Hibbsing into the first week of November!

I lost last week to GTA: San Andreas. It was on crazy sale on Steam (under $5), and I let myself get tempted and sucked in, and read very very little last week. But I'm back now!

GTA: SA is a fascinating game -- I certainly feel coarser for playing it (still playing it, actually -- I'm not even out of LA proper yet!), but I also think there's something insanely artful about the freedom of the entire experience. The voice acting is stellar, the motion capture is amazingly subtle, then it has those big meaty meshes that just slaughter the illusion. It's insanely hard in places, and some of that might be standard controllers -- like the rail shooting portions would be a lot more fun if you were standing in an arcade, for example -- and I get endlessly frustrated by it's arcade/console roots... I am used to having a LOT finer control of when I get to save, for example, in PC games. Anyway, VERY GOOD game if you're OK with playing dark.  So.... comics!

ACTION COMICS #3: I'm really really really enjoying Morrison's Year One take here. I'm still not convinced this guy has actually appeared in any other comic book, however. This really is a Superman I've wanted to read nearly forever, and I'm sorta kind of crazy sad that we've been told the book is going to switch to "contemporary", because I wish this WAS. Ah well. If there's a problem (and there is) it's the ridiculous $4 for 20 story pages and a bunch of absolutely mis-thought fluff at the back. It's horrific to expect people to PAY to BE ADVERTISED TO. Ugh! If the "backmatter" doesn't get a WHOLE lot better really really fast, I really can see a lot of people deciding to just skip out and wait for the trade.

While I'm on this topic, can I address the crossline fluff pages? I get that in issue #1 you can't have a letter's page (though individualized author intros and "here's what we're thinking" text pieces would have been the right foot to get off on), and, sure in #2 as well, but you're on #3 now, and I can not believe that we are still seeing these softball interview questions at this point. "DC All Access" needs to be rethought as well -- especially when you're overtly trying to sell 52 titles to people, having *dull* repeating content each week is awful. It needs more Stan Lee, more cowbell, and less "laundry list of projects" perfunctorily typed out.

 

Anyway, ACTION #3's comics pages are VERY GOOD, and everything else about the package is AWFUL.

 

ANIMAL MAN #3: Whoa. Artistic tour-de-force, with only-in-comics concepts. This is so different in tone than any of the other 52, and I'm really enjoying it almost as much for that as anything else. An easy VERY GOOD, though I didn't like the hand-waving away of the origin aliens.

 

INFINITE VACATION #3: I really like the ideas on display in this comic (though the "Evil Mark" scene went on two pages too long!), but the art looked rushed out to my eye... which is something given it's been SEVEN MONTHS since the last issue! Christ! This book was solicited as a MONTHLY comic. Hell, the back page ad still has the original shipping date for #4, if you look -- 4/27. That's just of 2011, not 2012. Further, issue #2 was the book that shipped back in April, not the #4 it was *supposed* to be. This kind of behavior is exactly and precisely why so many retailers give up on trying to stock innovative small press titles in general, and IMAGE COMICS in particular -- this kind of crazy irresponsible publishing behavior. That's asshat level shit right there. The comic was GOOD, but who is going to care if you can't release it in a reasonable manner?

 

AVENGERS ACADEMY #21: Or, as the cover puts it: 1st Issue (of a new era). Hmph, cheap. I do like this book, however -- it's got an interesting premise (training future Avengers... who would have otherwise grown to be villains ), and it's style and pacing is kind of "old school Marvel" (in every positive sense of that phrase).  There's a realllllly awkward transition on page 12 (and again on 13) which doesn't work at all on the printed page, making it look like one of the characters is stripping in front of a room full of people, but it has a decent little cliffhanger there on the last page, so that's nice. Overall, I think this is a GOOD issue of a solid comic book.

 

FEAR ITSELF 7.1: CAPTAIN AMERICA: Ugh. that's even worse than the first time through!I might have been fine with the idea here if it had been an actual decision all of the characters made, but I can not see the Caps going along with the lie, whatsoever. Plus, the stated reasons for Nick and Natasha don't make a lot of sense -- if he's just going to go back to his old identity, won't the Russians know about that almost immediately? This does nothing but engender negative feelings in the superhero community, for no gain.  No wonder so few of us could tell Bucky was dead in the first place.... very disappointed. And only sheer craft prevents me from going below EH.

 

x-23 #16: once, a very very long time ago, I kind of collected "Captain Universe ('The Hero Who Could Be YOU!')" appearances, because the conceit of the idea was fun, if a bit shallow. So, when I saw the cover, I decided to read through this issue. Mistake. I couldn't follow it at all (Probably mostly because it is chapter 4 of a 4 part arc, I would imagine!), and I haven't got the foggiest idea why the FF are involved with x-23, or why it's no longer "Captain Universe", but rather "the enigma force" (wait, tied in with Micronauts, then? Really? Since when? and...Why?), or why... well, really anything. I kind of hated it, but rather than saying "AWFUL", I should be more fair, and liken it to walking into the last 15 minutes of a movie -- good, OR bad, you're probably not going to get it -- INCOMPLETE.

 

NEW MUTANTS #33: Have I said how much it drives me nuts when people get simple enough San Francisco-based stuff completely wrong? I mean would ANY Marvel editor anywhere have a character standing in Harlem look west and see the Statue of Liberty? But the equivalent of that happens ALL THE TIME in SF-based stories. (general Protip? there are exceedingly few places in town where you'll have a cable car in the background) So, when the New Mutants (heh) move into a house that's, I think, meant to invoke memories of THE REAL WORLD, and the text specifically says "1128 Mission", but the house is A VICTORIAN, yikes, no. 1100 block is down near the Civic Center, and that's full-on industrial buildings. Seriously, go Google street view it! You can have them in a Vic on Mission st, but it's pretty much got to be on the other side of Division. "2128 Mission" wouldn't have had me blink even for a second.

(Yeah, yeah, I know, sorry!)

Either way, I really don't understand the premise of this book -- it isn't clear why THESE characters are together, or why, or, even, what they're going to do. Pretty much all of them are cyphers at this point, with any real plot thread that could come from their own backgrounds played out. I can't muster more than an OK.

 

SWAMP THINGG #3: I keep trying to like it, but I think it is missing something in some I-can't-explain-what way. Maybe that it feels like it is trying to live off the Moore run, yet try to contradict it at every turn? Maybe it is that "Swamp Thing" isn't IN the comic, at all? Maybe it is "The Rot" is very very lazy? I dunno. I like the art, I even think the writing is fine, but the entire thing fails for me in some essential way.  EH.

 

UNCANNY X-MEN #1: There is absolutely positive 100% no reason this shouldn't just be #544. they gained NOTHING from a story-telling perspective from the renumber, and even, in marketing, I don't think it's going to work, because that particular well is pretty dry right now at Marvel.

(plus? You can NOT see downtown SF from Ocean Beach. (Just like you wouldn't be able to see Utopia from downtown) It isn't possible, unless you're in a helicopter, but not from a worm's-eye view like the camera there. Also, they BETTER rebuild the damn windmill, Keiron, ON PANEL, I love that thing! And? On that last page? That's not GG Park it's standing in -- that's the Presidio, a mile or so away...)

This is not really how I would have resolved the whole Celestial thing (I find Mr. Sinister to be, perhaps, the worst of Claremont's creations), but, sure, whatever, if you want to make UNCANNY more of a "superhero book", then I guess this is the way to do it. Except that I thought that that was the purpose of (adjectiveless)? This was OK, but, again, I simply don't understand the renumber.

 

 

Well, that's enough from me -- time to help customers!

What did YOU think?

 

-B

(Inset witty title here)

Why is it that that the weeks with lots and lots of things to discuss are weeks where I have some other deadline driven project (order form, ONOMATOPOEIA, whatever), but the week's I have time to write there's not a lot I actually want to say?  

Still, I've been horrible the last few weeks, and while I did a lot of writing for the next Savage Symposium, I don't think you'll see that for another week or three? So let's me dive into what I have to say here...

 

PUNISHERMAX #13: This book seriously lost its momentum when it went on that hiatus (seriously, we lost like 1/3 of our sales here at Comix Experience), but I have to say that this current "Frank in jail" story is pretty terrific. Ultimately I care little about Frank in jail, because I've seen it so many times, but I thought the rapid intercutting between in-jail, and returned-from-vietnam was pretty astonishing well done. VERY GOOD.

 

One editorial note, however: Story page 11, panel 2, speech balloon. the word you want there is "grisly", not "grizzly". How that slipped past AT LEAST three sets of creative eyes (writer, letterer, editor) I couldn't possibly tell you. "Editors" don't really edit, do they?

 

FLASH #12:  If you want to know what happened in FLASHPOINT #1, you sort of need to read this... though by the same token you really sort of don't NEED to, because it kind of doesn't matter, and it's all kind of chatty nonsense anyway. (Though I sorta liked what happened with "Hot Pursuit")

 

This is also the final issue of this version of FLASH -- the solicited #13 is apparently NOT coming out, and I gotta say, looking back over this "volume", man this series has been a creative failure. I know Graeme liked the art, but I still really don't even know why Barry was back, etc. FLASH: THE FASTEST MAN ALIVE (the Bart allen series just before this) was as strong creatively.. and everyone hated that book.

 

Also, F:FMA #13 (the last issue of that series) sold in 76,860 copies back in 6/07. FLASH #9 (the most recent one that we have numbers posted for) sold... 55,980 copies. Hrm.

 

 

FLASHPOINT #1: Now having said that.... I really really liked this. It might be like the thing about the THOR film -- my expectations were so low, that it couldn't help but exceed them... but I don't think it's quite that either.  In fact, after I read the FCBD bit, I opined to Matt, "Wow, that didn't whet my taste, and, it actually made me not want to see what happens next", so when I picked this up and found out the FCBD stuff was just the FIRST SIX PAGES OF #1 I got extremely leery.

 

Thankfully, the rest of the issue picked right up, maybe as soon as the next page when we find out the Flash isn't even in this comic book series, which makes that cover pretty weird, really.

 

Anyway, I was pretty happily amused with all of the world-building here -- probably not amused enough to actually want to read any of the individual mini-series, but that whole rooftop sequence was extremely crisp and strong. The last page twist was also amusing, but not as jaw dropping or game changing as some people have said. It was also deeply undercut by the three pages of badly placed ads.

 

I have a lot more to say... but well I think this is part of the next Savage Symposium, so I'll keep it to myself right now. What I will say, however, is that given the end of the book, most of that initial narration doesn't actually make any sense whatsoever, it being stuff the narrator *can't* know.

 

I might be premature here, but I did like this, and I think I'm going to give it a VERY GOOD. I sure hope they can pull of the ending though -- if it turns into another BRIGHTEST DAY fiasco, I'll be extremely sad.

 

Right, so who wants to place early bets on who/what will Nate Gray this?

 

 

NEW MUTANTS #25: Speaking of Nate, NM gets a "new direction" which made me laugh -- "cleaning up old X-Men business". Man, there's a premis that could last you another 20 years or more! Abnett & Lanning take over the scripting, and it works as well as you'd expect it to, though the art bored me to tears. I also really liked the Ilyana scenes, and hope that she has a chance to stay in this new remit. Solidly OK.

 

X-MEN LEGACY #246: The other bit of the post "Age of X" storyline, and this one seems a little more ragged to me -- while NM gets a clear new path, these sort of seems like more of the same to me, except people's memories are jumbled. It isn't just that the AOA stuff adds something  new to the characters (though you certainly can argue that), but the problem is that it does so in such a way that you need a thousand word preface to explain it before you can actually begin to deal with it. Many impacted characters will have it "mindwiped" away according to this issue, but those that don't... I really don't see anyone other than Carey making any hay from this? Especially with a major character like Cyclops? I don't think I can do better than EH here.

 

BATMAN INC #6:  I just loved this issue. Have I said that I hope Chris Burnham stays on this book for a good long while? I don't know, that cover just made me giddy with joy, and the notion that Bruce indulges in internet sock-puppetry made me howl with glee. But the best parts are how many times Bruce smiles. VERY GOOD.

 

And that's it for me this week -- what looks good to YOU?

 

 

-B