"...Do Not Adjust Your Brains!" COMICS! Sometimes "M-O-O-N" Spells “Moon”, Despite What Tom Cullen Thinks.

Judge Dredd on the moon. That's it.  photo JDTMC80backB_zpsjqtgpmfb.jpg JUDGE DREDD: DARKSIDE by Marshall

Anyway, this…

THE JUDGE DREDD MEGA COLLECTION REVIEW INDEX

JUDGE DREDD: THE MEGA COLLECTION Vol. 80: DARK SIDE OF THE MOON Art by Paul Marshall, Peter Doherty, Laurence Campbell, Lee Townsend, Brian Bolland, Mick McMahon and Ian Gibson Written by John Smith, Rob Williams, John Wagner and Gordon Rennie Lettered by Tom Frame, Ellie De Ville, Tony Jacob and Simon Bowland Colours by Alan Craddock, Peter Doherty and John-Paul Bove Originally serialised in 2000AD Progs 47, 50-52, 57, 1017-1028 & 1468, JUDGE DREDD MEGAZINE 328-331 © 1978, 1996,2005, 2012 & 2016 Rebellion A/S Hatchette Partworks/Rebellion, £9.99 (2016) JUDGE DREDD created by Carlos Ezquerra & John Wagner

 photo JDTMC80CovB_zpsnc81obbr.jpg

JUDGE DREDD: DARKSIDE Art by Paul Marshall Written by John Smith Coloured by Alan Craddock Lettered by Tom Frame Originally published in 2000AD Progs 1017-1028

 photo JDTMC80RideB_zps23nzxosu.jpg JUDGE DREDD: DARKSIDE by Marshall, Smith, Craddock and Frame

The order of these stories are all to cock chronology wise. The earliest Luna-1 stories are later in the book. I'm not sure why that is but we start with another disappointing John Smith Dredd outing. All the more disappointing because there are some pretty nifty elements here, but it all fails to gel. Someone is murdering people on the Luna-1 colony, someone with Judge Dredd's DNA! Worse, old Stony Face is actually on the moon pursuing a perp while also accompanying Psi Judge Hassad who has had “premonitions of a premonition”, so it could actually be Dredd. In fact who else could it be? It's a really promising set-up, but Smith fails to capitalise on it and plays his hand far too soon. What you end up with instead of a murder-mystery is a lot of running about bumping into call-backs to older, better stories.

 photo JDTMC80HereB_zpsxdh6aw1o.jpg JUDGE DREDD: DARK SIDE by Marshall, Smith, Craddock and Frame

He's aided and abetted by Marshall's clean line and chunky directness, which in turn is lent pizzazz by Craddock's vivid colours, which include photographic elements. The colours give it an otherworldly touch and the art successfully casts everything in a serio-comic mode. But it's all for naught as the tale is torpedoed by Smith's failure to balance his disparate elements. Usually his blend of comedy and horror is jarring, but intentionally so. Here his hands are too heavy on the horror and the humour both; resulting in a tonal roller-coaster of brutal murders which keeps ploughing into the candyfloss stand of the overly broad comedy, because for some reason it's on the track instead of down below next to the boating pond. Some of this sense of humour failure stems from Smith's distaste for the Judicial System; having Dredd interrogated by a Teutonic sadist complete with monocle and duelling scars is slapstick rather than satire. Some of the sense of humour failure is...well, inexplicable really; Psi Judge Hassad's a step too close to the old “Dearie Dearie me!” stereotype for comfort, never mind comedy. (Later we'll see some more unfortunate stereotypes; being white, male and totes privileged I'm willing to give stuff from the '70s a grudging pass, but not from the '90s.) I get the impression John Smith doesn't enjoy writing Dredd much, which is fine, each to their own but unfortunately more often than not it ends up with the reader not enjoying reading Judge Dredd. That’s less than ideal. EH!

 

BREATHING SPACE Art by Peter Doherty,Laurence Campbell and Lee Townsend Written by Rob Williams Coloured by Peter Doherty Lettered by Ellie De Ville Originally published in 2000AD Progs 1451-1459

 photo JDTMC80DontB_zpsjybd90am.jpg BREATHING SPACE by Doherty, Campbell, Townsend, Williams and De Ville

Regular Squaxx dex Kano will know that in the comments we've been having a bit of a think about who “gets” Judge Dredd; it being a bit of a notable failure on the part of some Dredd scribes. Turns out it's a matter of opinion! Anyway, here we have a good way of avoiding that problem; Judge Dredd isn't in Breathing Space. It's a space-noir which uses the enclosed environment of Luna 1 to excellent advantage. The newly appointed Chief Marshal of Luna 1, Judge King, steps onto the lunar surface and straight into a mess of corrupt Judges, corporate backstabbing and...MURDER! In a nice tip of the space-fedora to SUNSET BOULEVARD the story starts with a dead man, and then we go back and see how he ended up there. It's not so much whodunnit as a whydidhedowhathedunnit. Any greater detail risks an eruption of the Thrill Suckers' ambrosia – SPOILERS!

 photo JDTMC80HelpB_zpsr7keu9ba.jpg BREATHING SPACE by Doherty, Campbell, Townsend, Williams and De Ville

For such a sweet read it's odd to find in the text at the back that Breathing Space had a troubled gestation. Due to illness Doherty (he got better; don't send cards) draws only the initial episodes but Campbell & Townsend pick up from him so delicately that you barely sense a switch in style. Although episodes appeared regularly, apparently it was written over three years (by which I mean there was a ruddy great hiatus in there, not that Williams' was honing it over a three year period like some kind of Joycean perfectionist; as good as it is it's still space-noir not ULYSSES, people), but you'd not guess as the pared down style reads smooth as a successful getaway. The consistency is helped no end by Doherty's continued presence as colourist; his use of a strictly limited and thoroughly muted palette sets a suitably sombre tone for the dour proceedings. The whole thing zips glumly along and Williams' intelligent plot is peppered with characters just the right side of caricature, there's some nifty misdirection and the vital plot point is rooted firmly in the “Dredd” universe. Placed as it is after Smith & Marshall's misfire of dayglo clowning the success of Breathing Space's restrained doom-mongering seems all the greater. There's no Dredd in it but it's still VERY GOOD!

 

Thus starts a brief run of the original Luna 1 stories. It's not all of them; just those with art by Brian Bolland, because everyone likes to remember when you would get weekly doses of Bolland Thrill-Power. Fat chance of that now. I'll burn through these, because they are from that period when Dredd was finding its feet as a strip. Any elements that have survived into the Dredd canon (NOT cannon; that's a thing that fires projectiles. Make a note of that.) are sparse, since even for a strip which delights in exaggeration as Dredd does, Wagner is so far over the top here he risks clipping the moon itself.

JUDGE DREDD: LAND RACE Art by Brian Bolland Written by John Wagner Lettered by Tony Jacob Originally published in 2000AD Prog 47

 photo JDTMC80LandB_zpsoymwcbqz.jpg JUDGE DREDD: LAND RACE by Bolland, Wagner and Jacob

The Land Race is a riff on the American West tradition of the first person to stake a claim on a piece of land getting to own it. (And by “people” I mean European immigrants; the native Americans were not consulted. I always like it when the Americans descended from European immigrants get all pinch-arsed about immigrants. Dunces.) Bolland has fun designing the vehicles driven by the prospectors, but the mayhem soon gives way to a protracted scene involving an old woman being mind controlled into signing her land away. Amusingly the bad guys are from Interstellar Psionics Corporation, i.e. IPC (the then publishers of 2000AD). There's also a panel of Judge Dredd's head in the corner of which is an X-Wing from the children's entertainment STAR WARS. I think this was to do with a Competition at the time; where you had to find these scattered through the comic to win...er...something to do with STAR WARS. George Lucas' bum fluff? I don't remember that bit; the prize. Unfortunately, we also see here the two Mexican Judges who are, uh, a bit stereotypical what with the sombrero, 'taches and the “Thees” and the “heem”s. Weird in that way only kids '70s could be Walter The Robot gets a girlfriend in the form of Rowena The Robot. Best of all though we discover that Judge Dredd's palate is so disciplined that he can tell the difference between man-made cookies and those made by a robot. Personally I think more should have been made of this and Judge Dredd hereafter is a lesser character without his cookie tasting skills. Trains not taken, eh? All these things are more interesting than the story which is just a lively entertainment, wonderfully drawn by Bolland. But there are worse things to be than entertaining and drawn by Brian Bolland so OKAY!

 

JUDGE DREDD: THE FIRST LUNA OLYMPICS Art by Brian Bolland Written by John Wagner Lettered by Tony Jacob Originally published in 2000AD Prog 50

 photo JDTMC80OlympicsB_zpseaq7mw8h.jpg JUDGE DREDD: THE FIRST LUNA OLYMPICS by Bolland, Wagner and Jacob

Not much to this one beyond Bolland's reliably exemplary art and a horrifically un-Dredd moment. Most of it is a lot of simple jokes about The Olympics. The Sov competitors are full of drugs, and the bits that aren’t full of drugs are mechanical; the high jump is very high because of the low gravity; etc etc. Wagner nails the commentators' voices, and the jokes are mildly amusing jokes, but to his credit it's all a feint because at strip's end Dredd starts a war with the Sovs by accidentally shooting a Sov Judge. It's clearly an accident and the Sovs are over reacting, but Judge Dredd? An accident? Get outta town. I think this is the first appearance of the Sov Judges and Bolland totally nails their appearance; so much so that they have barely changed over the ensuing decades. I particularly like the way their helmets echo those odd toppings on the Kremlin. I thought I might have to do a quick run down of The Cold War and how America and Russia's nuclear cockfencing endangered the whole world. Luckily I don't have to because Putin and Trump have brought it all back. Personally I'd have preferred the return of the Rubik's Cube but there you go, they didn't ask me. Some okay jokes and a super unexpected cliff-hanger, with Bolland's comical realism on top like a tasty Kremlin Onion, is OKAY!

 

JUDGE DREDD: LUNA-1 WAR Art by Brian Bolland Written by John Wagner Lettered by Tony Jacob Originally published in 2000AD Prog 51

 photo JDTMC80WarB_zpsm7vpwexh.jpg JUDGE DREDD: LUNA-1 WAR by Bolland, Wagner and Jacob

WAR! HUH! Oh, you know that song! In the future Luna 1 War tells us, “Wars today are NO LONGER FOUGHT BETWEEN VAST ARMIES, But by Combat units consisting of FOUR SOLDIERS and one reserve!” This idea doesn't last any longer as the duration of this strip (The Apocalypse War certainly seemed more substantial than a ruck in a pub car park.) but it is a good idea nevertheless. Dredd watches from the side-lines saying awesome things like “We're no better than The Sovs. They use war as an excuse to grab land – we treat it as a GAME!” I'm a-okay with eight year olds reading that despite how it may sound to sophisticated twenty year olds and up. So you can stop rolling your eyes, pal. Anyway, the Sovs are a bad lot so they spike the M-C1 reserve with a “Hypo-Dart”. Big Mistake. Judge Dredd dons a suspiciously Dan Dare-esque helmet and gives those unsporting Sovs' hides a good tanning. For two issues now we've had to “listen” to Wagner's excellently aggravating sports caster (Bolland makes him look like a certain Daily Planet stringer. Heh.) so on our behalf Dredd chokes him with his own mike, turns to the audience and spits, “War is POINTLESS. War is EVIL. WAR IS HELL!”. Hey, sometimes the truth doesn't need nuance. GOOD!

 

JUDGE DREDD: THE FACE-CHANGE CRIMES Art by Brian Bolland Written by John Wagner Lettered by Tom Frame Originally published in 2000AD Prog 52

 photo JDTMC80FaceB_zpsfhplo9lg.jpg JUDGE DREDD: THE FACE-CHANGE CRIMES by Bolland, Wagner and Frame

Unlike the concept of war as a 10 man sporting event, the idea introduced here would persist for the duration of the Dredd strip, causing no end of bedevilment for our future Lawman. It does what it says on the tin, this face-change technology. So here we start with a bank robbery by Laurel and Hardy with Charlie Chaplin, where the robbers evade capture after a bit of !presto-changeo! by being evacuated with the faces of the (3) Marx Brothers. Needless to say Bolland's art is every bit the perfect fit for the bizarre sight of dead 20th century comedians robbing a future bank on the moon. Luckily Judge Dredd has a somewhat unlikely knowledge of deceased 20th Century Comedians and quickly zeroes in on his suspects. Freed by their lawyer, who is a dead ringer for the famous actor and acromegaly sufferer Rondo Hatton, Dredd is left kicking his heels but..."TWO CAN PLAY A DIRTY GAME…!", and he doesn't mean nude Twister. This is a fast and fun one, with Bolland's realism coming to the fore to underscore the visual lunacy of what's going on. You know, VERY GOOD! Personally I feel more could have been made of Dredd's credulity stretching knowledge of 20th Century trivia; it could perhaps have been combined with his amazing ability to tell who cooked what he's eating in order to solve future crimes. On second thoughts we're just a touch of smug irony away from a Matt Fraction Image comic, so forget I said anything. The world doesn't need any more of those.

JUDGE DREDD: THE OXYGEN BOARD Art by Brian Bolland Written by John Wagner Lettered by Tom Frame Originally published in 2000AD Prog 57

 photo JDTMC80BoardB_zpsla2dvtbt.jpg JUDGE DREDD: THE OXYGEN BOARD by Bolland, Wagner and Frame

This strip is where the young John K(UK) was infused with a life-long detestation of the Free Market philosophy so beloved of soulless cankers who walk like humans. Regulation isn't the enemy, greedy psychopaths are. Sure, I know, I know, if we just leave the provision of services to find its own level no end of good will result. After all, human behaviour is improved no end by the possibility of earning ridiculous amounts of money without obstruction. And if you believe that fairy story/self justificatory pile of horse apples you probably think you can eat the moon on crackers. Anyone who has ever ridden a train in England or received a utility bill know that The Oxygen Board isn't just a possibility; it's inevitable. You also know that Free Market philosophy makes about as much sense as wearing hats made of shit. And if they could charge you for it they'd tell you that was a good idea too. And some of you would do it too. So, uh, yeah, on the moon, oxygen is piped in and billed and if you don't pay your bill...well, that's on you! It's a wicked and powerful punchline most writers would make much hay out of, but Wagner slaps it at the end of a tale of thieves who have robbed the very Oxygen Board itself. Their ironic comeuppance turns the whole thing into a darkly prescient parable. It's drawn by Brian Bolland too, and if that's the only thing that gets people looking at what is a tiny masterpiece then all the better. VERY GOOD!

 

JUDGE DREDD: FULL EARTH CRIMES Art by Mike McMahon and Brian Bolland Written by John Wagner Lettered by Tom Frame Originally published in 2000AD Prog 58

 photo JDTMC80TwuthB_zps2nlopliw.jpg JUDGE DREDD: FULL EARTH CRIMES by McMahon, Wagner and Frame

This one is better than its simple premise might indicate. On the moon people go loco at Full Earth like people are purported to do on Earth when the moon is full. We then get a conveyor belt of crimes punchily slapped down by the living genius Mike McMahon. It's a succession of funny future crime set-ups each followed by a Dredd-is-a-hard-bastard punchline. E.g Dredd saves a leaper but then gives him 90 days Penal Servitude for public nuisance. Wagner doubles down by having a lady bystander tell Dredd off, because the guy is clearly not the full shilling, only for Dredd to fine her 2,000 Creds for obstructing Justice. Then, with a poker face like iron, Wagner TRIPLES down and when she complains Dredd ups the fine to 4,000 credits. Actually, it is quite funny now I think about it. There’s a bunch of that kind of thing before Dredd goes home exhausted. It's just a string of jokes really, with the double page opening by Bolland and the actual meat of the story by Mike McMahon. Call me unstable but I will always have room in my mind for the final panel where Walter faithfully tucks a blanket around “Dear Judge Dwedd...” OKAY!

 

JUDGE DREDD: GLOBAL PSYCHO Art by Ian Gibson Written by Gordon Rennie Lettered by Tom Frame Originally published in JUDGE DREDD MEGAZINE #328-331

 photo JDTMC80GlobalB_zps9elxr4h8.jpg JUDGE DREDD: GLOBAL PSYCHO by Gibson, Rennie and Frame

Oh, thank Grud. We’re nearly at the end! Oh, you're all feeling the fatigue, what about me? I went to C**********d and back halfway through writing this (round about the Luna-1 War bit) because people think I have to contribute to the social life of the family or something! It was cold and windy enough to require my big coat too! Straight back with “school shoes” and here I have to go on about Gordon Rennie, while fielding black looks from the person cooking the tea. Anyhoo, Judge Dredd is outfoxed by a serial killer in a oner which sets up the somewhat chunkier one which follows on below. Ian Gibson draws in his kind of diseased kid's illustrator style and once again his colours are a delight of polished inkwashes. The most interesting thing for me with Global Psycho is the fact it shows a bum and a bit of tit on a killer's strung up victim. We didn't need a bit of bum and tit in my day! Not in Judge Dredd anyway. What we did our own homes was another matter. It's just a setting up strip so it's OKAY!

 

JUDGE DREDD: KILLER ELITE Art by Paul Marshall Written by Gordon Rennie Greytones by Jean-Paul Bove Lettered by Tom Frame Originally published in JUDGE DREDD MEGAZINE #328-331

 photo JDTMC80SltchB_zps4pyywvob.jpg JUDGE DREDD: KILLER ELITE by Marshall, Rennie, Bove and Frame

Gordon Rennie acquits himself quite well here; it helps he's given himself a strong premise. The psycho from Global Psycho is dying, but before she pops off she collects the galaxy's greatest murderers and has them all face off on the moon. The prize is the seat aboard an escape pod. It doesn't sound like much of a prize, but the complex will explode in sixty minutes and there is only one seat on the escape pod. Dredd's in there because he is after all “the greatest mass murderer in human history”; which by this point in his history is probably understating the matter. It's nice to be reminded how much blood is on Joe's hands every now and again. Particularly if you've recently watched him get tucked up snug by a fawning robot. A whole lot of mayhem ensues but to avoid it all getting a bit one-note Rennie builds the trap around Dredd so tightly that by the time he reaches the pod with another survivor you really don't know how he's going to get out of it. It's fast and fun, and if not quite as fast or fun as Rennie might think, it's fast and fun enough. The only let down is the art. While there's nothing wrong with Marshall's typically sturdy work, someone has made the (cost cutting?) decision to go for gray tones instead of colour. This makes it all a bit visually drab, so much so it starts to undermine the art. The swathes of gray don't allow anything to pop, even when you know what you are looking at should be popping like Space Dust on a pre-teen's tongue. But Dredd's convincingly Dredd, and Rennies' Most Dangerous Game is dangerous enough so GOOD!

DARK SIDE OF THE MOON shows that Luna-1 is whatever any particular writer requires of it; empty and forbidding in Breathing Space, noisy and garish in Darkside, bustling and crazed in the original strips and the moon is just, well, there as a deadly backdrop in Killer Elite. It doesn't really matter as the freedom allows all these different approaches; and while some work (Breathing Space) and some don't (Darkside) none of that's down to the setting. As a volume it's GOOD!

NEXT TIME:  Manners maketh the Judge, so says Judge Mum and - COMICS!!!

“SHUT THEM DOWN! SHUT THEM ALL DOWN!” COMICS! Sometimes He’s Such A Stick In The Mud He’s More Like Judge Ludd!

In which I provide you with another cheerless slog through a volume of JUDGE DREDD THE MEGA COLLECTION. No charge!  photo JDMC24_01B_zpsdzmlztqc.jpg JUDGE DREDD by Doherty, Wagner and Parkhouse

Anyway, this… THE JUDGE DREDD MEGA COLLECTION REVIEW INDEX

MECHANISMO JUDGE DREDD MEGA COLLECTION VOLUME 24 Contents: Introduction by Matt Smith, Mechanismo, Mechanismo Returns, Body Count, S.A.M. and Safe Hands, cover gallery, Colin MacNeil interviewed by Michael Molcher Art by Colin MacNeil, Peter Doherty, Manuel Benet, Val Semeiks & Cliff Robinson, and Jock Written by John Wagner and Gordon Rennie Coloured by Chris Blythe Lettered by Annie Parkhouse and Tom Frame Originally published in Judge Dredd Megazine 2.12. – 2.17, 2.22 – 2.26, 2.37 -2.43, 2000AD progs 1374 and 1273 Hatchette/Rebellion, £6.99 UK (2014) (It’s £6.99 because it was the second issue which is always, in partworks, more expensive than the first issue, but less expensive than the third issue which is when the real price (£9.99) sets in.) Judge Dredd created by Carlos Ezquerra, John Wagner and Pat Mills

 photo JDMC24CovB_zpsbk8cffzz.jpg Cover by Colin MacNeil

I say, I say, I say, when is a comic book movie not a comic book movie? When it is Paul Verhoeven’s Robocop(1987): the best comic book movie ever(1). Yes, smarty pants, despite its not being a comic book movie. Yet, despite its having no direct single original comic book source it opts instead to indulge a cheekily blatant preference to plunder freely from many sources. Mainly though, it plunders from the best; its black humour, satirical edge, ultraviolence and taciturn (but sympathetic) central character all owing more than a little to Judge Dredd(2). In 1993 in the pages of Judge Dredd Megazine(3), no doubt having tired of waiting for acknowledgement or remuneration, John Wagner repaid the favour with Mechanismo; which is basically Judge Dredd vs. Robocop(s)(4). Due to the persistently apocalyptic nature of life in Mega City One Judges are getting a bit short in supply(5). Flying in the face of pretty much every piece of speculative fiction ever in which automata take on human tasks, Justice Department decide to bolster the Judges with automata. Better yet these are fiercely armed, heavily armoured automata with personalities based on Judge Joseph Dredd his own bad self. Dredd thinks this idea is less than ideal but he’s not Chief Judge. McGruder(6) is, so it’s her call. The Mechanismos get a test run and give Dredd a run for his money.

 photo JDMC24_02B_zpshqpbcs3s.jpg JUDGE DREDD by MacNeil, Wagner and Parkhouse

Surprising absolutely no one Dredd’s right, and things go wrong about 5 minutes after the droids’ boots hit the slab. People die, chaos puts on its dancing shoes and Dredd soon has to hunt a rogue droid imprinted with his own personality. Um, SPOILER! It’s okay, Mechanismo isn’t really about suspense; Mechanismo is a fleet footed blast of future-thrill action which reads better collected than it did when serialised. Initially these tales seemed a little lightweight for the amount of time it took for them to appear, but here they all are in one chunk and their upside becomes more apparent; what initially starts as a sassy riposte to a cinematic rip off (or homage) develops into something a little deeper(7). Playing Dredd off against his robotic doppelganger(s) is a neat trick since their distorted mirroring of Dredd’s appearance, speech and behaviour is amusing, and their embodiment of his personality unfettered by any humanity is revealing in itself. The Mechanismos aren’t Judge Dredd because they can’t ever be Judge Dredd as they aren’t human, and as little humanity as Dredd may have it’s what ultimately prevents him from becoming a monster. Or at least prevents him from becoming an inhuman monster. As monster’s go Judge Dredd’s a very human one, which is cold comfort but still some comfort. After all, where there’s humanity there’s hope(8).

 photo JDMC24_03B_zpszttryf2l.jpg JUDGE DREDD by Doherty, Wagner and Parkhouse

Trouble kicks off because the units overheat and start disobeying orders. Or more precisely, they follow orders too inflexibly and are soon executing people for witnessing crimes and not reporting them. Having laws is all well and dandy but justice is about a bit more than that, says the book full of exploding heads and robots that look like killer Metal Mickeys. Tellingly by the end of the trilogy Dredd himself has been forced to do the wrong thing, but for the right reasons. Wagner’s writing takes a misstep here at the last by uncharacteristically labouring what Dredd has done and what it means. However, it is a big step in Dredd’s development(9) so it’s easy to see why Wagner’s usual lightness of touch becomes a little heavier than usual. Pretty much the whole point of robots in stories is that they’ll go wrong(10), or teach us a very special lesson about the magic of human nature(11). Here Wagner gives us both; although because he is John Wagner his very special lesson is a bit less sparkly than most. What starts out as a fast and funny, sunnily lit action romp pivots via a transitionary dank sewer set middle section into a final darkly subdued echo of the initial premise. The cheerful Robocop-esque overkill of the first chapter invites laughter as citizens are slaughtered for ridiculous reasons, but by the final chapter the same jokes have ceased to be played for laughs as the more mordant and downbeat world of Dredd takes precedence over its derivative cinematic would-be usurper.

 photo JDMC24_04_zpsuvueixjv.jpg JUDGE DREDD by Benet, Wagner and Frame

As ever these strips appeared over a lengthy period of time and the creative teams are (Wagner aside) discrete. Sensibly, visual choppiness over the course of the trilogy is kept to a minimum by assigning each chapter to a particular artist. MacNeil chooses to paint the opener, Mechanismo, in a bleached out style awash with bright sunshine, like it’s perpetually high noon (of course - because there’s a showdown!) Everything has a lovely warm quality - even the smears of colour that were once people’s heads. (12) Signalling the shift in tone Peter Doherty’s Mechanismo Returns is a far darker affair, due to its night time and underground settings. Doherty has an oddly hesitant line, and the resultant tentativeness is an odd fit for the blunt world of Dredd. Also, his people look like they’ve been dead for six months; it’s an odd look all round. I like it, but it’s odd. Not unpleasant, just different(13). In comparison to MacNeil & Doherty Benet’s art on Body Count seems simultaneously both "European" and old fashioned; like a throwback to a 1970s Heavy Metal, or a coloured-in cousin of Casanovas’ work on Dredd (remember Max Normal?) I mean, Benet’s art is fine, it does the job but it can’t help but look a little stuffy and archaic after Doherty and MacNeil’s comparatively brisk and frisky stuff.

 photo JDMC24_05B_zpsxutw9zi5.jpg JUDGE DREDD by Semeiks & Robinson, Wagner, Blythe and Frame

The book is filled out by a pair of tales falling within the unspoken remit of “robots gone wrong”. In S.A.M. Wagner writes a caustic take on bureaucratic pettifoggery which ostensibly involves Judge Dredd having to outwit a talking bomb, but is given satirical bite via its roots in the plight faced by an increasing number of folk in the real world. The ostensibly bizarre pairing of North American stalwart Semeiks’ pencils with the Bolland-lite inks of Robinson makes for a pleasing goofy result. Robbie Morrison’s Safe Hands is an example of the punchline approach to a Dredd strip and is weak in a probably-had-it-on-file-for-emergencies way. It’s still worth a look because it’s drawn by Jock. And that’s pretty much it. Plenty of Thrill-Power in this volume so Judge Kane’s verdict is a solid GOOD!

They can replace us all with robots but they’ll never replace – COMICS!!!

(1) Yeah, yeah, thinking about it now, Dobermann (1997), Sin City (2005) and Ghost World (2001) are close contenders, and, yeah, sure, you probably have your own favourite but I can’t read your mind, pal, so Robocop wins today (and mostly because I can’t be bothered to do a new opening).

(2) Oh, I’m sure there’s a quote somewhere about how no one involved in the movie had ever heard of Judge Dredd. But still and all, still and all…

(3) The actual issue numbers are up there. That’s one sexy time that is, copying that stuff out. I only do this so I can copy issue numbers out, don’t tell everyone! It’s my Secret Garden!

(4) It’s so obvious I kind of regret taking up all that space building up to such a non-revelation. The first chapter is upfront about it and has a bit of fun directly referring to the Mechanismo as both “the future of law enforcement” and “Robo Judge”. In the second chapter Wagner pokes fun at his own movie allusions with a character declaring “Number 5’s alive!” - the tag line to Short Circuit (1986); a quite different movie from Robocop. No, I haven’t seen Short Circuit; I was 16, why the blue blazes would I be watching a Steve Guttenberg comedy about a tiny robot. I was watching tawdry horror nonsense, probably involving Barbara Crampton screaming. And they let me breed.

(5) This takes place just after NECROPOLIS which had the Dark Judges take over Mega City One with predictably hilarious consequences.

(6) McGruder is a particularly confusing character when encountered in isolated stories. She’s of a distinctly mannish aspect and is functionally nuts, quite often referring to herself in the plural, and prone to paranoid fancies. Originally a Judge who took the Long Walk she returned to the City during NECROPOLIS and was hugely influential in overthrowing the Dark Judges. She means well but her eroding sanity is starting to take its toll. This a sensible footnote. You might want to frame it.

(7) But not that deep. It kind of introduces themes , characters and events which lead into the mega-epic WILDERLANDS which occurs beyond the covers of this book.

(8) You have to believe stuff like that if you have kids, otherwise you go nuts.

(9) Judge Dredd’s that rare character in comics whose character does indeed develop. He also ages and one day he will die. I doubt if he’d want flowers so send the money to a kid’s charity. It’s what he’d want.

(10) See Robocop. Although Robocop goes wrong by regaining his humanity which is right, this is still against his programming so it is also wrong. Look, just go with it.

(11) See Short Circuit. Probably, anyway. Because, no, I don’t know what lesson everyone is supposed to take away from Short Circuit. Like I say I was busy watching From Beyond or something erudite like that. We covered that earlier. Don’t you read these? I have other things to do, you know. I’m not sat around imbibing peeled grapes from servile hands while deigning occasionally to set some words down about Judge Dredd. This country’s turning to shit over here under the Tories, this is not a good time to be conscious and…sorry, 再见了!

(12) In the interview at the back of the book MacNeil explicitly acknowledges this luminous approach, but I’d just like to stress I’d already written about that bit before I’d read his interview. So I’m not stealing his words, I’m saying I was right. That was a pleasant surprise because I’m simply awful on colours.

(13) I’m pretty sure this is the same Peter Doherty who facilitates the excellent colouring on so many of Geoff Darrow’s grotesquely flamboyant creations. I could be wrong, I often am; it’s what keeps me modest.

(14) There is no fourteenth footnote. Go home.

 photo JDMC24_06B_zpsxbgns8vq.jpg JUDGE DREDD by MacNeil, Wagner and Parkhouse

"...A Cascade Of Wasps Attacked the Furry Monster!" COMICS! Sometimes You Worry About The Men Who Made Them!

That's right I read some comics. Some of them were old and some of them were new and one of them wasn't really a comic at all. But only one of them made me think it was a miracle anyone was actually conceived in the '50s. Photobucket

Yes, paging Dr. Subtext! Outbreak of '50s gynophobia! But then to nostalgic old fools like me '50s gynophobia is arguably the finest gynophobia of all! Anyway, this... THE SHAOLIN COWBOY ADVENTURE MAGAZINE #1 The Shaolin Cowboy in "The Way of No Way!" by Andrew Vachss and Geoff Darrow Time Factor by Michael A. Black Illustrations by Geoff Darrow and Gary Gianni Designed by Peter Doherty Cover by Scott Gustafson Dark Horse Books, $15.99 (2012) Shaolin Cowboy created by Geoff Darrow

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This isn't a comic book, best get that straight right from the off. What it is is a loving evocation of the pulp magazines of the past. Peter Doherty has designed the book, and every page within it, to wilfully evoke those deceased progenitors of the super hero comic. He draws short at leaving the page edges untrimmed but other than that it's a splendid piece of design work. The contents are very reminiscent of the old pulps too. I haven't read a lot of those but what I have read of them they were largely shaggy dog stories told in very wordy way with the main draw being the charisma of the central character and the outlandish inventions deployed by the (often uncredited) authors to delay the ending.  Pulps were largely exercises in covering as much ground with as little material as possible (very much like certain comics from The Big Two. Ha ha! You Crazy!) but fought hard to be entertaining while doing so (unlike certain...Ha ha! Me passive aggressive!).

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So what you get here consists of pages of words punctuated by  a plenitude of Darrow's hypnotically precise spot illustrations and a smattering of full page "Helpful Hints" where Shaolin Cowboy helpfully shows you how to switch on a toaster before e.g. tearing off someone's nutsack with it. That's the joke there and it's the same joke every time but as with certain jokes the accumulative repetition somehow keeps it funny. Because that's the thing about Shaolin Cowboy isn't it? There aren't a lot of jokes but what there are are good jokes. The best joke in the comics is appreciating the density of illustration used to enliven such meagre plots. The trick here is that Vachss and Darrow make the language serve the illustrative function but the joke remains, in essence because whole pages dense with text  are spent describing a scene only to have the scene change suddenly. More space is spent describing how the people Shaolin Cowboy is about to dispatch look than there is spent describing how they are dispatched. As with the comic the emphasis is on appearance rather than action. You will have to like words to like this one.

Darrow and Vachss have worked together before (Darrow did the covers for Vachss' 1995 CROSS series at Dark Horse and worked on the 1993 ANOTHER CHANCE TO GET THINGS RIGHT g/n along with many other artists) but it's surprising how well it works here given that change of emphasis from art to text. Vachss is a perfect choice for a pulp project like this. He's an accomplished writer of fiction whose work tends to read like nothing so much as pulp filtered through a dark adapted eye. His Burke novels are pretty much What If  Doc Savage and his crew had all had terrible childhoods and now hunted sexual predators with absolutely no intention of rehabilitating them. Vachss is an imposing figure what with his designer suits, eye-patch and general stance that seems to declare that he has just dealt with something and it will never hurt anyone else again. He isn't a dilettante either, just paddling in the waters of human atrocity for profit. This is from his bio in the back:

"Andrew Vachss has been a federal investigator in sexually transmitted diseases, a social-services caseworker, and a labour organiser, and has directed a maximum-security prison for "aggressive-violent youth". Now a lawyer in private practice, he represents children and youth exclusively."

This explains the references to the organisation PROTECT which crop up in the book and the no-nonsense message about kids and violence. Andrew Vachss makes Steve Ditko look indecisive is what I'm saying. I'm glad there is someone out there like Andrew Vachss, almost as glad as I am sorry that there is a need for people like him. But I can assure you that my rating is based entirely on the fact that I really enjoyed the book. It certainly isn't fear of having my legs broken that makes me say it was VERY GOOD! Also, the Michael A. Black time travelling/dinosaurs short that brings up the rear of the book is pretty neat and will take you back to Sundays reading Ray Bradbury on the rug in front of the fire before you even knew the world contained kids less fortunate than you who needed things like PROTECT.

 

ALL STAR WESTERN#13 Jonah Hex: Art by Moritat, written by Justin Gray and Jimmy Palmiotti, coloured by Mike Atiyeh and lettered by Rob Leigh. Tomahawk!: Art and colour by Phil Winslade, written by Justin Gray and Jimmy Palmiotti and lettered by Rob Leigh. DC Comics, $3.99 (2012) Jonah Hex created by Tony DeZuniga and John Albano Tomahawk created by Edmund Good and Joe Samachson

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This book gets worse and worse and it still sells more than it did when it was called JONAH HEX. But then it isn't about Jonah Hex anymore is it? No,  it's more like Jonah Hex And His Amazing Friends. Except they are far from amazing and, as he's Jonah, they aren't really his friends, so it's more Jonah Hex And Some People Tolerating Each Other. Whatever I say about this book (and I'll be saying some stuff alright) all that needs be done to refute me is to chuck back its sales figures in my angry biased jealous fan boy face. The guy doing the most work here is clearly Moritat and he does a far better job than the material requires. Look, this isn't about Jonah Hex being "my" character and how I don't like what they've done to him. It's about bad comics. This one starts off with a clown killing a priest. He is killing the priest because he does not like priests because they fiddled with him when he was a kid. Jonah and his crew show up and notice the dead priest has had his face painted like a clown and someone says there's a circus in town and, oh God, oh Jesus....it's not exactly a fucking "two pipe problem" is it, Watson?

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And I've gone Holmes on you there because what this comic is also doing is bringing in fictional literary characters from the period the book is set in (at the minute we have Edward Hyde, y'know, from Little Dorrit.) I can only guess they are doing this because the constant shout-outs to DC super hero continuity aren't stupid enough. I've got no beef with either man (I'm certainly not jealous(!)) but Palmiotti and Gray's work comes down heavily on the commercial rather than the creative end of the see-saw. It beggars my mind why on earth they would seek to go toe to toe in the shared-world arena with Kim Newman, Philip Jose Farmer and that elderly Englishman we've all decided we hate (because although less than he was he still makes everyone else look bad).  In comparison this is just pantomime and Palmiotti and Gray look like they'be both not only turned up as the horse, but they've miscalculated further and they both came as the horses' ass.  C'mon, the clock is ticking until Spring Heeled Jack shows up. After all some claim the murders ended because he sailed to The New World, how can they resist. Look forward to "It's Saucy Jack, sir! He's struck agin! Right under our very noses!" That should show FROM HELL up good and proper. Yeah, I know; but it sells more than ever - so I lose. I looOOooooOOOOOOooOOse! Look, something can be successful but still CRAP! It isn't a critic's job to tell you what's selling - it's their task to tell you whether something is any good or not and why. Sometimes elliptically. Sometimes irritatingly.

 

UNTOLD TALES OF THE PUNISHER MAX#5 Art by Mirko Colak (p) and Norman Lee & Rick Ketcham (i) Written by Skottie Young Coloured by Michele Rosenberg Lettered by VC's Cory Petit Marvel, $3.99 (2012) The Punisher created by John romita Snr, Ross Andru and Gerry Conway

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There are many audacious things aout this comic written by the man who will, on this evidence, remain better known for his art on Marvel's wonderful Oz books. First up is the fact that Young attempts to position FrankMax as some kind of homicidal homilist dispensing murder and maxims. That would be okay(ish) if this were FrankNorm but in the MAX (So uncompromising! So complex! (i.e. violent and cruel)) world it seems a bit...off. Like FrankMax's taken one too many blows to the head and suddenly become simple minded or something. Don't get me wrong it's a good moral but I don't know if the guy who (spoiler!) killed your Dad is the guy you're going to listen to. No, put the phone down! Not your Dad; the Dad in the book. The Punisher didn't kill your Dad! He isn't real! No, The Punisher isn't real, your Dad is. Look, you're just doing it on purpose now.

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The other bold move is to have the issue basically centre around a high-stakes cat and mouse game revolving entirely around the making of cheese macaroni and, specifically, whether there is some cheese in the fridge! I won't spoil it for you. No, not the cheese that's okay it's in the fridge. Or! Is! It!? I kind of liked that actually; it amused me. Young really stretches my credence to cracking point though when he suggests someone's favourite movie could be Appollo 13. Hey, it's a decent movie and it documents a thoroughly remarkable instance of insanely laudable human bravery and ingenuity no doubt, no doubt. But...favourite movie? Ever? Of all the movies you have ever seen? Okay, it might be crew members Lovell and Hise's favourite movie (Swigert died before it was made but he'd probably have been mad keen on it too.) but this comic isn't about them. I know all kids think their Dad's taste in movies suck but c'mon. Even my Dad likes Reservoir Dogs (altho', "There's no real need for all that language, John.", so spaketh he.) All this together with the unspectacular art makes the comic EH! And in the end the brassiest thing about the comic is that Marvel charged $3.99 for it. (You don't even get a Free Digital Code!)

HAUNTED HORROR #1 Art by C.A. Winter, Bernard Baily, Mike Sekowsky & Bill Walton (attrib.), Jack Kirby & Joe Simon, Jack Cole and Jay Disbrow. Reprints tales from WEIRD TERROR#1 (1952), THIS MAGAZINE IS HAUNTED#4 (1952), BAFFLING MYSTERIES#6 (1952), BLACK MAGIC#31 (1954), INTRIGUE #1 (1955) and CRIME DETECTOR #5 (1954) Cover by Warren Kramer and Lee Elias IDW/YOE Comics, $3.99 (2012)

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If you don't think that that fine as wine cover is some kind of awesome then you best look away now because that's the smoothest thing in this package. And what a package this is! A splatter of pre-Code horror comics from various sources and various artists that shores up the case for art being the decisive factor in a comic's appeal. Because these sure ain't some well written comics. Apart from the Simon & Kirby (S&K) tale none of the other contents even get a writer credit. I'm not really surprised either. These things are entertaining allright but probably not in the way the authors intended. If the authors even intended anything because back then people just wrote this stuff to eat and they had to write a lot of it and they had to write it fast. Intentions are a very modern affectation for comics writers, tha ken. The more sedate of these tales are written like the writer’s got his cock in a mangle and he’s just learned he's late for a plane.They aren't exactly coherent is what I'm saying there. But the best one is "Black Magic In A Slinky Gown" because it has an almost palpable revulsion for women and the dirty, dirty things they make men do with them. The author of this one is only saved from almost certain Sectioning by the addled and unfocused nature of the storytelling. Or maybe it makes it seem worse than it is; either way it's hilarious. The kind of story you imagine being written by the kind of man who silently props up the bar surrounded by a circle of silence and goes home and the next time you hear about him it's in the paper and it isn't for winning the lottery.

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In a more commonly accepted sense of "best" it's "Slaughter-House" which takes the prize. This is by S&K and is a real shocker. It's f-in' brutal!  A couple of battered Joes resist after the Earth has been conquered by '50s style aliens and it's all really unsettling. It's as though limited as to what they could depict visually S&K snuck through the real horror in the text. Seriously, it's basically got humanity being herded into killing pens and "...SLAUGHTERED like beef on the hoof!" With the wire and the guards and the mechanised death and the resistance and the Quislings and...you don't need letters after your name to know what S&K are on about (World War 2, darlings. World War 2). It also contains the word "noggin" which automatically makes my day. The ending is uncharacteristically downbeat for Kirby (maybe it's more Simon) but it's weird to reflect that The King's work appears more pessimistic before Marvel fucked him over than it does after. Because while this story apparently refutes it Jack Kirby, and I may have mentioned this before, never gave up on us.

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This is a VERY GOOD! package overall. Not just for nostalgia (because don't you have to have experienced them first time round for that?) but also out of interest in what comics used to be like. Turns out they were the kind of thing that, had it been produced yesterday by people under thirty, would tickle the 'nads of VICE readers as much as the sight of a pretty girl reading Infinite Jest opposite them on the subway. (Honestly, there's some real Charles Burns/Dan Clowes look-a-likey stuff in here.) Also, for people who like their reprints just the way they were this book is for you, Brian Hibbs! It looks like someone just scanned the comics in and adjusted the contrast and so all you need is a Police Action in Korea, a corn dog and a cop on every corner for it be just like the good old days again!

Make Brian Hibbs smile like a child again by buying HAUNTED HORROR #1 from HERE.

And like the good old days - I'm gone!

Hope y'all had a good Thanksgiving and remembered to give thanks for COMICS!!!