-page splashes.  Usually, they're just empty spectacles, and I have a very "am I supposed to be impressed by this" jaded and bored reaction to them.  This splash, it's spectacle, but it doesn't achieve its spectacle by wholly sacrificing the power of comics.  The authors could've just relied on an illustration -- it could've just been the airplane crash and no reader would have ever asked for more --  but they did more than that, went further than that; these are still comic pages. Plus, it's the climax of action and momentum created in prior pages -- it's not just a splash as a cheap way to create excitement that wouldn't have been there otherwise; it's a splash to payoff on excitement that's been built, like the fulfillment of a promise.

(There's a second double-page splash later in the issue that's not half as interesting, a more gratuitous splash that comes without much build-up.  So you can see what distinguishes this splash in my mind within the issue itself, if you're, like, some kind of weirdo).

QUESTION 9.

Did you experience any noteworthy emotion reading the comic?

Not so much.  Percy's new to the medium (I'm guessing?) and there are kinks to work out, but he supposedly has a reputation as a promising writer.  And John Paul Leon is certainly no slouch -- I'm always happy to look at his work, especially in collaboration with a strong colorist like Dave Stewart.

It just didn't seem like either really had their heart in it on The Batman Part.

Leon's best pages involve men in containment suits, airplane's crashing, quarantines being imposed, biohazard symbols; most of the detective work is done by Nightwing; most of the philosophizing is done by Airport Cop; as mentioned before, the bad guy doesn't even get caught by some move made by the Batman -- Mumford & Sons just decides to fight Batman, and it quite predictably goes very badly for him.

But do I find myself wishing Percy/Leon had gotten a chance to do a longer and more considered version of a comic about a grizzled old Airport Cop fighting a terrorist attack, without the Batman...?  Well, no. Because I've seen that -- it's called Die Hard 2.  (And it sucks.)

They needed to publish issues 35 and 36 of Detective Comics in whichever months these issues were released.  So, here are issues 35 and 36.  Because that's how it works; that's the business. That's it.

QUESTION 10.

What do we hope that younger cartoonists learn from this comic?

So, what am I saying this week?  "If you throw enough pyrotechnics and craft and visual doo-dads at the reader, you don't have to care as much about story or character or theme or having a point!"

[Single balloon falls from ceiling]

Craft has its pleasure.  Style has its pleasure.  Maybe smart doesn't come along every month, and you still have to eat.  "If you don't have a good personality, you might as well at least dress well." -- Your Shallow Grandma (Who Then Also Says Something Racist Probably).

Anyways, a Batman comic is a Batman comic is a Batman comic; if folks wanted story or character or theme or whatever, they probably wouldn't be reading Batman comics.  There's no harm to comics like these.  Folks get paid while being creative; folks who wants to read more Batman get more Batman; everybody wins, at least from a practical perspective.

But what do we want for younger cartoonists?  If you're still young, while you still have some fire in your belly, while you've still got some Awesome Years left in you, maybe try for a little more substance.  Probably you'll fail and dishonor your ancestors.  But a whole world of Cold Practical Shit's not going anywhere; they're going to need to publish an issue of Detective Comics, that month you give up; there's no hurry. So you might as well give doing something a little more meaningful to you a shot, while/if you can.

NEXT:  

Taking a few weeks off, to plan the next round of these and work on some other things.  I think the next batch should only be 4 installments -- five in a round feels like too many.  I had an idea for the next four, that they'll all be in the exact same genre (I've read at least 4 comics recently that all happened to be in the same genre).  If that same genre thing works out, then the round after the next one will hopefully be more of a mix of things -- there's been one suggestion for a Lady Thor comic, so if this goes to a third round, that's coming up.  But plans are fluid and we'll see.

Thanks for the kind words on these last five.  And Happy Valentine's Day.  Be Mine.

“Run Scared And You End Up Running From Yourself." COMICS! Sometimes A Sunday Morning Is The Last Thing You’d Think To Compare Him to!

Carlos Ezquerra. Alan Hebden. Major Eazy.  photo EazyTankB_zps07156304.jpg Major Eazy by Carlos Ezquerra

Anyway, this… MAJOR EAZY: HEART OF IRON Art by Carlos Ezquerra Written by Alan Hebden Major Eazy created by Carlos Ezquerra & Alan Hebden Titan, 128 pages, B&W, £14.99 (2012)

 photo EazyCovB_zpsfd31c6ac.jpg

This is a collection of comic strips from Battle Picture Weekly featuring the fondly recalled (by me and probably many other emotionally stunted middle-aged men) fictional character Major Eazy. The strips within detail his adventures in North Africa during the very real 2nd World War. Launched in 1976 Major Eazy, the creation of Alan Hebden & Carlos Ezquerra, quickly became a popular strip in an already popular comic. It featured a character who was visually James Coburn in Cross of Iron from the neck up and behaviourally beholden to Clint Eastwood’s character in Sergio Leone’s Man With No Name oaters. Eazy was a maverick (hence his suicidally inappropriate headgear and his Bentley) whose apparent lackadaisical style belied his killing efficiency. As a foil for expressions of awe at his antics Eazy was provided with Sergeant Daly; clearly, and amusingly, modelled on the 1970s sit-com mainstay Arthur Mullard. Since starting to sully this site I have thought about British comics harder and longer than ever before, and I am coming to the conclusion that Carlos Ezquerra, a Spaniard no less, was the single most important artist in 1970s British comics. He isn’t important because of Major Eazy, but Major Eazy is a part of that importance. Ezquerra’s fast and nasty style was a perfect fit with the fast and nasty Brit comics of the 1970s and he was in the best of all of them (Action, Battle, 2000AD) and, ultimately, he co-created the most enduring strip of all of them (Judge Dredd). And because the Comics crowd is now so huge so many get lost in the crush no one will be a rush to pin any Comics medals on Alan Hebden, his work here is certainly sturdy enough to remain entertaining decades later. No mean feat, that.

 photo EazyHollywoodB_zpsac817dd6.jpg

Major Eazy by Carlos Ezquerra & Alan Hebden

It’s mostly Hebden’s show as, despite his undoubted genius, Ezquerra’s visuals aren’t able to carry this book unaided due to, entirely reasonable given the material’s age, I guess, deficiencies in reproduction. While the book does present the strips at the right size (i.e. magazine size), unfortunately it necessarily reprints them at a remove of some decades. And, much like the UK public transport infrastructure since the 1970s, there’s been some degeneration. The worst affected are the once-colour pages which are now mushy looking and blurred, but even the regular originally B&W pages vary in quality. Some pages display Ezquerra’s evolving method of contrast (panels which almost glare via delicate hatching then hemmed in by grubbily dense panels) to fine effect, while other pages present an exciting challenge to the reader’s perceptual abilities. It's a mixed bag with the earlier pages faring worst, the majority of it reads just fine. But if you are used to the almost hallucinatory precision of modern comics reproduction this might not be the book for you.

 photo EazySniperB_zps6597423e.jpg

Major Eazy by Carlos Ezquerra & Alan Hebden

But then these were comics intended for the moment, not comics intended for the ages; it’s testament to the strength of Hebden’s writing that these strips still entertain despite the frequently difficult to decipher visuals. These were also comics aimed straight at the brains of children and it’s totally to Hebden’s credit again that he not only introduces adult themes but that he handles them so nimbly. Kids’ comics they may well be, but they don’t shy too far away from war’s inhumanity. This is a children’s comic where the light and larky Kelly’s Heroes vibe (Eazy happily plays cards with the Germans between bombardments – until they cheat!) is regularly pierced by dark moments that flirt strongly with honest depictions of the depths war contains - a priest previously seen rescuing smiling children is found strung up from a tree, British troops are mistakenly shot down by an American plane, Eazy shoots a young woman in the back, a steam scalded German is allowed to suicide under Eazy’s eye, wounded troops die due to black market profiteering of essential medical supplies, and on, and on, and more besides.

 photo EazyLinesB_zps82860d0c.jpg

Major Eazy by Carlos Ezquerra & Alan Hebden

Hebden doesn’t get away with everything though and there’s some fun to be had spotting the occasional comical editorial intervention. In the friendly fire episode the yank flier is clearly machine gunned to death by Eazy, yet the next panel finds Sgt Daly pointing with a hastily drawn arm to a yet more hastily drawn figure parachuting to safety in the distance. And then you get a story so harsh it’s staggering that editorial waved it past. There’s one particular cavalcade of chuckles featuring a Polish officer who, unhinged by the treatment of himself and his country at the hands of the German Army, embarks on a series of retaliatory atrocities. In one unpleasantly memorable scene Eazy surprises him in a barn going at a trussed up German with a straight razor and shortly thereafter everything ends admirably badly for everyone. Sure, these strips may be a bit rickety but there’s still power in their pages. And that power is all the more impressive for the brevity of each episode (3-pagers, done in ones; mostly). Intermittent visual shortcomings aside I enjoyed revisiting these strips; they are a lot darker and harder than I thought they were. (That probably goes for the 1970s too.) GOOD!

 photo EazyAnimalsB_zpsa299c42b.jpg Major Eazy by Carlos Ezquerra & Alan Hebden

Of course the real horror is that during wartime they ration paper and that means no - COMICS!!!

"Man HAS No Understanding, Dr. Zira! He Can Be Taught A Few Simple TRICKS Nothing More!" COMICS! Sometimes I'm Just Glad I Don't Have Ka-Zar's Vet Bills!

In which I continue to fly in the face of popular opinion, medical advice, and common sense to continue my languorous amble through Marvel UK’s Planet of the Apes Weekly.  photo SeeDoB_zps620cfde7.jpg Planet of the Apes by Tuska, Esposito & Moench

Anyway, this… PLANET OF THE APES WEEKLY #2 (Week Ending November 2nd 1974) Edited by Matt Softley Planet of The Apes Chapter Two: World of Captive Humans Art by George Tuska & Mike Esposito Written by Doug Moench Based on the 20th Century Fox Motion Picture Planet of The Apes (1968) Based on the novel by Pierre Boulle Gullivar Jones: Warrior of Mars Art by Gil Kane & Bill Everett Written by Roy Thomas Lettered by John Costa Freely adapted from the novel Lt. Gullivar Jones  by Edwin L. Arnold Ka-Zar: The Power of Ka-Zar! Art by Jack Kirby & Stan Grainger Written by Stan Lee Lettered by Sam Rosen Ka-Zar created by Jack Kirby & Stan Lee Marvel UK, £0.08 (1974)

 photo PotA002CB_zps3a2b4757.jpg

Planet of The Apes Chapter Two: World of Captive Humans Art by George Tuska & Mike Esposito Written by Doug Moench Based on the 20th Century Fox Motion Picture Planet of The Apes (1968) Based on the novel by Pierre Boulle

In which Doug Moench and George Tuska continue to place scenes from the 20th Century Fox motion picture Planet of the Apes in front of you with all the vigour and drama of a tired vice cop at the end of his shift showing you mugshots while preoccupied with remembering where he stashed that fifth of Old Grandad. (No one's judging you; we’ve all been there.) Once again then, it’s Yeoman’s work all the way, with such little spark on the part of the art that at times Tuska’s people are so drained of emotion and animation they resemble big, stiff dolls. Still, George Tuska does wrench himself out of his torpor for a couple of panels where Taylor reacts badly to talk of brain surgery and experimentation but that’s the last page. To be fair, George Tuska had his moments. But few of them are on these pages. I know I said that’d be in the last one; I’m just keeping you on your toes. While faithful replication remains the paramount concern of the adaptation overall, there's still quite a bit of chicken fat about this thing.

 photo BigDollsB_zps736e8643.jpg Planet of the Apes by Tuska, Esposito & Moench

Everything feels dragged out as though the problem isn’t the allotted space but the filling of it. I guess this is why Moench expands on the movie dialogue to ensure every point is made at such ambiguity trepanning length that the movie seems subtle in comparison. (And it’s very much not a subtle movie; it isn’t supposed to be.) Turn that CAPS LOCK off, Moench fans, because I might seem to be giving Moench a hard time but, luckily, he does most of the Marvel Apes material and I’ll be saying far nicer things further down the line. Sure, this is just a weird isolated chunk of a story transformed into an episode by the weekly nature of UK comics production but there’s still a good bit or two. Certainly the bits where the chimpanzees are arguing about tenure, office supplies and quota systems was funnier after several decades sitting at a desk praying for my pension to kick in than it was at age four. While there are bits to like here, they were already in the movie. There’s nothing yet about the adaptation as a comic to cause anyone to start bouncing up and down, teeth bared, while slapping the top of their head. So far even the action scenes have been consistently spuffed down the comic’s leg. This issue's section is mostly talk, and it's all so enervating you pine for the inactive action of last issue. Tuska’s art is just too tentative here to engage for long when limited to talking heads. Heck, they are talking ape heads and still my mind wandered off and…well, I hope it gets back soon, I kind of need it. Meat‘n’taters this strip remains then. OKAY!

Gullivar Jones: Warrior of Mars Art by Gil Kane & Bill Everett Written by Roy Thomas Lettered by John Costa Freely adapted from the novel Lt. Gullivar Jones  by Edwin L. Arnold

The personal highlight of issue 2 is Gullivar Jones, Warrior of Mars by Gentleman Gil Kane and Rascally Roy Thomas. Now y’all know by now I’m a bit of a one for a GilRoy© Joint, but what y’all don’t know is this particular GilRoy© Joint is the exact and precise one to blame. But before we get to that we have the bit where I prove I can look stuff up on the Internet - this strip originally appeared in issues 16 to 21 of Creatures on The Loose in a series of 10 page instalments with the rest of the comic bulked out by reprints. The perfect size for its slot in PotA-W. This is the one about a Confederate yanked off to Mars where he meets a steel bikini clad princess and kills the stuffing out of a load of bad dudes. It is not to be confused with John Carter of Mars which is the one about a Confederate yanked off to Mars where he meets a naked princess and kills the stuffing out of a load of bad dudes. The two are not to be confused largely because Edwin Lester Arnold’s Gullivar Jones: His Vacation was published in 1905 and Burrough’s (Edgar Rice not William) first John Carter book arrived in 1912. I think, I was kind of losing the will to live reading about all that so feel free to correct me if I'm wrong. Anyway, I'm sure they are totally different because the last thing we want is lawyers developing time travel so they can go back and get dead people suing each other as well. Because they will. They will. Hasslein knew. The similarities between the two properties are certainly, um, arresting but then I don’t know how faithful GilRoy©’s adaptation is; there’s always the possibility they blended the two.

 photo WhiteTopB_zpsaa022b3a.jpg Gullivar Jones by Kane, Everett, Thomas & Costa

It can’t be all that faithful to the source because here Gullivar is a ‘Nam Vet (no, not an Indo-Chinese animal doctor; the other kind.) and instead of a magic carpet he is Mars borne on a sort of cloud composed of Gil Kane’s ™ and © cosmic amoebas. Gullivar also has a sweep of ice creamy hair atop his chiselled head not unlike Gentleman Gil’s artic topping. Gully’s hair turns white during his transportation from Earth to Mars; when Gil Kane’s hair turned white is anyone’s guess. (Probably thirty seconds after he started working in comics. Only kidding! It’s just one big fun club-house of magic!) Keen Kane Watcher’s will note quite a lot of Gil Kane’s heroes spurn Just For Men. I don’t know if GilRoy© threw that bit in nor if they gave Gullivar enhanced muscle powers like ERB’s Jon Carter because…I haven’t done my due diligence. Anyway, Gullivar lands on Mars and without checking much out immediately wades in and starts killing things while immediately pairing up with the swellest gal round, Heru by name. It’s a ridiculously propulsive chunk of bounding, swashbuckling, romance, leaping, jumping, violence, buckswashling, torn shirts, and heterosexual male wish fulfilment. It is fantastic stuff if you are partial to GilRoy© Joints, barbaric tomfoolery or, um, John Carter (Shhh!)

 photo PositionB_zpsf50d9993.jpg Gullivar Jones by Kane, Everett, Thomas & Costa

Gil Kane’s on top form here despite the muting effect of the B& W art’s none too precise reproduction. I think some of it’s been redrawn to make it pop out of the monochrome slurry the colour has become, and I’d suggest there looks to be some redrawing around the cups area of Heru's bikini as well if that didn’t make me seem like a creepy weirdo. ( I am a creepy weirdo, of course, but apparently lot of adult life is spent hiding what really you are so no one burns you in public.) Mostly though, I’d say Gil Kane was into this one, which I certainly was. So much so that I know this strip here is where Gil and I struck up an immediate bond; one whereby I would forever after be willing to pay him for his services. Hmm, that sounded a lot less seedy in my head. Because I remember (and I do remember this) reading this exact strip in this issue and feeling Kane’s hit me like Larkin's “enormous yes". Seriously, somewhere in pages 4 and 5 I was lost; Gil and I were in bonded by the chains of art/commerce for life after that. So, you know, if I can just address every comics publisher everywhere, I find the lack of Gil Kane reprints pretty ridiculous. Sort it out, please. Pronto, if you would.

 photo WhenDoThisB_zpsb9f994ed.jpg Gullivar Jones by Kane, Everett, Thomas & Costa

We’ll take about Gil Kane more later no doubt, no doubt. But what about Roy? Roy Thomas plays a big part in making this strip work as well as it does, and I think it works pretty well. I like Roy Thomas; Roy’s okay by me. He likes order to excess and can probably find his apple peeler in the dark but he can write. He can write pulp, anyway. There are plenty of words on these pages; perhaps too many for today’s prose averse readers, but I like ‘em and I think they’re needed. It’s written in a really butch pulp style - this prose stops off in a bar after a hard day riveting to catch the game and sink some brews; this prose buys its shoes by mail because no way is another man touching its feet; this prose wonders why Walter Hill never won an Oscar; this prose totally tucks hard packs of cigarettes under its rolled up sleeve; this prose is macho stuff all told. Which is great, it keys you in, it cues you up - this is beefy pulp action soaked in bourbon, and apologies and poetry aren’t happening tonight, baby! And that’s intentional, “With a cording of throat muscles” is no one’s first choice of wording. We all know what he means but how he says it means something too. Writing there; it’s not just putting one word after another. Gullivar isn't like Roy, Gullivar doesn’t work with words, he works with his hands and his hands are killing hands. Thomas' lurid insight into the mind of the protagonist makes it a much richer and more immersive experience. It's still pulp nonsense but you're paying attention. Here the clumsy carnality of Thomas’ prose couples with the sensual elegance of Kane’s practically throbbing visuals to make a heated experience indeed. Captions aren’t always necessary but also captions aren’t always redundant; captions are a tool - one of many. You choose the right tool for the job. And Gullivar Jones is a right tool. Or something. Someone should reprint this stuff, it's VERY GOOD!

Ka-Zar: The Power of Ka-Zar! Art by Jack Kirby & Stan Grainger Written by Stan Lee Lettered by Sam Rosen Ka-Zar created by Jack Kirby & Stan Lee

This starts off with one of those great full page panels which make no sense whatsoever if you think about it for a second - Kraven is thrusting a newspaper at the reader and bellowing about something that’s really getting his balls in an uproar. But, and trust me on this, we aren’t actually there so I don’t know what that all’s about. It’s like we aren’t meant to take it literally or something! Turns out Kraven is on his own in his Kirby-esque study built of, as so many Kirby studies are, antique Lego. Kraven’s plan is to talk out loud about everything he knows concerning Ka-Zar into a “recording device” and when he’s done that, having kick started his little grey cells into unconscious ratiocination, I guess, he will know where Ka-Zar and Zabu are. As plans go this seems pretty flimsy, but it works so, hey, what do I know. Surprisingly, despite being dressed like an Earth-2 Liberace Kraven doesn't want to adopt Lord Peter Whimsy (aka Ka-Zar); Zabu is his real target because, well, Kraven has issues - check out his name! He’s gonna find that sabre-toothed tiger and give it a good wrasslin’!

 photo GoZabuGoB_zpsb4338e0e.jpg Ka-Zar by Kirby, Grainger, Lee & Rosen Preventing you from registering how none of what you read so far makes a lick of sense the story suddenly hurls images of Ka-Zar and Zabu saving some dinosaurs from their own stupidity at you. At this stage (quite early; "Ka-Zar first showed up in the now legendary X-Men#10 (1965). Joltin'John.") in his career Ka-Zar is still talking like he’s got something lodged in his brain. Ka-Zar is basically a blonde Tarzan who lives in the pocket of prehistoric throwbackery known as The Savage Land, and is accompanied by a sabre-toothed tiger rather than a cheeky chimp. I don’t know about you, but by the time I finished that sentence we seemed to be a long way from Tarzan, and yet the jungly musk of Edgar Rice Burroughs’ creation still permeates everything about Ka-Zar. Go figure. Kraven’s a wrasslin’ man with wrasslin’ on his mind so there’s a whole lot o’ wrassling in this one with some characteristically dynamic Kirby panels. I am always particularly taken by the one where bodies explode away from a figure at the epicentre of a panel and the one where someone cranes their neck to look back out of the panel with a big old “Oh Shit!” expression on their strangely blocky face. Both of which are here but my favourite was a trio of tusslin’ panels which brought to mind a famous Harvey Kurtzman sequence:

 photo FightB_zpsca7eb603.jpg

Ka-Zar by Kirby, Grainger, Lee & Rosen

 photo ImjinB_zps489ffd91.jpg

Cover Detail from "Corpse On The Imjin" And Other Stories by Harvey Kurtzman (Fantagraphics, 2012)

Just a fun collision of images in my head with no deeper meaning or import, I’m sure. But I think we can all agree that Kirby’s use of the foot there is pretty funny. There’s no way this strip wasn’t driven by Kirby’s art and the proof is in the patter Lee provides. Patter which is almost puce in the face as it struggles to both keep up and pretend something sensible is happening. Nothing sensible is happening here but who gives a cheesy toupee when there’s a whole lotta Kirby goin’ on ! GOOD!

BONUS: Rejected visual pitch for Just Imagine...Stan Lee Creating V For Vendetta!

 photo JImagineB_zps574206e3.jpg

NEXT TIME: George Tuska starts livening up! Jack Kirby clearly has other things on his mind! And Gil Kane's work forces me to don flame retardent pants! All this and a whole lot less in Part 3 of Planet of the COMICS!!!

Abhay: Inquisition - The Names #1

This is a series of reviews, answering (too many!) questions about recent comics. Previous installments have been about The Valiant #1, Bitch Planet #1, and Rumble #1.  This week is about The Names #1, from DC Vertigo.

Spoiler Opportunity: Have I ever spoiled a comic for you?  Now's your chance to get me back because I have only read the first issue of this comic so far, but a bunch have come out since.  If you've read this comic (and statistically-speaking, you haven't), now is your time for revenge.  "Now is our time for revenge" -- I think that was a line from the Phantom Menace.  Oh wait, did I just spoil the Phantom Menace for you??  If so, revenge can be yours for, like... well, a lot of money; comics aren't cheap; nobody said life would be easy.  "Nobody said life's going to be all easy, bro" -- the Theme Song to that show Friends.  Ha, spoiled you again!!!  <lights sparklers; drives off into sunset>

10 Questions about THE NAMES #1 by Peter Milligan, Leandro Fernandez, Cris Peter, Carlos M. Mangual, Celia Calle, Greg Lockard, and Will Dennis.

A basic description of this comic, so that everyone's on the same page.

The powerful global 1% types who "control the world"? They murder a rich guy, and his trophy wife swears revenge. Whoops.  A standard-format Vertigo miniseries ensues.  Double whoops.

Co-author Peter Milligan, talking to Comics Alliance:

"But the more I read and talked to people about the reality of the high-finance world, the more it became apparent that it’s a pretty dull place to witness: long gone are the days of Alpha Males with erections reading ticker tape. Now it’s all cyber space and flash buys. Fascinating, scary, possibly insane, possibly destined to be our downfall, but less dramatic.  So I’ve used some of the settings, and some of the reality of how I see the financial world to be, to create a system that’s powerful, creating uncontrollable Frankenstein’s monsters, full of internecine trouble, and dominated by psychopaths.  In other worlds, probably not unlike the financial system that rules our world."

QUESTION 1.

Is this comic about anything besides its plot?

The first issue primarily sets up the book as an exploitation revenge piece, just one where the heroine battles financial villains rather than gangsters or drug dealers or horny vice-principals. It feels like it's in a genre of television show I don't watch:  I don't watch Revenge or Scandal, but this is what I imagine those shows feel like.

In the book's brief glimpse of the baddies, the super-rich cabal "really in charge", there's some timely bits: a splash page of riot police charging towards protestors; references to currency implosions and high-frequency trading software (which the book seems to present in a science-fictional mode, i.e. what if finance software became self-aware instead of Skynet?).

riotcops

It doesn't take a lot to make a book feels of the times, I guess: just draw cops in riot gear.

But nothing in the first issue rises to the level of "thoughtful" or "critique." Nothing in the first issue is any deeper than the enormously silly splash pages of superheros frowning at banks or religious people from the terrible mainstream crossovers published earlier in this decade. But it's a comic from a corporate publisher aimed at an audience of television executives -- so, how much can one reasonably expect?  The Names has at least some recognizable observation of the world intersecting with the story, and even that can be sometimes a rare thing.  But in the first issue, the world's seemingly-increasing quantity of chaos is only background music, comic book muzak.

(An Aside: There is the question whether stories about "the evil 1%" are a helpful fiction in understanding how money or power works.  I'm not sure whether that's true, especially as this comic's descriptions of the 1%'s decadence all feel so tired.  Example dialogue: "I must rush.  I'm supposed to be screwing the Mayor of London tonight."  Oooooooh saucy.

Tales of the oh so sexually decadent rich were sold by the dime by Vanity Fair magazine to middle-aged house-fraus since before I was born, and the income inequality gap has only gone in one direction that entire time.  The Great Gatsby was published in '25, but get-rich-quick huckster websites on the internet still overflow with admiration for Bill Gates or Whoever Invented Some Dumb App.  It just seems like a go-nowhere fiction, especially if the mythology that's being sold constantly is that income inequality is bad because the rich are "undeserving" on account of their sexual decadence.  That just becomes less believable now with the internet, now that we can see, you know, everybody everywhere is pretty darn sexually decadent, if they can be, given half a chance. (Shout-out to my bonobo monkeys, out there!  What up, bonobos?)  I'm not saying "let rich people off the hook cause Hannity says they're job-creators AMERICA!" or anything.  Just: if rich people were really worried about these kinds of stories, they probably wouldn't let us tell them...)

QUESTION 2.

Did the creative team make any interesting choices in the visual presentation of the story?

It's been a while since I've seen Leo Fernandez's art, as he's spent a while drawing comics not really aimed at me as a reader. But he seems to be pushing his figure drawings to a more stylized place on this book than at least his recent work...? (See, for comparison). The characters seem more elemental, more shape-driven and angular.

Also: Fernandez often lets extremes in the lighting render out details, rather than risk unnecessary linework.  While that may just be a hallmark of his style / school generally, it seems like he's pushing further in that direction here than in his mainstream work.

baddies

One notable weak-point: the two villains are extremely similar in dress and shape. It's difficult to tell them apart.  But they're only in the comic for two pages, so it's not a big deal.

An abundance of the color brown in the second half, but it's a Vertigo comic-- what did you expect? Expect brown!

 

brown

 

A quick note to Vertigo colorists: If you are working for Vertigo, there is a belief that both Vertigo and you get a gross, throbbing weiner-boner everytime you get to make a page all brown. People believe that because it's 100% true, and the only possible explanation for why all Vertigo comics ever published have been so drenched in the color brown. Nothing else makes sense; no other solution to that equation. Please consider defying your brown-obsessed masters. Look into your hearts. You know what you see? If you see the color brown, something has gone horribly wrong. I'm not a doctor, but that probably means someone has shit into your heart and you have feces pumping through your arteries. At the very least, it just sounds unhealthy from a cardiac-perspective.

QUESTION 3.

How is the comic structured?

Comic begins in media res.  First scene is a two page inciting event, namely the murder that the main character will want revenge for.

Three pages then introduce the main character.

Three pages then introduce the villains.

Three pages then introduce the duteragonist -- the dead man's son. Some hint at Oedipal themes here which may be of interest considering that Milligan's recent Vertigo work was about processing an obsession with Greek dramas.

Three pages then setup the book's central mystery.

Three pages then set-up a mini-mission that the main character has to go on.

Three page action sequence.

Then two one-pagers conclude the comic-- (1) one page of the heroine after the action sequence declaring the mission that will presumably motivate her for the remainder of the series (sort of a classic bit of comic book business-- I think that's how the first X-Men or Doom Patrol ended, too, no?); and (2) a one-page tag for the issue overall that just reiterates the mystery of the book overall for the reader.

Does Milligan do the Three-page thing in all of his books? Never really noticed before if that's the case.

There's math why you might want to write a comic that way, though, at least if you're looking for a roadmap for structure: Three-page sequences give you at least 7 scenes and a one-page splash on a 22 page comic, say. Plus, it gives you a little helpful hint for how those sequences should be organized if you want to maximize the value of your page-turn moments. (Milligan's not entirely consistent with the Three-page units, but on the other hand, he's got the Vertigo house-ads to work around, so maybe that's on purpose).

So here, it's nine scenes: 2-3-3-3-3-3-3-1-1. (Some people, argumentative people, they might argue that it actually ends 4-1, but that second-to-last page sure seems like a different beat to me).

  • The only other Peter Milligan comic I have handy is 1993's The Enigma. The first issue of that goes 13 scenes: 2-2-1-1-1-2-2-1-1-6-1-3-1. So maybe this Three-page thing was just all a fun little coincidence -- it's hard to say without a bigger sample size, which includes more recent work from Milligan.

QUESTION 4.

Is there anything noteworthy about the cover, logo, lettering, or design?

cover

It's taken me four weeks to figure out to show the cover for this question.  FOUR WEEKS!

The cover features the African-American heroine taking off her dress, and stock information flooding out from her ass-crack. Presumably, earlier that day, she had farted into a skin-tight dress, after eating some stock ticker tape, and this is that fart's chance to finally be free.

The dead husband Walker, who plunges to his death from a skyscraper, is referenced on the cover both by his name being featured in red letters next to a securities industry down-arrow and a little Mad Men doodle. Here, Don Draper's falling to death next to a Big Ass. Jealous, Matthew Weiner?  The last season hasn't started yet -- not too late to make some changes.

The logo -- I think the idea is that the bottom half of the logo is being interfered with by a mechanical process. Which is a decent idea.  But putting the names of the creative team (and the publishing imprint) in a redacted stock-exchange symbolic code...?  I don't know if that really works. Just seems busy. The cover overall-- just seems very busy.

Which may be intentional, to be fair: if the idea was to convey signal being drowned in noise, well, they pulled that off, at least. But... seeing as "signal drowned in noise" is how a comic shop rack operates on a good day, I just don't know if that's really the most advisable design goal for a comic cover.

QUESTION 5.

Is anything about this comic interesting politically, socially, or from some other frame of reference?

The lead character being a black lady may be of some interest to readers, I guess. Another "tough no-nonsense" type character, which is a cliche, but there's at least some hint at her having an inner life in the comic, which is the essential thing. She's not presented as Just One Thing.

Except the comic has her topless by the end of the issue.

brokeoutthenipple

They saved the labia majora for issue two.

Whuh...?

Does my gut tell me that's what the target audience of an ABC Drama is really looking for...? It does not.

And I don't want to be a prude because there might be all sorts of ladies who might want her to be topless by the end of the issue: girls who like girls; heterosexual girls who are just into titty; Girl Scouts trying to collect some secret merit badge they don't tell square society about; I don't even know who; I don't know all the different kinds of girls out there.

But my gut would say it's undermining the power of that character to reduce her in that way at the moment of her victory over the man attacking her:  the heroine might be able to defeat the power of an Evil Man, but can never defeat the Male Gaze!  Put it another way: maybe it's a "have your cake and eat it too" problem to make the heroine a sexual object for the reader even while standing over the dying body of the bad guy who tried to treat her like a sexual object.

Also: because the scene follows her trying to seduce information out of the man attacking her, the nudity underlines that the heroine's power comes exclusively from her sexuality, and not from, like, competence or, uh, knowing things...?

And race being some tricky shit, my gut says that complicates it, too, in all kinds of messy ways that I don't even think I'm the right dude to try to articulate.

Your gut might say otherwise. But my gut says there's something pretty skeezy about that choice. That'd be my gut feeling. It's certainly a choice, anyways.

QUESTION 6.

Riddle me this: What is the creature that walks on four legs in the morning, two legs at noon and three in the evening?

The solution could be "an adorable puppy that is being physically abused" -- riddles aren't so fun anymore, now, are they?  Read the papers, though: a psychopath who tortures puppies would be pretty much unbeatable at solving riddles in creative and unexpected ways. "Riddles were all a breeze after I tortured a puppy and ignored its howls of pain.  It's called thinking outside the box, specifically the box I shove a puppy into after I'm tired of it trying to lick my face.  AMERICA."  -- Dick Cheney, actual quotation.

QUESTION 7.

What was the best bit of dialogue in the comic?

Cop A (Guzman): "Your husband fell fifty-one floors. The bones around the impact area will be shattered. His organs will have hemorrhaged and leaked from every cavity. If he fell on his head, he'll likely be unrecognizable."

Cop B: "Why don't you just tell it like it is, Guzman?"

QUESTION 8.

What is the most interesting page in the comic and how does it work?

pagewhatever

The Names, Issue 1, Page 14.

This page takes place immediately after the Mystery has been presented to the main character, who is as the scene opens, now struggling to understand the clues she has been given.

I think it's a notable page just because of how the comic shifts to a subjective mode, more than the execution of the drawings themselves.

tophalf

Top Half.

Panel 1 presents the main character in a down-shot, small and isolated in a panel filled with murky shadows, as she is overwhelmed by the mystery she's been presented.

But being the heroine of the piece, by Panel 2, she is beginning to focus on the mystery -- focus so much that the background has now dropped away completely.  Blank space of the "no panel borders" variety, that can mean a lot of different things in comics -- I think Will Eisner in one of his books talks explicitly about how he liked to use that kind of blank space to convey that scenes are taking place outside, for example. Here, a far more common application of that bit of language: nothing else in the world matters to her as much as her reaction to the clues, as much as what she's thinking about.

Indeed, her head is breaking apart even from panel borders themselves as some understanding is beginning to dawn upon her.

secondhalf

Bottom half.  You into the bottom half, bro?  Yeah, you are.

However, the backgrounds return as her spell is broken in Panels 3 and 4:  she is sucked back to reality by some (crappy) sound-effects, someone at the door named Marco.  Note: she received a cryptic warning about Marco earlier in the comic.

In Panel 5, upon hearing Marco's name, emotions flood the main character, such that her face now fills the panel, such that she can now only barely be contained within the boundaries of the panel.  Put another way, the panel borders struggle to contain her, just as she struggles to control her emotions.

In Panel 6, we see a flashback to the warning the heroine had been given earlier.  This flashback panel slightly overlaps panel 5 -- it's on top of her face, on top of her concerns, this flashback, suggesting that it is being seen not only by the reader but in the mind's eye of the heroine herself.

Just basic storytelling, this page, of the "you can remove the dialogue and still understand what's going on" variety.

Sure, not a particularly interesting page on a technical level, and certainly one with room for improvement (the body language in panels 3 and 4 isn't so hot; panel 1 doesn't really lay out the geography as much as it could; panel 3's not fun to look at; a brown blanket on a couch sitting next to brown walls???).

But it's one of the few pages that really achieve a unity between the character's emotions and the visual storytelling.

Some people get off on rigid panel grids (the 9 panel grid of Watchmen, the 8 panel grid of Stray Bullets, the 6 panel grid of Louis Riel).  Grids tend to be catnip to younger comic writers, especially, flailing around for rules.  But I tend to like a page where the size and shapes of panels derive in some way from the emotions of their contents, authors who see that as another way of relaying information to the reader and a really direct way of connecting with them, at that.  Grids aren't uninteresting -- if you're fascinated with the subject matter of time, Watchmen and Stray Bullets both suggest a grid might be handy in exploring that theme, in particular. But the way that the size and shape of a panel can reflect the emotional heft of the panel is just a more interesting thing to see in action to me...

There's an old Paul Pope quote that I always go back to, about manga (where I think what we're talking about is most often true).  From Pulp magazine:

"When I was working for Kodansha, the joke was always, "A bad comic is where you have a panel where Superman jumps through a window, and the caption says "Superman jumps through a window," and he's saying, "I'm jumping through the window," and there's a sound effect that says, "JUMP." Or you can imagine three panels: 1.) he's jumping through the window, 2.) he's landing on the ground, 3.) he says, "I've done it"--or something like that. I really have a sense from what I learned from manga, is that, rather than try to tell and directly tell the story where Superman is jumping through the window, that the best manga will try to give you the experience of jumping through the window--the tactile sensations, the speed of it, the rush of it--catch all the different moments in-between the three panels that an American comic might use to tell the story."

horndog

Of possible interest is that the only other page in the comic with a subjective quality, page 11, is the page featuring the deuteragonist. One could perhaps argue that this is grammatically significant, I suppose, a way of linking the two characters, but for me, that would be pretty, pretty high-falooting talk for this comic.

QUESTION 9.

Did you experience any noteworthy emotion reading the comic?

Once the main character and the dead character's son emerge more as characters, there's a certain pulpiness to the first issue that's enjoyable. It's mediocre, but at least not unpleasant.

But I started the comic thinking more about the how's and why's that Vertigo keeps backing Peter Milligan, after a pretty good number of duds-- Greek Street? The Minx? (Not Vertigo, but:) The Programme? I wouldn't fuck with any of those comics with your mom's dick.  This is a miniseries though so the more apt comparison is, what, Girl?  Pop: London?  Who could forget Pop: London?  Answer: nobody because probably nobody besides me read that one, to begin with.

Milligan's a pretty erratic creator-- some great work obvously for many years, but also lots of misses.  I made a decent effort to try nearly all of those books at some point, I think he's usually an interesting writer, so I'm glad they keep putting them out.  And I had an okay time with some of this first issue.  Still, it just seemed interesting to me that there's still space for him at Vertigo, given their announced focus on "big hits."  Dan Didio (who really should be fired and we should all mention that more) talking to the New York Times about Vertigo:

"Mr. DiDio said it would be “myopic” to believe 'that servicing a very small slice of our audience is the way to go ahead. [..] That’s not what we’re in the business for . 'We have to shoot for the stars with whatever we’re doing. Because what we’re trying to do is reach the biggest audience and be as successful as possible.'."

So, a Peter Milligan comic about a topless black woman stabbing finance executives in the throat, while they talk about HFT software...?  Keep reaching for those stars!

It's like the color brown though -- some things about Vertigo are just part of the culture now, no matter how much business-speak bullshit cliches you toss at it, I guess.

There's also the fact this comic is plainly designed to pitch a television show.  I think I've written about the "comic as movie or television show pitch" and the many negative feelings that those engender before many, many times, as that has been the case with so many, many comics. It's nothing I want to type out again, and bore everybody with, especially if some people are somehow able to ignore that kind of thing.  This comic? It wouldn't be a TV show I'd watch, or that I'd even guess would last a full season.  But Fernandez's work is at least stylized enough and occasionally subjective enough where there's some cause to not be entirely dismissive.

QUESTION 10.

What do we hope that younger cartoonists learn to do and not to do from this comic?

Jesus, I don't know.  There's probably all kinds of lessons to learn from Milligan about career longevity but I'm not really sure what those lessons are, let alone how to receive them.  Guy's danced around a pretty bureaucratic company for many years now -- kept a presence with the audience for a long time, in a way many of his contemporaries haven't.  This comic?  No way this comic was ever going to be a hit, but he sure fucking talked them into it anyways, somehow

How did that happen?  Beats me.  That's probably the thing to learn here, but I'm no help to anyone there.  Your sexy guess is as good as mine, beautiful.

Sometimes you see comic creators, when they get asked questions by young folks, they play a "We're all Princes of fucking New England" card, and spin some shit that's like... "I don't even experience your frail human feelings of competition or envy anymore.  I'm only encouraged by the success of others, no matter how undeserving that success is because encouragement is the only emotion I allow myself.  I've grown beyond all negative emotions -- get on my level!!"

And it's ... this is probably a good-enough kind of thing to say to young folks, in that it's mostly harmless, plus a nice way of avoiding the whole "you probably don't have shit to say that's worth hearing anyways -- to a grown adult, you're pretty much an adorable talking fetus" conversation.  (That conversation probably won't get as many Likes on social media.)

But a comic like this ... I know when I read this comic, there was a moment I stepped outside myself, and imagined a young snot-nosed kid in their 20's assessing the situation, saying to themselves... "It's a comic that they could afford someone as good as Leo Fernandez to draw it; it got a big publisher behind it for sales and reviews, who paid for a decent print run in full color; all the creators involved will have a presence on comic shelves and in front of comic audiences for the next eight months; the publisher has historically not cared especially about losing money on comics publishing; everyone got a page rate;  and all of those opportunities are being used on a writer / concept / whatever that, best case scenario, is just commercially going to be More Mixed Results, and you're telling me I'm not supposed to feel any kind of fucking envy about any of that??"  I don't know.  I think some things in comics actually are a competition, and, uh, Peter Milligan just kinda won that shit.  So.  Keep your head up...?

I think the good news, though, and maybe the bigger take away is ... If you're a younger person, however inexplicable you might find Vertigo putting these books out, year after year, forgotten comic after forgotten comic (did you even notice I forgot to mention that comic Egypt?), it's something you should actually be encouraged by.  You want comics to be a place you can age with, and have a whole career with.  And if you stick around a even a little while, not even long, you see plenty of evidence the opposite way -- a lot of names that are on a dozen books one year, and on pretty much no book of any significance a year later.  Comics has a rough turnover, so you want there to be guys who are just sticking in there.  Otherwise what the hell are you even signing up for?  The Carrousel ritual from Logan's Run???

The characters in Logan's Run all seemed psyched about Carrousel, sure, but I think the message of that movie was don't be psyched about the Carrousel.  And that's really the note I want to end this one on:  just say no to Carrousel, kids, even if that means you'll be labeled a Runner.  (This is a metaphor.)(A metaphor for me not knowing what to put here this week, and just vamping). (Vamps was also the name of a Vertigo comic that lots of people remember probably!  A lot of American Virgins, though, am I right?  Sandman).

NEXT WEEK: DETECTIVE COMICS #35-36 from DC Comics.

“You Who Are Reading Me Now Are A Different Breed - I Hope A Better One.” COMICS! Sometimes You Stop And Find Forty Years Have Slipped Down The Back of The Sofa!

Yes! This is a thing which is happening! It’s the second patience sapping instalment of the world’s slowest and most digressive crawl through Marvel UK’s Planet of the Apes Weekly (1974 - 1977). O ye of little faith! Run, you fools!  photo PotAStartB_zps37829286.jpg Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

Anyway, this… PLANET OF THE APES WEEKLY #1 (Week Ending October 26th 1974) Planet of The Apes Part 1 Art by George Tuska & Mike Esposito Written by Doug Moench Based on the 20th Century Fox Motion Picture Planet of The Apes (1968) Based on the novel by Pierre Boulle Marvel UK, £0.08 (1974)

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Blame it on The Roy. For Rascally Roy Thomas was the one. The one who personally bagged Marvel the rights to produce original material based on the 20th Century Fox motion picture presentation Planet of The Apes. That movie was released in 1968 so why a push for a comic in 1974? Why, Roy? Why? Good question; Roy’s glad you asked. Because Television. You know how important Television is to comic creators today? Well, Television was that central to everyblummingbody back in 1974. Albeit less for monetary reasons, and more for distractions-from-the-hideous-reality-of-the-1970s reasons. There was comparatively very little Television programming at this point in time (the 1970s, keep up!) which tended to lend it all an importance out of all proportion to its quality. It was still early days so there was only a limited array of TV programmes – ones where a pair of caucasian, heterosexual males (one blond, one brunette) had adventures in a variety of settings, ones where a mishap prone heterosexual couple inhabited a house filled with invisible laughing maniacs, ones where someone, usually a caucasian heterosexual male (blond or brunette), was pursued from town to town for eternally unresolved reasons, ones with news on them and then documentaries about corned beef manufacture in Argentina. When the Planet of the Apes TV (PotA-TV) series was broadcast in 1974 it was a daring evolutionary step forward for Televisual entertainment - it was about a pair of caucasian, heterosexual males (one blond, one brunette) having adventures on the Planet of the Apes WHILE ALSO being pursued from town to town for eternally unresolved reasons. As artistically modest as it may appear to audiences raised on The Wire and Mr. Bean it remains a fact that PotA-TV was a smash-hit with the simple, clueless, happy-go-lucky folk of 1970s Britain.

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Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

Luckily for all their lovely share-holders Marvel UK were Johnny-on-the–Spot with Planet of the Apes Weekly (PotA-W) which basically acted like a papery pocket money attractor. So successful was the comic that it ended in 1977 not, as is traditional, for want of sales, but rather because APJAC international Productions raised their licensing fees and Marvel balked. Marvel UK was a bit different from Marvel proper in that it was formed in 1972 (said Wikipedia, yesterday) to publish comics in the UK but with editorial direction via Noo Yawk. While it’s true that Neil Tennant, long before becoming a pop colossus, did work for Marvel UK in an editorial capacity, he denies anything to do with PotA-W. This is a shame because I’d have liked to have mentioned Neil Tennant, being a big fan of The Pet Shop Boys as I am. As it is any mention of Neil Tennant would just unnecessarily cloud the issue. And I think we all know I just cannot be doing with unnecessary digressions. In 1976 Marvel UK would produce its first original material in the form of Captain Britain Weekly, which I liked (Herb Trimpe, oh yeah!) Since PotA-W was produced prior to 1976 all its content (bar the letters page) was produced in the Land of The Free and the Home of The Brave. America, I’m talking about America there. And the face of American comics in 1974 was a Smilin’ one. So, opening the painted cover, the first thing you saw in 1974 was Smilin’ Stan Lee. Caught there for posterity in a comic book store somewhere, in a picture bearing mute but unarguable testament to the sublimity of craft imbuing his hairpiece, Stan Lee welcomes us to this, the first issue of PotA-W. Thanks, Stan! Don’t mind if I do.

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The comic strip bits of the first issue of PotA-W consist entirely of the first part of Marvel’s “6 part adaptation” of the movie (PotA-M). Before the children’s entertainment Star Wars (1977) happened science fiction in movies was, mostly, telling us that the future was going to be even worse if we didn’t get our act together. PotA-M is very much in that grand, finger wagging tradition and it stars Charlton Heston, who I will always adore for a number of reasons. I shall now bore you with them. Obviously, and most pertinently, he would eventually star in three of my favourite Pull Your Socks Up, Humanity! movies – Soylent Green (1973), The Omega Man (1971) and Planet of the Apes (1968). Those were all movies I saw slightly later in life because they were on later in the evening, but I was still primed for Charlton Heston. For, when younger, I had spent many a happy Sunday afternoon drinking Cresta in front of the Television watching The Hest’s parched delivery save such historical and long movies as El Cid (1961), The Warlord (1965) and Khartoum (1966) from my childish disinterest. Best of all the many Sunday Afternoon Hest Fests was The Naked Jungle (1954) which was about Charlton Heston and Eleanor Parker learning to love among the marabunta ants. Unstoppable killer ants aside, the scene where the widowed Eleanor Parker character tells Hest that the best piano is one that's been played remains kind of awesome to me even now. Then, later, I found out about Charlton Heston insisting Orson Welles be allowed to direct Touch of Evil (1958), Charlton Heston marching for Civil Rights and, naturally, Wayne’s World 2 (1993). Probably other things in there as well. Yes, for a very long time there was no question about Charlton Heston. But then I made the mistake of watching some Michael Moore thing which had Charlton Heston brandishing a firearm and yelling about his cold dead hands. Unbeknownst to me, apparently in the 1980s (that heinous decade), Charlton Heston threw liberalism over for conservatism. If he’d just called I might have been able to talk him out of it, but he was a proud man and, perhaps unconsciously sensing his error, never sought my advice. Yes, there were sure some mixed feelings in my head that day. But those feelings, that head and that day itself were in 2002; which, in line with Haslein’s theory, hadn’t happened in 1974 when PotA-W started.

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Mind you, reading George Tuska and Doug Moench’s comic book adaptation of PotA-M you’d be hard pressed to guess Heston was the star. In the old days, with their old ways, licenced comics had to get some kind of likeness agreement from the people in the movie concerned; otherwise there’d be some legal unpleasantness. Apparently Marvel didn’t bother with that, because Tuska was, so it’s still claimed in smoky back rooms and seedy dance halls, explicitly told not to make anyone “look like Charlton Heston”. A bit of a drawback really when adapting a movie starring Charlton Heston. And so Tuska’s art compliantly contains no one who could even charitably be said to “look like Charlton Heston”. I’ve had food that looked more like Charlton Heston. If anything Tuska overplays his underplaying as all the human faces resemble cereal boxes bearing variations on the same generic visage. This pretty much sums up Tuska’s performance here – he does as he’s asked, but little more. There’s a lot of chops involved in just doing that well, I’m not unaware of that, but Time lacks mercy and while in 1974 this was probably pretty good stuff, by 2015 I (and this is just me, never mind someone actively involved with comic art) have seen Sienkiewicz & Macchio’s Dune, Bissette & Veitch’s 1941 and Simonson & Goodwin’s Alien: The Illustrated Story. Tuska’s stuff here is never not going to look rough in that company. Audrey Hepburn would struggle in that company, and George Tuska is no Audrey Hepburn. Gamine or no, what George Tuska is though, is competent.

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Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

He’s certainly as competent as Franklin J. Schaffner’s unspectacular direction of the source movie. But Schaffner had advantages denied to Tuska. Schaffner had Jerry Goldmith’s appropriate pandemonium of parping brass and screeching strings to load even the stillest moments with foreboding, and he had a cast comprising Roddy McDowell, Kim Hunter and Charlton Heston. Poor old George Tuska has none of these things; Hell, he’s even denied anyone who even “looks like Charlton Heston”. He does a decent job; even though I kind of tense at the meagreness of his line and the inertia soaking everything so that even the rough and tumble in the reeds which ends the issue struggles to excite. But it’s doubtful if excitement was even on their agenda. What Tuska and Moench have done here isn’t so much an adaptation as a documentation of PotA-M. Moench & Tuska are obviously attempting to replicate the movie as rigorously as possible on the printed page. Of all the comic options this is the most literal and least interesting approach. But, again, I wrote that in 2015 and this comic was made circa 1974 when the idea that the mass of the UK population might own and view movies in their own home was the stuff of unhinged fantasy. (The exception was a minority of film buffs and onanistically inclined gentlemen for whom select movies were available for home projection; but it was hardly a widespread practice. The projection of movies in private domiciles that is; onanism is ever at hand.) The ephemerality of the movie viewing experience at the time meant that a comic such as this would act as a substitute to a repeat viewing. Once a movie’s theatrical run ended usually the next time you’d see it would be five years later on Television. So there are certainly reasons for Tuska and Moench’s, to modern eyes at least, tiresomely literal script. Yet, what was once a boon has become a burden thanks to that unstoppable bastard, Time.

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Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

Basically, in 2015, I’d rather watch the movie but in 1974 I didn’t have that option, and neither did anyone else. Because I do like the movie, don’t get me wrong. While I may have found Pierre Boulle’s original 1964 novel torpidly unengaging someone liked it enough to get Rod “Twilight Zone” Serling (and Michael Wilson) to punch it up with sensationalised action and on-the-nose allegory to the point where someone as uncouth as I is still quite happy to watch it. Sure, there’s more than the one odd thing about PotA-M, not least Taylor himself. When we first meet Taylor, and Taylor is the first person we meet, he is not only hubristically huffing a cigar in a high pressure oxygen environment but also helpfully setting up the themes and basic gist of the movie about to unfold. He does this via a Hestonically delivered misanthropic soliloquy. Taylor’s basic distaste with the Human Race persists throughout the movie until it is knocked off its perch by his distaste for the simian usurpers. He’s just not a people person, Colonel Taylor, and I don’t think putting him in charge of a space mission speaks highly of NASA’s (or is it ANSA's?) screening processes. And that NASA mission’s a bit odd as well. It looks like someone’s had the bright idea of throwing three men and a woman into space with the intention of setting up a new franchise of Humanity. “She was to be the new Eve”, yeah? Now, when it comes to biology my interest is purely amateurish and recreational, but it strikes me that three men and a lady is a breeding fast-track to kids with more thumbs than fingers. I could be wrong; I’m no science-tist. Or maybe two of the blokes were a couple or something. As it happens the, biologically speaking, weird science doesn’t matter much because quicker than you’d Adam and Eve it Stewart (the female crew member) is both old and dead which, even in the swinging ‘60s, is enough to dampen the crew’s ardour. Gerontophilia, perhaps. Necrophilia maybe. But both together’s a bit rich, or am I just being old-fashioned? Then there’s a long mostly quiet bit full of rocks, wandering about and Taylor winding up his crew before we get to the big shock reveal, which is that they are on a (SPOILER!) planet of apes! Boy, it’s a good job it isn’t called Planet of the Apes or something, he said sarcastically. Mind you, at least they left The Big Twist (they’re all dead!) until the end back then, nowadays even that one’s spoilt by the box cover. All of which spoilery matters a lot less than you’d think because back in 1968 they made movies that were so well made that they could survive as satisfactory viewing experiences even with all the surprises sucked out. Alas I can’t say the same for the comic adaptation which is just OKAY!

 photo PotAEndB_zps747ba829.jpg Planet of the Apes by George Tuska, Mike Esposito & Doug Moench

 

NEXT TIME: The back-ups are coming! The back-ups are coming! Gil Kane! Jack Kirby! Can poor printing mute talents so large? Sabre-toothed tigers and horse riding lobster men! It’s even better than an offer to groom you for nits - it’s Part 3 of Planet of the COMICS!!!

"The Friend Of Man...A FIVE POUND NOTE!" COMICS! Sometimes You Better Mind Your Langridge!

A world of Abhay magic awaits you below this post. So scroll on down! Me, I'm trying this writing thing again. So... Roger Langridge. The Fez.

 photo FezAlanB_zps7f3ede25.png THE FEZ by Roger Langridge Anyway, this...

THE FEZ #1-2 By Roger Langridge Hotel Fred Press (2013) The Fez created by Roger Langridge Issue 1, $0.99 (12 pages) Issue 2 $1.99 (24 pages) Both issues were purchased at these prices from Comixology in Digital form.

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As far as I can tell (which is quite far because he practically says as much in the letters column) The Fez is something Roger Langridge does when he isn’t doing anything else. Snatch some free time and, me, I stare into space and low like a cow, but not Roger Langridge. No, Roger Langridge (the big show-off) produces top-notch comics like The Fez. (Other than that we’re practically identical. Spooky it is.) See, since Roger Langridge is sickening in his versatility he can actually also produce top-notch comics that don’t feature fezzes (Fezzesses? Fezzi? Fezzae?) Consequently, during 2014 Roger Langridge was so busy producing those, other, Fez-less comics (Rocky and Bullwinkle, Crossed, Abigail and the Snowman) he didn’t produce any new Fez. Which is fair enough as it’s a concept in progress rather than an established breadwinning moneyspinner. Eventually (hopefully) it will be that other thing I ended that sentence with (a spinning winning bread spider? Whatever.) but right now it’s just a nice idea and these two issues show him mucking about with it. In the unshowy back matter Langridge open-handedly makes no pretense of regularity with regard to his Fezzery. But don’t let that give you the impression it’s some dashed off mess of a thing, some half-arsed compôte of confusion; it isn’t.

 photo FezcorcistB_zpsa30ec043.png THE FEZ by Roger "Mind Your" Langridge

As dapper as its main character, The Fez is sleekly attired in clarity of line and as playful in its presentation as Langridge’s work ever is (i.e. very). The lack of expectation here lets Langridge do what he wants and, testament to the surety of his instincts, in The Fez he winds up doing what he usually does anyway - an array of rubbery characters (all rich in goofery and yet also weirdly melancholy) lithely frolicking from one mirth-rich mode of storytelling to another. Across the two issues you’re subjected to a pot pourri of, well, uh, comic book storytelling styles; you know, rather than withered yet enticingly scented plant matter. (You do have a tendency to err on the literal, so thought I’d make that crystal.) All the tales feature the titular Fez which (or who) is either an invisible man in a fez or a sentient fez pretending to be an invisible man. Roger Langridge is a consummate cartoonist but the excellence of his performance in The Fez is so unshowy it takes a bit for the achievement here to sink in. I mean, do you have any idea how hard it must be to succesfully draw a comic in which the character lacks a face and for this to have no impact on the potency of the pictorial wizardry on show? You realise how skilled you'd have to be to pull that off? No, me neither, because Langridge makes it look easy. (I bet my Mum’s pot dogs it is pretty tricky though.) For Image comic readers I’ll put it like this: The Fez is like a Steve Ditko character, if Steve Ditko read less Ayn Rand and more Leo Baxendale. And guess what? That's VERY GOOD!

It's one thing not having a face but Saints preserve us from a lack of - COMICS!!!

Abhay: Inquisition - Rumble #1

Here is the 3rd attempt at answering a series of questions about a comic, this attempt concerning the recent Image debut of Rumble. Part 1 was about The Valiant #1, and Part 2 was about Bitch Planet #1.

10 Questions about RUMBLE #1 by John Arcudi, James Harren, Dave Stewart, Chris and Eliopoulos.

A basic description of this comic, so that everyone's on the same page.

Rumble is a comic by a creative team that had gotten some notice years back, at least in action comics circles, for their work together on Mike Mignola's BPRD series.  Their BPRD issues had noticably visceral fight scenes, which had garnered a very enthusiastic reaction upon their publication (at least online). This is the Image debut of their new series.

It is about ... some guy ... with a sword, I guess... or something...?

That's as good a description as I can do.

Co-author John Arcudi, talking to Multiversity:

"Rumble is a concept I’ve been working with for years. It’s gone through a few different iterations, but it wasn’t until James and I talked about it that it felt like it would really work as this larger, more complex storyline that had “legs.” Part of that, of course, was having lots of time to think about it, getting older, getting better, but having the right artist — well, you can’t do it without that."

QUESTION 1.

Is this comic about anything besides its plot?

Noooooooooooooooo.

It's barely even about it's plot.

QUESTION 2.

Did the creative team make any interesting choices in the visual presentation of the story?

Even though the authors had built a reputation for fight scenes, there's only about two-to-three pages of fighting featured in this comic. The visual focus of this issue lies instead more in the world-building, in setting up the book's City setting.

City shot

"Three-legged Dog" is my favorite cut on the new Tim Allen album.  He's really got us Men pegged.

The streets are littered.  Characters stand at pay phones next to rats and trash. Everything is run-down.  Three-legged dogs run wild, urinating on a parking meter. Televisions buzz late-show monster movies in the distant background. One of the best panels in the book features a hulking, shirtless figure with a "Does this tattoo make me look tough" tattoo across his chest, sleeping with a bag of "Bunyans" potato chips at his side; behind him, a stuffed moose head; nuncucks, hanging on his wall. The more impressionistic backgrounds are often hazy, abstract, not just conveying a city but a specific city, a polluted one, a dirty one, neon-drenched and filthy.

The authors at least seems intent on constantly finding ways to invest his world with a sort of humorous detail or life, though unfortunately an instinct that they abandoned when it came time to the create the actual story. The book's sense of visual humor is exceeding common for comics, a "look at how grody all this is!" type humor, but without it, this comic would have been completely grueling.

White roof

I like that bucket over on the left, but that booth does not look so comfortable.

Another smaller technique perhaps worth noting is how the artists sometimes use negative space. An early panel uses negative space to establish the industrial texture of a bar ceiling. Another early panel uses negative space to suggest sparks coming off a sword being drug along a road.

White schmutz

Really glad there are word balloons of unintelligible gibberish needlessly covering up that pesky comic art.  Capital choice.  A+.  (I'm referring here to every word balloon in this comic).

The authors are also fond of adding a sort of minuscule amount of textural detail digitally, though to what effect is unclear. As an example, the smoke rising from the streets in third panel of page 3 has a texture on it that you really have to press your face against the page to grok the detail of. There’s something similar going on with the detailing of brick walls throughout the comic, a sort of ink splatter effect, but rendered ultra-finely.

QUESTION 3.

How is the comic structured?

The first issue has no discernible structure whatsoever.

The first page is a page of someone walking towards a mountain. The word balloon "humph" is spoken by an indiscernible figure who is never identified in this comic. All of the panels are "widescreen" because of course they are.  No other scene in this comic takes place on a mountain.

Where this is happening or what this means is never identified in this comic.

This is followed by a page of a Paul Bunyan statue lying broken on the ground in a decrepit amusement park (symbolism!). This page has narration in caption boxes, spoken from an unidentified source.  This is unlike every single other page of this comic, none of which feature narration.  No other scene in this comic takes place at this amusement park.

Where this is happening or what this means is never identified in this comic.

This is followed by a three page sequence set at a bar, that establishes that the main character of this comic is a weakboy that girls don't like.

The two characters from that bar sequence are then embroigled in a four-page action sequence, upon being attacked out-of-nowhere by a "mysterious" figure.

Why the four-page action sequence is happening is never explained in this comic.

There are then two pages about an old woman and a cat. Something sure seems funky about that cat. (Confusing storytelling here involving a window).

Where this is happening or what this means is never identified in this comic.

There are then three pages of the weakboy character and two police characters reflecting on the action scene we'd seen previously.

The plot does not advance significantly and almost no new information is presented to the reader.

There are then two pages about something or another happening to two random hicks in a swamp, one of those generic "oh no, bad things are happening to men while they fish" scenes that you see in movies, provided you primarily watch terrible, badly-written movies.

Where this is happening or what this means is never identified in this comic.

A six page scene of the weakboy main character being threatened by two monsters then follows. (It begins with a generic scene of the main character calling someone from a payphone, but leaving an answering machine message since the person they're calling is sleeping through the message. This technology was outdated sometime around when Seinfeld stopped being broadcast, so I guess the comic is a period piece...?)

Want to guess what the last page is?

If you guessed that the last page is a splash page cliffhanger of a superhero character muttering some bland sentence, and that this is somehow meant to entice readers to come back for more next month... Well, don't get that impressed with yourself.  That's how all bad comics end their first issues now. It's really not that impressive you'd be able to guess that.  You learned how to rip off lukewarm Mark Millar comics the same as everybody else.

8 "scenes": 1-1-3-4-2-3-2-6.

First issues are monsters.  There are so many challenges. How do you sell readers on what your comic's about?  Have you given readers a way of selling their friends on the comic, some easy hook that won't just hook readers for one issue but that they can tell their friends and hook them, too?  Have you set up both an immediate story but also enough material for a long-running series?  With Rumble #1, we see a creative team deciding to ignore addressing any of the challenges of a first issue, and instead do nothing more than try to establish a "mood".

Perhaps this team's audience is used to consuming their work on a trade-paperback basis, and that negates the importance of any single issue.  But as a single issue experience... Well, it's only ever going to be a single issue experience for me, as this comic wasted my time, completely, and I won't allow that to happen again.

QUESTION 4.

Is there anything noteworthy about the cover, logo, lettering, or design?

The copy I purchased has a James Harren cover, but according to the inside cover, there is a variant cover available from Jamie McKelvie.  Which... really? Jamie McKelvie draws fine, some of his comics look entirely decent to me, no offense to the guy, but this seems like a very, very odd comic for a reader to crave having a Jamie McKelvie cover.

"It's a fight comic about a giant monster-man with a massive sword, and some swamp hicks."

"I know just the man for that job...  Jamie McKelvie."

...?  That's an interesting choice.

There's a bit where Chris Eliopoulos takes a character yelling for help, and rather than put the word in a word balloon, he sets out HELP in block letters, and has a word balloons coil out from the H block.  If I've seen that move done before, it's nothing I've ever stopped and made specific note of.

Eight pages of house ads for Image comics.  Comic ads, I don't really get how anyone expects those to work.  It's always a splash image and some dopey tagline, like a bad movie poster.  But who goes to see movies based on a poster?  Reyn: "Myth, Sorcery and an Unlikely Pair on a Quest to Discover their Destinies."  Oh good I love unlikely pairs e.g. my balls.  Graveyard Shift: "Crime-solving sucks."  I'm sure this is unfair to say, I'm sure it's a fun comic, but I don't know if I'd recommend putting the word "sucks" on the ad for your comic...? That's something I should be putting on the ads for your comic, using MS Paint, not you.  The Dying and the Dead: "This January, Image Comics proudly presents the last story of the Greatest Generation."  Oh good they're proud about this one, they just didn't pull this one out of a toilet like those other comics.  I don't know.  Why don't these ads ever say what the comic is about...?  I can't really guess how much bang anybody really got out of these eight pages.  But I just don't understand advertising or selling things, either.

QUESTION 5.

Is anything about this comic interesting politically, socially, or from some other frame of reference?

Well, it's another comic about a weakboy who learns that his world blah blah blah.

I really hate weakboys in comics.

What percentage of comics do you figure are about weakboys? 105? 108?  I'd put the percentage at somewhere between 105 and 119% of comics are about weakboys.

Movies?  Last year, there were movies about a single dad under a mountain of debt whose struggles to raise his rambunctious daughter are complicated by finding Optimus Prime, a monkey king who wants peace but has to fend off his more hawkish monkey-advisors, a single dad forced to give up raising his kids in order to fly to other planets and listen to Anne Hathaway babble about love incoherently, a widowed Keanu Reeves shooting people in the fucking face, two guys disappointed by adulthood who pretend to be cops, etc., etc., etc.  Even without thinking of serious dramas, there was a range of character types, character motivations.

Comics, though? I know I'm exaggerating, but some days it just really feels like a nonstop parade of weakboys.  "I don't understand why girls don't like me even though my only personality trait is complaining that girls don't like me.  Oh look now I have superpowers / a big sword / a friend who's an alien robot / blah blah blah.  Now I'm totally on the road to Getting Crazy Laid.  AMERICA!"  I just wrote ALL OF THE COMICS-- weeee!

I'm just so fucking exhausted of that character-type.  Shonen manga, adolescent American comics, it's all just weakboy after weakboy.  It just seems unhealthy, for people to consume that kind of mythology over and over.

There's less male self-pity on fucking Reddit.

QUESTION 6.

Riddle Me This: A man goes into a restaurant and orders the albatross. He takes a single bite, pulls out a gun, and shoots himself. Why does he do this?

He's Pagliacci, the famous clown.  This is part of his act.  After he shoots himself, the other people in the restaurant laugh for days.  Except the waiter, who has to clean up Pagliacci's brains.  Days later, Pagliacci's doctor would fire his nurse-- it was her job to find out the names of new patients, take down their health information, look at a copy of their driver's license, get a blood pressure reading.  She had really fallen down on the job.  The doctor didn't know that she had once eaten her husband on a deserted island, though, having mistaken him for a delicious albatross.  Of course, after she returned home, she ordered another albatross at the restaurant, and realized her mistake.  She became severely depressed.  Everyone told her to go see Pagliacci.  She did, but that night, Pagliacci phoned it in.  So, who's laughing now, clown?  Answer: The restaurant owner.  He's laughing all the way to the bank.  You can't buy advertising like this riddle.

QUESTION 7.

What was the best bit of dialogue in the comic?

Weakboy: "See, now if my life was a movie, THAT's what would happen?"

Some guy?: "If your life were a movie it would be over in an hour and a half."

QUESTION 8.

What is the most interesting page in the comic and how does it work?

Pagewhatever

Rumble, Issue One, Page 8.

I bought this comic for fight scenes, so might as well talk about one of those, even though as referenced above, there are only about two-maybe-three pages of fights in this comic. So if you're just into it for the fights, this is spoiling 33% of the comic for you. Whoops.

Panel1

Fur is murder.

Panel 1, Harren goes with a full-bleed panel, at least to the top of the page. He doesn't do full-bleed that often. Except for that last page cliffhanger, he usually uses it for establishing shots where he's trying to imply height. Harren mostly sticks to pages with proper white gutters otherwise. This is the only place in the comic where he really uses a bleed as punctuation. I think it helps to imply the height of the Action Scarecrow character (we never learn his name) as compared to the other characters on the page, as a way of conveying how much he towers over the others.

The most noteworthy thing here is the character design. While Harren's fond of speed-lines, he doesn't rely on those. The main character's design is a figure nestled in a set of furs, such that in action scenes, the furs flouncing around create a sort of secondary set of linework conveying motion. Well, not just motion. It conveys the enormous bulk of Action Scarecrow, while still drawing that character as a mass of speed. Action Scarecrow has both heft and velocity. It makes for an intimidating presence in a fight scene.

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Wearing flip-flops to a bar, tho?  Kind of asking for it, that guy.

Note also how Action Scarecrow's legs and arms create a helpful frame for the more abstract shape of Weakboy in the distance. I like the lack of detail on Weakboy: he's surprised by this action scene erupting, so he's not all there mentally; he's an abstract detail in his own life. Been there!

The gesture of the sword superimposing over the WHOOSH sound effect is also a nice touch, I suppose. The sound effect suggests the sound of the sword, while the sword cleaving the sound effect implies the sharpness of the sword, sharp enough to cut sound.

One detail easy to miss: look how Harren draws the character being attacked, Trucker Hat, his sandal. Trucker Hat's sandal is twisting a way no sandal should. The distortion of the figures in motion extends down to the smallest of details.

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I once got stuck on a ride at Epcot for a while.  It felt a lot like looking at this fucking panel over and over.  I still remember hearing the animatronic robots repeat themselves to us:  "Mommy!  Mommy!  Look-- Timmy's flying!"  I must've heard that 20 times. I never thought I would hate a robot dog, but Epcot had so much to teach me that day.

It is a drastic understatement to say that I'm not great with understanding perspective, but Trucker Hat seems to be falling away from what I think is kind of the vanishing point, which maybe contributes to the overall feeling of speed to this panel...? (There's some curving going on, making it trickier, but).  In action scenes, my impression is that a good action page is usually using vanishing points to boost the action, to imply speed. But that kind of talk is a little beyond me since perspective-talk always makes my nose bleed.

  • Perspective for Dummies by a Perspective Dummy:  perspective's a way of fooling the eye so that the viewer thinks they're seeing a 3-d scene, a drawing with depth rather than just a flat 2-d drawing like in some kind of Egyptian heiroglyphic.  Or some kind of nonsense like that.  It involves lines converging at vanishing points, which are on horizon lines or ... stuff like that, basically.  There can be more than one vanishing point (though I remember reading that some comic artists are really into trying to stick to one vanishing point; fetishize that).  I couldn't even begin to tell you the Why of any of it-- it's just some stupid shit that some Renaissance guys figured out, inbetween feces-baths and dying of the plague.  If you look at the old How to Draw Comics the Marvel Way book, most of the examples they use to convey the importance perspective are drawings of cities. Or this one weird downshot of a bunch of couches...? John Buscema really strongly felt like drawing comics the Marvel way involved couches.  Or if you look at old Andy Loomis books, there are all these messy diagrams about how to draw two characters on a set of different level stairs, so that the heights of the characters are consistent.     Understanding some perspective apparently can help with comic storytelling, too, but I don't really know what you'd read if you're interesting in hearing more about that; most comic art books just focus on the city and/or couch drawings.  Perspective is just this gross headache, but it's stuff people who draw know about, so if you want to draw yourself, what else can you do but, you know, get out a ruler and draw some couches?   Couch it up!  My favorite John Buscema couches were the couches in Madripoor.  Those couches had eyepatches.

Trucker Hat is being framed for the eye by the blacks on the page, the black ink-mass of Action Scarecrow to his right and the inks of the table above him to his upper-left. (Plus, he's got the excited word balloon from the midst of the sword swing pointing at him, which probably doesn't hurt to draw the reader's attention to him).

I like this panel because action is transpiring in the foreground (Trucker Hat yelling), midground (Action Scarecrow swingin' away), and background (Weakboy, gawping). I always think that's a pretty neat thing for a comic to shoot for.

And of course, for eyeflow purposes, the bar area and sword puts in sharp diagonal lines drawing us to where the Action Scarecrow rests in the next panel.

Panel2

I really think if I pushed myself, my next caption for that first panel would've been the best one.  I wish I were looking at that first panel again.  I miss it.

Well, "rests" is not the best word. Again, note how Harren's character design pluses the speed lines. And again, talking out of my ass, it would appear we have Trucker Hat falling away from where I would guesstimate the vanishining point sits, and framed by the black of the table to his right, and his crotch to his left.

For eyeflow purposes, the table and chair both point to the third panel.

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The main character robbed Rick Ross's closet on the way to this scene.  EVERY DAY HE'S HUSTLING EVERY EVERY DAY HE'S HUSTLING HE WANTED TO GO ON VACATION WITH HIS KIDS TO LEGOLAND BUT HE COULDN'T CANCEL HIS PRE-EXISTING COMMITMENTS TO HUSTLING.

Weakboy is now framed by the bar, while the hilt of a baseball bat in the foreground points the way to panel four. Though with panel configurations like this, I always feel like panels four and five are kind of happening simultaneously (though panel four does lead the eye down using the background drawings of the bar, while panel five pushes to the next page using that smudged lightning bolt Z that Stewart paints into the background).

Panels four through six emphasize something Dave Stewart did in panels one and two, namely the more excited the action panels, the brighter the background colors. The action heated up the world around the action; the intensity of the action didn't just take place within an environment, but are reflected by that environment. When things calm down, they go back to red. (Or maybe I have that backwards from a color temperature perspective...? Put "color temperature" down as another thing I don't really have any kind of grasp on. It works, however you want to phrase it; plus, more functionally, let's the red of the bleeding Trucker Hat's severed arm stand out more).

Small thing, but worth noting: I like that Harren hand-draws his panel borders (if that's what's happening here). The way the nubs of lines protrude out. I find leaving that kind of discordant detail very comforting, even if I know these pages have been worked over digitally thereafter, even if it's just an affectation.

QUESTION 9.

Did you experience any noteworthy emotion reading the comic?

I started texting halfway through the comic.  That is not a joke.

I experienced no emotion other than an utter disregard for the hard work this creative team had done preparing this comic.

Nothing about this comic engaged in me in any respect.

It is a shambles.

QUESTION 10.

What do we hope that younger cartoonists learn to do and not to do from this comic?

To do / Not To Do:

Well.  This would be a very easy one to dance on top of, in that it's a comic that I thought was pretty terrible, a nice drawing here or there aside.  It's the kind of terrible it'd be fun to rip up because this comic is bad in a way that suggests a kind of laziness in thinking.  Comic creators soft enough to waste pages on the Mystery of Why a Fucking Cat has Glowing Eyes at an Undetermined Location for Unknown Reasons, in their very first issue, rather than create a single character worth listening to, or a story of any substance?  Creators who'd make that kind of choice, a guy like me, with my kind of dysfunctions, would have plenty of cause to think them soft and flabby, and to think the kind of self-satisfied and smug culture that allowed that kind of flabbiness needs to be decapitated. Ripping apart that kind of work is a matter of no small satisfaction.  It would be fun and it'd feel good, at least if you're my kind of sinister.

But I find myself a little philosophical tonight, here at the end of this (too long!) set of questions, that... I find myself thinking about something instead of mean-guy talk, which is...

If you're the kind of person who needs to put stuff out into the world, it's very likely that the reaction you get from that experience, that it's never going to be good enough.  People might like what you put out, but unless you have a very particular kind of talent and your talent luckily gets expressed in particularly lucrative and sex-generating endeavors (guitarist for a band that actually makes money, A-list actor, etc.), it's not likely that the reaction to what you put out will be "enough", however it is you may define "enough".

People liking what you do is not going to heal you. All that broken stuff that makes your work interesting, that shit's not getting fixed cause someone clicked the like icon on your creative output.  Heck, if you're a certain kind of person, you're not even going to believe the nice bits people say; you're going to go looking for the bad bits, the really nasty bits.  You'll trust those more because they sound closer to what you hear inside your own head everyday.

This is a comic made by seasoned professionals with a track record of praise behind them.  And for me at least, it's a mess, a fucking pointless mess of a first issue.  They just did not create anything even remotely interesting to experience, just white noise.  A complete waste of my time.  But when they were making it, when they were making it, there must have been a moment where none of that matters:  "Oh we've really got something here.  A scarecrow!  That's big!  With a sword!  We are fucking geniuses with rock hard boners!"

So, I think the "thing to learn"  from this kind of failure is this:  learn to appreciate the moments where you feel excited about what you're doing, that early rush where the potential of what you're about to do is buzzing all around, where you can't wait to get started.  There's no telling what happens after that.  You try your best and sometimes you just miss.  Or you try your best and you get stuck with a co-creator who's not bringing the fire, or a collaboration that's not firing on all cylinders, or a million other things.  Or even if you hit, even if you hit, even then, it still probably will not be enough.  So, at least, try to stop and appreciate that one moment.

How does that Kurt Vonnegut quote go?

"I urge you to please notice when you are happy, and exclaim or murmur or think at some point, 'If this isn't nice, I don't know what is."

NEXT WEEK: THE NAMES #1 from DC-Vertigo.

“I Am The Storm...Returned From The Grave.” COMICS! Sometimes I See How Writing A Bit More Off The Cuff Works Out For Us All!

Ugh, January. Anway, I had a quiet hour or two so here's a couple of comics I liked in 2014 that I thought didn't get enough play. I'll just rectify that then...  photo StarPanelB_zps6202a7e4.jpg Starslammers by Simonson, Workman & Ory

Anyway, this... USAGI YOJIMBO: SENSO Illustrated by Stan Sakai Written by Stan Sakai Cover Colours by Tom Luth Dark Horse Comics, $3.99 each (2014) Usagi Yojimbo created by Stan Sakai

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According to the yellow circle on the cover of each issue 2014 marked 30 years of Stan Sakai's comics featuring his titular samurai (sigh, okay; ronin) character. I would dearly love to bluff my way through this piece by pretending I was there at the start and remained a constant reader through the decades separating the character's first appearance in Albedo Anthropomorphics in 1984 and this 2014 limited series. Alas, for most of its publishing history I thought Usagi Yojimbo was one of those crappy B&W “funny” animal comics that boomed and busted back then. Burnt once by a purchase of Adolescent Radioactive Black Belt Hamsters I remained shy upon every later encounter with Usagi Yojimbo. Mysteriously, about three years back, I started buying Usagi Yojimbo. I can't remember why so this anecdote isn't terribly thrilling (let's pretend the fate of the free world hung in the balance) but the fact is I did, and I haven't stopped buying it since.

 photo UsagiPanelB_zps07bdd163.jpg Usagi Yojimbo: Senso by Stan Sakai

Well, except for that brief period when Stan Sakai stopped making it to work on 47 Ronin (still samurai, but humans this time). With Usagi Yojimbo:Senso Usagi bounds back in a series set 20 years ahead of the regular series and with an atypically S-F slant. It's an odd move to be sure but it's working. In issue 4 Geoff “Shaolin Cowboy” Darrow writes in to compliment them on their paper stock. That's how well crafted this comic is – Geoff Darrow(!) is so excited about the paper its printed on he is moved to set pen to paper. It isn't just the paper Usagi Yojimbo: Senso is printed on though. Basically, Usagi Yojimbo: Senso works because Usagi Yojimbo always works. For me, anyway, and, chances are high, it works for everybody if they give it a go. The great thing about Usgai Yojimbo is it is at once for all ages (this does not just mean children) and is so beautifully crafted that every fresh episode seems as timeless as a legend. VERY GOOD!

STARSLAMMERS #1-8 Illustrated by Walter Simonson Written by Walter Simonson Colours by Len O'Grady (Colours in issues 1-3 based on original colouring by Walter & Louise Simonson) Lettered by John Workman Cover colours by Romulo Fajardo and Richard Ory IDW, $3.99 each (2014) Starslammers created by Walter Simonson

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RAGNAROK #1 – 3 Illustrated by Walter Simonson Written by Walter Simonson Coloured by Laura Martin Lettered by John Workman IDW, $3.99 each (2014) Ragnarok created by Walter Simonson

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In June of 2014, after giving his handlers the slip, Howard Victor Chaykin appeared at Special Edition: NYC where he said many things which were true and beautiful. The truest and most beautiful thing his louche larynx exclaimed was, “The only man of my generation that's still producing work that's not a parody of itself is Walter Simonson. Simonson's doing amazing work.” In 2014 Ragnarok proved this to be as true as a very true thing indeed. Also earlier in that same year Starslammers reminded us that Simonson had been doing amazing work for so long that that very longevity was kind of amazing in and of itself. It shouldn't have been a surprise since he never went away but, well, welcome to Comics - where Brian Bendis is taken seriously and Walter Simonson is taken for granted. (Comics – it's a visual medium. Write it down somewhere. Jesus.) For its first three issues Starslammers reformatted and reprinted the Starslammers 1984 Marvel Graphic Novel. The level of skill already present in this “old” work proved to be ridiculously ostentatious. Even back then Simonson had such a sure grip on pacing and truly cinematic presentation he ran the risk of leaving bruises behind. Also present, even back then, was John Workman's lettering; lettering so awesomely complementary that it became an inseparable and essential element of the stunning visuals on display. The remaining issues of the 2014 series re-presented the 1995 Malibu/Bravura Starslammers series.

 photo RagnPanelB_zps7837161e.jpg Ragnarok by Simonson, Workman & Martin

This was the first time the full series had seen print and so the rejoicing in my tiny head was loud indeed. This later material proved Simonson hadn't lost any of his magic but had learned a few new spells as well. Simonson's work now flirted so hard with abstraction his ability to refrain from tumbling into incoherence was stunning. With Starslammers it might be an exaggeration to say that there was a lesson in comic art on every page but by the time Ragnarok rolled around such a statement was probably, if anything, selling Simonson and Workman short. Sure, Simonson's stories are fun, solid and entertaining genre stuff, but, in truth, I read his comics for the storytelling. There may well come a time when the old Gods die but, ironically, Ragnarok proved that time isn't here yet. VERY GOOD!

Basically I liked 'em because if either of those series were anything they were very definitely – COMICS!!!

“...His Wisdom Must Walk Hand In Hand With His Idiocy." INSANE RAMBLING! COMICS! Sometimes It’s Context Of The Planet Of The Apes!

Laydeez enn gennelmen! Please be seated for tonight’s presentation. Refreshments are available from the kiosk. Smoking is permitted in the auditorium because this is the 1970s and we are all going to live forever. Yes, your eyes do not deceive you, this is the 1970s. This is the Bronze Age. And this? This is the Preamble to The Planet of the Apes. (Again.)  photo CherapesB_zpse2a07346.jpg Cher on The Planet of the Apes. Yes, Really.

Anyway, this… 1. Being A Very Special And Very Personal Note From I, The Author, To You, the Reader (or Sorry, But There’s Nothing for You Here.)

Hello. The bulk of what follows was written in an attempt to write something. 2014 was a difficult year writing-wise, personally speaking, hence the large gaps between posts, the often stilted content, the unconvincing feints at seriousness and the occasional veer into fully fledged nonsense. No change there then! Oh, my! Looking back I don’t remember much of it but I remember having trouble doing it. Very much how I imagine I will feel about life when on my death-bed. Anyway, at one point things got so bad I wrote the following. I just started writing it to see what fell out. At worst, I figured, I’d use it as an entry in The Savage Critics annual Christmas tradition of my putting up a post about Planet of the Apes Weekly and then failing to follow through. (This failure to follow through would have been a lot handier in my drinking days, but there you go. That’s right, a joke about self-soiling – Happy New Year!) When I read it back I was not only surprised at its awfulness (I’ve edited it extensively since then; still awful, but hopefully less so) but also by the weird attempt I was apparently making to contextualise a certain time. I realise now why I was doing that but that reason was hidden from me back then. But, um, I don’t know, as I say, I’ve messed about with it and thrown it up. Largely because I think I need to lighten up about this whole writing about comics thing and I think putting up something this inane will help. I don’t know. I do know that “thrown it up” is pretty apt. So this one’s for me and, no, it doesn’t work; I’m particularly fond of the bit where I excoriate comedians for lazy stereotyping of the 1970s and then do the exact same thing in very short order. But in return for this I will write about Planet of the Apes Weekly. Maybe not today, maybe not tomorrow but soon and for what will feel like the rest of my life.

2.What Went Before (or Previously on Middle Aged Public Nervous Breakdown Theatre):

In 2012 a bloke at work lent me his collection of Planet of the Apes Weeklies. I promised to get right on that and write about them for The Savage Critics. I patently failed to do so. The year is now 2015…

Now read on...

3. The 1970s (or “And I Only Am Escaped Alone To Tell Thee…”)

The 1970s! Space hoppers, Spangles and white dog shit! As only the most hatefully predictable stand-up comedian will tell you. Also, perhaps, other things. I don’t know about this bit, I don’t know if I need to tell you about the 1970s, or more specifically 1974, the year in which Planet of the Apes Weekly was launched. I did think maybe a few words of explication might be necessary because of a conversation I recently had with “Gil”, my under-10 spawn. Now, I realise most of you might have more of a grasp on the 1970s than a small child, so if you are au fait with the 1970s or could, frankly, not give a shit please do feel free to entertain yourselves in some other fashion. After all there is a rumour going around that this is a comics blog rather than my personal forum for tearful elderly reminiscences. On reflection then I’m not going to go on about the 1970s, nor 1974 in particular. You have The Internet as well, so you don’t need me to tell you that in 1974 the crew of Skylab returned to mother Earth, a WW2 Japanese soldier surrendered having missed the news about the war ending in 1945, Stephen King published Carrie and the Irish began their UK mainland bombing campaign. In 2015 space is full of junk, nobody surrenders anymore because the wars don’t end, Stephen King is a much wealthier writer and the Irish and the English are both mostly behaving in an adult fashion (at the time this went to press at least). So, a bit of a mixed bag progress wise. On balance Stephen King seems to have come out best from the last 40 or so years. So, well done there, Stephen King.

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4. Intermittent Television (or The Beast That Shouted “Crackerjack!” At The Heart of the Living Room!)

Anyway, back at the bit where I try and strike up some cheap emotional connection with you like it’s the back matter of an Image book: me and the kid are talking and I’m trying to explain to him how in the past not only would I not have been able to ‘freeze’ the ‘streaming’ SpongeBob episode while I went and did my ‘business’ , but if it had ended before I had returned (having flushed and then washed my hands; I place particular stress on that part to him) I would have been unable to watch the episode by selecting it from a ‘cache’ of ‘stored’ programmes via the use of a ‘handset’. I would have had to wait for the programme to be repeated at some uncertain point in the future, probably at teatime because children’s programming was on only at specific points in the schedule, rather than running 24/7 on an array of dedicated channels. As for that handset, well, since there were only three channels most of the buttons wouldn’t have been there, and, anyway, the handset itself in all likelihood wasn’t there; thus sadistically requiring people to actually get out of the chair, travel across the length of the room to the television itself and thereupon physically turn a dial or press a button set into the fascia of the crate sized behemoth; the bulk of which was not screen and the screen of which displayed only fuzzy pictures, allegedly in colour but certainly fond of lurching up and off the side of the screen like an aunt startled by a flasher. In the 1970s, I stress, all this was state of the art. However, I note that such picture quality is now used in movies as shorthand for the presence of a malefic supernatural force. Which is how I also like to think of the ‘70s. This Television then, the notional one I’m using as an example, would squat in a front room, a room heated by a real gas fire with real flames; the danger of which would also be real, and so it would likely have a kind of portable metal mesh screen set in front of it to avoid real children getting too close and receiving real burns. The room’s walls would be adorned with wallpaper the thickness of today’s carpets while the carpet would be thicker than a bear’s pelt . It would have been on just such an apparatus as that Television in just such a room as that just described that the Planet of the Apes TV show would have been aired by the commercial UK TV channel ITV on Sunday 13th October 1974. (I looked it up.)

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5. Second-Hand Treasures (or The Unfeasibly Long Half-Life of Comic Books)

It would be this very show it has taken me so very, very long to mention and its audience of thrilled children that the comic (can you remember back that far?) was aimed at. One such thrilled child would have been me, age 4. Now, as important as it is to me that you think I’m bloody super I am not going to pretend to have read Planet of the Apes Weekly when it came out. I doubt my reading skills at age 4 were all that, brah. I would have read it later and I would have read it from the second hand book shop in the market in the centre of town. This is where your Mum would get most of your comics because even back then your Mum was just doing the best with what she had, just trying to give her magical little boy the best she could despite paltry wages earned at exhaustive cost. And this magical little boy would grow up and repay her in the coin of resentment and ingratitude because, kids! (Did you enjoy the distancing language I unconsciously employed there?) Certainly when I was a child I thought like a child but when I became a man I kept all my childish things inside my head for later, because being a grown-up isn’t, surprisingly, all it is cracked up to be. And one of those things retained in my head is an abiding enjoyment of Planet of the Apes…and at that point I noticed…I was alone. At some point “Gil” had wandered off and was playing virtual murder on his X-Box360. Thinking back, the point of his prudent departure was probably where I seemed to start addressing an invisible audience of two bored people on The Internet. It may well be a bad thing to lose your audience but it is a worse thing not to know at which point it happened. Hello? Oh, I’ll go on.

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6. Thunder Underground (or “It was The Boogeyman.”)

What I’m saying is there wasn’t much television back then and what there was you made a date to catch because it wouldn’t wait for you and you’d never know if it it’d be back again. Also, brace yourselves, there was no Internet. In truth I think the lack of the latter was hardly felt as people were quite openly racist, misogynistic and homophobic right to each other’s faces; arguing about meaningless shit until violence erupted was no problem either since everyone drank booze like someone was going to snatch it away; pornography was everywhere anyway in the form of savaged jazz mags badly hidden in bushes and your uncle’s airing cupboard, so men of all ages were still able to achieve physical satisfaction while avoiding interacting with real women; in the 1970s life itself was the Internet. On the upside kids spent a lot more time outdoors but life loves balance so they also spent a lot more time never being seen again and dying in quarries. So much so that Donald “Death has come to your little town, Sheriff.” Pleasance was hired to scare them out of such activities. Of course there were worse things than those happening to kids out there in the 1970s but people didn’t like to talk about it much. Surprisingly, ignoring it and hoping it went away turned out to be a terrible idea of truly titanic proportions. Witness the last couple of years of our news sheepishly revealing the fact that both the light entertainment industry and the ruling elite have been treating the children of Britain as a big old Paedo pick’n’mix for the last four decades at least. Imagine a world where the very people entrusted with the entertainment and, yes, the very care of the most vulnerable in society just get stuck in like pigs; it’s easy if you try. Imagine a world in which David Peace’s Nineteen Seventy Four undersold the situation; don’t bother, you’re sat in it. Shit, that got dark quick. Look, I'm not angry; just disappointed (I am angry; I'm fucking livid).In 1974 had I written myself into a hole like that I'd have then had to exercise some serious literary muscles to get you all back on-side but it's 2015, and so with a wave of The Internet I instantly salve all wounds:

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7. News From The Future (or Invasion of the Format Snatchers)

In summation then: there weren’t many distractions for kids in the ‘70s but amongst their limited number we can count comics (!!!) and Television. One thing which combined both was Planet of the Apes Weekly. It’s unfortunate that while in the past there was no shortage of children there was a very definite shortage of distractions, and so the need for cheap entertainment for the sedation of offspring was at a premium. This is where comics came in. Cheap and plentiful they were back there, back then, in the 1970s. There were two kinds of comics: home-grown and imported. I lie; there were three kinds of comics: home-grown, imported and mongrels. Home-grown adventure comics were effectively black and white, gender segregated and sedately content to pimp the increasingly archaic values of the previous generation. (i.e. before Pat Mills et al. happened) Imported genre comics came from The Americas and were suffused with the glamour of bubble gum, nylons, gun crime, Howdy Doody and Television. Yes, that list is supposed to be a bit anachronistic. Like their star spangled land of origin the yank mags were more colourful and vibrant because America was where The Future was happening, and the comics which landed on our shores felt very much like vulgar intrusions from The Future. Yes, in the 1970s everyone in Britain knew America was where The Future was happening. Here in the science fictional year of 2015 of course those very comics look as fresh and progressive as a white man in a suit drunkenly pinching his secretary’s bum. And then there were the mongrels, of which Planet of the Apes Weekly was one. These curs of the comic book world took their content from American sources, reprinted it in black & white to avoid over stimulating the easily excited British audience and chopped it up so several “episodes” of different series could be bodged into one comic . This made a lot more sense than you might think. In Britain, see, comics were weekly, (mostly) B&W anthologies and someone in Marvel’s Mighty Marketing Department had obviously read their Jack Finney, so when they set out to infiltrate the British market they did it via imitation. (Also, it was flattering, I guess.)

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8. Nearly There (or The Secret Origin (Not Really) of the Direct Market.)

The American source in this case was the magazine format Planet of the Apes which was already B&W, so that worked out okay, but in America books were monthly which meant an inescapable content deficiency loomed over the project. Never more innovative than when cutting corners, Marvel hacked the yank stuff up into chunks, with only that chunk rather than the whole strip appearing in a single weekly issue. British kids then had their comics beefed up with behind the scenes articles (also from the American magazine) and backup strips. Once we get past the novelty of reading about the adaptations and the Mike Ploog brains-in-jars stuff these back-ups will be the most interesting thing about Planet of the Apes Weekly. Should you ever chance upon a physical copy of Planet of the Apes weekly, or indeed any 1970s British weekly comic, the chances are high that on the cover (front or back) in a top corner will be a surname in biro. This is where the newsagent would put your name were you to answer the call printed in every issue of your top weekly funny paper to place an order with your newsagent (“Never Miss An Issue!”). This was a kind of Palaeolithic version of having a pull list with a comics shop. True or not, I like to think that the 21st Century’s sexy rebels of Comics Retailing, like Brian “Two Shops” Hibbs, evolved directly from small men with brilliantined comb-overs and braised faces who could spin on a penny when the bell above their door tinkled announcing the entry of an all too likely larcenous child. And so, there in 1974 in a cramped den of cigarette packets and serried sweet jars somewhere in there, usually at ground level and braced between puzzle magazines and the sexy lure of Look-In, lurked Planet of the Apes Weekly. Let’s reach down now and take a look at issue 1…

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NEXT TIME: Cold dead hands, marabunta ants, and somewhere in there I'll probably say, “To be fair, George Tuska had his moments. But few of them are on these pages.” It’s all in the first real instalment of Planet of the COMICS!!! Yes, it is coming and I shit you not, kids!