"BIG..! I'm Telling You...The Sonuvabitch is HUGE!" COMICS! Sometimes They Are Extravagant!

Like Ripley going back for that damn cat I go back to ALIEN THE ILLUSTRATED STORY. This time it's so big Ash could very well be right and, yes, you could probably walk on it! Photobucket

No it isn't PLANET OF THE APES WEEKLY. Well spotted. This week I learned two things: 1) Never say what you are going to look at next because Life will unleash a horde of flying monkeys right at your face and turn you into a big fat liar. 2) In the words of Beat-Cop Brian Hibbs "Always have a throw-down piece." That would be this. But hey, I didn't actually say POTA would start this week...so I also learned 3) Just in, I have also learned I will wheedle.

ALIEN THE ILLUSTRATED STORY (THE ORIGINAL ART EDITION)

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Art by Walter Simonson Scripted by Archie Goodwin Lettered by John Workman Based on the original screenplay ALIEN by Dan O'Bannon & Ronald Shusett And the motion picture directed by Ridley Scott Titan Books, 35.1 x 2.5 x 50.5 cm, 96 pp (2012) $75.00 US $85.00 Can £54.99 UK

"We did not try to replicate the film, an impossible task. Instead, we tried to create a graphic novel that would stand on its own merits." Walter Simonson (2012)

Walter Simonson there reminiscing about his and Archie Goodwin & John Workman's 1979 Heavy Metal adaptation of the motion picture presentation ALIEN. When we were all that bit younger and fleet of foot I went on about it a bit HERE. (Spoiler: It was VERY GOOD!) If you want to buy a nice shiny version of thatbook Titan just republished it a couple of weeks ago. (Bodacious Ben Lipman popped up in the comments to say: "I bought the cheaper Titan edition a few weeks back, and I don’t believe it has the interviews or behind-the-scenes bits and bobs mentioned in your review – it’s all comic!" So I have altered the following bit.) Here as well as the original (still innovative) adaptation you'll get Goodwin's script with Simonson's annotations, two pages of try-outs (once in B&W and once in colour) and a comprehensive and good natured interview with both Simonson and Workman conducted by J P Rutter. Of even more importance though, in this version, the version I splashed the cash on, you get all those and you get the art reproduced from the original artboards.

Turns out art boards are big.

Turns out art board books are big and pricey.

Yeah, about that. I bought this book because it is a great book but I bought this version because it is probably the only chance I'll get to grab one of these Original Artboards books. The IDW (to which this bears great, ahem, similarities) books are things of great joy and Satanic temptation but ultimately it's not the best idea to  spend what you haven't got (as Western economies found out recently). That's not to say that the IDW books are unreasonably priced for what you get (by all accounts you get wonders) but they are out of my reach. Thanks to a deep pre-order discount and a deal with Satanzon I could just get my needy fingers on this one. Just in case anyone thought I was Richie fucking Rich or got comps.  I'm not, I don't, and yet I still bought this ostentatious thing. It didn't disappoint.

While most of your time will be spent staring at the wonderful (i.e. full of wonders) art, art which is still instructive about how to make comics some thirty three years later, the value of the accompanying interview must be stressed. No empty glad handing back slapping celebration of how simply marvellous all involved were is this. No, although all involved probably deserve it in this case. It is in fact highly educational about how the book was put together.

Look, here's a page of the script:

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Now, here's the scripted page in its drawn and published form:

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Alone these could be taken as yet another example of how the writer gets the artist to do all the work. In the interview it becomes clear how closely Goodwin, Simonson and Workman involved. It was the kind of mental cross pollination that isn't ever going to be adequately documented except in the form of an interview. Where the more abstract and elusive contributions of the creators, contributions that leave no physical evidence, can at least be acknowledged in the approximate, but permanent, form of words. Rutter's done a fantastic job on the interview is what I'm saying. It helps that he has two subjects as cuddly as Walter Simonson and John Workman (Archie Goodwin died in 1998 and so was unable to attend). Both men are self effacing but aware of the work's value and so able to discuss its fascinating creation in a way which is both informative and engaging.

It's through the interview that the names of the people who actually coloured the book are revealed.  So, a belated big happy shout out to Louise Jones (later Louise Simonson), Polly Law and Deb Pedlar for the bulk of the colour work herein. Except it isn't herein as this one is the uncoloured art from the original art boards. Irony in action there. Most people who buy the book will have a copy of the coloured version so they can have some fun comparing and contrasting and fully appreciating the impact the colour brought to the work. I've had to use a scanner to provide examples but with two copies of the book, steady hands and your own eyes this effect can be replicated at will:

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Sometimes they do the comparison for you:

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But you still need to get another copy to look at the original cover, then you've got the final piece of the puzzle. (Hey, purple becomes green - I did not know that!):

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When I was doing the script/final page comparison I tried to scan in the original art page just to get that middle step in but that was seriously not a thing that was going to happen. Look, I'm just a sour old man sat in his kitchen with a scanner that can just fit a normal comic without technical hilarity ensuing. I'm not a 21st Century publishing house. So, in lieu of that please accept, as a token indication of the original art involved, a reproduction of the final panel of that page:

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There are two things I really like about having that panel:

1) I can now tell that Simonson drew distorted shapes in the helmets behind the characters' heads to represent the letters of the SFX behind them. He has visually indicated the distortion the (already bizarre) noise is subject to by passing through the medium of the helmets. I don't think that extra attention to detail is apparent in the published piece. SIMONSON!

2) The stains!

Were I to spend £54.99 on a book only for someone to spill coffee on it I can assure you there would be raised voices and the very real possibility of awkward man-dancing resulting in at least a torn cardigan and at worst a grazed knuckle or two. Shouty violence of a singularly inept and middle-aged stripe would be on the cards. I'd react badly is what I'm saying. And yet...and yet...I have just spent £54.99 (well, not really £54.99...) on a book and I am pleased as punch to find a reproduction of the 33 year old spillage from one of Simonson's cawwfee cups defacing it. I mean, it isn't even the real stain. But, in my defence, it is a stain reproduced from the original artboards!

It was a massive amount of fun looking at this massive book and comparing it with the original, reading the interview, matching the script to the original art and then to the published work etc. But I am not unaware that it was also massivley expensive fun. If you've got the cash to hand it is an eye opening, beautifully produced experience. Particularly so for non comics makers, for such as them (i.e. such as me) who'll probably get no closer to the process than this I'm going to say this was EXCELLENT!

If you just want to read a really good comic adaptation of the movie ALIEN stick to the normal tpb (£10.99 UK). This one is for the professionals, the would-be professionals and the untalented nutters like me who just really, really like COMICS!!!

NEXT TIME: Who the Hell knows (lesson learned.)

"Where's My CAKE?!" COMICS! Sometimes They Are A Bit Like Films (CREEPSHOW)!

There came a day pretty much like any other day, except sales of Godawful Tony Parsons books went up. The Day of The Father! Photobucket

I hope you got yours a cake, kiddies! We Dads can hold a grudge for a long, long time! Heh. Heh. Heh. CREEPSHOW Art by Bernie Wrightson with Michele Wrightson Based on the motion Picture presentation CREEPSHOW directed by George Romero and written by Stephen King Plume/New American Library, $6.95 (1982)

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A big old "COVER BY JACK KAMEN" - now that's treating creator's right!

Were I to open the nicotine stained and age crisped pages of my 1985 copy of Danse Macabre by Stephen King to page 36 I would find this:

"As a kid, I cut my teeth on William B. Gaines’s horror comics – Weird Science, Tales From The Crypt, Tales From The Vault – plus all the Gaines imitators…These horror comics of the fifties still sum up for me the epitome of horror…"

If I had time to continue reading I would find that King then goes on to describe, detail and analyse these fetid throwbacks up to page 39 of his illuminating non-fiction survey of horror. He may even go on about them later on in the book, but I wouldn't have time to check that. Hypothetically speaking, of course. Fact is, Stephen King loves him some old-timey EC horror schlockers. Hardly a bone jolter then to find that CREEPSHOW is a celluloid homage par excellence to such tales. Particularly as George A. Romero is behind the camera and, although I’m not as familiar with the man behind the ever enlarging glasses I’m pretty sure his genre work points to a familiarity with the same foul floppies.

CREEPSHOW, then, is an EC comic made film. This hardly makes it notable as in 1972 there was Tales From The Crypt and, in 1973, The Vault of Horror. These were Amicus productions, although they are often mistaken for Hammer films as, to be honest, for a viewer there isn't much between the two studios. Amicus were a bit tattier, perhaps. Amicus produced a few such anthology films although the trend for horror anthologies was popularised in 1945 by Dead of Night.

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Tales From The Crypt poster Image taken from britposters.com.

These films are often referred to as portmanteau films. “Portmanteau” is French and thus makes everyone feel that bit classier about watching a film where, say, Roy Castle and Kenny Lynch face off against a Voodoo demon in a chilly British back lot passing for the West Indies, or a film where a scientist removes his pipe and gravely intones, “Why, a plant like that could take over the world!” Basically such films consist of a framing sequence, although that bit can be optional, with some connection to the handful of short, sharp shocks which then follow. They were pretty camp stuff, I’ll be bound. Sadly, at this remove it’s hard to tell if the campness is intentional. The sight of Tom Baker screaming in beige flares might once have been chilling for reasons far removed from his fashion choices or the damage he’s inflicting upon the concept of “acting”. The final stake through the heart of this enjoyably daft stuff came in 1980 with The Monster Club, a film that fails so badly as horror that the scariest part is a musical performance by B.A. Robertson. By 1980 then all that remained was the camp and that wasn't enough.

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Art by Berni(e) Wrightson and words by Stephen King

In 1982 Romero and King inflicted CREEPSHOW upon the world. CREEPSHOW, while being a bit camp, is so technically adept and innovative as a film that the fact it came only 2 years after The Monster Club is pretty startling. I’d love to talk about all that but, since I haven’t seen it for about 20 years I can’t. That’s right, the clock has just struck amateur hour! Still, as unprofessional as I am I’m willing to bet a toffee wrapper and some lint that technically it’s still impressive. Impressive as a homage to the comics themselves and the films inspired by those comics, but this is a comics blog so how does the adaptation fare?

It does a pretty great job, thanks for asking. In terms of form it’s a step back for Berni Wrightson. Wrightson (who at this point isn't putting an “e” on the end of his name so I've had to do two tags, thanks Berni(e)!) had of course been a keen and active participant in the Warren magazines Creepy and Eerie. Those brought the EC formula bang up to date for the stinking Seventies and the emaciated (early) Eighties. Which mostly meant being (slightly) more horrible and having less narrative text, because the EC stuff was already pretty awesome, thanks very much. The worst elements of the originals were their overwritten nature, where a text box would describe what the artist was illustrating. Since the artist was probably someone awesome like Jack Davis or Graham Ingels, the largely redundant words would be putting a serious crimp in how much they could fit in one of the cramped panels. This was less than ideal for fans of fantastic art. CREEPSHOW the comic dials back a bit on this narration but the amount of speech still overwhelms the images at times. So, it’s a kind of compromise, I guess, and it does work for the most part. It certainly reads like an EC Comic; slightly better in fact due to the narrative nips and tucks.

Photobucket From "'Taint The Meat...It's The Humanity!" in Tales From The Crypt #32 (EC Comics, 1952). Art by Jack Davis and written by Al Feldstein. My All Time Favourite Bad Pun Title!

Where it doesn't quite catch the EC essence is in the horror. It just isn't horrible enough. I haven’t read a lot of EC Comics but what I have read has quite often been really quite foul. That’s okay, it’s a horror comic so that kind of comes with the territory. The five stories by King presented here have horrific elements but the campness is turned up just that bit too loud and dulls the impact of the atrocities on display. Strangely, it comes across as a nostalgic view of the material. One that surprises by flinching away from the tasteless stuff that defined it in the minds of its readers, such as Stephen King, in the first place.

Photobucket Art by Berni(e) Wrightson and words by Stephen King

Oddly the adaptation drops the movie’s framing device, I guess page limits acted as a kind of budgetary constraint here. It does mean Joe Hill doesn't get to see himself in a comic by Berni(e) Wrightson, but he is on the Jack Kamen cover. And how loudly does the fact that Jack Kamen’s credit is so large speak to the love of the creators for the source material? Loudly indeed. Speaking of the thespian Kings, possibly the best thing about the comic is you don’t actually have to experience Stephen King’s performance as Jordy Verrill, which is a bit like having to watch Kenneth from 30Rock do a 20 minute experimental play. Sometimes I wonder why CREEPSHOW is never on TV, and part of me can’t help but wonder if Stephen King’s family haven’t got something to do with that. The likeness of Jordy suggests Berni(e) Wrightson had never seen Stephen King as do many of the other depictions of folk such as Ed Harris, Ted Danson and E.G. Marshall. He does a cracking Hal Holbrook though. Maybe Berni(e) Wrightson just really dug drawing Hal Holbrook? Each to their own. Although the adaptation benefits from the lack of Stephen King, er, acting it does suffer from the lack of, say, E.G. Marshall’s horribly convincing performance as a massive sh*t bag. But then adaptations always suffer from the lack of the human element that brings so much life to the material on the big screen. For me, that’s where the artist comes in. His, or her, performance is going to make or break an adaptation. And when it comes to Berni(e) Wrightson, for me, the guy’s a maker not a breaker. Nice work, Berni(e) Wrightson!

Photobucket Art by Berni(e) Wrightson and words by Stephen King

So, while it isn't the first EC type comic to stain the cinema screen CREEPSHOW is the first(?) to actually attempt to create the experience of reading a comic through the medium of film. And the comic CREEPSHOW is an attempt to replicate the experience of watching the film based on those comics but mostly the comics themselves. It’s all a bit confusing really, but it remains GOOD!

So, yeah, I spent Father’s Day with some COMICS!!!

How about you?

"I Admire Its PURITY." Comics! Sometimes They Are A Bit Like Films (ALIEN)!

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Photobucket ALIEN: THE ILLUSTRATED STORY Art by Walter Simonson (b.1946) Words by Archie Goodwin (1937 - 1998) Lettered by John Workman (b.1950) Based on 20th Century Fox's science fiction hit, ALIEN (Heavy Metal Futura Publications, £2.50, 1979)

1. "It's Not Our Sysyem..." or I Start Talking.

It's only a slim volume this, a hair over 6o pages so the team have it all on to pack in the 117 movie minutes. In fact it's a ridiculously small amount of space but the bizarre thing is that they have any space at all. Why a comic adaptation of a film in 1979 of all years?  STAR WARS is why. Just as STAR WARS' mind damaging box-office success is the reason ALIEN was green-lit so was STAR WARS the reason for the existence of a comics adaptation. The comics adaptation of STAR WARS was very, very, very successful (alas, this had nothing to do with the fact that the world had woken up to the magic of Howard Victor Chaykin). Also the people working on ALIEN were pretty comics savvy and were familiar with HEAVY METAL (Ridley Scott has described his storyboards as being very "Moebius"). So that's why a comic and that's why a comic by HEAVY METAL.

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ALIEN:THE ILLUSTRATED STORY(A:TIS) was intendended to spearhead a series of movie adaptations that would be serialised in HEAVY METAL and then collected. I don't know how many others were produced but I know there was the Veitch/Bissette 1941 adaptation (way better than the inert film) and Steranko's OUTLAND (like getting Picasso to adapt BEN10). This latter has never been collected in English so I guess the run of adaptations fizzled out pretty quickly. The then Art Director at HEAVY METAL John Workman was tasked with bringing the ALIEN adaptation to term and rang Carmine Infantino with the intention of having Infantino do pencils and Simonson do the inks.  Infantino's phone was busy so Workman rang Simonson and by the end of the call Simonson had smooth talked his way into doing the whole job. Simonson had the very bright idea of roping in editor par excellence Archie Goodwin for the non-pictorial tasks. It was one sweet team thus assembled and the results were the first comic to squat on the New York Times bestseller list and, even better, remain there for 7 weeks.

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It's important to remember that A:TIS  is an adaptation not a replication. Some dialogue you may be familiar with is missing some you might not recognise is present. It's a little hard at this date to actually remember what dialogue is actually in the film what with Scott's incessant tinkering. As regards the 1979 original version there are, I assure you, textual differences. This is because Simonson & Goodwin (S&G) had access to 3 drafts of the script and used these to piece together a narrative they found most satisfying to the comics presentation. From the ground up the piece was built with its format in mind. They had also seen a cut of the film and had access to an abundance of stills so the book's visuals are clearly sourced on the cinematic offering. Not being composed of pure tedium S&G don't do a lumpen shot for shot representation so the familiarity with the settings/costumes etc. allow them to vamp some stuff and use unusual POVs without losing the visual consistency afforded by the production's tip-top designs. S&G don't have to design anything because it's all been done for them by Ron Cobb (ship interiors), Cris Foss (ship exteriors), Moebius (spacesuits) and H.R. Giger (alien stuff). They can just concentrate on designing the comic. And design it they do. Rather than go through the whole thing page by page which would break even the strongest reader's spirit I will now briefly alight on a few instances I find pleasing to mine eye.

2. "Oh, I Feel Dead." or (Slow) Motion.

ALIEN the movie opens with a languorously paced sequence in which a strange transmission is received and the Nostromo's crew are awakened from hyper-sleep. This takes quite a bit of screen time but the comic doesn't have the same luxury in terms of space (using a shorthand of time=pages). What S&G do is pretty neat. They go to the opposite extreme and slow the scene down further. You could call it decompression even but it's a strange kind of decompression. They counterintuitively concentrate on the opening of a single eye to both illustrate the process of waking and set the tempo for the scene they are illustrating. Witness the four panels given over to Kane's eye opening:

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This effectively sets the sluggish pace for the happenings depicted on the page and cues us in that the others will be waking equally slowly, because this is a slow process. It's a bold move to use so much of the sparse space available on so few seconds of screen time. Bold but effective as the sequence is emblematic of the waking process as a whole. The visual decompression acts a form of compression with regard to the content.

There then follows a depiction of Kane brewing up for his colleagues. I like this sequence because it shows the intelligence behind S&G's choices, because as in any adaptation choices have to be made. This takes up quite a lot of space, relatively speaking anyway. It is after all just a man brewing up which is precisely the kind of mundane task that you might think could be jettisoned

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from the narrative without any loss being felt. But S&G recognise it is important in its very mundanity. When you wake up, you have a coffee. Even in space. It's a recognition of the crucial interplay of the familiar and the unfamiliar which anchor the film and allow for the later excesses to be accommodated without a break in the suspension of disbelief. Also, a lot more is happening in those panels than those of the preceding waking sequence. Note the single panel of the steaming cups indicating the repetition of the task without the need to actually repeat the other panels. The density of the panels indicate the pace is picking up compared to the sleepy start. With Kane's salutation the reader effectively receives a signal that the plot is now in motion.

3. "It Doesn't Look Like An S.O.S." or Sounds Without Sound.

The movie uses sound design beautifully to evoke the otherness of certain occurrences such as the meaty phlop of the egg flaps opening or the screech of the skedadilling chest burster. Naturally the mute medium of  comics can do little but suggest these; usually through distortions in the lettering. With A:TIS S&G demonstrate that the power of suggestion can be surprisingly powerful. They attempt to replicate the scouring howl of the howling distress/warning transmission by choosing the most godawful combination of text and background colours known to reading beings. That's no accident. It's supposed to be perturbing. It'd be hard to make text anymore unsettling than engineering it to actually move around in a queasy manner at the slightest variation in your gaze. The fracturing of the letter shapes and the vibrating effect of the colour combination rattle the reader's gaze in a really quite clever manner.

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Unable to replicate the staticky crackle and insistent hiss of communication over comm-channels the decision was made to colour such speech blue. This doesn't actually communicate the texture of the noise but it does at least imply a difference in the sound emitted by the characters and the  sounds emitted by the technology around them. It would be hard for a non comics-savvy reader to parse the panel below without the visual cue of the colours. But because the rules of the text/colour device have been set up clearly in the earlier pages any reader would know that Brett and Parker were not hallucinating but hearing a comm transmission from someone not pictured in the scene.

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4. "Open The Door!" or It's Constraining Men (and Two Women).

A key element in the tension that underscores the movie is the pervasive sense of claustrophobia.  The physical environment aids the film makers here with the sets being fixed and the ceilings having been lowered by some four feet to create a physically oppressive reality in which the action unfolds. Archie Goodwin was responsible for the placement of the balloons on the page while Workman lettered within them. Goodwin was an excellent editor and his positioning of the balloons suggests the presence of some considered intention. Now while it's possible to argue that the density of the speech is a result of the space limitations it's also possible to argue that the placement of the balloons is used to hem in the figures to create an additional level of constriction.

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The words on the page are read as equally physical and present as the drawn environment in which the action occurs.The characters are doubly restricted by the ship drawn around around them with all its clutter and shadows and the very words they are speaking.

5. "All Other Priorities Rescinded." or Toeing The Company Line.

There are very few instances where this atmosphere of restriction are alleviated but there is a particularly jarring one which is used in the service of both characterisation and foreshadowing. There are some things a film can do which it is impossible to reproduce on the page. Crucially these include the incredibly convincing performances of all the actors involved. These are some good performances right there. There's no way via words and pictures to fully convey the shrill flakiness of Lambert (Veronica Cartwright), the passive-aggressive sniping of Brett and Parker (Harry Dean Stanton & Yaphet Kotto), the chafing enthusiasm of Kane (John Hurt), the fake-matiness of Ash (Ian Holm), the eroding confidence of Dallas (Tom Skerritt) and the uncertain certainty of Ripley (Sigourney Weaver). I can't believe even the best comic writer and the best comic artist could do more than approximate the fusion of emotional flavours in Weaver's reading of the simple line, "Micro changes in air density, my ass." I only point out this 'failure' so I can concentrate on the work's successes because Simonson & Goodwin do achieve some fantastic successes here. One of them is this:

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During the film Ian Holm is able to subtly suggest Ash's oddness with a series of brief bizaritties that verge on the subliminal; his little standing jog, the intermittent twitchy moues and his inflexibly diagnostic gaze during the 'birth' sequence for example. It's a subtle string of hints and tics that build towards his character's revelatory scene. S&G don't have room for that but they get one good shot in with the above panel. From the stance to the complete nullity of the background they manage to communicate that as far as Ash is concerned only he exists and has any real import. Nothing around him matters, particularly not his crew-mates. He's the perfect Company Man. And like all Company Men he isn't really a man at all. Um, spoiler?

6. "It's Got A Wonderful Defense Mechanism. You Don't Dare Kill It." or (Quick) Motion.

Punctuating the unhurried pacing of the film like a steel toothed phallus piercing a Brit thesp's chest are scenes of abruptly frantic action. One of the earliest of these occurs when the crew discover that the xenomorph sat on Kane's face has a charming defense mechanism in the form of acid for blood. S&G don't have a physical set they can hurtle through with a soundtrack and editing enhancing the action but they have a good go nevertheless.

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The page itself is pressed into service as the film set with the panel breaks and gutters providing the editing. The eye has to travel from the top of the first column to the base then in the gutter it moves swiftly to the top of the second vertical which is interrupted by the in-panel floor levels suggesting "soft" breaks in the page which the eye lingers on but less so than "hard" white breaks. The speed of the gaze downwards is thus increased but not actually interrupted before zipping back up via the gutter again to the top of the third vertical where the division into four panels by "hard" breaks cause the gaze to slow before halting on the final panel. Reading the sequence the eye really covers some ground and together with the diminishing pace this adroitly captures the essence of the scene.

7. "Now, This Air-Shaft May Work To Our Advantage." or The Suspense of Uncertainty.

The sequence where Dallas scurries around in the guts of the ship in pursuit of the Alien is also rendered effectively despite the static nature of the form although here the techniques are a little more ambiguous. Purposefully so, I'd say. In the top layer we are adopting the POV of something other than Dallas, its uncertain whether we are seeing things from the Alien viewpoint or just a non specific POV. Then there are the thin vertical panels breaking up the larger images. Are these the Alien's POV? The increasingly illuminated panels interrupting these flat blacks indicate Dallas' imminent arrival.  When Dallas reaches our POV the interruption changes from black to a blare of white dominated by a bizarre image. It's clearly related to the Alien but is it the Alien reflected in Dallas' lamp lens? Is it the Alien sheltering in some comfy duct now the light has invaded its previously dark nest? Dallas forges on to the outer edge of the last horizontal panel but behind him there is darkness.

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In fact there's an uncomfortable amount of darkness behind him, more than there is light in front; is that to indicate how far he's come or to indicate that now there is something behind him? The whole sequence depicts Dallas nearing our POV on the top layer, arriving at that POV in the middle layer and then moving away again in the final lower panel. There's a definite sense that what he was heading towards is now behind him. Something happened in there, the exact nature of which is imprecise but the implication is it isn't going to be good. There's just something really creepy and suspenseful about the whole thing which is perfectly appropriate and the uncertainty of it all exacerbates this.

8. "I Wanna Go Home And Party" or Hurray, I Shut up!

Yeah, sure, despite all this craft, talent and enthusiasm A:TIS never once manages to replace the audio-visual thrill of the film itself. But this would be an expectation held only by someone possessing an excess of optimism or a shortage of sense. It does however provided a surprisingly innovative comics experience. One that's still fresh and surprising on a technique level some three decades later. As I say I've just highlighted some of my favourite parts. There's plenty of other stuff on the pages such as Simonson's occasional use of organic bio-form borders, the use of splash pages at moments when they are most useful and even one page that is composed entirely of colour elements with no line work. This all sounds positivley innovative and challenging particularly as the modern tendency would surely be to to slap verbatim dialogue on unvaryingly widescreen panels. And, yes, if you break down the techniques on show they are quite complex but this complexity is  used entirely in the service of transparency of meaning. While Simonson has claimed that the book was accompanying a hit movie accounts for its unprecedented success it wouldn't be too outlandish to think that the high quality and accessibility of the end product itself might not have helped as well. ALIEN: THE ILLUSTRATED STORY is, after all, VERY GOOD!

Note: ALIEN: THE ILLUSTRATED STORY is due to be reprinted in May 2012.

Acknowledgements: If any facts have made it into this waffle that is due purely to the following sources: MODERN MASTERS: WALTER SIMONSON (TwoMorrows, 2006) THE ALIEN ANTHOLOGY (20th Century Fox, 2010 (Blu-Ray))

Photobucket Have a good weekend, all, and remember to read some COMICS!!!