I have no title, and I must scream! Hibbs' 5/22/13

Thoughts on Twelve Angry Comics from this week, below that jump

 

AVENGERS #12: I've tried, really I have, but I find Hickman's AVENGERS titles so bloodless and over-plotted that I just can't get into them whatsoever.  Here we are at what would be the "one year mark" for a "normal" comic, at the five months-old mark (and people wonder why Marvel is driving sales now?), and I'm so very very cold to this one and it's sibling title. Only "Spider-Ock teaching those kids how to be selfish" showed any real spark. I find this so very EH.

BOUNCE #1: I don't understand what Joe Kelley is trying to do here? "Speedball, except with swearing and explicit drug use?" That's not so very appealing, and then the first issue ends with an "alternate reality", and I'm trying to figure out what I'm rooting for? Some of the wilder ideas (A superhuman who IS a drug, shadowy conspiracies run by lizard-eaters, etc.) probably work a lot better with the mainstream-like art by David Messina that some of Casey's other co-creators.  I liked it fine, but I'm having a hard time deciphering the actual premise. Call it a very strong OK?

DAREDEVIL #26: this book is moving from strength to strength, and I think that the new enemy is one of the strongest ones that DD has ever faced... but, damn, I can't for the life of my recall his name. Akemi? Ashema? Somewhere in that range. Too bad it wasn't something like "Devildare" or something else easily remembered (Like, dunno, "Bullseye", maybe?), as that would mark a perfect nemesis. Either way, this book is VERY GOOD.

FANTASTIC FOUR #8: There's been something just a few degrees off from this renumbering, that I wish I could put my finger on -- but it's just dying in sales on our racks. Plummmmmet. Which is a damn shame, because this was as near as perfect of a single issue of a superhero comic book that I read this year. Ben Grimm on his one "day of being human", visiting the past of Yancy Street even before his sainted Aunt Petunia, and its just a great great little Done-In-One. VERY GOOD.

FLASH #20: Excited, oddly, about a new "Reverse Flash", but, like much of the Manapul/Buccellato era, it's just not delivering it's potential in my eyes. I really really want to believe, but the fairy is dying right in front of my very eyes. It tries so very very hard, and I desperately want to like it but like a poor marksman, it. keeps, missing. its. target. (KHAAAAAAAAAAANNNN!)

(Christ, I'm a nerd)

I honestly can't generate more than an OK, though I *want* it to be a VG, y'know?

 

GREEN LANTERN #20: And so ends an era. Really, this deserves an essay of its own, but Geoff deserves some amazing props for turning what was a (lets face it) second string character into a genuine franchise. Some people deride the "rainbow corps" (and, yeah, it probably went a step too far), but at least there are really legitimate differences and motivations and backstories between the various Corps.

I am personally of the mind that Geoff's run ran 3-4 years too long -- I'm not convinced that anything after "Blackest Night" was really particularly good -- but you GOT to give it up to Geoff for what he's accomplished in the run, overall.  I think even moreso because MY expectation is that the franchise of GL is going to crater out without Geoff at the helm... largely I think that the audience was essentially tolerating much of the excess in the line due to perceiving it as a creative vision. We'll see.

This last issue, sadly, wasn't much special -- the villain of this story has been uninteresting, and the final crossover dragged on way too long, with way too much handwaving and gnashing of teeth -- so I'm not inclined to go over an OK, but I do want to make special mention of the "text pieces" scattered throughout the issue which (and this is really straight from Jeff Lester, I am sorry for stealing!) read like nothing more than signatures collected in a high school yearbook, with all of the empty insincere praise that entails -- I'm shocked there's not a "Have A Great Summer!" in there somewhere, honestly -- the nadir probably being Diane Nelson's. I'd be shocked if she could recite the rest of that.

Yeah: "Have A Great Summer!"

 

GREEN TEAM #1: Here's the good news: We're guaranteed to get more issues of this than from the first series (which had just two issues, after it's debut in "1st Issue Special", both cancelled before they shipped), as this will last AT LEAST until issue #8. It's hard to think that it will get much more beyond that, however, since there wasn't a ton of ACTUAL premise on display in this first one. I get that on paper it's "rich kids buy superpowers", but that only happens for ONE of the "team", and that only on the last page. Has no one heard of "in media res"? Plus? I liked them better as, y'know, little kids. Well, copyright resecured, I guess.

I *love* this description of the cancelled first series: "In the first of the two unpublished adventures, the boys were pitted against giant lobsters and the Russian Navy. In what would have been the third issue, the Green Team face a villain called the Paperhanger who had special wallpaper that grew plants and trees, and who was a dead ringer for Adolf Hitler. They dispatch all menaces, then disappear into history in their private jet." Oh oh, the wacky wacky 70s...

This was highly OK, but needed to be so so much better to escape the event horizon of the current DCU

 

HALF PAST DANGER #1: Nice try, but another example of "burying the lede" and starting the story long long before the story should actually be started -- "WW2 adventurers FIGHT nazi dinosaurs!" is a great idea, but so much of this comic was walking through woods and sitting in bars and things that were not actually fighting nazis OR dinosaurs. Plus Stephen Mooney's art is just too anatomically awkward in places.  There's virtually no genre serialization that couldn't learn a lot by studying the structure of, say, an episode of Star Trek, and applying that to EACH INDIVIDUAL issue of the comic. Yet another OK on display in this one.

 

OCCUPY COMICS #1: I think this might be a year too late to do any good, but I liked virtually every page of this polemic of a comic. You could also call this "time capsule comics", because that's likely how this will seem in a decade (sort of like how the 9/11 comics are today), but that doesn't stop this from being a solid little anthology, and (I thought) VERY GOOD. POWERS BUREAU #4: there are times that I think that Bendis has single-handedly done more harm to the very idea of creator-owned comics than another other guy in comics. As a working retailer, I am constrained to point out that this issue is nearly a full month late, and that's after they utterly wasted having a few issues "banked" by shipping the first two bi-weekly and bragging how they were absolutely "guaranteed" to ship on time. And now we're already selling fewer copies than we did of the prior series, *sad trombone noise*

And the shame of it is that the book is very readable again, after a pretty dire patch of thinking it was better than it was -- I thought this issue was solidly GOOD.

 

UNCANNY X-MEN #6: Speaking of Bendis, he's just killing it here. KILLING.

I don't know why -- maybe because the Claremont DNA makes "chatty" a good move for x-books? I don't know, but this (and "All New") are absolutely "good" Bendis, and I thought this issue, with art by the incomparable Frazer Irving, was VERY GOOD.

 

YOUNG AVENGERS #5: Really GOOD ending to the first arc, and they're all given a plausible reason to be a team. It's just too bad that "Avengers" comics are as common as STDs on a hooker these days, because the clutter on the shelf (there are FOUR "Avengers" comics just this WEEK) is leaving this one the poor-selling stepchild.

 

Right, then, that's me -- what did YOU think?

 

-B

Wait, What? Ep. 118: Skypenet Techpocalypse

Why, yes, Stevie Wonder performing Superstition on Sesame Street is indeed relevant to this week's podcast, thanks for asking!

After the jump, somewhat hasty show notes for our somewhat hasty episode (less than two hours?  What has happened to us?)

Yeah, so it's funny.  Recently, we got an incredibly encouraging and generous email from a listener who was, unfortunately, fed up with listening to Graeme and I stumble about, complaining and crying out, whenever a tech problem popped up.  As a result, we made a promise to edit all that shit right out and do our best to master the arcane powers that control whether or not we're able to podcast.

And then this podcast happened.  To which I can only say:  We tried, generous Whatnaut, we tried.

And with that foreboding note:

0:00-11:37:  "Something horrible is going to happen."  Oh, if only we had known… Despite promising all of you (though some of you more than others), we would avoid tech problems talk, this episode was a bit of a challenge for us (as you'll regrettably hear).  Anyway, our brief bit of non-comic talk at the opening includes the nature of consciousness, Stevie Wonder on Sesame Street (see?  Relevant!), the stomach flu (a discussion of which you might find it a relief the volume drops out once or twice), appendicitis, and finally... 11:37-30:23:  Comics talk!  We have two weeks of comics news and comics to catch up on--let's start by talking about the first two issues of Age of Ultron. We are not down with it, but!  Jeff is enjoying both All-New X-Men and Uncanny X-Men by Brian Bendis. We talk about all of these things, in more-or-less a random order. 30:23-1:06:57:  Oh, and Doctor Timebomb asked us about doing  a post-mortem on Before Watchmen.  Jeff's refused to read them so he's not much help, but Graeme….well, Graeme is a different story altogether.  Operation: Blow Jeff's Mind is in full effect!  Oh, and we also come up with one of the best marketing campaigns of all time.  You're welcome, DC. 1:06:57-1:12:15:  And then for whatever reason, Jeff ends up talking about Bendis again.  Go figure. 1:12:15-1:17:35: Graeme and I speculate on what amazing seemingly passive-aggressive battle is being waged between Marc-Oliver Frisch and Heidi and/or the comics blogosphere at large over the monthly DC sales analysis over at The Beat.  Then, it's time for our moment of admiration for House to Astonish, and that leads us to: 1:17:35-1:17:57: Intermission #1! (Oh, stinger music, how I've missed you.) 1:17:58-1:31:22: Marvel 700 on Comixology!  (Alternate title:  Jeff's confession of self-abasement!)  We try to wrap our brain around what was intended with the giveaway, what was achieved, and Jeff links once again to Todd Allen's article about digital comics codes in which Jeff is quoted. Because, yeah, that's the way Jeff rolls. 1:31:22-1:36:36: Another way Jeff rolls?  With The Hulk.  With an eye toward maybe putting together a Tumblr that bites its style and charm from the FF 365 Tumblr, Jeff's been reading a lot of early issues of the Hulk.  And Giant Man.  Oh, god.  Giant Man.  Lord, does he want to tell you about Giant Man.  But then…techpocalypse! 1:36:36-1:42:25: Okay, here we are trying not make a big thing out of twenty minutes of "WTF just happened there, it was like we were split into gatefold covers and then our goofy marketing initiative name was withdrawn…" and instead we just apologize at get back to Jeff trash-talking Giant Man and what he'd really intended to talk about with Graeme:  how long it really takes for characters to click. And then…. 1:42:25-end: Techpocalypse Two! (I blame the number of times I said the name "Rick Jones" over and over right before the disconnect.) So we are reduced to me on Skype calling Graeme on his cell phone, having to apologize to everyone and then just sign off.  Because we have no idea what the hell to do.  So we're putting out this call to our more tech savvy listeners:  if you happen to know who has put us under an evil curse? If you could talk to them and get them to remove it, we would be grateful.

Episode will be on iTunes shortly, unless that email I got a few weeks ago talking about iTunes' shift in protocol has screwed us over entirely, in which case, uh, yeah.  Enjoy it while you can below, because the fiery post-tech world of the Age of Ultron has turned against us!

Wait, What? Ep. 118: Skypenet Techpocalypse!

Next week:  Hopefully more of the good stuff and less of the bad stuff!

 

Wait, What? Ep. 116: G-Mo K-Hole

Uploaded from the Photobucket iPhone AppBecause it is Hook Jaw, and Because it is My Heart...

Yep, we are back!  Sorry for our absence from the podcasting broadcast waves and of course the Savage Critic site itself.

After the jump--show notes!  But before we get there, I wanted to congratulate House to Astonish for their 100th Episode!  I'm listening to it now, and want to recommend it for people who like what Graeme and I do but would maybe like it if it was done much better?  Congrats to Al & Paul!

Now, then.  Where was I?  Oh, right.

Actually, as long as I'm on the linking-to-not-Wait-What? tip, I should mention I had a great time talking movies with Sean Witzke over at the Factual Opinion's movie podcast, Travis Bickle on the Riviera.  As I said on Twitter, I make a terrible Tucker Stone stand-in, but being able to talk Lincoln, The Seven-Ups, All That Jazz, and John Woo's The Killer (among others) was an opportunity I refused to pass up.  Big thanks to Sean for that, and if there are those brave, masochistic few that haven't had enough of my braying laugh yet, please do check it out.

As for this go-round, check it out:

0:00-6:59: We tried to get our technical problems out of the way at the very beginning (and pass the savings on to you, the listener).  And then it's on to a few minutes of Jeff kibitzing on Graeme's work habits, so it's the best of both worlds--you get to listen in on what Graeme McMillan (the hardest working man on the Internet)

6:59-9:44:  "But, instead, let me read three pages of Hook Jaw…" Who does that sentence turn out well for?  Not someone who has other things to do, that's for sure.  In other words, Hook Jaw is awesome, unless you're Jeff who is trying to procrastinate.

9:44-13:11: Moving on from Hook Jaw, Jeff also picked up issues #3 and #4 of Happy by Grant Morrison and Darick Robertson, and talks about that (although with a lot less evil oil rigger imitations).

13:11-20:04: As long as we're on the G-Mo Train (and let's be honest, when aren't we on the G-Mo Train?), Jeff also read Action Comics #17.  Since Graeme hasn't, the conversation is not especially weighty.  But, hey, for those of you filling out your Wait, What? bingo cards, feel free to fill that in…even if it really should be the card's free space by now.

20:04-21:59: "Where on the Morrison spectrum does Batman Inc. fall for you?"  Yeah, we are not out of the k-hole that is Grant Morrison yet. Not nearly.

21:59-43:07:  And so we're out, via discussion of Batman #17, the "Death of the Family" finale by Snyder and Capullo. Graeme references the discussion that he had over at Kotaku with his smart friends, and it's only fair I include a link to that here.  Graeme also talks about the follow-up issue of Batman & Robin which Jeff forgot to pick up at the store, dammit.

43:07-50:54: We discuss Justice League of America #1.  Has it been a while since we've really dug into DC titles, or is it just me?

50:54-58:14:  But speaking of not speaking of Marvel, Graeme read issue #6 of The Avengers by Hickman & Kubert thinking Jeff would've read but didn't and then he has to talk about it all by himself.  Haw, haw! Sucker.

58:14-1:01:43: Jeff has read Thor #5 by Aaron & Ribic, and man is that a pretty book. This isn't much of a review as much of a collection of spoilers with a bunch of fanning compliments about the art, but, eh.  That's how it happens sometimes.

1:01:43-1:04:39:  Jeff also read the first issue of Nova by Jeph Loeb and Ed McGuinness and was pretty surprised to find himself enjoying it.  (Not such a fan of Avengers/X-Sanction was ol' Jeff.)

1:04:39-1:07:13:  Graeme really liked issue #23 of Daredevil by Mark Waid and Chris Samnee, which apparently is a great jumping-on point for the book.  Jeff is pretty jealous.  The term "a perfect superhero comic" is used as well as the phrase "amazing, amazing stuff."

1:07:13-1:13:55:  Jeff asks about the Superman H'el on Earth storyline because, eh, he's honestly curious.  What can he say?  And Graeme gives all the deets. Unfortunately, at this point, Jeff's head moves one step closer to its MODOK stage and the crunching of the headphones tightening around his ears can be heard in the background. Embarrassing and awkward!

1:13:55-1:26:46:  Also, does Graeme have a take on the new Green Lantern teams?  Whatnauts wanted to know, so Jeff also asks about that bit of business. A bit of analysis about what DC is doing and where they're heading is probably inevitable.

1:26:46-1:50:54:  And of course we are going to discuss "Oscar Scott Card." Probably also inevitable.  There's also some discussion of Jeff and his ever-growing collection of bad-faith boycotts that may be kind of interesting to some.  A surprising admission is made, let's just say.

1:50:54-1:54:34: More comic reviewy stuff!  Uncanny X-Men #1 by Bendis and Bachalo has been read by Jeff so he blabs about it for a bit.

1:54:34-2:14:02:  Last issue of Hellblazer!  It's been read by Graeme so he blabs about it for a bit, as well.  (Spoiler alerts, of course.)  He's got a great prediction here for a possible announcement during con season--be on the look-out for it.

2:14:02-end:  Winding down/update for any Graeme stalkers: will Graeme be attending ECCC? Or other conventions?  Also: Graeme listened to House to Astonish Ep. 100 (see above--but, yes, I will also link it again). Also, if you are in Oslo on June 7 and 8, check out the Oslo Comics Expo!  We will be back next week with more podcastery!  (And we promise to answer our outstanding questions next time, we promise! Even I'm a little appalled we didn't answer any this time around.)

The episode is probably up on iTunes of this entry--if only because all of my attempts to launch this early Tuesday morning has gone awry the last three or four months.  But you can also grab it below, should you wish:

Wait, What? Ep. 116: G-Mo K-Hole

We hope you enjoy and thanks for listening!

 

Wait, What? Ep. 70: The Hour (Times 2.5)

Demolition Derby from Jon Pinnow on Vimeo.

The Pact still holds! Another week in 2012, another episode of Wait, What?

We are still experimenting with the done-in-one podcast (although many of you have used our comments thread to weigh in and say you like multiple eps. because it gave you something to look forward to...which I was worried might be the case but nobody articulated it before the change-up). I'm thinking I might get us back to two installments (or more) per ep. because something about it reminds me of the way Marvel U.K. used to chop up stories from U.S. Marvel comics and that sorta fits Graeme and I, in a way.

But, uh, it may be a while because there's something nice about only recording one intro, mixing one episode, etc., etc. So here is all two and half hours of Wait, What? Ep. 70, with the dauntless Graeme McMillan and the all-too-full-of-daunts me talking getting hacked, dreams about comics, Brubaker and Philips' Fatale, the Elseworlds 80 page giant, Chuck Dixon's G.I. Joe comic for IDW and Seal Team Six, Defenders #2, Action Comics #5, OMAC #5, Uncanny X-Men #4, New Teen Titans, Downton Abbey, Mission Impossible: Ghost Protocol, Avengers Annual, Freak Angels, Mud Man, Witch Doctor: The Resuscitation and King Cat Comics #72 by John Porcellino (the star of the short embedded above).

Sensible souls surely spotted said spirited show (on iTunes), but for hearty heroes hoping to hear happenings here (hear, hear!):

Wait, What? Ep. 70: The Hour (Times 2.5)

As always, we appreciate your patronage and thank you for listening!

Hibbs and the Single 11/30 (part one)

Haven't finished reading everything yet for the week, so this is just part one... but I'll be pretty close to Old School Savage Critting, here...

ANGEL & FAITH #4: I'm kind of loving this book. I suspect that's because both the premise, as well as the motivation of the protagonists is significantly more focused than over in BUFFY SEASON 9. The art's fab, too. I honestly think this is VERY GOOD stuff. BATMAN ODYSSEY VOL 2 #2: What. The. Fuck? I didn't read #1 (and stopped reading v1 at #4, I think?), but whoa this has taken a serious turn towards the inexplicable with Caveman Batman and Robin, and dinosaur riding and man oh man Neal Adam's style is kind of inherently "serious", y'know, and completely works against what I think is meant to be a Silver Age Pastiche. Or tribute, maybe? Hard to actually tell. His Batman is zooming all around here, at one point really even sounding like a teenage girl (with an "I hate this. I hate this. I hate this." as he starts to ride a giant flying bat, followed by a big ol' "I love this!", yowsers!) I m just utterly baffled at what Adams is going for, and it is ultimately stiff and awkward and weird. So much "Work For Completionists Only", and kind of crazily AWFUL, sorry. DAREDEVIL #6: The idea of a villain with sponsorship patches, like an anti-Booster Gold, is sort of amusing, but that was a bloodier end to the fight than maybe was needed. The McGuffin of the patch was likewise interesting, but I guess I just don't see what the stakes are for DD. The art as is nice as always, but I just couldn't wrap my head around how this was a Daredevil story, and not a Spidey story. still, even with that, it's still a low GOOD. FF #12: I didn't say last week, but I thought FANTASTIC FOUR #600 was pretty terrific, but no I didn't like this. Maybe it's because in a FF book, I want to see one of a quartet of individuals specifically driving the action; or maybe it's because Bobillo's art (dunno for certain if it's a change in base-style, or the inker's work) went from sweet cartoony (like in his run of SHE HULK, man, those are great) to like harder edge euro-styled art. Like, dunno, Alex Nino, and that whole school of Philippine artists that was most prolific at Warren in the 70s? Either way, not a change I liked personally. So, yeah, while I can appreciate the intricacy of FF, this left me feeling pretty distant, so best I can must is a weak OK.

FLASH GORDON ZEITGEIST #1: Back to the top start again on this venerable property, and it is done with adequate style -- more enjoyable than the BUCK ROGERS reboot from last year, say. I'm just kind of loath to recommend any Dynamite book to people because I know if it show the slightest chance of catching on, Nickie will commission three different spin-off series, and we'll lose all of our readers for it, and have to stop ordering it. But, anyway, that's too meta! There was also an interesting choice at the end to have the rebel aliens come to Earth before ever encountering Flash, which would seem to me to be extremely likely to dramatically shear the central appeal of Flash which would be "Rugged American Individual goes to weird (and primitive, except for the spaceships) alien planets, shows them how incredible fucking awesome Rugged American Individuals are". Tell me you can't picture TEAM AMERICA's "America: Fuck Yeah!" playing behind any filmed Flash Gordon to date, right? Well, we'll see how that thread plays out, but I'm not optimistic on that. The rest of it I quite liked, though -- and that is a pretty awesome Ming, so, sure, I'll say this comic is a strong OK.

GAME OF THRONES #3: A lot of good choices in this adaptation, but the art's a little cutsie to work, I think. EH.

HAUNT #19: New Direction! Jump On Now! I thought the Kirkman/Capullo run was just too much trying to evoke a Spawny/Venomy kind of 90s feeling, but Joe Casey and Nathan Fox really change it up well here. I'm going to put the bulk of that on Fox, I think, as this looks pretty much the opposite of a Capullo comic. Solidly GOOD, though I can't say I would rush to buy another issue, necessarily.

STAR TREK ONGOING #3: Loving this, as well. Really, it's kind of a brilliant idea to adapt the old episodes with the new cast, they've got 150+ issues of material on tap, without having to generate a new story idea, yet they seem fresh because of the new dynamics among the characters. Solidly GOOD.

THUNDER AGENTS VOL 2 #1: A much better first issue than the last one -- action, AND plot movement, AND mysteries for the future AND soap opera is really the format that each issue of a super hero comic should deliver, and the first run had issues with only half or less of those in any average issue. Still, dang, in any incarnation of these characters, I'd have to say I think the appeal tended to be the artists drawing them (from Wood to Kane to Perez), and this is a writer-driven run, I think, from Nick Spencer. That's not to say that CAFU isn't fine (he [?] is), but not really in that same kind of weight class as many of the others. Ultimately, I kind of don't care about these guys outside of that art nostalgia, so you'd have to be exceptionally exceptional for me to say anything better than an OK on this. And while this is competently done, that's about it. If you have a jones for these guys, you'll probably rate this much higher than I.

THUNDERBOLTS #166: I'm going to kind of recycle the last few lines of the previous review for this -- this is competently done, but I have nothing emotionally invested in these characters, and this issue doesn't do anything to change that, so, sure, it is therefore kind of EH.

ULTIMATE COMICS ULTIMATES #4: First issue of the 4 that I liked on its own merits. I think this miscalculated on scale -- millions more dead, and this after the earlier devastation of New York... these things would dramatically change a world and how it operates, and it's exhausting as a reader to boot.  THIS issue seemed a lot more personally driven, and so worked for me much better. It's a low GOOD.

UNCANNY X-MEN #2: That's all weird, and not really very X-Men-y (though, yes yes, I get "new premise" and all; whatever, I stand by that assessment), and it doesn't suck, but it sure ain't for me. OK

WOLVERINE #19: I like Funny Jason Aaron, I think, better than All Serious one. Very enjoyable, low GOOD

X-MEN LEGACY #259: I feel like I can see the sets, and someone left the script pages in the shot, and no no no no, you're supposed to emote, dear! and it's just little stick figures being moved around, and it's no different than the rest of Carey's run, mostly, and I think its unfortunately pretty AWFUL. I almost upgraded that just so we wouldn't end this session on a down note, but ugh, can't do it.

Right, more tomorrow (I think!), what did YOU think?

-B

Wait, What? Ep. 62.1: The Hour That Stretches

Photobucket Ah, mishaps. They seemed to plague Graeme and I during the recording of Wait, What? Ep. 62 but somehow we were able to wrest a podcast from the vile clutches of "why isn't this recording? Dear God, how long has this not been recording?" So I have to warn you in advance, we only have one installment for you this week and it is just a dash over an hour long, answering your questions from our earlier post here on this website.

Warning Number Two: we don't discuss Josie & The Pussycats. I just liked the image and needed a bit of Dan DeCarlo-inspired sunshine in my day. But we do talk kid-friendly books in the New52, Matt Fraction and Dave Eggers, Uncanny X-Force, Spaceman #1 and the future of Vertigo, Kevin Huizenga's Ganges, Alphas and Misfits, and as much as we can work into our unfortunately-truncated time schedule.  It's only an hour but we jam a lot of stuff in there for you.

The podcast is now available on iTunes, certainly, but it is also available right here for your listening pleasure:

Wait, What? Ep. 62.1: The Hour That Stretches

We will be back next week with more (hopefully, much more).  Until then, we hope you enjoy and thank you for listening!

Hibbsing into the first week of November!

I lost last week to GTA: San Andreas. It was on crazy sale on Steam (under $5), and I let myself get tempted and sucked in, and read very very little last week. But I'm back now!

GTA: SA is a fascinating game -- I certainly feel coarser for playing it (still playing it, actually -- I'm not even out of LA proper yet!), but I also think there's something insanely artful about the freedom of the entire experience. The voice acting is stellar, the motion capture is amazingly subtle, then it has those big meaty meshes that just slaughter the illusion. It's insanely hard in places, and some of that might be standard controllers -- like the rail shooting portions would be a lot more fun if you were standing in an arcade, for example -- and I get endlessly frustrated by it's arcade/console roots... I am used to having a LOT finer control of when I get to save, for example, in PC games. Anyway, VERY GOOD game if you're OK with playing dark.  So.... comics!

ACTION COMICS #3: I'm really really really enjoying Morrison's Year One take here. I'm still not convinced this guy has actually appeared in any other comic book, however. This really is a Superman I've wanted to read nearly forever, and I'm sorta kind of crazy sad that we've been told the book is going to switch to "contemporary", because I wish this WAS. Ah well. If there's a problem (and there is) it's the ridiculous $4 for 20 story pages and a bunch of absolutely mis-thought fluff at the back. It's horrific to expect people to PAY to BE ADVERTISED TO. Ugh! If the "backmatter" doesn't get a WHOLE lot better really really fast, I really can see a lot of people deciding to just skip out and wait for the trade.

While I'm on this topic, can I address the crossline fluff pages? I get that in issue #1 you can't have a letter's page (though individualized author intros and "here's what we're thinking" text pieces would have been the right foot to get off on), and, sure in #2 as well, but you're on #3 now, and I can not believe that we are still seeing these softball interview questions at this point. "DC All Access" needs to be rethought as well -- especially when you're overtly trying to sell 52 titles to people, having *dull* repeating content each week is awful. It needs more Stan Lee, more cowbell, and less "laundry list of projects" perfunctorily typed out.

 

Anyway, ACTION #3's comics pages are VERY GOOD, and everything else about the package is AWFUL.

 

ANIMAL MAN #3: Whoa. Artistic tour-de-force, with only-in-comics concepts. This is so different in tone than any of the other 52, and I'm really enjoying it almost as much for that as anything else. An easy VERY GOOD, though I didn't like the hand-waving away of the origin aliens.

 

INFINITE VACATION #3: I really like the ideas on display in this comic (though the "Evil Mark" scene went on two pages too long!), but the art looked rushed out to my eye... which is something given it's been SEVEN MONTHS since the last issue! Christ! This book was solicited as a MONTHLY comic. Hell, the back page ad still has the original shipping date for #4, if you look -- 4/27. That's just of 2011, not 2012. Further, issue #2 was the book that shipped back in April, not the #4 it was *supposed* to be. This kind of behavior is exactly and precisely why so many retailers give up on trying to stock innovative small press titles in general, and IMAGE COMICS in particular -- this kind of crazy irresponsible publishing behavior. That's asshat level shit right there. The comic was GOOD, but who is going to care if you can't release it in a reasonable manner?

 

AVENGERS ACADEMY #21: Or, as the cover puts it: 1st Issue (of a new era). Hmph, cheap. I do like this book, however -- it's got an interesting premise (training future Avengers... who would have otherwise grown to be villains ), and it's style and pacing is kind of "old school Marvel" (in every positive sense of that phrase).  There's a realllllly awkward transition on page 12 (and again on 13) which doesn't work at all on the printed page, making it look like one of the characters is stripping in front of a room full of people, but it has a decent little cliffhanger there on the last page, so that's nice. Overall, I think this is a GOOD issue of a solid comic book.

 

FEAR ITSELF 7.1: CAPTAIN AMERICA: Ugh. that's even worse than the first time through!I might have been fine with the idea here if it had been an actual decision all of the characters made, but I can not see the Caps going along with the lie, whatsoever. Plus, the stated reasons for Nick and Natasha don't make a lot of sense -- if he's just going to go back to his old identity, won't the Russians know about that almost immediately? This does nothing but engender negative feelings in the superhero community, for no gain.  No wonder so few of us could tell Bucky was dead in the first place.... very disappointed. And only sheer craft prevents me from going below EH.

 

x-23 #16: once, a very very long time ago, I kind of collected "Captain Universe ('The Hero Who Could Be YOU!')" appearances, because the conceit of the idea was fun, if a bit shallow. So, when I saw the cover, I decided to read through this issue. Mistake. I couldn't follow it at all (Probably mostly because it is chapter 4 of a 4 part arc, I would imagine!), and I haven't got the foggiest idea why the FF are involved with x-23, or why it's no longer "Captain Universe", but rather "the enigma force" (wait, tied in with Micronauts, then? Really? Since when? and...Why?), or why... well, really anything. I kind of hated it, but rather than saying "AWFUL", I should be more fair, and liken it to walking into the last 15 minutes of a movie -- good, OR bad, you're probably not going to get it -- INCOMPLETE.

 

NEW MUTANTS #33: Have I said how much it drives me nuts when people get simple enough San Francisco-based stuff completely wrong? I mean would ANY Marvel editor anywhere have a character standing in Harlem look west and see the Statue of Liberty? But the equivalent of that happens ALL THE TIME in SF-based stories. (general Protip? there are exceedingly few places in town where you'll have a cable car in the background) So, when the New Mutants (heh) move into a house that's, I think, meant to invoke memories of THE REAL WORLD, and the text specifically says "1128 Mission", but the house is A VICTORIAN, yikes, no. 1100 block is down near the Civic Center, and that's full-on industrial buildings. Seriously, go Google street view it! You can have them in a Vic on Mission st, but it's pretty much got to be on the other side of Division. "2128 Mission" wouldn't have had me blink even for a second.

(Yeah, yeah, I know, sorry!)

Either way, I really don't understand the premise of this book -- it isn't clear why THESE characters are together, or why, or, even, what they're going to do. Pretty much all of them are cyphers at this point, with any real plot thread that could come from their own backgrounds played out. I can't muster more than an OK.

 

SWAMP THINGG #3: I keep trying to like it, but I think it is missing something in some I-can't-explain-what way. Maybe that it feels like it is trying to live off the Moore run, yet try to contradict it at every turn? Maybe it is that "Swamp Thing" isn't IN the comic, at all? Maybe it is "The Rot" is very very lazy? I dunno. I like the art, I even think the writing is fine, but the entire thing fails for me in some essential way.  EH.

 

UNCANNY X-MEN #1: There is absolutely positive 100% no reason this shouldn't just be #544. they gained NOTHING from a story-telling perspective from the renumber, and even, in marketing, I don't think it's going to work, because that particular well is pretty dry right now at Marvel.

(plus? You can NOT see downtown SF from Ocean Beach. (Just like you wouldn't be able to see Utopia from downtown) It isn't possible, unless you're in a helicopter, but not from a worm's-eye view like the camera there. Also, they BETTER rebuild the damn windmill, Keiron, ON PANEL, I love that thing! And? On that last page? That's not GG Park it's standing in -- that's the Presidio, a mile or so away...)

This is not really how I would have resolved the whole Celestial thing (I find Mr. Sinister to be, perhaps, the worst of Claremont's creations), but, sure, whatever, if you want to make UNCANNY more of a "superhero book", then I guess this is the way to do it. Except that I thought that that was the purpose of (adjectiveless)? This was OK, but, again, I simply don't understand the renumber.

 

 

Well, that's enough from me -- time to help customers!

What did YOU think?

 

-B