"...Do Not Adjust Your Brains!" COMICS! Sometimes "M-O-O-N" Spells “Moon”, Despite What Tom Cullen Thinks.

Judge Dredd on the moon. That's it.  photo JDTMC80backB_zpsjqtgpmfb.jpg JUDGE DREDD: DARKSIDE by Marshall

Anyway, this…

THE JUDGE DREDD MEGA COLLECTION REVIEW INDEX

JUDGE DREDD: THE MEGA COLLECTION Vol. 80: DARK SIDE OF THE MOON Art by Paul Marshall, Peter Doherty, Laurence Campbell, Lee Townsend, Brian Bolland, Mick McMahon and Ian Gibson Written by John Smith, Rob Williams, John Wagner and Gordon Rennie Lettered by Tom Frame, Ellie De Ville, Tony Jacob and Simon Bowland Colours by Alan Craddock, Peter Doherty and John-Paul Bove Originally serialised in 2000AD Progs 47, 50-52, 57, 1017-1028 & 1468, JUDGE DREDD MEGAZINE 328-331 © 1978, 1996,2005, 2012 & 2016 Rebellion A/S Hatchette Partworks/Rebellion, £9.99 (2016) JUDGE DREDD created by Carlos Ezquerra & John Wagner

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JUDGE DREDD: DARKSIDE Art by Paul Marshall Written by John Smith Coloured by Alan Craddock Lettered by Tom Frame Originally published in 2000AD Progs 1017-1028

 photo JDTMC80RideB_zps23nzxosu.jpg JUDGE DREDD: DARKSIDE by Marshall, Smith, Craddock and Frame

The order of these stories are all to cock chronology wise. The earliest Luna-1 stories are later in the book. I'm not sure why that is but we start with another disappointing John Smith Dredd outing. All the more disappointing because there are some pretty nifty elements here, but it all fails to gel. Someone is murdering people on the Luna-1 colony, someone with Judge Dredd's DNA! Worse, old Stony Face is actually on the moon pursuing a perp while also accompanying Psi Judge Hassad who has had “premonitions of a premonition”, so it could actually be Dredd. In fact who else could it be? It's a really promising set-up, but Smith fails to capitalise on it and plays his hand far too soon. What you end up with instead of a murder-mystery is a lot of running about bumping into call-backs to older, better stories.

 photo JDTMC80HereB_zpsxdh6aw1o.jpg JUDGE DREDD: DARK SIDE by Marshall, Smith, Craddock and Frame

He's aided and abetted by Marshall's clean line and chunky directness, which in turn is lent pizzazz by Craddock's vivid colours, which include photographic elements. The colours give it an otherworldly touch and the art successfully casts everything in a serio-comic mode. But it's all for naught as the tale is torpedoed by Smith's failure to balance his disparate elements. Usually his blend of comedy and horror is jarring, but intentionally so. Here his hands are too heavy on the horror and the humour both; resulting in a tonal roller-coaster of brutal murders which keeps ploughing into the candyfloss stand of the overly broad comedy, because for some reason it's on the track instead of down below next to the boating pond. Some of this sense of humour failure stems from Smith's distaste for the Judicial System; having Dredd interrogated by a Teutonic sadist complete with monocle and duelling scars is slapstick rather than satire. Some of the sense of humour failure is...well, inexplicable really; Psi Judge Hassad's a step too close to the old “Dearie Dearie me!” stereotype for comfort, never mind comedy. (Later we'll see some more unfortunate stereotypes; being white, male and totes privileged I'm willing to give stuff from the '70s a grudging pass, but not from the '90s.) I get the impression John Smith doesn't enjoy writing Dredd much, which is fine, each to their own but unfortunately more often than not it ends up with the reader not enjoying reading Judge Dredd. That’s less than ideal. EH!

 

BREATHING SPACE Art by Peter Doherty,Laurence Campbell and Lee Townsend Written by Rob Williams Coloured by Peter Doherty Lettered by Ellie De Ville Originally published in 2000AD Progs 1451-1459

 photo JDTMC80DontB_zpsjybd90am.jpg BREATHING SPACE by Doherty, Campbell, Townsend, Williams and De Ville

Regular Squaxx dex Kano will know that in the comments we've been having a bit of a think about who “gets” Judge Dredd; it being a bit of a notable failure on the part of some Dredd scribes. Turns out it's a matter of opinion! Anyway, here we have a good way of avoiding that problem; Judge Dredd isn't in Breathing Space. It's a space-noir which uses the enclosed environment of Luna 1 to excellent advantage. The newly appointed Chief Marshal of Luna 1, Judge King, steps onto the lunar surface and straight into a mess of corrupt Judges, corporate backstabbing and...MURDER! In a nice tip of the space-fedora to SUNSET BOULEVARD the story starts with a dead man, and then we go back and see how he ended up there. It's not so much whodunnit as a whydidhedowhathedunnit. Any greater detail risks an eruption of the Thrill Suckers' ambrosia – SPOILERS!

 photo JDTMC80HelpB_zpsr7keu9ba.jpg BREATHING SPACE by Doherty, Campbell, Townsend, Williams and De Ville

For such a sweet read it's odd to find in the text at the back that Breathing Space had a troubled gestation. Due to illness Doherty (he got better; don't send cards) draws only the initial episodes but Campbell & Townsend pick up from him so delicately that you barely sense a switch in style. Although episodes appeared regularly, apparently it was written over three years (by which I mean there was a ruddy great hiatus in there, not that Williams' was honing it over a three year period like some kind of Joycean perfectionist; as good as it is it's still space-noir not ULYSSES, people), but you'd not guess as the pared down style reads smooth as a successful getaway. The consistency is helped no end by Doherty's continued presence as colourist; his use of a strictly limited and thoroughly muted palette sets a suitably sombre tone for the dour proceedings. The whole thing zips glumly along and Williams' intelligent plot is peppered with characters just the right side of caricature, there's some nifty misdirection and the vital plot point is rooted firmly in the “Dredd” universe. Placed as it is after Smith & Marshall's misfire of dayglo clowning the success of Breathing Space's restrained doom-mongering seems all the greater. There's no Dredd in it but it's still VERY GOOD!

 

Thus starts a brief run of the original Luna 1 stories. It's not all of them; just those with art by Brian Bolland, because everyone likes to remember when you would get weekly doses of Bolland Thrill-Power. Fat chance of that now. I'll burn through these, because they are from that period when Dredd was finding its feet as a strip. Any elements that have survived into the Dredd canon (NOT cannon; that's a thing that fires projectiles. Make a note of that.) are sparse, since even for a strip which delights in exaggeration as Dredd does, Wagner is so far over the top here he risks clipping the moon itself.

JUDGE DREDD: LAND RACE Art by Brian Bolland Written by John Wagner Lettered by Tony Jacob Originally published in 2000AD Prog 47

 photo JDTMC80LandB_zpsoymwcbqz.jpg JUDGE DREDD: LAND RACE by Bolland, Wagner and Jacob

The Land Race is a riff on the American West tradition of the first person to stake a claim on a piece of land getting to own it. (And by “people” I mean European immigrants; the native Americans were not consulted. I always like it when the Americans descended from European immigrants get all pinch-arsed about immigrants. Dunces.) Bolland has fun designing the vehicles driven by the prospectors, but the mayhem soon gives way to a protracted scene involving an old woman being mind controlled into signing her land away. Amusingly the bad guys are from Interstellar Psionics Corporation, i.e. IPC (the then publishers of 2000AD). There's also a panel of Judge Dredd's head in the corner of which is an X-Wing from the children's entertainment STAR WARS. I think this was to do with a Competition at the time; where you had to find these scattered through the comic to win...er...something to do with STAR WARS. George Lucas' bum fluff? I don't remember that bit; the prize. Unfortunately, we also see here the two Mexican Judges who are, uh, a bit stereotypical what with the sombrero, 'taches and the “Thees” and the “heem”s. Weird in that way only kids '70s could be Walter The Robot gets a girlfriend in the form of Rowena The Robot. Best of all though we discover that Judge Dredd's palate is so disciplined that he can tell the difference between man-made cookies and those made by a robot. Personally I think more should have been made of this and Judge Dredd hereafter is a lesser character without his cookie tasting skills. Trains not taken, eh? All these things are more interesting than the story which is just a lively entertainment, wonderfully drawn by Bolland. But there are worse things to be than entertaining and drawn by Brian Bolland so OKAY!

 

JUDGE DREDD: THE FIRST LUNA OLYMPICS Art by Brian Bolland Written by John Wagner Lettered by Tony Jacob Originally published in 2000AD Prog 50

 photo JDTMC80OlympicsB_zpseaq7mw8h.jpg JUDGE DREDD: THE FIRST LUNA OLYMPICS by Bolland, Wagner and Jacob

Not much to this one beyond Bolland's reliably exemplary art and a horrifically un-Dredd moment. Most of it is a lot of simple jokes about The Olympics. The Sov competitors are full of drugs, and the bits that aren’t full of drugs are mechanical; the high jump is very high because of the low gravity; etc etc. Wagner nails the commentators' voices, and the jokes are mildly amusing jokes, but to his credit it's all a feint because at strip's end Dredd starts a war with the Sovs by accidentally shooting a Sov Judge. It's clearly an accident and the Sovs are over reacting, but Judge Dredd? An accident? Get outta town. I think this is the first appearance of the Sov Judges and Bolland totally nails their appearance; so much so that they have barely changed over the ensuing decades. I particularly like the way their helmets echo those odd toppings on the Kremlin. I thought I might have to do a quick run down of The Cold War and how America and Russia's nuclear cockfencing endangered the whole world. Luckily I don't have to because Putin and Trump have brought it all back. Personally I'd have preferred the return of the Rubik's Cube but there you go, they didn't ask me. Some okay jokes and a super unexpected cliff-hanger, with Bolland's comical realism on top like a tasty Kremlin Onion, is OKAY!

 

JUDGE DREDD: LUNA-1 WAR Art by Brian Bolland Written by John Wagner Lettered by Tony Jacob Originally published in 2000AD Prog 51

 photo JDTMC80WarB_zpsm7vpwexh.jpg JUDGE DREDD: LUNA-1 WAR by Bolland, Wagner and Jacob

WAR! HUH! Oh, you know that song! In the future Luna 1 War tells us, “Wars today are NO LONGER FOUGHT BETWEEN VAST ARMIES, But by Combat units consisting of FOUR SOLDIERS and one reserve!” This idea doesn't last any longer as the duration of this strip (The Apocalypse War certainly seemed more substantial than a ruck in a pub car park.) but it is a good idea nevertheless. Dredd watches from the side-lines saying awesome things like “We're no better than The Sovs. They use war as an excuse to grab land – we treat it as a GAME!” I'm a-okay with eight year olds reading that despite how it may sound to sophisticated twenty year olds and up. So you can stop rolling your eyes, pal. Anyway, the Sovs are a bad lot so they spike the M-C1 reserve with a “Hypo-Dart”. Big Mistake. Judge Dredd dons a suspiciously Dan Dare-esque helmet and gives those unsporting Sovs' hides a good tanning. For two issues now we've had to “listen” to Wagner's excellently aggravating sports caster (Bolland makes him look like a certain Daily Planet stringer. Heh.) so on our behalf Dredd chokes him with his own mike, turns to the audience and spits, “War is POINTLESS. War is EVIL. WAR IS HELL!”. Hey, sometimes the truth doesn't need nuance. GOOD!

 

JUDGE DREDD: THE FACE-CHANGE CRIMES Art by Brian Bolland Written by John Wagner Lettered by Tom Frame Originally published in 2000AD Prog 52

 photo JDTMC80FaceB_zpsfhplo9lg.jpg JUDGE DREDD: THE FACE-CHANGE CRIMES by Bolland, Wagner and Frame

Unlike the concept of war as a 10 man sporting event, the idea introduced here would persist for the duration of the Dredd strip, causing no end of bedevilment for our future Lawman. It does what it says on the tin, this face-change technology. So here we start with a bank robbery by Laurel and Hardy with Charlie Chaplin, where the robbers evade capture after a bit of !presto-changeo! by being evacuated with the faces of the (3) Marx Brothers. Needless to say Bolland's art is every bit the perfect fit for the bizarre sight of dead 20th century comedians robbing a future bank on the moon. Luckily Judge Dredd has a somewhat unlikely knowledge of deceased 20th Century Comedians and quickly zeroes in on his suspects. Freed by their lawyer, who is a dead ringer for the famous actor and acromegaly sufferer Rondo Hatton, Dredd is left kicking his heels but..."TWO CAN PLAY A DIRTY GAME…!", and he doesn't mean nude Twister. This is a fast and fun one, with Bolland's realism coming to the fore to underscore the visual lunacy of what's going on. You know, VERY GOOD! Personally I feel more could have been made of Dredd's credulity stretching knowledge of 20th Century trivia; it could perhaps have been combined with his amazing ability to tell who cooked what he's eating in order to solve future crimes. On second thoughts we're just a touch of smug irony away from a Matt Fraction Image comic, so forget I said anything. The world doesn't need any more of those.

JUDGE DREDD: THE OXYGEN BOARD Art by Brian Bolland Written by John Wagner Lettered by Tom Frame Originally published in 2000AD Prog 57

 photo JDTMC80BoardB_zpsla2dvtbt.jpg JUDGE DREDD: THE OXYGEN BOARD by Bolland, Wagner and Frame

This strip is where the young John K(UK) was infused with a life-long detestation of the Free Market philosophy so beloved of soulless cankers who walk like humans. Regulation isn't the enemy, greedy psychopaths are. Sure, I know, I know, if we just leave the provision of services to find its own level no end of good will result. After all, human behaviour is improved no end by the possibility of earning ridiculous amounts of money without obstruction. And if you believe that fairy story/self justificatory pile of horse apples you probably think you can eat the moon on crackers. Anyone who has ever ridden a train in England or received a utility bill know that The Oxygen Board isn't just a possibility; it's inevitable. You also know that Free Market philosophy makes about as much sense as wearing hats made of shit. And if they could charge you for it they'd tell you that was a good idea too. And some of you would do it too. So, uh, yeah, on the moon, oxygen is piped in and billed and if you don't pay your bill...well, that's on you! It's a wicked and powerful punchline most writers would make much hay out of, but Wagner slaps it at the end of a tale of thieves who have robbed the very Oxygen Board itself. Their ironic comeuppance turns the whole thing into a darkly prescient parable. It's drawn by Brian Bolland too, and if that's the only thing that gets people looking at what is a tiny masterpiece then all the better. VERY GOOD!

 

JUDGE DREDD: FULL EARTH CRIMES Art by Mike McMahon and Brian Bolland Written by John Wagner Lettered by Tom Frame Originally published in 2000AD Prog 58

 photo JDTMC80TwuthB_zps2nlopliw.jpg JUDGE DREDD: FULL EARTH CRIMES by McMahon, Wagner and Frame

This one is better than its simple premise might indicate. On the moon people go loco at Full Earth like people are purported to do on Earth when the moon is full. We then get a conveyor belt of crimes punchily slapped down by the living genius Mike McMahon. It's a succession of funny future crime set-ups each followed by a Dredd-is-a-hard-bastard punchline. E.g Dredd saves a leaper but then gives him 90 days Penal Servitude for public nuisance. Wagner doubles down by having a lady bystander tell Dredd off, because the guy is clearly not the full shilling, only for Dredd to fine her 2,000 Creds for obstructing Justice. Then, with a poker face like iron, Wagner TRIPLES down and when she complains Dredd ups the fine to 4,000 credits. Actually, it is quite funny now I think about it. There’s a bunch of that kind of thing before Dredd goes home exhausted. It's just a string of jokes really, with the double page opening by Bolland and the actual meat of the story by Mike McMahon. Call me unstable but I will always have room in my mind for the final panel where Walter faithfully tucks a blanket around “Dear Judge Dwedd...” OKAY!

 

JUDGE DREDD: GLOBAL PSYCHO Art by Ian Gibson Written by Gordon Rennie Lettered by Tom Frame Originally published in JUDGE DREDD MEGAZINE #328-331

 photo JDTMC80GlobalB_zps9elxr4h8.jpg JUDGE DREDD: GLOBAL PSYCHO by Gibson, Rennie and Frame

Oh, thank Grud. We’re nearly at the end! Oh, you're all feeling the fatigue, what about me? I went to C**********d and back halfway through writing this (round about the Luna-1 War bit) because people think I have to contribute to the social life of the family or something! It was cold and windy enough to require my big coat too! Straight back with “school shoes” and here I have to go on about Gordon Rennie, while fielding black looks from the person cooking the tea. Anyhoo, Judge Dredd is outfoxed by a serial killer in a oner which sets up the somewhat chunkier one which follows on below. Ian Gibson draws in his kind of diseased kid's illustrator style and once again his colours are a delight of polished inkwashes. The most interesting thing for me with Global Psycho is the fact it shows a bum and a bit of tit on a killer's strung up victim. We didn't need a bit of bum and tit in my day! Not in Judge Dredd anyway. What we did our own homes was another matter. It's just a setting up strip so it's OKAY!

 

JUDGE DREDD: KILLER ELITE Art by Paul Marshall Written by Gordon Rennie Greytones by Jean-Paul Bove Lettered by Tom Frame Originally published in JUDGE DREDD MEGAZINE #328-331

 photo JDTMC80SltchB_zps4pyywvob.jpg JUDGE DREDD: KILLER ELITE by Marshall, Rennie, Bove and Frame

Gordon Rennie acquits himself quite well here; it helps he's given himself a strong premise. The psycho from Global Psycho is dying, but before she pops off she collects the galaxy's greatest murderers and has them all face off on the moon. The prize is the seat aboard an escape pod. It doesn't sound like much of a prize, but the complex will explode in sixty minutes and there is only one seat on the escape pod. Dredd's in there because he is after all “the greatest mass murderer in human history”; which by this point in his history is probably understating the matter. It's nice to be reminded how much blood is on Joe's hands every now and again. Particularly if you've recently watched him get tucked up snug by a fawning robot. A whole lot of mayhem ensues but to avoid it all getting a bit one-note Rennie builds the trap around Dredd so tightly that by the time he reaches the pod with another survivor you really don't know how he's going to get out of it. It's fast and fun, and if not quite as fast or fun as Rennie might think, it's fast and fun enough. The only let down is the art. While there's nothing wrong with Marshall's typically sturdy work, someone has made the (cost cutting?) decision to go for gray tones instead of colour. This makes it all a bit visually drab, so much so it starts to undermine the art. The swathes of gray don't allow anything to pop, even when you know what you are looking at should be popping like Space Dust on a pre-teen's tongue. But Dredd's convincingly Dredd, and Rennies' Most Dangerous Game is dangerous enough so GOOD!

DARK SIDE OF THE MOON shows that Luna-1 is whatever any particular writer requires of it; empty and forbidding in Breathing Space, noisy and garish in Darkside, bustling and crazed in the original strips and the moon is just, well, there as a deadly backdrop in Killer Elite. It doesn't really matter as the freedom allows all these different approaches; and while some work (Breathing Space) and some don't (Darkside) none of that's down to the setting. As a volume it's GOOD!

NEXT TIME:  Manners maketh the Judge, so says Judge Mum and - COMICS!!!

"NOBODY Calls Me CHICKEN HEAD!" COMICS! Sometimes I Hope You Brought A Clean Pair Of Pants.

Are you ready to quiver in horripilation at the future terrors accosting Mega-City One’s premiere lawman? No, well come back when you are.  photo JDTMC77backB_zpsqzvxsfzk.jpg JUDGE DREDD: THE HAUNTING OF SECTOR HOUSE 9 by Brett Ewins

Anyway, this…

THE JUDGE DREDD MEGA COLLECTION REVIEW INDEX

JUDGE DREDD: THE MEGA COLLECTION Vol. 77: HORROR STORIES Art by Brett Ewins, Ian Gibson, Dave Taylor, Mick McMahon, John Burns, Andrew Currie, Xuasus and Steve Dillon Written by John Wagner, Alan Grant, Gordon Rennie and John Smith Lettered by Tom Frame and Annie Parkhouse Colours by Chris Blythe Originally serialised in 2000AD Progs 359-363, 511-512, 1523-1528, 1582-1586 & 2005, JUDGE DREDD MEGAZINE 2.27-2.29, JUDGE DREDD ANNUAL 1981, JUDGE DREDD ANNUAL 1982 and 2000AD WINTER SPECIAL 1994 © 1980, 1981, 1984, 1987,1994, 2004, 2007, 2008 & 2016 Rebellion A/S Hatchette Partworks/Rebellion, £9.99 (2016) JUDGE DREDD created by Carlos Ezquerra & John Wagner

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JUDGE DREDD: THE HAUNTING OF SECTOR HOUSE 9 Art by Brett Ewins Written by John Wagner & Alan Grant Lettered by Tom Frame Originally published in 2000AD Progs 359-363

 photo JDTMC77CreeekB_zpsmntrb2po.jpg JUDGE DREDD: THE HAUNTING OF SECTOR HOUSE 9 by Ewins, Wagner & Grant and Frame

I know we've all wondered more than once what Shirley Jackson's The Haunting of Hill House would be like if it was set in Mega-City One. Well, The Haunting of Sector House 9 answers that pressing question. Apparently there would be a lot less sublimated sapphism and repressive social mores and a lot more mouths exploding from walls, zombies, disembodied hands and big men in leather shouting. On reflection it might not have that much to do with Shirley Jackson's timeless terror tome after all. It definitely has to do with Judge Dredd stolidly yelling things like "DAMNED if I'll give in to a SPOOK!" and Brett Ewins wonderful ability to draw warped flesh and matter splattered walls. I really dug this one on its first appearance way back when, there was just something unsettling about the sci-fi world of Dredd suddenly morphing into a barnstorming full-on horror flick. Wagner and Grant pace this demon baby just right with each chapter containing something icky and an incremental revelation of the solution to the mystery.  And they don't even cheat on the solution, it's not just "Well, I guess we'll never know. There are more things on heaven and earth than are dreamed of in your comportment, Judge Dredd." No, there's a proper (and very "Dredd") reason for all the poltergeisting about.

 photo JDTMC77MunceB_zpsayn5bnzn.jpg JUDGE DREDD: THE HAUNTING OF SECTOR HOUSE 9 by Ewins, Wagner & Grant and Frame

Much of the fun comes from Dredd's refusal to treat the supernatural any differently to a perp with a knife and an Umpty habit. Here he shares the stage with a couple of other Judges, most notably Judge Omar who has a turban so is, I guess, a Sikh. Although Dredd's world appears overwhelmingly secular there are still familiar religions (something Alan Grant would explore in his Judge Anderson strips; we'll get to those volumes. Patience.) Omar is also a PSI Judge. I used to think that a PSI Division was about as likely as a Healing Crystals Division (Judge Credulous, presiding) but over the years the strip has worn down my resistance, also it turns out fascists have a penchant for all that silly shit so, yeah, okay, PSI Division it is. Best used sparingly though, like nutmeg. The Haunting of Sector House 9 is good little thunder through spooky tropes with a satisfying pay off, but a lot of its success is down to the atmosphere and that's wholly down to Bret Ewins' art. Which is unfortunate, because these volumes reprint some very old strips, and I guess occasionally the original materials have gone AWOL. (Or Rebellion/Hatchette haven't bothered to source them.) In this  particular case the poor reproduction annihilates the delicacy of Ewins' line. Despite his art being all about blunt impact, a kind of brusque shove to get your eye's attention, there's always a surprising amount of detail in there.  Detail  that isn't served well by the heavy handed reproduction. You can still see all Ewins's trademarks through the murk; particularly those shiny, shiny Judge helmets. It's just a shame his crisp, clear linework is swamped by blacks for the most part. Despite this The Haunting of Sector House 9 is pulpy sprint of a thing adorned by the art of one of Dredd's more under-rated artists. GOOD!

 

JUDGE DREDD: JUDGEMENT Art by Ian Gibson Written by Gordon Rennie Lettered by Annie Parkhouse Originally published in 2000AD Progs 1523-1528

 photo JDTMC77WrongB_zpsn86warl6.jpg JUDGE DREDD: JUDGEMENT by Gibson, Rennie and Parkhouse

Here Gordon Rennie manfully struggles to give Dredd and Anderson a supernatural mystery to solve, and for the most part he is successful enough. A ghostly Judge is dispensing justice on the streets, which just isn't on, and so Dred investigates along with Anderson and SJS judge Ishmael. Judge Ishmael, er, has a beard, and contributes little to the narrative before just fading into the background. He's the kind of story flab a Wagner or a Grant would have excised completely, but not Rennie, alas. This unnecesary heaviness weighs the strip down, it all seems overly convoluted in order to get to where it's going. The pacing plods, in short. And Rennie is inconsistent in his spookiness. A ghost judge whose shell casings are material enough to be traced? Um, no. I have trouble believing in gravity so if you want me to be all-in on vengeful revenants you can't trip me up with stuff like that.

 photo JDTMC77BikeB_zpss7cf2b1q.jpg JUDGE DREDD: JUDGEMENT by Gibson, Rennie and Parkhouse

But it's not without entertainment and Rennie gets a couple of very good moments in there, such as when the gang boss realises he's just made a biiiiiiiiiiiiig mistake. And the mystery itself is pretty good, there's just the odd leadfooted moment which makes you pause just long enough to irritate. A bit of red pencil would have helped. It's close to good, but what hurls it across the line is Ian Gibson's phenomenal art. Or to be more precise Gibson's phenomenal colouring. Seriously, there's some crackerjack colouring going on here. Done in something resembling ink wash, the colours are a work of art in themselves. The indigo Ghost Judge really pops out from the world it is haunting. For that world Gibson chooses a really chirpy and upbeat palette with warm pinks, deep blues and jolly greens which, draped over his lithely curvaceous lines, create images so ebulliently cartoony they are a joy. In Judgement Rennie does okay, but Gibson raises things up to GOOD!

 

JUDGE DREDD: ROAD STOP Art by Dave Taylor Written by Gordon Rennie Lettered by Annie Parkhouse Originally published in 2000AD Progs 1582-1586

 photo JDTMC77HeadsB_zps2mbk3qna.jpg JUDGE DREDD: ROAD STOP by Taylor, Rennie and Parkhouse

Gordon Rennie again! This time Rennie picks up a bunch of genre cliches, each of which would be insufficient for a story this length and mushes them all together to create a kind of creepy comicbook rumbledethumps. And, I have to say, it's not half bad. Hmmmmm! For a bunch of reasons which can all shelter under the umbrella of Plot Convenience (which is much better than hunching under the bus shelter of Plot Contrivance) Judge Dred is stranded until a storm passes at a decrepit Road Stop with a serial killer, an assassin, a coach trip and several other cits. That's pretty good. But the Road Stop comes under attack from a mutant gang and, yes, and, the owners of the Road Stop have something hungry in the basement. It should be overstuffed but, credit to Rennie, it moves along with quite a bit of zip and not without a few surprises. There's never a dull moment, but then with that lot going on there shouldn't be. (Again, though, Mr. Editor should have pointed out that you don't tell someone who has just revealed themselves as an assassin that you would love to help them but you have to pack all this stolen money..oops, you're dead!) Fun for the most part, writing-wise.

 photo JDTMC77CommsB_zps8inzbrap.jpg JUDGE DREDD: ROAD STOP by Taylor, Rennie and Parkhouse

But the art? Grud on a Greenie! Who is this Dave Taylor! He's the Tip-Top Top Cat and no mistake! His art has a wonderfully European inflection and a super robust sense of physical dimension. He doesn't stint one jot on the characters or the locations either. The road house is wonderfully designed, with a real sense of novelty to every room, rather than a jaded sense of yes-I've-seen-Blade-Runner-too-it-was-forty-years-ago-can-we-move-on-now-please. And there's no stinginess with the character designs either. Most folk would have saved the robot with a monkey’s head or the electric-circuit person for their own projects. But here they are just part of a bunch of wild designs which get less page time than Judge Dredd's bike. Dave Taylor goes all-in is what I'm saying. I looked him up on Wikipedia and it turns out he's English so that explains everything. Apparently he also had a double hernia. I doubt that's the secret of his ridiculously good art though. Road Stop is solid stuff so GOOD!

 

JUDGE DREDD: THE FEAR THAT MADE MILWAUKEE FAMOUS! Art by Mick McMahon Written by John Wagner Lettered by Tom Frame Originally published in JUDGE DREDD ANNUAL 1981

 photo JDTMC77GiveB_zpsgxsw64rd.jpg JUDGE DREDD: THE FEAR THAT MADE MILWAUKEE FAMOUS! by McMahon, Wagner and Frame

In 1981 Judge Dredd got his own Annual! (Well, I guess in 1980 strictly speaking). This was pretty momentous if you were 11 years old, because that meant that Christmas would bring not only the 2000AD Annual but also a Judge Dredd one! (Family finances permitting; the ‘80s was a hard time for us, we had to let one of the planes go). North American genre comics have annuals too, but these are published too randomly to suggest anyone producing them actually knows what the word means, and are basically just fat comics. A fat comic chucked out intermittently is not an “annual”, North American genre comics! In Britain where we understand the value of routine and the meaning of words, Annuals come out just before Christmas, are magazine sized with hard covers and cater to a range of interests; sports, puzzles, etc and, yes, comics. The 2000AD Annual would bulk itself out with old reprints (one year I’m sure Rick Random Space Detective was in there. Rick Random! I’m sure Rick Random has his charms, but it was a bit like interrupting a kid’s party with a lecture on the Joys of Accounting. Rick Random isn’t exactly FLESH!) but IIRC Judge Dredd’s Annual was all new stuff. Even if it wasn’t, even if I’m wrong, it had an awesome Mike McMahon drawn strip (yes, this strip!) which took advantage of the big pages and extra length to really go Total McMahon.

 photo JDTMC77TimeB_zps1wqobnqa.jpg JUDGE DREDD: THE FEAR THAT MADE MILWAUKEE FAMOUS! by McMahon, Wagner and Frame

The story isn’t much; Dredd is chasing down a bad mutant hombre but comes unstuck when the Milwaukee dead rise up to exact revenge for their nuclear annihilation. It’s a bit of zippy fluff which gets by on the visual joke of the bad guy and Dredd’s refusal to give an inch in the face of a city of restless spirits. Mostly it's McMahon's show. McMahon’s art here is a summation of his “scabby” style, which he would immediately start moving away from, like the restless genius that he is. You can really see here his technique for making the most of his page count by creating pages within pages; that is, a group of three or four panels which are read together within the larger page on which they nestle. He really covers some ground like that, and it leaves him free to have a big image dominating the layout to boot. He also colours it like a gifted child armed with felt tip pens; if Lynne Varley had done it we'd all be shaking a tail feather over it. His pages here were so scrumdiddlyumptious that even an 11 year old could tell. I spent a lot of 1981 copying Mike McMahon’s art from the Judge Dredd Annual 1981 in biro on some wallpaper offcuts we had lying about (remember wallpaper?). Yes, I should have got out more. The Fear That Made Milwaukee Famous! is not only a pun on an ancient Schlitz beer advertising slogan but, drawn by Mike McMahon, it is thus VERY GOOD!

 

JUDGE DREDD: THE VAMPIRE EFFECT Art by Mick McMahon Written by John Wagner Lettered by Tom Frame Originally published in JUDGE DREDD ANNUAL 1982

 photo JDTMC77AlienB_zpsmec1cqul.jpg JUDGE DREDD: THE VAMPIRE EFFECT by McMahon, Wagner and Frame A space ship carrying alien life form samples crashes into Mega City one and an energy vampire is on the loose! The more it eats the bigger it gets and by the time it has eaten a few under-city dwellers it is pretty hefty and ready to chow down on Mega City One. Can Judge Dredd and his fascist pals stop it before it's too late? Yes, obviously. But how? Yeah, smart guy, how? There's not much to this solidly scripted effort other than a steady ratcheting up of the stakes and a pervasive sense of hopelessness, which is quite a lot really; and most of that is probably down to the art by Mike McMahon.

 photo JDTMC77DangB_zps7zripuxi.jpg JUDGE DREDD: THE VAMPIRE EFFECT by McMahon, Wagner and Frame

One year later and we can see just how much hunger McMahon's talent has for fresh artistic conquests. The man gobbles up challenges like the in-story vampire chows down on energy. Ravenously. His art still retains a grubby patina but is far more visually controlled now. There's a discipline in the straightness of lines strong enough for him to perch his more expressionistic tendencies atop them. The flare of Dredd's helmet is starting to reach the point where he'll be forced to enter rooms sideways, but the exaggeration is consistent with the larger landscape of visual hyperbole it inhabits; which makes it Art rather than a goof. Fret not, though, McMahon's art has lost none of its playfulness despite his apparent turn towards the stern. His colours are more subdued here with the odd pop of a green knee pad leavening the dourness, but there's still wit; see the negative colouring on people “bitten” by the vampire, and his refusal to make the vampire anything other than a blob speckled by colour. The reproduction here is a crying shame, tending as it does to the blurry. But The Vampire Effect is still drawn by Mike McMahon and so it is VERY GOOD!

 

JUDGE DREDD: HORROR HOUSE Art by John Burns Written by John Wagner Lettered by Tom Frame Originally published in 2000AD WINTER SPECIAL 1994

 photo JDTMC77HelpB_zps6lfd3mel.jpg JUDGE DREDD: HORROR HOUSE by Burns, Wagner and Frame

A one episode punchline strip in which Dredd has to rescue a kidnapped kid from an animatronic house of horrors. This is from a Winter Specuial which, unlike an Annual, is a fat comic released at seasonal intervals. Used to be we just had Summer Specials which were an awesome part of being a kid. Looks like we now have Winter Specials because profits in the third quarter are down, or whatever. I don't know, but I for one am not sitting on a Blackpool beach in my trunks reading Shiver'n'Shake in November, thanks. Must be getting old. So, yeah, the old lag John Burns (b.1938) has scads of fun with the different dioramas in the Mega-Tussauds’ of Terror, and my eyes enjoyed his lovely tides of colour breaking over the page. Burns’ style is very European, characterised by pin-sharp linework so awesome that he took over Modesty Blaise from Enrique Romano in the ‘70s. Burns was beloved by kids of the ‘70s for his art on the smutty newspaper strip George & Lynne, by the ‘80s he was blazing trails of awesome on the page for 2000AD, where his work embraced colour with a vigour that would make a vicar blush. I like John Burns’ art.  Unfortunately while the script’s punchline isn’t bad as such, it landed leadenly as I hadn’t realised there was anything amiss with Dredd’s behaviour. He’s not exactly chatty Cathy at the best of times is he now? Anyway, John Burns drawing Judge Dredd fighting things is always GOOD!

JUDGE DREDD: CHRISTMAS WITH THE BLINTS Art by Andrew Currie Written by John Wagner Coloured by Chris Blythe Lettered by Tom Frame Originally published in 2000AD Prog 2005

 photo JDTMC77SuggsB_zps6vg3lcrn.jpg JUDGE DREDD: CHRISTMAS WITH THE BLINTS by Currie, Wagner, Blythe and Frame

This is the finale of a long running storyline about Dredd failing to catch Ooola Blint, who is addicted to euthanasia-ing unwilling people, and her useful idiot of a husband, Homer. The problem with this series of mega-books is here we just get the end of the chase. Maybe the other bits are in other books, I don't know. Anyway, although robbed of much of its cumulative impact, the script is the usual drly comic Wagner effort wherein romance and murder become so intertwined it gets hard to distinguish between the two. At heart this is pretty sick stuff but thanks to Wagner's deadpan delivery this very sickness becomes part of the humour.

 photo JDTMC77MorganB_zpsmf6yanhi.jpg JUDGE DREDD: CHRISTMAS WITH THE BLINTS by Currie, Wagner, Blythe and Frame

Christmas With The Blints is more of a characer piece than an action piece so Currie has his work cut out for him. Fortunatley Currie seems to have a yen for caricature, so fun with faces is right up his street, and his “acting” is well up to snuff(heh!) for the duration. He does a particularly sweet Morgan Freeman whose sloping contours suggest the influence of the Master Caricaturist Mort Drucker, which is nice to see in a Dredd strip. It's a wordy episode but Currie keeps it interesting and his crisp, clean style is attractive if never eye boggling. Christmas With The Blints is GOOD!

 

JUDGE DREDD: THE JIGSAW MURDERS Art by Xuasas Written by John Smith Lettered by Tom Frame Originally published in JUDGE DREDD MEGAZINE 2.27-2.29

I really like John Smith as a writer, and I really, really like Judge Dredd as a character but I don't think John Smith writes a good Judge Dredd. The Jigsaw Murders doesn't change that opinion. Smith has his very own range of obsessions he rarely deviates from: body horror, fractured stream-of-consciousness inner monologues, creepy malefic beings whose reality can be a bit dubious and a rigid dislike of authority. This latter quality overshadows his more intriguing aspects on Dredd, because he gives the impression he's holding his nose whenever he has to write Dredd himself. I don't know how he gives that impression but he does. So what I do is, I just read it as a John Smith story and that usually works out okay. Here then I ended up reading about a serial killer who dismembers his victims to disguise his less than sane search for a replacement arm. This being a John Smith joint he rides about in an ice cream truck and is haunted by The Giggler, a creepy kid's toy, and is pursued by Judge Dredd, who looks like our Judge Dredd but is an inflexible asshole prone to bad one-liners. He's not as bad as Millar and Morrison's tone-deaf interpretation of Judge Dredd, but then at least here he's in a decent story which is something that pair never managed to conjure up. As John Smith stories go it's pretty good, there's a hilarious bit where the Jigsaw Killer finally gets his arm and it's all kind of icky and nasty like a good John Smith tale should be.

 photo JDTMC77ArmB_zps0zcrid7n.jpg JUDGE DREDD: THE JIGSAW MURDERS by Xuasas, Smith and Frame

It's illustrated by Juan Jesus Garcia, who likes to be called “Xuasus”, in a fully painted style which I like to call “mostly successful”. It's got some real heft to it thanks to Xuasus' penchant for lumpiness and there's a winning ugliness to everything, not least the characters. However, stiffness is an issue when he paints people in motion, and while it didn't entirely convince there was always the odd stand-out like the panel below. Interesting, I guess I'd go for. The Jigsaw Murders is pleasantly odd thanks to Smith's script and Xuasus', uh, heavy approach. So, GOOD!

 photo JDTMC77PeekB_zpstnrhq9fw.jpg JUDGE DREDD: THE JIGSAW MURDERS by Xuasas, Smith and Frame

 

JUDGE DREDD: THE BEATING HEART Art by Steve Dillon Written by John Wagner & Alan Grant Lettered by Tom Frame Originally published in 2000AD Progs 511-512

 photo JDTMC77BDumB_zpsdq88bw6d.jpg JUDGE DREDD: THE BEATING HEART by Dillon, Wagner & Grant and Frame

This is a little two parter, a playful update of Poe's “Tell-Tale Heart” which is amusing enough in its way, but is of note largely because of Steve Dillon's art. In 2015 comics lost Brett Ewins (see above) and in 2016 Steve Dillon died, which makes this volume a bittersweet read. It does provide a reminder that Dillon's sparky art could lift a trifle like this out of the filler category and up into GOOD! without breaking a sweat. Dillon may only ever have drawn one female face but he put atop it a cascade of Bizarre '80s hairstyles that would give a Studio Style executive a chubby, and while his décor could be minimal his pacing was precise. Best of all Dillon would always remember that it was Judge Dredd's strip and really nail his Dredd bits down hard. Ciao, Steve Dillon! Ciao, Brett Ewins! And thanks for all the Thrill-Power!

And as all the best horror stories end with a hand coming out of the ground…

 photo JDTMC77YouB_zpsxqt5nkxv.jpg JUDGE DREDD: THE FEAR THAT MADE MILWAUKEE FAMOUS! by McMahon, Wagner and Frame

NEXT TIME:  I'm not sure but probably Judge Dredd in some - COMICS!!!

“EASY THE FERG!” COMICS! Sometimes It's Not The Fall That Kills You!

It's Valentine's Day! This Valentine's Day Judge Dredd's first and only love, The Law, sends a Valentine...straight...to...his...HEART!  photo JDTMmurderB_zpsuj5zcjb8.jpg JUDGE DREDD: THE DAY THE LAW DIED by Bolland, Wagner & Frame

Anyway, this… JUDGE DREDD: THE MEGA COLLECTION Vol. 33: THE DAY THE LAW DIED Art by Mick McMahon, Brian Bolland (Dave Gibbons inks one episode), Brett Ewins, Brendan McCarthy, Garry Leach, Ron Smith, Carlos Ezquerra and Henry Flint Written by John Wagner and Garth Ennis Lettered by Tom Frame, Dave Gibbons, Tom Knight and Jack Potter Colours by Chris Blythe Originally serialised in 2000AD Progs86-108 & 1250-1261 © 1978, 1979, 2001 & 2016 Rebellion A/S Hatchette Partworks/Rebellion, £9.99 (2016) JUDGE DREDD created by Carlos Ezquerra & John Wagner

 photo JDTMC33CovB_zps0gz5vjru.jpg

It’s now established tradition that Dredd mega-epics are usually separated by the best part of a year so as to allow everyone to get their breath back, including the readers; but back in 1978 John Wagner must have been full of beans and youthful pep because Old Stoney Face would barely have time to wash his smalls after “The Cursed Earth” before being unwittingly embroiled in “The Day The Law Died”. This one would be purely John Wagner’s creature and as such it trades heavily in his trademark satire via absurdism, rather than the more in-yer-FACE!!! style favoured by Pat Mills. While “The Cursed Earth” had been an energetic and eye popping exercise in world building “The Day The Law Died” turned its gaze inward and set about consolidating the world of Mega-City One, with particular emphasis on The Judge system. Back in Mega City One Dredd is immediately framed for murder, dispatched to Titan, shot in the head and left in no doubt that the new Chief Judge, the flagrantly insane Cal, is up to no good. Heading a rag-tag resistance Dredd has to free his city from the autocratic maniac, his own Judges and Cal’s Praetorian guard of Klegg alien mercenaries. Slicey-dicey! Oncey-twicey! Personally, my money’s on Dredd.

 photo JDTMBowlB_zpsxeyzt3fr.jpg JUDGE DREDD: THE DAY THE LAW DIED by Bolland, Wagner & Frame

Previously Judges had been shown as an elite police force with traffic cops and more routine police being glimpsed around and about the strips. The very name, “Judge” suggested they were high up some nebulous law enforcement hierarchy. It was now made explicit that the Judges were the police, the whole police and nothing but the police. They were The Law. Hmmm. That’s catchy. However, there was still an elite police force, the Special Judicial Squad (SJS). These being an armed version of Internal Affairs, or the gimlet eyed automata known within most organisations as “Audit”. Tellingly these salty looking SJS dudes sport a uniform even more fascistic than that of Dredd, and since Dredd’s helmet has the twin lightning bolt emblem of the Schutzstaffel instead of eyes, that’s pretty darn fascistic. Keeping these little charmers under control comes under the purview of the Deputy Chief Judge, second in command to The Chief Judge, the prime panjandrum of the Justice System. Both these sit on the Council of Five, with three other seasoned vets.

 photo JDTMScrapB_zpssgwujxs4.jpg JUDGE DREDD: THE DAY THE LAW DIED by Ewins/McCarthy, Wagner & Frame

More seasoned vets are on show when the Judge Tutors appear to help Dredd. Back in the ‘70s the old saying was “Those that can’t, teach. (And those that can’t teach, teach P.E.)” Accordingly Judges who are no longer street fit end up teaching in The Academy of Law. Dredd has a bunch of these dudes with missing bits on his side. They are pretty funny; one guy calculates their chances of survival while they are falling to their probable doom, another is called Judge Schmaltz so…you can fill in the blanks there, I guess. Oh, Judge Giant turns up again reminding me that his presence links Judge Dredd to HARLEM HEROES. Alas, JUDGE DREDD was slow to incorporate black characters and Giant only appears intermittently hereafter. Since he uses the word “baby” and refers to his “pappy” this might have been for the best. He is, however, resourceful and instrumental in saving Dredd’s bacon, so there’s that. Apparently Mike McMahon started drawing Judge Dredd under the impression the character was black (mostly because his name was a garbled leftover from Pat Mills’ pitch for JUDGE DREAD, a voodoo horror strip which didn’t happen.) Imagine if they’d stuck with that!  You’ll have to imagine it, because they didn’t; Judge Dredd is white, baby. White like Pappy’s bedclothes! Baby! Things look bleak for Dredd and Mega City One until he and his team of maimed trainers smash through to the undercity and land in the Big Smelly. Oh, yeah, turns out the undercity is the polluted husk of the American Eastern seaboard. Seems it was easier just to concrete over it and build Mega-City One (some landmarks were relocated above ground for the tourists e.g. Empire State building), the Big Smelly is the Ohio River. On impact, most of them die as a result, but they do meet Fergee who is a big lovable doofus with a penchant for ultra-violence.  Fergee’s lack of smarts, specifically his failure to realise he is dead, will be instrumental in foiling Cal’s plan to nerve gas the whole city.

 photo JDTMFishB_zpswxexsxfo.jpg JUDGE DREDD: THE DAY THE LAW DIED by McMahon and Wagner

Don’t be deceived by those leaden paragraphs from my stilted hamd because Wagner is a talented writer, so he knows how to leaven the strip with exposition without sapping any of the demented drive of his tale. A tale which is an answer to an interesting question. What if someone with only the most tenuous grasp on sanity achieved the most powerful office in the land? Apparently he would build a big wall, institute a whole slew of authoritarian and often preposterous laws, throw a hissy fit when the public failed to display the requisite adoration, surround himself with pusillanimous yes-men and, basically, just abuse the office he holds and stain the system he represents like a crack addled Little Lord Fauntleroy. But enough about the 45th President of the United States! (Cue: sad trombone.) Weirdly enough that’s also what Judge Cal does after he has connived his way into The Chief Judge’s chair. “It is the doom of Man that he forgets!” squawks Nicol Williamson’s skull capped Merlin in EXCALIBUR (1981) and he’s not wrong. See, Wagner doesn’t base Cal on the Roman Emperor Gaius Julius Caesar Augustus Germanicus (AKA Caligula) merely because he’d recently watched  the 1976 BBC production of “I, Claudius”. I don’t doubt that it helped, particularly as the late John Hurt’s performance of “the little boot” was probably reliably arresting. (Wagner almost certainly hadn’t seen Tinto Brass’s porno-chic “cult” movie CALIGULA (1979), for which we can only be thankful.) No, he probably picked Caligula mostly because, well, “It happened before, it will happen again, it's just a question of when.” as Charlton Heston narrates in ARMAGEDDON (1998). It’s called learning from history, and when we don’t this is where we end up. Also with Wagner picking the much maligned Roman Emperor the opportunities for absurdism knocked harder than a drunk whose forgotten his keys. Suetonius says Caligula made his horse (Incitatus) a Senator? Wagner can have his Cal appoint a fish Deputy Chief Judge. Yes, Judge Fish is the spectacular character find of 1978! Who can ever forget his sage advice, “Bloop!” or his heartbreaking “Bloop! Bloop!” Gets me every time. Wagner has a ton of fun with Cal’s credulity straining antics so we’ll not spoil it for anyone. But, y’know, Judge Fish!

 photo JDTMFergB_zpsruj5iqwp.jpg JUDGE DREDD: THE DAY THE LAW DIED by Bolland, Wagner & Frame

Artistically “The Cursed Earth” was a two-hander between McMahon and Bolland, with McMahon’s hand being comically large like that of a cartoon mouse and Bolland’s being more refined and smaller like that of a lady of means. “The Day The Law Died” is more of a scrum; there’s a real pout pourri of art styles on display for the length of the epic. In a North American mainstream genre comic this would lead to a right buggers’ muddle and generally not work terribly well. Here it works out surprisingly well. Regular 2000AD readers (and Brit comic readers in general) were conditioned to understand that a strip’s artist could change at the drop of a hat. Being too young to be anything other than positive it was viewed as more of an opportunity to see a different style, rather than an indication that Terry Blesdoe had had to step in because Barry Teagarden had started shouting at buses due to the punishing demands of drawing 8 pages of Space Urchins every week for wages that would shame Sports Direct. It helps also that there’s a definite visual through line. Say Mike McMahon ends his strip with Dredd’s gun arm stuck deep in a Klegghound’s gullet, next Prog Brian Bolland will start his strip with…Judge Dredd’s gun arm stuck deep in a Klegghound’s gullet. And although every artist tends to draw MC-1 and the Judges with their own slightly quirky way, you are still clearly reading a strip about a future cop in a future city.

 photo JDTMHoundB_zpstzn6clgl.jpg JUDGE DREDD: THE DAY THE LAW DIED by McMahon, Wagner & Frame

Big Brian Bolland leads us in with his reliable clarity of line and subtle undermining of his hyper realism via restrained caricature. As ever his episodes are few and far between but always a tight delight. Mike McMahon gets stuck in, his work here being a bit airier than on “The Cursed Earth” but no less manic or delightfully inventive. By now Mike McMahon is able to bend reality to his scrappy whim and can populate his strip with what look like maltreated Muppets lolloping about a claustrophobic jumble of a city without once endangering the reader’s suspension of disbelief. There are also strong hints of McMahon’s next evolution in style peeking through, but right here  right now Mike McMahon’s work is sweet indeed! Gary/Garry Leach looks like he’s got too much ink on his brush and that spoils his usual majestic delicacy of line this time out. Brett Ewins and Brendan McCarthy team up and their combination of rigidity and fluidity creates an interesting effect each couldn’t achieve alone. Picking up the baton for the last stretch is Ron Smith. I understand Ron Smith is a divisive artist for a lot of Dredd fans, due primarily to his cavalier attitude to continuity of the series’ designs. Despite being in the top ten in terms of Dredd output (probably, I can’t be arsed to check) there’s not likely to be a “Dredd by Ron Smith” volume any time soon. Which is a shame, because I think Ron rocks. Like McMahon he can lard a page with a so much detail and information it’s staggering. His page layouts are always striking, with at least one dominant image to grab the eye, and sometimes more, so the eye bounces about the page, but always in the right direction. He shows a remarkable agility with regards to shifting scale between panels without jarring the eye, and the amount of detail he crams in is ridiculous. I’m a particular fan of his hyperbolic body language, shown off here to best effect by Cal’s contortions as his mania grips him. Look, Ron Smith is the man who drew “Sob Story”, “The Man Who Drank The Blood of Satanus”, “The Black Plague”, “The Hot Dog Run”, “Shanty Town”, “Tight Boots” and co-created not only Chopper but also Dave, the orang-utan mayor. John says Ron’s The One!

 photo JDTMCalB_zpslnigqwtl.jpg JUDGE DREDD: THE DAY THE LAW DIED by Smith, Wagner & Frame

“The Day The Law Died is an artistic mish mash held together by the strength of the various styles on show and John Wagner’s elegant and understated blend of absurdity, drama and action. It’s VERY GOOD!

 photo JDTMFiendsB_zpsglvxduad.jpg JUDGE DREDD: HELTER SKELTER by Ezquerra, Ennis, Blythe & Frame

This volume of JUDGE DREDD: THE MEGA COLLECTION also includes “Helter Skelter” a 12-parter from the year 2001 which marked Garth Ennis’ return to the character of Dredd. In comparison to the “Day The Law Died” it’s a slight effort indeed, but not without its charms. An experiment in dimension mapping comes unstuck when a probe returns with what looks remarkably like the Geeks from the old 2000AD strip THE V.C.S. Further incursions of the familiar occur, and it all turns out to be a plot by Judge Cal from another dimension to kill Dredd, since he can’t stand the idea that there’s a dimension where Dredd won. Cal is accompanied by an army of Judges, a bunch of Dredd’s old enemies (dead in this dimension: Fink, Rico, Murd The Oppressor, Cap’n Skank, etc) equally upset at the thought of a live Dredd and a bunch of dimensional flotsam and jetsam  familiar to elderly Squaxx Dec Thargo, or keen readers of reprints.

 photo JDTMFlintB_zpspjtmoyuh.jpg JUDGE DREDD: HELTER SKELTER by Flint, Ennis, Blythe & Frame

It’s all done with a sense of fun (there are roughly “two thousand” dimensions already mapped. Ho ho!)  and while it trades unashamedly in nostalgia there’s enough of a plot and some decent jokes to leave you with a smile (and maybe a little tear as you recall Ace Garp’s sign off floating through the air). Carlos Ezquerra draws the bulk of it and is as reliably Carlos Ezquerra as ever. Most notable are his computer manipulated backgrounds which are interesting reminders that he was a swift adopter of new tech. Henry Flint does a bit of it and he’s as inkily delightful as ever, managing to evoke early McMahon while also being clearly his own man. “Helter Skelter” has some good scenes and makes a valid point about the Judges (they don’t do it for their benefit but for the citizens’ benefit) but is never really more than a bit of a nicely illustrated lark. GOOD!

NEXT TIME: Uh, maybe look at some other bits of Dredd’s world? People seem interested in that judging from the, uh, two comments. So pack your swimsuit and your sun oil! Factor 2000!

INDEX TO JUDGE DREDD: THE MEGA COLLECTION REVIEWS

"I Have No Interest In Pleasure." COMICS! Sometimes They Make Jurassic Park Look Like Flamingo Land!

So while I was musing, as is my wont, upon THE LAST AMERICAN it occurred to me that it could also be read as a riposte to another strip involving a trek across a post-nuke landscape. One Wagner was also involved in, but which was driven mainly by Pat Mills. The difference between the two approaches is telling. But I don't tell you about that, instead I just ramble aimlessly in my irritatingly hyperbolic style. It's “An Impossible Journey Through a Radioactive Hell...” It's “The Cursed Earth”!  photo JDTMC32SatB_zpsbvj9rpaa.jpg JUDGE DREDD: THE CURSED EARTH by McMahon & Mills

Anyway, this...

JUDGE DREDD: THE MEGA COLLECTION Vol. 32: THE CURSED EARTH Art by Mick McMahon, Brian Bolland (Dave Gibbons inks one episode) and John Higgins Written by Pat Mills, John Wagner, Chris Lowder and Alan Grant Lettered by Tom Frame, Peter Knight and John Aldrich Originally serialised in 2000AD Progs61-85 & JUDGE DREDD ANNUAL 1988. © 1978, 1987 & 2015 Rebellion A/S Hatchette Partworks/Rebellion, £9.99 (2015) JUDGE DREDD created by Carlos Ezquerra & John Wagner

 photo JDTMC32CovB_zpszmq8bpq5.jpg

“The Cursed Earth” started in Prog 61 of 2000AD and is when Judge Dredd, for me (yes, it’s all about me!), became not just one more very good thing about 2000AD, but the very best thing about 2000AD. Pat Mills seizes the reins, with an assist from John Wagner & Chris Lowder, and starts hacking all the ballast from Dredd’s first appearance (in Prog 2) back to the raw necessities, and there’s a marked emphasis on cohesion of backstory. The first shaky steps on this road had been made in the “Robot Wars” and “Luna-1” extended story lines, but it’s “The Cursed Earth” where things really start to click into place and the mythological underpinnings really lend the strip its own unique flavour. Basically Judge Dredd starts to feel a lot less like Dirty Harry in the future and a lot more like its own crazysexy thing.  In these 21(*) episodes (each roughly 7 pages in length) the strip savagely shears off the generic elements and imprints the series with the signature super-satirical lunacy, mega violent mayhem and boundless imagination which will propel it through to 2017.  Also, it’s also a fuck ton of fun.

 photo JDTMC32FastB_zpsjeprtir0.jpg JUDGE DREDD: THE CURSED EARTH by McMahon, Mills & Frame

Oh, it’s still a work in progress and there’s still some pruning to be done; witness the first episode, set in 2100AD, when Dredd’s old friend, Red, a space pilot returns from a plague ridden Mega City Two with a desperate plea for help. In hindsight not only is it unlikely Dredd would have a friend who was not a Judge, the idea of Dredd having friends of any description seems to soften the character to almost Mr Tumble proportions. Dredd comes off as strangely naïve throughout; quick to recognise the decency in radlanders (“I guess all mutants AREN'T crazy and evil...”) and often appalled by the depths people sink to (At one point he even writes “SOMETIMES THE HUMAN RACE MAKES ME SICK!” in his notebook in block CAPS with underlining, like a disillusioned adolescent. Not quite the stony faced arbiter of authoritarianism we will all come to both fear and pity. But then this is mostly Pat Mills' baby and so it is a heady blend of shrieking polemic and apocalyptic violence, events are so awesomely unhinged the characters have to shout their way through them as though they can't believe what's happening either (“THE BRUTE'S TRYING TO EAT THE KILL-DOZER!”) Chris Lowdner would be lost to the mists of time and John Wagner would cover himself in glory hereafter but “The Cursed Earth” is very much a Pat Mills strip. On the upside, for those who find Mills too antagonistically blunt, there’s a dizzying explosion of world building on show.  Mega City Two is first mentioned here, and expands Dredd’s world considerably, being a West coast equivalent of Mega City One. Well, at least it is until 2114AD when it is nuked to ash during the “Day of Judgement” epic. Fourteen years earlier though, in order to prevent the whole of Mega City 2 devolving into feral cannibals Dredd will have to deliver an antidote to the 2T(FRU)T (that’s right, “oh Rudy!”) virus by crossing “over a thousand miles of hostile radioactive desert!” The Cursed Earth! which is named here for the first time.

 photo JDTMC32CoupB_zpsb4fjy4jg.jpg JUDGE DREDD: THE CURSED EARTH by McMahon, Mills & Frame

The mind thrashingly bizarre encounters include The Last President of America, Robert “Smooth” Booth, (affording us our first glimpse of how the Judges came to power), escaped genetically engineered dinosaurs (linking Judge Dredd to “FLESH!” (AKA  “The Best Comic Strip Ever!”; thus spaketh the sage  John Kane (age 7)), masses of mutants both good and bad (which will provide much grist to the strip’s mill in the decades ahead) and the war droid survivors of The Battle of Armageddon (2071AD). (These last and the dinosaurs will also be linked by Pat Mills later to his ABC Warriors strip, which will itself become linked to “Invasion: 1999” etc etc etc) And that’s just the continuity stuff I can remember. Then there’s  the crazytown who make sacrifices to flying rats, Mount Rushmore with a special addition, the mutant slavers, the Las Vegas mafia Judges, sad faced telekinetic Novar and his spindly metal tree, Tweek the rock eating alien who is more human than the humans who degrade him, and I know I already mentioned the dinosaurs, but I did not specifically mention SATANUS, THE SON OF OLD ONE-EYE! And I don’t think it’s possible to mention rampaging genetically engineered dinosaurs too much. SATANUS! SATANUS! Rah! Rah! Rah! Cough, uh, anyway Dredd’s band is hassled by that eyeboggling lot as they cross The Cursed Earth. Oh, they have to go by land, see, because the cannibals have taken over the spaceports, or there are “death belts” of rocks in the air which are never ever mentioned again, or both; I can’t recall. It doesn’t matter. No one said it was drum tight stuff. It’s 1978! Just go with it. Dredd soon crews up, gears up and sets off into one of the most entertaining uses humanity has ever put paper and ink to - “The Cursed Earth”. You think I’m exaggerating? It’s drawn by Mike McMahon and Brian Bolland.

 photo JDTMC32BurnB_zps42hcdans.jpg JUDGE DREDD: THE CURSED EARTH by Bolland, Mills & Frame

Dredd and his team of elite Judges (Gradgrind, Patton and, uh, Jack) are accompanied by Spikes Harvey Rotten and some war droids aboard the Modular Fighting Unit. Continuity is bolstered by the return of Judge Jack from “Robot Wars”, and Spikes Harvey Rotten, who is drawn here by McMahon completely differently from Bolland’s original in “Death Race 5000” (but Bolland here gamely follows McMahon’s lead). The names of Dredd’s compadres are a nice touch too, adding another level of fun to the proceedings. Judge Gradgrind recalls Charles Dickens’ character Thomas Gradgrind (from HARD TIMES (1854) and whose surname has become a byword for hard hearted philistinism); Judge Patton is named after the flinty WW2 U.S. General, as famous for slapping a wounded soldier as for his nickname of “Old Blood and Guts” (which also foreshadows “Old Blood and Nuts” who crops up later); and Judge Jack is called that because that’s what he was called last time. Mills often has fun with names, witness also Judge Fodder who lives up to his jokily obvious name in short order (“AAAGH!!”).

 photo JDTMC32BlastB_zpseg2bxi6m.jpg JUDGE DREDD: THE CURSED EARTH by Bolland, Mills & Frame

You might think that that stuff might be above most 8 year olds and you wouldn’t be wrong, but since it’s 2017 and we’re still here talking about a comic from 1978, I will stand by my belief that it’s always better to write up to than to write down to your audience. Essentially though, the primary audience in 1978 was most definitely kids, so it was a smart move to base the Modular Fighting Unit on the MATCHBOX ADVENTURE 2000, K-2001, "COMMAND RAIDER" toy. Also, having a physical reference would have helped keep McMahon and Bolland on-model, because stylistically those two were/are apples and oranges, Ditko and Kirby, ham and eggs, Hammerstein and Ro-Jaws, Bogie and Bacall, uh, pretty different but both great, yeah? And a bit of visual consistency never hurts. Lest we forget each of these episodes originally  appeared weekly, so it’s no surprise that McMahon shoulders most of the burden since Bolland’s never really been built for speed. His art may be a crisper, cleaner and altogether more elegant affair, but it’s little Micky whose scruffy bursts of inky mania prove a far better fit.

 photo JDTMC32DamnB_zpsmg3ckcsi.jpg

JUDGE DREDD: THE CURSED EARTH by McMahon, Mills & Aldrich

Back in 1978 Bolland’s the better draughtsman, but his Cursed Earth is a tad too antiseptic. That alien slaver might have a nose festooned with boils but it still looks like you could eat your dinner off 'em. It’s attractive stuff artistically speaking and Bolland’s astonishingly accomplished even at this early stage but Mike McMahon? Look, Bolland is beautiful, but Micky’s the Man. You wouldn’t even want to eat your dinner off a dinner plate if Mick McMahon (circa ’78) drew it. His art here is just such raw bloody fun and the sheer talent on show is immense. Each of McMahon’s pages is so hectic with incident and so deceptively detailed that in lesser hands they would collapse into eye boggling unintelligibility. The control of flow and density of information is that of a master, but the energy and chutzpah is that of a sugar rushed kid. It’s a killer combo for a strip paced as crazily as Judge Dredd circa ’78. Most comic artists could work a lifetime and never reach this peak, but for little Mick McMahon it was just the start. And the stuff both Bolland and McMahon are called upon to draw is punishing and unrelenting in its demands.

 photo JDTMC32TweekB_zpsbearwj8t.jpg JUDGE DREDD: THE CURSED EARTH by Bolland, Mills & Frame

In 2017 most comics hunger to be TV shows or movies and so the imagination on show is (unconsciously?) limited by implicit budgetary restrictions. Back in 1978 it was understood that comics were movies without budget, and thus there were no limits to the imagination. Back then, basically, Brit comics blew the bloody doors off. Jim Lee would sue for mental cruelty if he had to draw an episode of “The Cursed Earth” in a week. Or even a panel. In one panel McMahon has to draw a T-Rex smashing through a prison wall while all the prisoners react in a fairly understandable fashion. Another finds our T Rex drooling mutilated bodies from its flesh glutted mouth as it rampages about. What? No, not splash pages, panels. About six of those things to a page, each imbued with so much atmosphere you can practically smell the fetid stench of theT-Rex's breath.  It’s a strong style, sure, and it’s not for everyone, which is why in the halls of my mind he will evermore be known as Mike “Mango Chutney” McMahon.

 photo PhotoTriumphB_zpsy1vxc1e8.jpg

JUDGE DREDD: THE CURSED EARTH by McMahon, Mills & Frame

“The Cursed Earth” is kind of wonky, and lopsided but it is drawn by two All-Time Great artists, and has a narrative festooned with visions of the impossible which sear themselves indelibly into your soul. It would be a stony heart indeed which could be left unmoved. And the bit where Dredd finally staggers into Mega City Two battered, rad-burned, stubborn beyond sanity and still defiant is a comic book moment up there with Spidey and his machinery lifting.“The Cursed Earth” is VERY GOOD!

 photo JDTMC32SwarmB_zpstaracczo.jpg

JUDGE DREDD: LAST OF THE BAD GUYS by Higgins, Wagner, Grant & Frame

The book also contains a later strip from the JUDGE DREDD ANNUAL 1982 by Wagner, Grant & Higgins. “Last of the Bad Guys” is inessential stuff, notable mainly for Higgins' queasy colour scheme and the ability of Wagner and Grant to pad out an idea more suited to 7 pages to 30 pages without leaving you feeling too short-changed. It's OKAY!

(*) Originally “The Cursed Earth” was 25 episodes long but this reprint omits the “Burger Wars” and “Soul Food” chapters, 4 episodes in total. Since the strips mocked the copyrighted characters of McDonalds, Burger King, and Green Giant (amongst others) and this led to legal action, these were not reprinted until 2016 in ““The Cursed Earth” Uncensored”. This was due to a 2014 change in the law implementing a European directive on copyright law allowing the use of copyright-protected characters for parody. Bloody Brussels! Bloody unelected bureaucrats! Coming over here and staffing our Health services! Grrr! Oh, wait…Anyway, I can’t remember the missing episodes having only read them once, and so “The Cursed Earth” no longer includes them in my head. Basically I’m not fussed that this book is “incomplete”, but you might be. You know how funny you can be about these things.

 photo JDTMC32ShapeB_zpsk2vjyhkg.jpg

JUDGE DREDD: THE CURSED EARTH by McMahon, Mills & Frame

NEXT TIME: A flamboyantly insane man-child achieves the highest office in the land endangering the lives of millions! Is it reality or – COMICS!!!

THE JUDGE DREDD MEGA COLLECTION REVIEW INDEX

“A Second World War Every Second...” COMICS! Sometimes You've Gorra Larf, Aincha!

One of the best comics you haven’t read is coming back into print. I shamelessly try and big it up because it’d be nice if people bought it this time round. What with it being pretty great and all. Oops, spoiler!  photo LADuckB_zpsxkybsnur.jpg THE LAST AMERICAN by McMahon, Grant & Wagner

Anyway this…

THE LAST AMERICAN: The Collected Edition (Digital Version) Art by Mike McMahon Written by John Wagner & Alan Grant Introductions by Garth Ennis, Dave Gibbons (and a hilariously self-deprecating one by) Mike McMahon © 1990, 2012 Alan Grant, Mike McMahon & John Wagner THE LAST AMERICAN created by Mike McMahon, John Wagner & Alan Grant

 photo LATPBCovB_zps2oos4cda.jpg

The missiles are flying. Hallelujah, Hallelujah!” – President Greg Stillson (The Dead Zone, 1986)

For myself and my loved ones, I want the heat, which comes at the speed of light. I don’t want to have to hang about for the blast, which idles along at the speed of sound.” – Martin Amis (Einstein’s Monsters (1987))

Now the stage is bare and I'm standing there, with emptiness all around...” – Elvis Presley (Are You Lonesome Tonight, 1960)

Apocalypse, word wonks will tell you, means revelation of knowledge previously hidden. Nuclear apocalypse is the revelation that those turned to ash in the first few minutes will be the lucky ones. Pedantry will not protect you from 37.4 megatons of TNT, alas. THE LAST AMERICAN is about what happens after the apocalypse. It is set after the dust has settled. The dust that was once planning its retirement and worrying about missing MR ROBOT.

 photo LABombB_zpsfnuzbxsc.jpg THE LAST AMERICAN by McMahon, Grant & Wagner

Some of that dust would have read THE LAST AMERICAN when it originally appeared in 1990 as a 4 issue mini-series from Marvel’s EPIC imprint. Being  a darkly witty work of intelligence, one illustrated in a style spectacularly balancing the harrowing and the humorous, it sank without trace. Not even a silhouette burned into a wall. So little love did the series receive in the time of artistic titans like Liefeld and McFarlane that it wasn’t even collected until 2004 by COM.X, and now, apparently, in 2017 Rebellion will be reissuing the series in a TPB. Basically then THE LAST AMERICAN will be reprinted roughly every 13 years until you recalcitrant rabble pick up on its magnificence. And it is magnificent.

 photo LAwarB_zpsoi2jx4pf.jpg THE LAST AMERICAN by McMahon, Grant & Wagner

It’s magnificent for several reasons but chief of these reasons is that Mike McMahon draws it, and Mike McMahon is never less than magnificent. THE LAST AMERICAN is a full on MickMac Attack! In THE LAST AMERICAN Mike McMahon’s inveterately evolving style mutates once more, here into a eye-sexing fusion of meticulous exactitude and visual hyperbole. Take our protagonist, Ulysses S. Pilgrim, awakened from cryogenic suspension and searching for life 25 years after the earth has been scorched with nuclear fire. He is at once convincingly realistic in his details yet also disarmingly comic booky due to their preponderance. Visually Pilgrim is every inch the comic book hero, with his flashy insignia, his swollen shouldered jacket, high waisted slacks and ruffty tuffty boots all topped off with a cap gilded with laurels and lightning bolts. He looks every inch what he is - an Apocalypse Commander! Apocalypse Commander! Armed with a big gun! Driving a giant tank! Accompanied by two War Robots! With a comedy sidekick robot! Apocalypse Commander! In a Post Nuclear Wasteland! See the Apocalypse Commander and his mechanical allies face mutant tribes of violent mechanically gifted lunatics with a passion for punkish couture! Or not.

 photo LahowB_zpsxsgfnauo.jpg THE LAST AMERICAN by McMahon, Grant & Wagner

And it’s actually not. And it’s better it’s not, because you’ve seen that story before and you’ll see that story again, but you’ve never seen this story before and you won’t see it again. Because this is a more realistic post-apocalypse world than genre entertainment is used to; the cars are rusted tombs and the hairspray is past its sell by date. In THE LAST AMERICAN a comic book creation is dropped into the reality of a post-bomb world, and found wanting.  Dubbed Apocalypse Commander by the President hissownself and entrusted with taking the fight to the enemy, Pilgrim instead finds nothing to fight but failing defence systems, tedium, haunting memories and the swift corrosion of his sanity in the face of a world encrusted with corpses. What could have been a one-note joke is lent poignancy and weight by Wagner and Grant’s inventive script.

 photo LAFightB_zpsm7td5dec.jpg THE LAST AMERICAN by McMahon, Grant & Wagner

They know that even if there’s just one human left then there’s an imagination, and even one imagination contains worlds entire. So a story about one man (and three robot)’s stroll through the dark night of all our souls is lit up from within by Wagner & Grant’s resourceful creativity. New York City may be dead but that doesn’t stop it getting up and dancing a star-spangled mish-mash of musical dreams, and a mind under duress can find itself in a very American heaven where Presidents past discuss the bomb while passing the canapes, and the diary of an autistic girl takes us into the murky heart of potential survival. This last is a gruelling work of genius that deftly sidesteps the mawkish. See, she doesn’t understand what’s happening and when it happens none of us will understand either. Those of us that live long enough to understand something has happened anyway. Ultimately THE LAST AMERICAN works as well as it does because the authors (Wagner, Grant and, yes, McMahon, whose deftly desolate cartooning cannot be overpraised here) know that if someone survives then laughter will survive too. Wait, did I mention it was funny?

 photo LarapB_zpsc2mtek4v.jpg THE LAST AMERICAN by McMahon, Grant & Wagner

Because it is funny. Which shouldn’t come as much of a surprise to anyone familiar with Wagner & Grant’s work for 2000AD (STRONTIUM DOG, JUDGE DREDD etc etc). Their gracefully mordant wit infects the whole of THE LAST AMERICAN right from the start with an intro that moodily apes the ALIEN wake-up scene punctured by an intrusively jarring ad jingle. And the book ends on a note of dark irony when all hope rests on the flick of a lighter, that delightful igniter of a billion cancer sticks. (Obviously cancer has nothing on nuclear war. Nuclear war has cancer beat on the old mega death score.)

 photo LahopeB_zpsops0obmr.jpg THE LAST AMERICAN by McMahon, Grant & Wagner

In between there are jokes both large and small, dumb and smart, joyful and despairing. When Pilgrim finally teeters on the brink, it’s a joke as dark as it is smart that pushes him across the pit to the other side. It’s a hard world after the bomb and you have to look hard for the hope.  But it’s there, even if it’s just in the mere presence of another human’s shit. A hard world doesn’t need a hard man, it needs a man who can flex under stress, and there’s no greater indicator of that than the man who can laugh in the face of global extinction. Whatever else the last American is he’s a man who laughs. THE LAST AMERICAN is EXCELLENT!

 photo LANYCB_zpsrguxiyw6.jpg THE LAST AMERICAN by McMahon, Grant & Wagner

After the bomb there will be no – COMICS!!!

"Justice Has A Price. The Price Is Freedom." COMICS! Sometimes I Hesitate To Correct An Officer Of The Law But I Think You'll Find That In This Case The Price is £9.99 Fortnightly. OW!

Borag Thungg, Earthlets! Clearly I have nothing useful to do with my time because I have bodged up a master list of the JUDGE DREDD MEGA COLLECTION. As each volume is released I will update the list and the accompanying image gallery. Should I “review” a volume I will link to that volume in the list. So, interested in the JUDGE DREDD MEGA COLLECTION as “reviewed” by yours truly, then this is the list for that. Pretty clear stuff. No questions? Anyone? Good. If anyone wants me to look at a particular volume, just drop me a comment. The volumes aren't released in order so it's not like I have a sensible plan of attack. If anyone wants me to stick them where the sun don't shine I suggest you keep that sentiment to yourself, cheers. Right, that laundry won't wash itself. Pip! Pip!

 photo JDMCMickMB_zpsizu2lmf4.jpg JUDGE DREDD by Mick McMahon & Pat Mills

Anyway, this... JUDGE DREDD THE MEGA COLLECTION Published by Hatchette/Rebellion UK, 2014 onwards.

Judge Dredd Created by Carlos Ezquerra, John Wagner & Pat Mills

Volumes:

01 – JUDGE DREDD: AMERICA  photo JDMC01CovB_zpszwn41pta.jpg Cover by Colin MacNeil

02 – JUDGE DREDD: DEMOCRACY NOW  photo JDMC02CovB_zpsq911wtwo.jpg Cover by John Higgins

03 – JUDGE DREDD: TOTAL WAR  photo JDMC03CovB_zpsivydbs9u.jpg Cover by Simon Coleby

04 - JUDGE DREDD: THE DEAD MAN  photo JDMC04CovB_zpsmn7ydfuh.jpg Cover by John Ridgway

05 - JUDGE DREDD: NECROPOLIS  photo JDMC05CovB_zpsnuqsvxj5.jpg Cover by Carlos Ezquerra

06 - JUDGE DREDD: JUDGE DEATH LIVES  photo JDTMC06CovB_zpsaq3ditzq.jpg Cover By Brian Bolland 07 - JUDGE DREDD: YOUNG DEATH  photo JDTMC07CovB_zpsob9kouak.jpg Cover by Frazer Irving

08 – JUDGE ANDERSON: THE POSSESSED  photo JDMC08CovB_zpsuvcgvenl.jpg Cover by Brett Ewins

09 - JUDGE ANDERSON: ENGRAM  photo JDTMC09CovB_zpsdkyt2b50.jpg Cover by David Roach

10 – JUDGE ANDERSON: SHAMBALLA  photo JDMC10CovB_zps4dorgz0v.jpg Cover by Arthur Ranson

11 - JUDGE ANDERSON: CHILDHOOD'S END  photo JDTMC11CovB_zpslu5tzgiw.jpg Cover by Kev Walker

12 - JUDGE ANDERSON: HALF-LIFE  photo JDTMC12CovB_zps5utk9y9a.jpg Cover by Arthur Ranson

13 -

14 – DEVLIN WAUGH: SWIMMING IN BLOOD  photo JDMC14CovB_zpsvyswy0fh.jpg Cover by Cliff Robinson

15 - DEVLIN WAUGH: CHASING HEROD  photo JDMC15CovB_zpsnimjxsr9.jpg Cover by Colin Wilson

16 - DEVLIN WAUGH: FETISH  photo JDTMC16CovB_zpscuk0v1s1.jpg Cover by Cliff Robinson 17 -

18 -

19 - LOW LIFE:PARANOIA  photo JDMC19CovB_zpsgg7guzae.jpg Cover by Henry Flint

20 - LOW LIFE: HOSTILE TAKEOVER  photo JDTMC20CovB_zpsyngdx9uy.jpg Cover by D'Israeli

21 - THE SIMPING DETECTIVE  photo JDMC21CovB_zpsitffoknj.jpg Cover by Cliff Robinson

22 -

23 - JUDGE DREDD: BANZAI BATALLION  photo JDTMC23CovB_zpsvjxnlmkj.jpg Cover by Jock

24 - JUDGE DREDD: MECHANISMO  photo JDMC24CovB_zpsbk8cffzz.jpg Cover by Colin MacNeil

25 - JUDGE DREDD: MANDROID  photo JDMC25CovB_zpstmax9ipf.jpg Cover by Kev Walker

26 - 27 -

28 - JUDGE DREDD: THE LIFE AND CRIMES OF P. J. MAYBE  photo JDTMC28CovB_zpst5nqiyjj.jpg Cover by Cliff Robinson

29 -

30 - TARGET: JUDGE DREDD  photo JDMC30CovB_zpsehozji3q.jpg Cover by Jim Baikie

31 – JUDGE DREDD: OZ  photo JDMC31CovB_zpscwshqbub.jpg Cover by Steve Dillon

32 – JUDGE DREDD: THE CURSED EARTH  photo JDMC32CovB_zpsdpn4ydg9.jpg Cover by Mick McMahon

33 - JUDGE DREDD: THE DAY THE LAW DIED  photo JDTMC33CovB_zps0gz5vjru.jpg Cover by Mick McMahon

34 - 35 -

36 – JUDGE DREDD: THE APOCALYPSE WAR  photo JDMC36CovB_zpsfenowryi.jpg Cover by Carlos Ezquerra

37 - JUDGE DREDD: JUDGEMENT DAY  photo JDMC37CovB_zpsd05ohipp.jpg Cover by Carlos Ezquerra

38 - JUDGE DREDD: INFERNO  photo JDTMC38CovB_zpslw7fxonu.jpg Cover by Carlos Ezquerra

39 - JUDGE DREDD: WILDERLANDS  photo JDTMC39CovB_zpsiyoxkwq0.jpg Cover by Trevor Hairsine

40 - JUDGE DREDD: THE PIT  photo JDTMC40CovB_zpspzoxpfzh.jpg Cover by Cliff Robinson

41 -

42 – JUDGE DREDD: DOOMSDAY FOR DREDD  photo JDMC42CovB_zpsrrjlb1lh.jpg Cover by Dylan Teague

43 - JUDGE DREDD: DOOMSDAY FOR MEGA-CITY ONE  photo JDTMC43CovB_zps87xsz7tg.jpg Cover by Colin Wilson

44 -

45 - JUDGE DREDD: ORIGINS  photo JDMC45CovB_zpsl9cheet9.jpg Cover by Brian Bolland

46 -

47 - JUDGE DREDD: TOUR OF DUTY: BACKLASH  photo JDTMC47CovB_zpsxajbvcgy.jpg Cover by Carlos Ezquerra

48 -

49 - JUDGE DREDD: DAY OF CHAOS: THE FOURTH FACTION  photo JDMC49CovB_zpsptwjvupp.jpg Cover by Henry Flint

50 – JUDGE DREDD: DAY OF CHAOS: ENDGAME  photo JDMC50CovB_zpscvwjhrmc.jpg Cover by Henry Flint

51 - TRIFECTA  photo JDMC51CovB_zpshowsktmz.jpg Cover by Carl Critchlow

52 - 53 - 54 -

55 – JUDGE DREDD: THE HEAVY MOB  photo JDMC55CovB_zpsktwwziwe.jpg Cover by Dylan Teague

56 -JUDGE DREDD: BEYOND MEGA-CITY ONE  photo JDMC56CovB_zpspufoidxp.jpg Cover by Brendan McCarthy

57 - CALHAB JUSTICE  photo JDTMC57CovB_zpsufxttikn.jpg Cover by John Ridgway

58 - 59 -

60 – HONDO-CITY JUSTICE  photo JDMC60CovB_zps1nwcymd4.jpg Cover by Cliff Robinson

61 - SHIMURA  photo JDMC61CovB_zpsw3yr3wo4.jpg Cover by Colin MacNeil 62 - 63 - 64 - 65 - 66 - 67 - CURSED EARTH KOBURN  photo JDMC67CovB_zps8x2mgubm.jpg

68 - CURSED EARTH CARNAGE  photo JDTMC68CovB_zps8b1ebsky.jpg Cover by Anthony Williams

69 - 70 - 71 -

72 - JUDGE DREDD: THE ART OF TAXIDERMY  photo JDTMC72CovB_zpskjb2hko5.jpg Cover by Steve Dillon

73 - JUDGE DREDD: HEAVY METAL DREDD  photo JDTMC73CovB_zpsg60x71tu.jpg Cover by John Hicklenton

74

75 – JUDGE DREDD: ALIEN NATIONS  photo JDMC75CovB_zpsoejo0w3t.jpg Cover by Cliff Robinson

76 - JUDGE DREDD: KLEGG HAI  photo JDMC76CovB_zpsfloyfmee.jpg Cover by Chris Weston

77 - JUDGE DREDD: HORROR STORIES  photo JDTMC77CovB_zpspgu4ny8w.jpg Cover by Brett Ewins

78 -

79 - JUDGE DREDD: INTO THE UNDERCITY  photo JDTMC79CovB_zpsypnh5ic8.jpg Cover by Tiernen Trevallion

80 - JUDGE DREDD: DARK SIDE OF THE MOON  photo JDTMC80CovB_zpsxgtpkvlb.jpg Cover by Brian Bolland

Judge Dredd! He is the – COMICS!!!

“I'm Looking For A Creep With Big Feet!” COMICS! Sometimes Travel Can Limit Your Horizons To The Size of an Iso-Cube!

In which John beggars belief by actually following up on his threat to look at the Judge Dredd Mega Collection. This time out various, and largely unpleasant, xenomorphs get a quick course in The Law from Professor Joseph Dredd.  photo JDANmcmB_zpszkno1p6o.jpg JUDGE DREDD by McMahon, Wagner & Frame

Anyway, this... ALIEN NATIONS JUDGE DREDD: THE MEGA COLLECTION #75 Artwork by Dean Ormston, Ashley Wood, Ian Gibson, Mick McMahon, Karl Richardson, Cam Kennedy, Tony Luke & Jim Murray Written by Alan Grant, John Wagner & T. C. Eglington Lettered by Tom Frame, Fiona Stephenson & Annie Parkhouse Coloured by D'Israeli & Chris Blythe Originally serialised in 2000Ad Progs, 204,1033, 1133-1134, 1241 & 1855-1857, Judge Dredd Megazine 1.11-1.17, 2.53 – 2.56,& 2.73 -2.76 and Judge Dredd Mega Special 1995 © 1981, 1991, 1994, 1995, 1997,1999, 2001, 2013 & 2015 Rebellion A/C Judge Dredd created by Carlos Ezquerra, Pat Mills & John Wagner £9.99 UK (2015)

 photo JDANCovB_zps70kj4au8.jpg

This volume of the Hatchette/Rebellion partwork is yet more big chinned future cop thrills, but this time in the form of a (mostly) scrotnig smorgasbord of encounters between our autocratic anti-hero and various alien races. This is handy because it gives an idea of certain types of Dredd tales which occur in-between the mega death events. There are many kinds of Dredd tales and this collection is hardly exhaustive but it catches a fair few of them between its hard covers; covers adorned as ever with the pleasantly minimalist design of B&W line art with a red flash to catch the eye. It also allows me to look at a wide variety of Dredd artists including Mick (nee Mike) McMahon. Which is nice. (MICK MCMAHON!)

 photo JDANdoB_zpsyyof7kss.jpg JUDGE DREDD by Ormston, Grant & Frame

A smidge over half the book is taken up by the opening double bill of Raptaur and Skar, both of which are fine examples of the longstanding tradition British comics have of providing off-brand (and slightly tweaked to avoid litigation) versions of pop culture faves. (For corroboration see my previous babbling about Action Weekly, if you really feel you must. I don't recommend it as even my family refuse to read my writing.) Here, in Skar particularly, it's Alien, as in the fantastic 20th Century Fox movie presentation. (Of which I have also written tediously on previous occasions). There would come a point when Judge Dredd would actually face the licensed acid blooded xenomorph itself; it would be drawn by Henry Flint and it would be pretty great, actually. I  guess no such permission had been given back when these strips appeared so it's Skar and Raptaur. Raptaur has a slight edge as a concept since the tweak there is it's Alien crossed with Predator. Dredd would also eventually face Predator and it would be drawn by Enrique Alcatena and it would be forgettable.

 photo JDANawB_zpsmom8pwel.jpg JUDGE DREDD by Wood, Wagner & Frame

As it happens Skar is quite forgettable too. It's not bad , it's just a bit distended for what it is. Generally John Wagner seems to be keen to let his artists have a pretty free hand, and on occasion he seems to write stories intended to showcase the art, and so story depth and density become less of an issue. This isn't a bad approach (comics being a primarily visual medium, or so I hear) but it does depend on how the reader reacts to the particular artist. Alas, I'm not an Ashley Wood man. I stubbornly maintain he is great at illustration but poor on storytelling. Here Wood's art is, I think, intended to carry the piece in arms made sturdy by atmospheric layouts and oppressive blacks. Unfortunately what happens in my eyes is there’s a bunch of confusing layouts with the use of black seemingly an excuse not to draw things, and this approach is implemented so excessively it nudges the whole thing into visual tedium. Also, I wanted to slap that airbrush(?) out of his hands. Raptaur, on the other hand is written by Alan Grant and is a much denser affair. As well as the whole finding out what this thing is and how to kill it business, Grant also provides little snap shots of city life along the way for colour, atmosphere and humour. There's even a real sense of danger for Dredd ; he gets several right batterings, and some stand out Dredd Hard! Moments (the bit where he stabs himself in the hand because he is losing his grip above a vast drop is pure Dredd Hard!). But Grant's clearly writing with story rather than atmosphere in mind, so obviously he wins. Mind you he also wins because he's got Dean Ormston on art. Here Ormston's art is still developing but it's developing quickly. His quirky line is made robust by a queasy colouring job with a palette informed by some imaginary but very toxic children's cereal; it's all slightly off primary hues laid over gnarly figures, which tip over into the truly grotesque when occasion demands. Raptaur and Skar are two very different beasts in teh end; two very different approaches to the same genre staple; how you react to either will depend on you, but I think Raptaur takes it. There's also a short Raptaur Returns thing which combines Ormston's art with Tony Luke's modeling (CGI?) to produce a fresh take on Raptaur as a toothy poo.

 photo JDANigB_zpsx5w3jw98.jpg JUDGE DREDD by Gibson, Grant, Wagner & Frame

Acting as a kind of breather before the next chunk of fascistic fun we get a short one episode humour piece in which Dredd is tasked with showing an alien ball of feathers and eyes around the city. Alas, the alien isn't as cute as he looks and if “Diplomatic Immunity!” didn't work for Joss Ackland it sure as shit isn't going to work in The Big Meg. It's fun but slight and Ian Gibson's art is the real draw (ho!) Here Gibson is drawing as “Emberton” because for some reason there was a period where he confused the nuts off me by appearing in 2000AD under a couple of names (I think one started with “Q...”). For a bit back then I honestly thought there was some kind of Ian Gibson Movement or something. It would have been better than the wave of Bisley manques we did get. Oops, little bit of bitterness showing there.

 photo JDANmmB_zpsdwnfhwuo.jpg JUDGE DREDD by McMahon, Wagner & Frame

Next up is Howler which is big fat lump of Mick McMahon. Again , as with Skar above, John Wagner's story is the barest whiff of a thing; this time it is clearly just there so Mick McMahon can do whatever the Hell he wants for 36 or so pages. Since I would quite happily look at Mick McMahon's drawings of the contents of his fridge, the fact that he's drawing a story about an alien who thinks shouting loud enough to make people explode is going to make him King of Mega City One is just a dream made paper. Basically here McMahon's art is in line with that Legends of The Dark Knight I talked about a bit back. The illusion of depth is created not by perspective but by the layering of flat elements. It reminds me a lot of the work of Oliver Postgate (Noggin The Nog and all that); it's easy to imagine McMahon's figures lolloping across the panel with their arms and legs moving in a weirdly convincing but thoroughly unrealistic way. This is uber reductive cartooning, all geometric shapes and straight lines; the genius is in the measure of character which still informs everything McMahon draws. Mick McMahon is a living genius – FACT! Also, Judge Dredd gets his head dunked in a lav. Watch out for toothy poos!

 photo JDANckB_zpsivmzv402.jpg JUDGE DREDD by Kennedy, Wagner, Blythe & Frame

The traddest effort comes next in the form of Prey. I don't know who T.C. Eglington is but s/he does a decent job in providing a story about weird murders in an aid camp set post Chaos Day (see Vol.s 49 & 50). There's nothing amazing here but it's solid stuff and manages to lightly touch on a couple of real issues. Richardson's art is in the more traditional North American style (e.g. Ethan Van Sciver i.e. the Green Lantern one, not the more talented, arty one) and the end result is probably likely to be more to the taste of palates not used to 2000AD's traditionally richer mix. Then again look at Cam Kennedy. Don't mind if I do, cheers! Kennedy sees out the volume with a couple of tales. I was all ready to bang on about how it was a damned shame that Kennedy, a uniquely kinetic artist, had never found real success over in the Americas. Then I remembered he did all those comics based on the children's entertainment Star Wars so he's probably doing a-okay. Here he's doing better than a-okay because he's drawing Judge Dredd. And Judge Dredd and Cam Kennedy are like boots and feet – they are meet. Like all the great Dredd artists Kennedy has his own spin on The Chin. Literally in fact, because Kennedy's Dredd-chin looks like a crispy baked potato. In a good way. Kennedy's two strips are by John Wagner and are light hearted affairs with a varied roster of aliens for Kennedy to depict in his signature crumbly and lolloping style. Solid stuff, showing Dredd's softer side and given that extra oomph that only Cam can. Braced between Kennedy's efforts is a frothy piece combining escalating disaster and alien religious extremism, all of which is given whatever entertaining weight it has by Jim Murray's art. Murray's art is in that fully painted style popularised by Bisley and mills' The Horned God way back when; a style adopted by many but which only few could manage. Luckily Murray's one of the few.

 photo JDANjmB_zpsx6ggnhtb.jpg JUDGE DREDD by Murray, Wagner & Frame

Like my comb-over in a stiff wind, this volume is a bit all over the place but that's a nice change of pace from the nerve shredding marathon of the Epics. I appreciated the varied art styles and the various tones of the tales. While it doesn't hold together as a book that's because it was never meant to. However, it is like reading a really big Judge Dredd Mega Special or something. I had fun and some of that fun was was spectacular (Mick McMahon!) and sometimes it involved Tony Luke's toothy poos. But overall it was GOOD! (But if you like Mick McMahon you can take that up to VERY GOOD!)

The question is not whether there is life in space but rather whether they read – COMICS!!!

"...Is This A Giant Sponge I See before Me?" COMICS! Sometimes There's Plenty of Effing And Jeffing In Them!

So I read a comic featuring a 1980's Brit Comics Icon who is still going strong in the 21st Century. Oh yeah, and Tank Girl's in it. Ho de ho de ho! Sigh.  photo TGCmazeB_zps4213dfed.jpg Anyway, this...

TANK GIRL: CARIOCA Art by Mike McMahon Written by Alan C. Martin Tank Girl created by Jamie Hewlett & Alan Martin Titan Books, £14.99/$19.95 US/$23.95 CAN (2012)

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If you’re in the bag for Tank Girl you’ll like this. Or Mike McMahon. But later for Mike McMahon as I am old fashioned so it’s ladies first! Yes, Tank Girl; the one with a kangaroo for a boyfriend; the one that went on to become a film everyone pretends didn’t happen. Especially Ice-T, I imagine. "Pure self-indulgence" says writer Alan Martin in the introduction in a brave attempt to describe the crazed contents of this volume. The more humdrum description of the contents would be that it collects the 2011/12 mini series featuring the late ‘80s iconic female Brit comics character. Martin’s self-deprecating comment shouldn’t be taken as a demerit. Hasn't Tank Girl always been pure self-indulgence right from the off?

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Now, I have to come clean here, and it’s to my terrible shame this, but; I was never all that bothered about Tank Girl. This was totally my fault for being too old when she arrived circa 1988. Poor planning on the part of my parents there. As it was, her almost totally nonsensically adventures seemed all style and not so hot on the substance. It was quite, quite lovely style though deriving as it did from co-creator Jamie Hewlett’s delicious designs. The stories just failed to set my po-faced world alight seeming to my humourless mind all sassy surface atop very little sense. Luckily, this core emptiness and surface challenge made Tank Girl ideal for co-option by the subculture of the time. Certainly no bad thing as that subculture was both highly inclusive and engaged in active reaction against the Thatcher government, particularly its intolerant and hypocritical Clause 28 (an attempt to curb the promotion of homosexuality. Because that’s the big problem with homosexuality isn’t it? It’s always being forced down your throat.)  So, a bit more impact on the real world than most comical periodical characters and hence belated big props to Tank Girl from my sour faced self.

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And here she is again, same as she ever was. And why the fuck not, cake shanks? That's part of the charm isn't it? The truculent resistance to change; to growth? Here's Tank Girl and she may be knocking on a bit but she's still got a young heart. Still impertinent, still insolent, still vulgar and still living in a world with a veneer of the fantastical but with her bovver boots firmly grounded in the mundane. In Carioca her barely linear adventures are sparked by a TV Game Show Host’s insult. This results in an act of violence which is absurdly out of all proportion, so much so even Tank Girl has a think about calming down a bit. Well, out of all proportion unless you have suffered through Take Me Out.  (Christ, that thing; let's all pack up and go home. The human experiment is over.) Anyhoo, this feint at maturity lasts about as long as it does for a series of bizarre and wholly ridiculous assassins to arrive (i.e. not long) and it all ends in a fist fight with a hugely obese woman who is using children as slave labour to staff her brewery.

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Not only that, no, it all takes place in Tank Girl World where an everyday British City is a few panels travel away from a wild west town which itself is a page away from a steaming jungle and everybody drinks, swears and smokes like kids in a nightclub. The title itself, Carioca, is itself taken from the nightclub where Martin had some good times when younger. (Maybe too many good times. As someone I knew liked to say.) Carioca is about, if it’s about anything (which I’m not sure it is; it's not a requirement), growing up; but not too much. Just a bit; enough that you can still hate everyone who ever slighted you in your formative years but still appreciate your friends. There is also a truly excellent joke about a lemming.

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As you’ve probably gathered Carioca is an entertainingly ungainly thing. A thing at once both banal and bizarre. The successful visualisation of such a guttersnipe requires a very special artist indeed. Luckily Mike can rid that bike, no problems. Stabilisers will not be required. Mike McMahon; yes, the very same pictorial powerhouse we last encountered making Batman comics more visually interesting than they had any right to be. It’s been a few years since that Legends of The Dark Knight work and Mike McMahon's not one for setting his arse to laurels. So, like a good Artist would Mike McMahon’s changed it up a bit in the interim. Here his work is a lot more curved which brings a new dimension of depth. There’s a real roll and sweep to the lines and the world they make and everyone in it. A real sense that there’s a back to the image, although obviously there isn’t. Mike McMahon draws the most ridiculous things and he draws them in a way which accentuates the absurdity, but he draws them so convincingly that they become beautiful in their assurance. McMahon’s also done some absolutely droolsome colour work here. His palette really pops on the glossy paper and there’s a real lustre to even the khaki fatigues and boiler suits. His magnificent use of highlights brings further depth to the images until they don’t look like drawings but windows into another dimension. A dimension of lightly varnished plasticene caricatures both charming and unsettling in equal measure as they engage in their profanity studded comical violence.

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Mostly though, I liked the curves. And with the curves come flow. The eye glides across these pages as though inertia’s been cancelled for the duration. It helps no end that being the perfectionist he is McMahon’s truly egalitarian in the attention he pays to his pages. There isn’t a single image on any of these pages which is dead or just a bridge between something more appealing to the artist. Every panel could be a splash page and every splash page is a beauty. Also, at the risk of sounding like a psychotic I’ve always found McMahon’s art to somehow convince my eye that the actual image its ingesting is bigger that the panel it occupies. I don’t know what the technical term for this is; delusion, probably. Yeah, yeah, whatever, blah di fucking blah, basically Mike McMahon can draw a giant Victoria sponge cake on the back of a lorry and you won't blink twice. Yeah, Tank Girl fans will be in hog Heaven here and the rest of us will be up there with them because, thanks to Mike McMahon, Carioca is VERY GOOD!

Mike McMahon is (and it bears repeating) – COMICS!!!

"G'wan And STARE At Me. I KNOW I'm Not Pretty!" COMICS! Sometimes They're So Fine They Blow My Mind! (Hey, Mickey!)

In which I carved out a bit of free time at the weekend and chose to spend it with you worshipping at the altar of Mike McMahon. Just like any sane person would.  photo LoDHimB_zpsbf146653.jpg

Anyway, this...

BATMAN: LEGENDS OF THE DARK KNIGHT #55-57 Artist: Mike McMahon Writer: Chuck Dixon Letterer: Willie Schubert Colourist: Digital Chameleon DC Comics, $1.75 each (1993) Batman created by Bob Kane

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These three issues comprise the self contained and out of continuity Batman tale Watchtower. The comic itself, Batman: Legends of the Dark Knight, specialised in such tales. This title delivered a surprising number of accomplished tales from a talented and varied array of creative minds and hands; certainly at least for as long as Archie Goodwin was at the editorial helm. The attraction in this arc for me was very much the magic of Mike McMahon. Now, Chuck Dixon does a fine job, don’t get me wrong. Like a TV version of Miller’s Dark Knight Returns Dixon’s story is of a near future Bruce Wayne pining for the colourful criminals of the past. Here though none of the colourful loons conveniently return and so Batman must confront the banal but no less evil prospect of Privatisation (and its co-joined twin Corruption). Craft wise it’s spot on; Dixon hits all the beats. You know, those beats the comic book writers are always going on about. He doesn’t use narrative text either; just dialogue. I know! It turns out you can write a well paced entertaining story which makes sense by combining just dialogue and art. (Actually it turns out people have been doing it for decades, but shhhh!) Yes, Chuck Dixon provides a strong script; one so strong I suspect it would have succeeded in entertaining the reader had most anyone drawn it. That’s not faint praise but that’s all he gets because most anyone didn’t draw it; Mike McMahon did.

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Before I demonstrate my love for McMahon’s work on these pages (work he has dismissed as awful) in the usual storm of horseshit hoping to pass for art appreciation let’s talk about Mike when he was but a tyke. The first time ever I saw Mike McMahon’s art was on Judge Dredd in the weekly British comic 2000AD in 1977 AD. Turned out that was his debut. McMahon, the scent of Chelsea Art College still lingering in his puppyish nostrils, was called in to pinch hit due to editorial shenanigans centering around Carlos Ezquerra. That’s why his early stuff looks like Ezquerra – that’s what he was told to do. And, bless his gifted mitts he did it. But, leisurely, he stopped doing it.

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As the years passed it was clear McMahon was developing his own style under cover of The Carlos. Initially grubby and giving the impression of portraying a world made of compacted scabs there was soon a sense of flakiness to McMahon’s art, as though a slow act of shedding was underway. In strips like Ro-Busters and A.B.C. Warriors there is a definite impression of McMahon’s Ezquerra-isms swelling as though from internal pressure. It’s true, I tell ya; his figures become bloated and even have strange flecks drifting off them. And then his art, primarily on Dredd in this period, seems thereafter to suddenly retract, fitting itself tautly around a new wholly McMahon framework of geometric precision. But it didn’t stop there; McMahon’s art kept going (and it is still going), kept fresh with refinements both calculated and accidental. (How his outstandingly appropriate woodcut style on Slaine was the unexpected result of a new method involving Bristol board, markers and tracing paper has now passed into Legend.) Then he got ill. A couple of years passed and he came back strong with The Last American for Goodwin’s EPIC imprint. McMahon, being notoriously self critical as he is, was unimpressed by his work there but Goodwin knew the real stuff when he saw it and so (I assume) threw McMahon this assignment. But like San Francisco’s favourite cop you don’t assign McMahon you just turn him loose.

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Loose being the last word you’d apply to McMahon’s work here. Meticulously constructed from the most basic level as it is to reflect the comprehensive vision of Mike McMahon. A vision which embraces the two dimensional nature of comic art like no other. Looking at Mike McMahon’s art is like looking at the world through the eyes of an alien creature. You can tell what everything is but everything is off.  Yet in relation to each other every element is clearly related to the same perceptual set. It’s the flatness that gets me. Usually that would be a pejorative term obsessed as comic book art can tend to be with verisimilitude Here though realism is out of the window. Indeed, McMahon’s art seems to imply that if you want realism then look out the window because right here, pal o’ mine, is something better than reality. Something other. Something no one else could produce. Something that you won’t get anywhere else. I could have just said it was unique but I have a reputation for going on a bit to maintain. Standards and all that.

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Surprisingly given its unique nature McMahon’s art isn’t hampered by the involvement of other hands. I have no idea whatsoever if there was any level of communication between the various parties but if there wasn’t then what we have here is the happiest of artistic accidents. Willie Schubert’s font in the speech bubbles and the Sound FX, with their slanted angles and hand crafted air have a very McMahon feel to them. They seem a part of the art. There’s a killer sequence where a hood is beaten by security specialists and the SFX appear in the panel showing a witness quailing in fear, but they are then absent from the next panel which shows the risen clubs. I described that quite tediously but the actual success of the effect is indisputable. You’ll notice there is only the slightest indication of motion in the image of the clubs (the blood on te rearmost club). McMahon eschews motion lines throughout. Usually he’s designed the image in a panel to lead the eye in such a way that the implicit motion is conveyed. Sometimes though ,as in a panel where a club strikes a head, the only clue to motion is the presence of a SFX (“WOK!”).

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Digital Chameleon’s colours are noticeable even to me and I am notoriously inert in my appreciation of comic colouring. However, they don’t stand out because they jar or if they jar they are meant to. The palette of lime greens, midnight blues, soiled yellows and popping reds all provide another level of visual interest at the very least. And at their very best they collaborate with McMahon’s images in achieving the effects he’s reaching for. Particularly when it comes to the layering of the image. McMahon’s very keen on layering the elements in his panels. His panels can be many layers deep but each layer is distinct and the illusion of depth is the result of their distance being adequately conveyed. It's akin to those fuzzy felt pictures you used to do as a kid; if you are super-old like me. Anyway, there are panels where the colouring quite blatantly enhances this effect. In these issues i was pleasantly surprised to find that McMahon’s work adapted well to the many hands make light work ethos of North American genre comics; something everyone involved gets a high five for.

So, yeah, Mike McMahon did a Batman comic back in the day. Mike McMahon probably doesn’t like it and I can’t conceive what fandom of the day made of it, but I thought it was VERY GOOD!

But then again Mike McMahon is – COMICS!