"Death Among The Hors D'oeuvres." COMICS! Sometimes It's Tough, Tough Toys For Tough, Tough Boys!

What would Thunderbirds be like in the world of Judge Dredd? My dog has no nose; why isn’t Robbie Morrison funny? What if the messiah was susceptible to weed killer?  What would be the absolute best name for a character in a very cold place? Can a gun be too big? And if war is so terrible why is it so good for John Wagner? All questions I’ll probably forget to answer in the latest jolly riverdance through the JUDGE DREDD MEGA COLLECTION.  photo JDMC55backB_zpsp0h97kfi.jpg JUDGE DREDD: THE HEAVY MOB by P J Holden

Anyway, this…

THE JUDGE DREDD MEGA COLLECTION REVIEW INDEX

JUDGE DREDD: THE MEGA COLLECTION Vol. 55: THE HEAVY MOB Art by Jim Murray, Clint Langley, Malcolm Davis, Nick Percival, Xuasus, David Millgate, Kevin Walker, Brian Bolland, Ron Smith and P J Holden Written by John Smith, Chris Standley, Robbie Morrison, John Wagner and Michael Carroll Coloured by Chris Blythe and Len O'Grady Lettered by Gordon Robson, Ellie DeVille, Steve Potter, Tom Frame and Annie Parkhouse Originally serialised in 2000AD Progs 122-125 & 1792-1796 & JUDGE DREDD MEGAZINE 2.31-2.33, 2.60-2.62, 2.70, 3.20-3.23, 3.29-3.33 & 240-243 © 1979, 1993, 1994, 1995, 2006, 2012 & 2015 Rebellion A/S Hatchette Partworks/Rebellion, £9.99 (2015) JUDGE DREDD created by Carlos Ezquerra & John Wagner

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HOLOCAUST 12: SKYFALL Art by Jim Murray Written by John Smith & Chris Standley Lettered by Gordon Robson Originally published in JUDGE DREDD MEGAZINE 3.20-3.23 HOLOCAUST 12: STORM WARNING Art by Clint Langley & Malcolm Davis Written by John Smith & Chris Standley Lettered by Gordon Robson & Ellie DeVille Originally published in JUDGE DREDD MEGAZINE 3.29-3.33

 photo JDMChs01B_zpsxmuojqci.jpg HOLOCAUST 12: SKYFALL by Murray, Smith & Standley and Robson

In the 1990s the JUDGE DREDD MEGAZINE was so starved of content there was actually a strip based on a concept (The Holocaust Squad) which had appeared for less than a page in Judge Dredd a couple of decades earlier (see Father Earth below). Spotting that idea had legs was a pretty good spot, particularly as the 1990s were characterised by a bizarre fetish for trying to replicate the high-octane and content-light high-concept action movie style into comics. It didn’t work. Movies aren’t comics and comics aren’t movies. What zips past on the screen trundles across the page, and so this first outing for what is basically a fire brigade on steroids staffed by psychopaths  seems to involve the world’s slowest space ship crash. It would have been even slower on its first appearance with the weeks separating each instalment. On screen there are also actors, so even the slimmest of characters can be fattened with unspoken character. On the page Cyrus “The Virus” is probably a bit flat but stick his words in the mouth of John Malkovich and we’re off to the races. Smith’s strip has no such advantage so his characters are just violent ciphers. Visually they are distinct because comics have art and Murray and Langley are certainly distinctive artists, but that’s about it. One of the Squad carks it in this first instalment and I couldn’t remember which one , and our POV character gets side-lined shortly after he’s walked through a room and had everyone described to him. There’s a lot of “This is Cockthrottler Magoo. He can fart through cement and is just such a badass, well, it’s just plain scary is what it is!” A lot of telling not showing basically, and we all know how much we enjoy that.  Smith is a good writer but some writers are good only in certain areas. The vagaries of comic writing mean the humble dreamweavers are often called upon to write something they aren’t really suited to. Disaster-action movie seems a particularly poor fit for John Smith’s body horror obsession and trademark bursts of stream of consciousness narration. It’s too constricting; Smith works best on horror because horror is a tad more elastic than the action movie. The action movie is all about the cliché, moving within that cliché, and stretching it maybe, but always solidly retaining that core cliché. Smith’s not one to work well within restrictions. He’s too cerebral for this shit basically; you practically can feel him switching of areas of his brain, limiting himself.

 photo JDMChs02B_zpsnzzqpado.jpg HOLOCAUST 12: STORM WARNING by Langley & Davis, Smith & Standley and Robson & DeVille

It’s not a complete loss, he certainly has some fun sneaking his gore in there. Lots of people die horrible deaths in both instalments and it sometimes seems like concocting vile ends for his bodies is all that’s keeping Smith awake. It’s pretty much all that kept me awake too, well,  besides his always fun narrative captions, evidence that at least one comic creator enjoys modernist linguistic trickery. There’s a disaster, people die, the Holocaust Squad stop being naughty and set off, the clock is ticking, more people die, rescue is achieved. It’s all pretty much like that. In the first a spaceship fizzing with chemical death is crashing into the city, in the second the tallest building in the world (Chump Tower; ho ho!) is hit by a freak weather storm and a space ship, oh, and the zoo gets loose, because there's no such thing as overkill! In this second one Smith doesn’t make it easy to root for the victims as they are all rich arseholes (rissoles?) except for a manservant (maybe a nod to The Admirable Crichton (1957) there?) Ultimately Holocaust 13 just feels too restrictive a concept to have much room for Smith to manoeuvre within. Artistically the strip provides plenty of freedom for Murray and Langley (hmm, that sounds like a posh brand of paint) particularly in the realm of the grotesque.  Although given a largely tech-based scenario Murray gets some nice gore in there, and has fun with his POVs. He takes the time to paint the reflected lights in a pool of blood and his SFX have a Vaughn Bode/Comix wobble to them. The reproduction dulls his fully painted but cartoony art, but Murray goes the extra mile indicative of someone enjoying themselves. Clint Langley goes several miles too far and may be enjoying himself far too much. Sometimes it’s hard to tell what you’re looking at on Langley’s metallically garish yet brutally dark pages. It’s like squinting at a metal zoo losing its collective mind  in a catacomb. Langley’s obviously pushing the then available technology of photo manipulation to its extreme, and while it may be a struggle to read, it is just a step on the way to his current bizarre peak. For a couple of strips struggling so hard to be unpleasant, surprisingly there are pleasures in these Holocaust 13 strips but you have to hunt and peck for them. GOOD!

BRIT-CIT BRUTE Art by Nick Percival Written by Robbie Morrison Lettered by Ellie DeVille Originally published in JUDGE DREDD MEGAZINE 2.31-2.33 BRIT-CIT BRUTE: TRILOGY Art by Nick Percival, Xuasus and David Millgate Written by Robbie Morrison Lettered by Steve Potter Originally published in JUDGE DREDD MEGAZINE 2.60-2.62

 photo JDMCbcb01B_zps98dnc5sk.jpg BRIT-CIT BRUTE by Percival, Morrison and DeVille

I’m not spending long on this one as it’s clearly for people who found DC’s Lobo a bit highbrow. It’s supposed to be funny so you get our strapping lad of a lead being named Newt (because they are small!) and his boss who looks like John Major (British Tory Prime Minister 1990-97) is called Judge Major (because satire!) and some Elvis references (because he’s a lazy comedy staple!) and some underwear stealing (because the British!) and if you find your ribs being tickled by any of that you’ll soil yourself if you ever read any Mark Millar (ugh!). Brit-Cit Brute is bad is what I’m saying. And don’t be expecting any insight into Brit-Cit unless you are a massive fan of being disappointed. It’s hard to even tell what Brit-Cit looks like because Percival’s art is so unfocused. It’s the work of someone who likes drawing but hasn’t realised there’s more to comics than just drawing; there’s as much panel to panel continuity here as there is on Celebrity Squares. It’s a good job Robbie Morrison’s script is so tedious that it informs us of things we should be able to see , because thanks to Percival’s murky and stilted art we can’t actually see them anyway.  There’s a two page interview with Percival at the back where he sounds very enthusiastic and likeable, which is nice, but doesn’t alter any of the artistic deficiencies here. However we do also learn he was very young and Brit-Cit Brute was very early in his career, so maybe enshrining it between hardcovers wasn’t such a hot idea, Rebellion?  Xuasis and David Millgate fare better artistically, but none of it’s in any danger of hanging in the Louvre any time soon. Hopefully everyone involved had a great time because I didn’t.  Brit-Cit Brute has only a handful of episodes but manages to outstay it’s welcome before even the first of them is over. CRAP!

WYNTER Art by Kevin Walker Written by Robbie Morrison Lettered by Ellie DeVille Originally published in JUDGE DREDD MEGAZINE 2.70

 photo JDMCwy01B_zpsrjpw0vik.jpg WYNTER by Walker, Morrison and DeVille

He’s called Wynter ‘cause he’s up in the snow, and it’s proper snowy in winter, see. Clever wordplay, Robbie Morrison. Well, in the old days it snowed in winter, nowadays not so much. Definitely nothing to that global warming malarkey, mind. All made up by them Koreans to make America look bad, bribed all the scientists haven’t they? My lad’s all glum because every year they promise it’s going to be a “Bad Winter”, and it isn’t; so no sledging for the yowwun. We had a bit of a flurry but nothing special. I remember when it’d be knee high, and all the buses would stop and you’d have to walk to school.  Mind you I also remember the Yorkshire Ripper, Margaret Thatcher and the IRA pub bombings so, you know, it wasn’t all roses. You can oversell nostalgia, kids. But it wasn’t that far back either; in the ‘90s I once got stuck halfway between home and Leeds because the snow was too much for the buses. Had to spend the night in a Fox’s biscuit factory. No lie. Got waved over to it by a plod who spotted me walking aimlessly about looking worried and trying to keep warm. Curled up on a leatherette sofa eating free biscuits and reading Helen Zahavi’s Dirty Weekend while the night shift kept those biscuits flowing, snow or no snow. I’ve had worse nights. Rang in and told work to **** off the morning after. Barely had any sleep had I? Got to get my beauty sleep or I’m no use to man nor beast. So, yeah, Wynter, clever word play. Except it drives me nuts that “cool misspellings” thing. I have to keep checking “Gil” knows you don’t spell “attacks” “attax” as in “Match Attax” and all the other everyday spelling atrocities which slip my mind right now. So, back at the comic, Wynter is a Judge in the snow, the Antartic Territories to be precise. All Robbie Morrison has to tell us about this exciting addition to the world of Judge Dredd is it’s cold, snowy, sparsely populated and it’s snowy, did I mention the snow? Luckily he remembers Michael Moorcock’s The Ice Schooner and has a boat zipping over the ice proper sharpish like. It’s crewed by ice pirates who have made off with some medical supplies and some chemical weapons. Wynter (recap: because it’s cold) has to get the chemical weapons and never mind the mega-Lemsips. But kids are dying so he’s not happy about that. There’s a bit of a ruckus and he makes the right choice. There’s not much too it but then I imagine no one imagined it’d ever be enshrined between hard covers, probably a last minute bit of filler unfairly maligned here by my rancorous self. The art’s okay though. Probably more of interest as a look at Kev Walker before he dropped all the extraneous detail and went a bit Mignola; a style which suits him greatly and is adequately represented elsewhere in this series. Here though he’s still drawing like someone who really liked Citadel miniature’s Warhammer 40K and thinks John Blanche is an artistic demigod (which he is). His action’s all over the shop as well, but he’d get (a lot) better and so he shouldn’t be too upset. I did like the way Robbie Morrison tried to give it some weight by starting off with Wynter (recap: brrr!) portentously informing us that he’d “buried a child today”. In the same way that chucking Johnny Cash’s version of Hurt over anything, even a video of a your cat cleaning its bum, makes it seem as important and moving as The Crucifixion, dead kids give stuff a bit of heft.  Wynter (recap: because it’s a bit nippy!) is a bit of a waste of a dead kid really because it’ still EH!

JUDGE DREDD: FATHER EARTH Art by Brian Bolland and Ron Smith Written by John Wagner Lettered by Tom Frame Originally published in 2000AD Progs 122-125

 photo JDMCfe01B_zpsy9jzymjo.jpg JUDGE DREDD: FATHER EARTH by Bolland,Wagner and Frame

This is the best tale in the book by a hefty margin and it’s nobody’s fault except everyone surrounding it that it’s also the most elderly. This does mean a few of you will be suspecting that I have difficulty accommodating the present and like many withered old fusspots prefer to live in the past.  Which is obviously  true; after all I sit here in the sallow light of flickering candles inscribing these words upon parchment via quill and ink. There is a certain bit of the power of early imprinting at work because I can quite clearly remember several moments in this one and the attendant original thrill they induced quite clearly. But would it have imprinted so hard had it not been so good? I don’t know, and I don’t think it’s worth applying for a grant to find out. It is good; really, really good. It starts off small with a (rare for 2000AD) black couple encountering a Cursed Earth messiah, who looks like Alan Moore if he’d been designed to sell corn on tins for a living, at their trading outpost. Before the story ends Mega City 1 will have become besieged by mutants wearing dog heads like hats, a power tower will have gone a bit Pompeii, thousands will have lost their lives and a singing, killing plant will have meted out blackly ironic justice. It is a master class in serialised entertainment. Because not only is there all that stuff but there is also a tense bomb disposal scene (a la David Hemmings in JUGGERNAUT (1974)), comedy robots, Dredd failing to save a lady, and a major plot point hinges on the power surges in the 1970s whenever the whole country watched something on TV (e.g. there used to be power surges immediately after CORONATION STREET as everyone leapt up to put the kettle on) and of course…the Holocaust Squad!

 photo JDMCfe02B_zpszys2liqa.jpg JUDGE DREDD: FATHER EARTH by Smith,Wagner and Frame

These dudes appear for a half page, dropping out of the sky in sci-fi diving suits and into the maw of the power station turned volcano. After that we only hear their voices for a handful of panels as they go out one by one like candles in a draught. Which reminds me…hang on (lights candle and bends back over the parchment). The brevity of their appearance belies its power to shock the mind of a child. For the last few decades I thought they were the focus of a whole episode, but they barely get a page in reality. It really shook little me up reading their voices bravely passing the baton as they burnt up like tissues in a furnace. Wagner has many strengths as a writer and here we see two of them smashing boredom like twin hammers going at a pile of crackers. First is how much he can get out of so little; the robots get enough personality to make them humorous, but also enough for you to go “Oh!” when the bomb disposal goes to cock, and the Holocaust Squad have more impact over their petite sprinkle of panels than they do over two full stories by John Smith (see above). Secondly he is fearless in his use of imagination. A lot of comic writers write like they are scared they will never have another idea, Wagner writes like he’s convinced their flow will never cease. It takes some nuts to write like that, but it’s definitely the best approach. The art here is by Bolland and Ron Smith and it’s great too, although the reproduction is so awful you may have to take that on trust. Bolland fares worst with big areas of solid black swamping his detail but Smith uses a lighter touch and his art comes off better, if a little ghostly. Shame, but it doesn’t stop Father Earth being VERY GOOD!

JUDGE DREDD: DEBRIS Art by P J Holden Written by Michael Carroll Coloured by Chris Blythe Lettered by Annie Parkhouse Originally published in 2000AD Progs 1792-1796

 photo JDMCdb01B_zpsjw9an9et.jpg JUDGE DREDD: DEBRIS by Holden, Carroll, Blythe and Parkhouse

Michael Carroll is one of the new breed of Dredd writers currently tasked with chronicling Old Stoney Face regularly whenever John Wagner isn’t. Because I don’t follow The Tooth regular like anymore I’ve not read a lot of his stuff yet, but it seems competent enough, just lacking that essential Umpty factor.  This Debris one is fine, I guess, but not exactly a stunner. It’s about a block seceding from the Meg and how it has a big gun on top to defend itself. There’s an interesting kernel there about how the block feels it’s better at protecting its inhabitants than the Judges, and it’s hard not to see their point as the story is set after another of the seemingly endless city filleting events.  The gun on the top is the least interesting aspect but this proves to be the focus of the strip, which is unfortunate. Carroll seems unduly impressed by the fact that the gun hoovers® up debris (that’s right!) to fire. Sure, it’s an idea but it’s not a big enough or good enough idea to hang the story on. I mean, it’s a big gun so all you have to do is get under it so it can’t fix a bead on you and Bob’s your uncle and Fanny’s your Judge. This doesn’t seem to occur to any of the characters, who are bulked up by some Space Marines who themselves are bulked up by their armour (hence their inclusion in this volume). The Marines are there because the Judges are so depleted by the regular occurrence of extinction  level events their numbers are running low, they might also be there to highlight the different approaches to situations between the military and judicial mind-set, they might not; it’s hard to tell because developing that would distract from the big gun, which Carroll is convinced we are more interested in. Unfortunately we’re not; or I wasn’t, you might be all over that big gun like a rash. Since it devolves quickly into action and shouting Debris takes up too much page space. After The Pit it’s pretty much established that the Dredd audience can manage the more talky stories, so Carroll’s swerve into the least interesting  and more action packed approach is even more puzzling. Holden’s art is okay though; a little rushed and he fluffs some of the staging, but it’s chunky and funky in a Brett Ewins/Rufus Dayglo markers and rulers way. It’s no great shakes but Dredd seems like Dredd and entertainment is had. OKAY!

JUDGE DREDD: WARZONE Art by P J Holden Written by John Wagner Coloured by Len O'Grady Lettered by Tom Frame Originally published in JUDGE DREDD MEGAZINE 240-243

 photo JDMCwz01B_zpsvqihnzra.jpg JUDGE DREDD: WARZONE by Holden, Wagner, O'Grady and Frame

Not only is this one also illustrated by P J Holden but its events are also spurred into being by a recent Mega-City trashing event. One of the many (many) cool beans things about The World of Dredd is how Events happen and then there is a period of fallout from that Event which has to be navigated before the next corpse-piling Event occurs. Because, yes, astonishingly, it turns out that it is possible to segue from one Event into another while also providing satisfactory stories with beginnings, middles and (crucial this:) endings, characterisation and even internal logic; despite what writers of North American genre comics demonstrate on a monthly basis. (I mean seriously now, are you people even trying?) Anyway, Dredd’s after some bloke who was instrumental in terror attacks on the Big Meg. Wisely hiding out in a warzone the guy probably thinks he’s safe, unfortunately he doesn’t realise he’s the bad guy in a Judge Dredd strip so his days are numbered, like on a really morbid calendar. You can take the war comics off the child but he’ll only buy them again later in more expensive hardback formats. No wait, I mean you can take the writer out of the war comics but you can’t take the war comics out of the writer. Wagner might have started out writing girls’ (eeew!) comics but he got great during his stint on war comics, and Warzone is like a quick reminder to the world that where war comics are concerned John Wagner’s still got it going on. He hasn’t lost a step; he might even have gained a couple of new ones.

 photo JDMCwz02B_zpsx2ixn5p2.jpg JUDGE DREDD: WARZONE by Holden, Wagner, O'Grady and Frame

In less time than it takes a North American genre comic writer to have his characters discuss their favourite cereals Wagner has sketched in the personalities of each member of the group assigned to Dredd. Not only that but he’s also established the needlessness and futility of the conflict they are waging (it’s space-Vietnam). Sure the soldiers are types, but they are also alive; the noble sergeant who is more metal than man, the shell-shock case who can only utter profanities, the hov-grafted guy who lost his girl along with his legs, the ear-collecting Rogue Trooper-a-like, etc etc. Not an original one among them, but you’ll still give a shit when they get shot to bits. How does that happen? SPOILER: Good writing. There’s a tellingly protracted sequence after the big battle when time is spent just showing the bodies, all torn and mangled and host to a variety of carrion eaters, in which the reader is silently invited to ruminate upon exactly what their deaths have achieved. They died bravely and they died well but they are dead. Wagner being Wagner there’s also some humour because where there’s life there’s laughter. I particularly enjoyed Dredd’s abrupt curtailment of the campfire bonding. In the end as implacable as ever Dredd, bloody but never beaten, pushes his way past the war and manages to extract some small measure of Justice for the fallen. Warzone is John Wagner doing war comics and that’s still VERY GOOD!

 

NEXT TIME: Old British war comics make another unlikely appearance in the world of Dredd as a couple of familiar faces get a new coat of future-paint! Hoo ha -COMICS!!!

“We’re JUDGES – We Can Do Any Damn Thing We WANT.” COMICS! Sometimes It’s A Clear Cut Case of Rather You Than Me, Dear.

I only had time to write about one comic this time. Sorry. But do please feel free to all club together and make me independently wealthy. I’ll probably manage, oooh, three comics then. Gee, thanks for thinking about it, anyway. This time I continue to big up The Home Side by looking at the very latest issue of 2000AD. It might only be one comic, but it’s a fresh ‘un! Hmm, still breathing so it is!  photo DreddGoGoGoB_zpsurenbrwa.jpg JUDGE DREDD by Sexton, Carroll, O’Grady & Parkhouse

Anyway, this. 2000AD Prog 1965 Art by Mark Sexton, Richard Elson, Clint Langley, John Burns, Carlos Ezquerra Written by Michael Carroll, Dan Abnett, Pat Mills, Kek-W, John Wagner Coloured by Len O’Grady Lettered by Annie Parkhouse, Ellie De Ville, Simon Bowland Cover by Cliff Robinson(a) & Dylan Teague(c) JUDGE DREDD created by Carlos Ezquerra & John Wagner KINGDOM created by Richard Elson & Dan Abnett ABC WARRIORS created by Kevin O’Neill, Brendan McCarthy, Mick McMahon & Pat Mills THE ORDER created by John Burns & Kek-W STRONTIUM DOG created by Carlos Ezquerra Rebellion, £2.55, weekly (2016)

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You know, it has belatedly occurred to me that I have, characteristically, set off on this whole 2000AD thing more than a little half-cocked. So here are the answers to a few questions I should have probably addressed at the very start of this pointless exercise:

1) It’s all a bit creaky isn’t it? Why don’t they update it? You know, give some characters cancer, or a womb, or both even? Make one into a womb that fires cancers, even? Maybe give them those ridiculous beards Ver Kids are sporting these days? Why? Oh, why? Oh, why, oh why, oh why?

I admit I too was a little surprised and not a little dismayed on my return to the Galaxy’s Greatest Comic, after a hiatus of some 8 years, only to find that just one series was unfamiliar to me (THE ORDER). Truth to tell, it did occur to me to start wailing, gnashing my teeth and rending my garments over the lack of original concepts on show. However, I just couldn’t be bothered. (I suffer from idleitis, a recognised medical condition named by my Mum.) This, for once, was to my advantage. Because in the meantime it occurred to me that at present Marvel©™®’s biggest selling comics (to Retailers) are based on the popular children’s entertainment STAR WARS. Which, despite it currently thrilling the easily thrilled with a fresh instalment in cinemas right now, started off in 1977 as did 2000AD. More than likely 2000AD’s inception was hastened, if not occasioned, by the blockbuster success of the popular children’s entertainment STAR WARS. Both of them were pretty derivative as well. STAR WARS, the popular children’s entertainment, being basically Kurosawa’s HIDDEN FORTRESS (1958) with the dogfight from 633 SQUADRON (1964) bolted on the back. But in space! And with some New Age bum chunder about The Force! (Peter Cushing’s performance is ****ing immaculate, however.) While 2000AD in its rather more vulgar turn smashed and grabbed with abandon from hither and yon to great success, mainly by adding lashings of violence with a topping of topicality. In 2016 the only Force the popular children’s entertainment STAR WARS cares about is that of the market, so while 2000AD might still be trotting out Judge Dredd, ABC Warriors and Strontium Dog it wins, because they are good comics and have progressed within themselves. Basically, until 2000AD gives up the creative ghost completely and just becomes a billion dollar advert for toys and ancillary revenue streams across multiple platforms (UGH!) we’ll let it off. As for DC©™®, their biggest sales (to Retailers) are currently based on Batman, who was created in circa 1938, so they can’t point any fingers either. Sticking a hipster beard on Shaggy isn’t a paradigm shifter, you know, DC©™®. And, yeah, what is it with those beards. The beards on The Kids these days. I mean, seriously, kids. It’s like I woke up one day and I was in Philip K Dick’s THE MAN IN THE HIGH CASTLE; every third youth looks like a U-Boat commander on shore leave. What’s that all about? Sort yourselves out.

 photo youngpeopleB_zpsq06msiwj.jpg Picture thieved from Getty Images ("It's Not an Image, Unless it's a Getty!")

2) John, you complacent oaf, you failed to tell us why it is called 200AD in the Year of Our Lord 2016AD. So do that! NOW!

Okay, sure, it might seem odd that the comic is still called 2000AD since it is now 2016AD; so what was once, in 1977, unthinkably futuristic is now quaintly dated. I can assure you though that as the millennium loomed much discussion was had regarding the comic’s name in the letter pages, and several alternatives were indeed considered (2001AD, 2050AD, 3000AD, “Geoffrey”, probably even 2525AD (you know, if man is still alive, if woman can survive)) . In the end they stuck with what everyone knew. “If it ain’t broke, don’t fix it.”, we say over here, which is why Britain is a world leader in innovation. Me, I would have gone with 3000AD myself, plenty of future-proofing (ugh!), see, but there you go. No one listens to me. Which is why we don’t live in a Socialist Utopia, and 2000AD is still called 2000AD in 2016AD. In their defence part of the fun of watching something like ESCAPE FROM NEW YORK is admittedly that bit where it comes up with “1997 – NOW!” at the beginning. Also, whenever I visit my parents to remind them why they wish they had remained childless, I always pass this hairdressers called HAIR2000. That’s 16 years out of date as well, and nevertheless there are still women in there getting their rinses blued. (I have always wanted to ring people up for a night out and say “Let’s all meet up at HAIR2000.” But I don’t have any friends; largely because of jokes like that. And the fact I’m a big prick.) I guess the lesson here is: quality of content trumps a name, or 2000AD is such a strong brand that…ugh, sorry I passed out there. Anyway, amusing as I find HAIR2000, it’s not my favourite shop name; I once spotted a dress shop called SOPHIE’S CHOICE. Nice.

3) Is 2000AD really edited by a green alien from Betelgeuse called Tharg The Mighty?

Yes.

 photo thargB_zpsjiesn7aq.jpg Picture ganked from Down The Tubes

I hope that answers your questions anyway because if it didn’t, tough titty.

Meanwhile…back at the comics.

 photo DreddTortB_zpsnaur5zmk.jpg JUDGE DREDD by Sexton, Carroll, O’Grady & Parkhouse

The pace of JUDGE DREDD (Sexton/Carroll/O’Grady/Parkhouse) continues to resemble my feet after I accompanied my son (“Gil”) and his Cub pack on a walk around Carsington Reservoir – blistering. Following The Set-Up (Ep. 1) and The Big Fight (Ep. 2) episode 3 of Ghosts is the investigative bit; the procedural part if you will. Because, no, contrary to popular misconception Judge Dredd doesn’t typically just ride up and shoot the perp du jour in the face and give with a quip; there’s more to it than that (unless it’s that regrettably dunderheaded Dredd run where Mark Millar and Grant Morrison were in charge). Here we get the bit where Dredd acts like a **** for the Greater Good. Since the Western mind set seems to currently be a trifle crypto-fascist, I should probably point out that we aren’t really supposed to be cheering Dredd on as he psychologically tortures an innocent woman to draw out the wrong ‘uns. Sure, it looks like it’s worked but at what cost; every action has an equal and opposite reaction, as Ray Palmer reminds us in that Godawful DKIII:TMR comic. And I think that’s true morally too. I do. I haven’t got any proof mind, but that’s rarely prevented anyone from voicing their opinion. Anyway, Nietzsche’s just popped in to remind us that “He who fights too long against dragons becomes a dragon himself”. Thanks, Fred. Nice ‘tache! Stay away from piano stools, now! Anyway, in this issue Joe gets a bit scalier and Mark Sexton continues to impress with his balance of detail and clarity; although I think he could make his Dredd a bit more iconic, you know, if I had to whine about something. VERY GOOD!

 photo KingdomB_zpsrugyqa06.jpg KINGDOM by Elson, Abnett & De Ville

Now, I’m not saying the events so far in KINGDOM (Elson/Abnett/De Ville) test my patience exactly, but it is a bit like if after The Big Badness your nan wanted a biscuit with her Sour Grass Tea and you went out into The Big Dusty and after a hundred yards came upon a fully operational Fox’s biscuit factory. Massively convenient might be the term. Because it turns out that Gene and his pack have found exactly what they need to outrun the swarm and get back to warn the folks at home. Not only that but only Gene can operate it. Yes, I’d say massively convenient might do it. Which is fine because KINGDOM is just breezy action based larks, so it can get away with massively convenient. Not least because Elson’s art has a detail and a crispness which is never less than impressive. OKAY!

 photo ABCTerrorB_zpsh0qavf8c.jpg ABC WARRIORS by Langley, Mills & Parkhouse

In the letters page there’s a bit of a kerfuffle over Pat Mills, as no less than two of the three letters therein find exception with the fact that Mills’ stories always basically end up being the same, no matter what colourful character fronts them. i.e. an uncouth Rip The System! riff with some clumsy exposition, endearingly silly wordplay and the odd off-colour joke chucked in. As a criticism it’s perfectly valid, and I can certainly see their point. However, it misses the larger point that the burden isn’t on Pat Mills to change the stories he tells, but for society to sort itself out so that Pat Mills no longer has to tell these stories. Come on, Society, pull your finger out and let’s see what Pat Mills has to say when we’ve all stopped ****ing each other over. Until such time I for one am more than happy for Pat Mills’ comics to remain perpetually chanting the lyrics to Soft Cells’ Best Way to Kill. Oh yeah, babies of the beard, raise your voices high, “…like a badge on a blazer at school – TEAR IT OFF!! RIP IT UP!! Stick your two fingers up at the world!” If you want comics about ****ing nothing you’re spoilt for choice, so in the meantime, personally speaking, I’m perfectly happy for Pat Mills and the Warriors to continue to age disgracefully. This week ABC WARRIORS (Langley/Mills/Parkhouse) continues to explore the (REALLY unlikely) idea that The System might exploit the fear of terrorism in order to pursue its own agenda of repression and profit. (Which is just CRAZY TALK!) As fantastical a notion as that is (I mean, AS IF!) it makes for very good fiction. On art Clint Langley manages to make a bunch of robots and wreckage extraordinarily atmospheric and expressive, despite the fact that that must be very difficult to do. And I greatly enjoyed his off-kilter choice to sparsely spot colour the odd bit here and there with a queasy green and a rosy red. VERY GOOD!

 photo OrderBurnsB_zpsncczziy6.jpg THE ORDER by Burns, Kek-W & De Ville

Although THE ORDER (Burns/Kek-W/De Ville) is set in the 1580s the odd burst of computer speak blaring out of the mystified face of our fiery headed lead (“10 print john rules ok [RETURN] 20 goto 10 [RETURN]”, he doesn’t say) suggests a futuristic aspect to the strip yet to be clearly revealed. Because I have a mind so finely honed that it would shame a VIC20, I think I have already sussed the twist. The clue is in its dung studded, infrastructure light setting in which squats a scrofulous population of downtrodden paupers, through which privileged fops can cut a swathe, thanks to the heavily armed police acting as their personal militia. Clearly, we are in fact in the future and the year 1580AD is actually 1580 After Dave, because when Tories dream it is this they dream of. And every day that dream comes closer. Or maybe my mind was tip-toeing through its own tulips because the whole thing was a bit generic for me, and the only solid pleasure was seeing what the estimable John Burns did with colour; just a really arresting series of loose washes which sometimes don’t even stay within the lines, and are often quite minimal in their range of shade within a single panel. Yet, always, always he takes pains to mark out the protagonist’s barnet with a blob of red. John Burns is great. Burns, baby, Burns! OKAY!

 photo StrontMoreB_zpsb2cbytbd.jpg STRONTIUM DOG by Ezquerra, Wagner & Bowland

Okay, I was initially underwhelmed by the ease with which Johnny Alpha and his mutant chums pulled off their heist in STRONTIUM DOG (Ezquerra/Wagner/Bowland). But on reflection since it did depend on the ability to stretch one’s arm like reed Richards’ can only dream it was probably a lot more difficult than it looked. Plus, this is the lulling section of every heist movie. The bit where things get a bit tense but the objective is achieved. PHEW! we all exclaim in relief as Danny Ocean hides inside the guard’s anus with the crown jewels, and is walked safely out of the building to a sloppy but enriching exit. Things start getting interesting after this bit, where in all likelihood we'll get the Strontium Dog equivalent of Andy Garcia jumping out of the guard’s sock and threatening to flush the loo unless the newly excreted Danny Ocean gives him his career back. Or something. I forget; OCEAN'S ELEVEN was okay but I prefer that 2001 David Mamet heist movie. The one with Gene Hackman, Delroy Lindo and Danny DeVito doing a heist. It's a good heist movie. I wish I could remember what it was called, that heist movie. Anyway, STRONTIUM DOG this week is all smooth reading from both script and art, as the old pros Wagner & Ezquerra go back for one more job. Most likely though all the goodwill I felt was down to Kid Knee reappearing, and his being just as endearingly fractious as ever. GOOD!

NEXT TIME: I’ll hopefully look at more than one comic because that’ll mean I can use the plural which is – COMICS!!!

“Like Turds in Rain...” COMICS! Sometimes I Act My Shoe-Size Not My Age.

Abhay's below this, so don't dilly dally, and certainly don't shilly shally, go there! Do it NOW! Me, I'm still trying to get regular, so here's another go at that. There's a lot of toilet humour in this one. It's the only industry we have left.  photo DKSweatB_zpsdi8lj2ly.jpg DKIII by Risso, Azzarello, Mulvihill & Robins

Anyway, this... SIR: The critics? No, I have nothing but compassion for them. How can I hate the crippled, the mentally deficient, and the dead? The Dresser by Ronald Harwood

2000AD Prog 1964 Art by Mark Sexton, Richard Elson, John Burns, Clint Langley, Carlos Ezquerra Written by Michael Carroll, Dan Abnett, Kek-W, Pat Mills, John Wagner Colours by Len O'Grady,the artists Lettered by Annie Parkhouse, Ellie De Ville, Simon Bowland JUDGE DREDD created by Carlos Ezquerra & John Wagner KINGDOM created by Richard Elson & Dan Abnett THE ORDER created by John Burns & Kek-W ABC WARRIORS created by Kevin O'Neill, Brendan McCarthy, Mick Mcmahon & Pat Mills STRONTIUM DOG created by Carlos Ezquerra & John Wagner Rebellion, £2.55 weekly (2016)

 photo Cov1964B_zpsdm1rptxk.jpg

Borag Thungg! Another week, another issue of the Galaxy's Greatest Comic! This week in Judge Dredd (Sexton/Carroll/O'Grady/Parkhouse) the decision is taken to devote the bulk of the seven page installment to a quite bloody and brutal action sequence which leaves Dredd on the edge of death. Also, some plot developments. It's a salutary reminder that when a Judge goes wrong that's way more dangerous than just your average perp. As seven pages go it's lean, mean, gory and crunchily executed stuff. Two parts in and “Ghosts” is shaping up VERY GOOD!

 photo DreddB_zpsrgtzqjtj.jpg DREDD by Sexton, Carroll, O'Grady & Parkhouse

KINGDOM (Elson/Abnett/DeVille) takes time out from hurtling about hither and yon for a quick plot stop. Some fruity swears and mysterious discoveries later the strip is tanked back up with motivation enough to hurtle off, in the final panel of the fifth page, into what promises to be a more typically action orientated episode. Elson art possesses a crisp precision and Abnett's script remains fundamentally derivative but still just original enough to provide undemanding fun. OKAY!

 photo KingDB_zpsxcsvs1k2.jpg KINGDOM by Elson, Abnett & DeVille

Alas, the major question raised by THE ORDER (Burns/Kek-W/DeVille) so far is what exactly was achieved by the steampunk motorbike that could not have been achieved by a horse. So, obviously this one's not exactly pulling me in. It's not terrible though. And that's despite groan inducing clichés such as the masked rescuer being revealed to be a stunningly beautiful lady (and unless Boots The Chemist was operating in 1560 then her make up skills are a tad anachronistic). As if in balance there's a nifty bit of dialogue on the fifth and final page (the “...empircal evidence..” bit). That alone is enough to leave me optimistic that the ideas underpinning the series will eventually be revealed to have been worth the more predictable stretches. OKAY!

 photo OrderB_zpszk5qseeq.jpg THE ORDER by Burns, Kek-W & De Ville

Last week, while struggling to make sense in a short space of time, I , somewhat tenuously I thought, mentioned Blade Runner in connection with the mek-nificent ones. This week Serendipity, obviously in a playful mood, shocks my socks of by having Pat Mills rejig the Roy Batty death speech everyone loves from that selfsame movie, but puts it in the foul mouth of an ailing Ro-Jaws and, thus, appropriately enough, fixes up the references within it to those of a somewhat more scatological stripe. Reader, I larfed. One of the many things I respond to in Pat Mills' writing is his unselfconscious embrace of puerility. It's particularly prevalent in ABC Warriors and is always welcome. In a strip where the authorities (who have been searching for Hammerstein) have just cottoned on to the fact that that robot that looks just like Hammerstein but with a different head is in fact Hammerstein but with a different head, having a giant robot referencing David Lynch films and also yelling about “Big Jobs!” is probably more of a help than a hindrance. (Note for Children of The Now: “Big jobs” was used to refer to babies going “Number Two” back in the day, back in the UK.) Clint Langley's art looks like it's all taking place inside an active bowel and so is perfectly appropriate. VERY GOOD!

 photo ABCB_zpse7eqoz5u.jpg ABC WARRIORS by Langley, Mills & Parkhouse

You know the bit in every heist movie where the heist gets underway and it's a matter of watching the protagonists evade detection before things go wrong? This week's STRONTIUM DOG (Ezquerra/Wagner/Bowland) is that bit of the heist movie. The fun here is that instead of using specialist equipment provided by a character actor in a minor but showy role, they use their mutant abilities (stretchy arms, super strong fingers, x-ray vision, a Keegan perm, a bumpy heid, etc) and there is still time for a good joke about where one would hide the scared brain of a bizarre cult's founder. Ezquerra's art remains so flawlessy devoted to storytelling it never even hints at the effort and experience underpinning every panel. VERY GOOD!

 photo StrontB_zpsezhjye6s.jpg STRONTIUM DOG by Ezquerra, Wagner & Bowland

 

DKIII THE MASTER RACE BOOK TWO Based on THE DARK KNIGHT RETURNS by Frank Miller, Lynn Varley & Klaus Janson (although once again DC only identify Frank Miller as the author. Tsk. Tsk.) Art by Andy Kubert, Klaus Janson, Eduardo Risso Story by Frank Miller & Brian Azzarello Lettered by Clem Robins Colours by Brad Anderson, Trish Mulvihill Cover by Andy Kubert & Brad Anderson Variant Covers by Frank Miller & Alex Sinclair, Klaus Janson & Brad Anderson, Jim Lee, Scott Williams & Alex Sinclair, Cliff Chiang, Eduardo Risso & Trish Mulvihill Retailer variant cover by Sean Gordon Murphy & Matt Hollingsworth, Greg Capullo & FCO Plascenia Convention Variant Cover by Jill Thompson DC Comics, $5.99 Standard/$12.99 Deluxe (2016) Batman cteated by Bill Finger & Bob Kane

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If nothing else this series has proved to be a thought provoking one. The thought it has provoked in my tiny mind is exactly how bad does the writing in a comic have to get before everyone stops just waving it through? Because the writing in this comic is astoundingly poor. I've not read any other reviews because I don't accidentally want to steal anyone else's thoughts, but unless those reviews point out first and foremost how utterly craptabulous the writing is I'd hesitate to trust anything they have to say. Because, ugh. I mean, ew. Someone wrote this with a big brown crayon, allright. It's no wonder they're so keen to drag Frank Miller's name into it. It's basically the same as blaming the old dog in the corner when you fart in company. “Man, this comic is carved out of stupid!”,“Dang, must be Frank Miller's fault!”Classy behaviour, guys. You know (of course you don't, what a stupid way to start a sentence) I was in the cinema recently, and during the performance someone broke wind next to me. Now let me tell you that was one blue ribbon winner of a fart and no mistake. It was like someone had just put a Sunday dinner under my nose. You ever smell a fart that smelt like you could chew it? This was that fart. It was a heroic achievement, to which I doff my cap; respect is due to someone who can create something like that. However, before we get carried away let's remember it was still just a fart. DKIII:TMR is the comic book equivalent of that fart. It's stink is mighty. Impressively so. But it's still just a big stink.

 photo DKCageB_zpswzqaaoou.jpg DKIII by Kubert, Janson, Azzarello, Anderson & Robins

Oh, that's a bit much, John! Really? Have you read this? Tell me, what is not cretinous about Batman's plan to make the world think he is dead? Let me just recap it for you: After an absence of three years during which the world has probably started to stop thinking about him, Batman rides his Bat-cycle into the middle of Gotham. He then proceeds to engage in a pitched battle with the Gotham PD. At some point the media notice and Batman's return is plastered across every TV screen in the world. Batman suddenly has an asthma attack and collapses. At this point it is revealed that Batman is in fact a young girl dressed as Batman, and she collapsed due to grief and exhaustion rather than a respiratory condition marked by attacks of spasm in the bronchi of the lungs. She is taken into custody and says nothing for twenty seven days, in which time the media speculate about Batman's whereabouts to its heart's content. On the twenty seventh day the girl tells a thoroughly unconvincing story about how Batman died (in bed; maudlin, bed-bound and old). Usually the police would require a body, they are funny like that. But they just take this girl's word, as you would. With Batman now ineradicably on everyone's mind it's a masterstroke of idiocy to have the young girl sprung by the sudden appearance of a massive Bat-Tank, which trashes the part of the GPD which isn't already in traction before disappearing in a thoroughly ill-defined way. Obviously, having now convinced the world of his death Batman is now free to act. Given his fantastic plan to make the world forget him, his first act will probably be to soil himself and dance the Macarena. Christ. Batman the tactical genius there.

 photo DKEmptyB_zpsbtkfml10.jpg DKIII by Kubert, Janson, Azzarello, Anderson & Robins

That ridiculous horseshit takes up most of the first and second issues but there's still room in this one for Ray Palmer to say something science-y (but not too demandingly science-y) and act like a Batman level moron. Because at no point - AT NO POINT - does it occur to Ray Palmer that introducing to the planet Earth a city full of people who can fly, fire fire out of their eyes and probably fart mustard gas to boot, might be less than stellar thinking. Jean left you because you were an idiot, Ray. There might be pages of this comic which don't insult the reader's intelligence but I couldn't recall any. What about the art? People don't talk about the art! Why should I say anything about the art when the writing is this bad. The writing here is ruinously bad. But okay, Kubert as ever manages that trick of being both fussy and lazy, while in the mini-comic Eduardo Risso's deep contrast talents are wasted on something so superfluous it's barely there. But really, what matters the art when a character describes herself as Batman's “prick”? “I was his PRICK.”, she says. Nice dire-logue, Brian Azzarello! “I was his PRICK.”, she says. She says was an old man's prick. What does that even mean, Brian Azzarello? That she got him up at odd times during the night for a piss? Boom, and indeed, BOOM!

 photo DKWondB_zpsxx9lrwg8.jpg DKIII by Risso, Azzarello, Mulvihill & Robins

See, the real problem is that this utter drivel is soaking up attention better used on other comics. There are too many comics today, and the good ones risk getting lost in the crush. Instead of writing about Brian Azzarello and Andy Kubert's futile attempt to polish the stale turds of greater talents I should have been writing about, say, MONSTRESS, STRAY BULLETS, ISLAND, EGOs, RAGNAROK and SPONGEBOB COMICS. All of which are probably struggling to survive while this bloated, brainless and thoroughly unnecessary thing flails about attracting everyone's attention. I mean, I don't need to write about this comic do I? Everyone else will already have alerted you to how fundamentally poor it is. (Won't they?) Look, my complaint isn't even that DKIII:TMR isn't a Frank Miller comic; it's that DKIII:TMR is CRAP!

 photo DKBooMB_zpsppgqvys4.jpg DKIII by Kubert, Janson, Azzarello, Anderson & Robins

 

NEXT TIME: On September 28th 2015 at 10:44 am “Peter” asked if I would be looking at the US attempts to “do” Judge Dredd. In 2016, he will have his answer! (SPOILER: It's “yes” and it's next up, thanks to my library.) I may be tardy but I will eventually get around to your - COMICS!!!

“I've Had Mair Exciting Enemas.” COMICS! Sometimes It's The Comics of Tomorrow – TODAY!

Hey, I finally realised after eight years of looking at Brian (The Guv'nor) Hibbs' Shipping Lists that due to a temporal anomaly which baffles the greatest scientific minds of our times, I am able to tell the The Americas about certain comics well in advance of when they are able to read them! Or it might be because they are British comics and it takes a bit of time for them to get distributed. That's a bit mundane though isn't it? Temporal anomaly it is! So, below the line I give you The Future - NOW!  photo DreddTopB_zps6gmo1mps.jpg JUDGE DREDD by Marshall, Carroll, Caldwell & Parkhouse

Anyway, this... For those joining us late:

2000AD is a UK anthology comic published weekly which contains usually 5 strips, each of which is given between 5 and 7 pages to strut its sci-fi themed stuff. When 2000AD (or “Tooth” as no one calls it) was first published in 1977 (Year of The Jubilee, Year of Elvis' Death, Year Zero for Punk: quite the year) this sci-fi aspect was its basic remit, but as the years have passed it has cheerfully incorporated any and all genres. Mostly though it's okay to refer to it as a weekly sci-fi anthology comic published in the UK. I was there in 1977 when it launched but I stopped reading it about 8 years ago.

Now, this wasn't because it was rubbish (I'd have stopped in the '90s if that was a problem) but because I and mine moved across the UK. Due to the speed this had to occur it was reminiscent of a movie where an ailing plane has to gain altitude to clear a mountain range and everyone throws everything out including the seats. That is to say, I had to let a large portion of my comic collection go to charity. Don't..I'll be okay...in a ...minute. Sniff! Since this included my entire run of 2000AD it seemed a good place to stop.

But then I was in the newsagent the other week and I thought why am I in the newsagent I should be in work o God have I been drinking again, no, I thought, hey it's a New Year and I can start it off by telling all those funny foreign folk about a British institution. Fair warning though, I have missed nearly a decade of issues so I might be bit rusty. Still, God loves a trier (and the odd burnt sheep) so, hey ho, let's go!

2000AD Progs #1962 & #1963 Art by Paul Marshall, Mark Sexton, Richard Elson, Clint Langley, John Burns and Carlos Ezquerra Written by Michael Carroll, Dan Abnett, Pat Mills, Kek-W and John Wagner Coloured by Gary Caldwell, Len O'Grady or the artists. Lettered by Annie Parkhouse, Ellie DeVille and Simon Bowland Rebellion, £2.25 each, every Wednesday, (2016)  photo coversB_zpslrkw16k1.jpg

JUDGE DREDD # 1962 - Street Cred Art by Paul Marshall Script by Michael Carroll Colours by Gary Caldwell Letters by Annie Parkhouse #1963 – Ghosts: 1 Art by Mark Sexton Script by Michael Carroll Colours by Len O'Grady Letters by Annie Parkhouse Judge Dredd created by John Wagner & Carlos Ezquerra

 photo DREDDcitB_zpspwn2ddjp.jpg JUDGE DREDD by Sexton, Carroll, O'Grady & Parkhouse

Judge Dredd remains The Daddy of the comic, I see. The Dan Dare to 2000Ad's Eagle if you will. I was slightly discombobulated by the name Michael Carroll as I have never heard of him. Yet here he is helming the flagship character. Every now and again whoever owns 2000AD realises John Wagner is in fact just mortal and won't be around forever, so they try and groom (not in that sense) a replacement. Dredd's a tough gig and even big names can fail; those of us who suffered through it still bear the mental scars of Grant Morrison and Mark Millar's petulant turd of a run. Anyway, it looks like yer man Carroll's up for anointment this time round so let's see how that goes.

First up, he's got a done-in-one called Street Cred in which a man walks into a bar and tells everyone he's shot Judge Dredd. I'm sure I've read this same story somewhere else, about another hard-ass character who provokes fear in his enemies. Batman or Jericho, whatever. It doesn't matter as there are after all only seven stories, as anyone who has read a Book on Writing by someone no one has ever heard of can tell you. (These being: a man buys a motorbike and has to sell it because he's too old for all that leather and looks a fool, a woman buys Orla Kiely wallpaper and her child spoils it with crayons, Batman kills the Joker, a small animal finds shelter in the snow, a ultra capable female assassin is sad inside because ladies have feelings, and a man walks into a bar and tells the clientele he has shot their hated enemy.) What matters is how well Carroll tells it and he tells it well. Short and to the point, with even a touch of that distinctive dated Dredd punnery (“Roseanne's Bar” indeed.). Next up Carroll goes a bit more long-play with Ghosts which in six pages contains characterisation, pathos and action while also managing to lay out the long term plot with an efficiency that never once sacrifices atmosphere. I was impressed. In both cases Carroll is aided by artists who are talented enough to combine clarity with a distinctive style, with Marshall edging towards the Gibbons end of the spectrum and Sexton clearly dipping a toe into the pool of Darrow. VERY GOOD!

KINGDOM Beast of Eden: Two, & Three Art by Richard Elson Script by Dan Abnett Letters by Ellie De Ville

Kingdom created by Dan Abnett & Richard Elson

 photo KINGdomB_zpsj8oooqax.jpg KINGDOM by Elson, Abnett & De Ville

KINGDOM had been around a while when I threw in the towel, but the fact is I can barely remember anything about it. I'm having trouble remembering the two parts I just read, so it's consistent if nothing else. Back in the day 2000AD used to, uh, appropriate freely from the pop culture of the time and KINGDOM continues that grand tradition by being, seemingly, Mad Max versus the aliens from Starship Troopers. What helps it stand out is the fact that the characters are all humanoid dogs who communicate using a gruffly truncated vernacular. It's very much an action strip and it does that well enough. Elson gets some energy into all the jalopy jolting, and the scale of the swarm doesn't defeat his gifts. It's not bad, just a little slight as action strips are wont to be. And for something that rips off Mad Max there's nothing as memorable as “Why, he's just a raggedy man!”, and if you're entering the Thunderdome with Mad Max you need to be able to supercede the memory of Tina Turner dressed in ring pulls and cake tins. At the very least. But, in its favour at no point is the strip quite so bland and forgettable as Tom Hardy. He likes dogs though, that Tom Hardy, maybe he'd like KINGDOM more than me. OKAY!

A.B.C. WARRIORS Return To Ro-Busters Parts Two & Three Art by Clint Langley Script by Pat Mills Letters by Annie Parkhouse ABC Warriors created by Pat Mills, Kevin O'Neill, Brendan McCarthy & Mick McMahon

 photo ABCbogB_zps3fvwhoxo.jpg ABC WARRIORS by Langley, Mills & Parkhouse

In Ridley Scott's beautiful mess Blade Runner it was posited that eventually robots would become more “human than human”. This led to spiritually troubled creatures with severe issues with their creator. Pat Mills eschews this comforting high mindedness and gives us a more realistic version of “more human than human” i.e. just as dumb, evil, weak, credulous, gifted and unexpectedly magnificent as we are. But able to eat sewage or have a big hammer for a hand. Ro-Busters are a robot rescue squad. That's it. Magnificently simple premise, and one which was elevated primarily by the pungent characterisation of the droids. Ultimately though Ro-Jaws and Hammerstein were the linchpins of the series, with Ro-Jaws being a waist-high chippy oik and Hammerstein his long suffering clenched sphincter good-soldier type pal. (Oh, Ro-Jaws and Hammerstein. You got that, right? Eat Pat Mills' dust, Brian Azzarello.) ABC WARRIORS and RO-BUSTERS remain essentially the same as they ever were because Pat Mills remains essentially the same as he ever was. Herein is the usual ebullient mooning in the face of authority, the effervescently stolid exposition, the giggling wordplay, the blunt appropriation of current affairs and the ever present, ever hopeful, entreaty for the reader to “Begin Thinking. Stop Believing.” And Clint Langley? He honourably upholds the fine tradition of artists who have been called upon to depict the mechanised milieu of ABC WARRIORS in a suitably shabby and rust scored style. ABC WARRIORS same as it ever was, so ABC WARRIORS is VERY GOOD!

THE ORDER In The Court of The Wyrmqueen Parts Two and Three Art by John Burns Script by Kek-W Letters by Ellie De Ville The Order created by Kek-W & John Burns

 photo OrderBurnsB_zpss4nbdu3n.jpg THE ORDER by Burns, Kek-W & De Ville

Going back to knicking from Pop culture we have The Order which reads like it was written by someone whose son plays a lot of Assassin's Creed. The unconvincingly monikered Kek-W gets points for period expletives (“swiving”; always a good one) and his romp pumps merrily along in fine fashion with the gross period detail contrasting nicely with the (purposefully) anachronistic slips. Unfortunately at the sight of a steam punk motorbike my eyes rolled so hard they rattled, so I might not be the audience for this one. Still, I'll keep reading it because the magnificent John Burns is on art duties. Burns is a genius level talent of the Old School, whose flowing linework is abetted by his painterly use of colour. Throughout this strip the main character's hair is depicted as a red blob; a move elegant in its simplicity, as it pinpoints him visually no matter how deep the murk he inhabits. A lot of the strip has a distinctly cloacal hue so old red top sticks out is what I'm saying. GOOD!

STRONTIUM DOG Repo Men Parts Two and Three Art by Carlos Ezquerra Script by John Wagner Letters by Simon Bowland Strontium Dog created by John Wagner & Carlos Ezquerra

 photo SdogCarlosB_zpstxwj1cuz.jpg STRONTIUM DOG by Ezquerra, Wagner & Bowland

STRONTIUM DOG is the last survivor of 2000AD's short lived companion STARLORD. Second only to Dredd in popularity it's Johnny Alpha who sees us out. Alpha died but came back. I can't recall the details but Garth Ennis/Alan Grant killed him off and John Wagner brought him back. Because everyone missed him, so why not. That's popular. Currently Johnny and his mutated muchachos are engaged in an ambitious, and somewhat convoluted, heist involving a race of beings who have become machines while inner ructions threaten to tear his gang apart. The fun of Strontium Dog is in the characters and their interaction within Wagner's lighthearted but still menacing universe. These days I see Wagner drops in exposition in a form reminiscent of the Hitchiker's Guide, but the affable action still unfolds with all the genially satisfying skill of a Dick Clement and Ian LaFrenais sitcom. But, you know, in space. And one guy's head is in his knee. Whether Wagner is Clement or LaFrenais then that makes Ezquerra the other one, because Johnny Alpha wouldn't be the same without Carlos Ezquerra's lumpy magic. VERY GOOD!

A couple of comics that are well worth reading then. Not a bad way to start off 2016. Because after all 2016 (like every year) is the year of – COMICS!!!

Wait, What? Ep. 106: You Are Number Six.

PhotobucketAt Graeme's Behest: the cover to Colder #1

Yeah, that's a pleasant way to get your Tuesday rolling, eh?

Anyhoo, very truncated version of things this time around, I'm afraid but after the jump...show notes!

So yeah, I've got a trip that I'll be on for a few days which means I'm trying to write this AND pack AND panic AND forget the one thing I'm not going to remember until I've been the road for two hours.  But am I letting any of that get in the way of bringing you this podcast?  I say thee: nay!  (Though, verily, I shall admit to assing it by half...)

Oh, and I got a big upgrade on the recording end of things but unfortunately it may be why there's a bit of crackle in the opening of the podcast.  Sorry about that--I hope to have that figured out by next episode...

0:00-41:19:  Greetings!  The small talk is eensy-sized this time around as we get right into the topic of the news that day--the pending cancellation of Hellblazer at Vertigo and the launch of Constantine over at the DCU. Graeme brings the facts; Jeff brings the wild conspiratorial speculation.  (Also, Jeff was a little behind the curve this week, so feel free to create a quick & easy drinking game where you take a drink every time Graeme informs him of something of which he was unaware. You will be feeling no pain in absolutely no time at all.)  Is Vertigo effed in the ay?  Maybe. Is that as bad for the marketplace as it would've been ten years ago?  Maybe not.  Somewhat tangentially related: whatever happened to the NuMarvel generation of creators? Why does Aardvark Books in San Francisco have the used graphic novel section that it does?  And other questions lead us into…

41:19-41:54: Intermission 1!

41:54-1:08:21:  For an early birthday present, Jeff picked up a digital subscription to 2000AD and Graeme has been keeping up with it lately, and so much discussion ensues over issues #1806-1808. Spoilers ahoy (especially for #1808). Want to hear us talk Judge Dredd by Al Ewing and Henry Flint; ABC Warriors by Pat Mills and Clint Langley; Brass Sun by Ian Edgington and I.N.J. Culbard; Low Life by Rob Williams and D'Israeli; and The Simping Detective by Simon Spurrier and Simon Coleby?  Then this is the thirty-seven minutes for you! ( Oh, and if you've never seen the original Prisoner--spoilers! at 1:00:36-1:01:36.)

1:08:21-1:11:19: Then, at the very tail end of things, Graeme discusses Action Comics #14 by Grant Morrison, Sholly Fisch, Rags Morales and Chris Sprouse.  Because he just couldn't bring himself to wait until after...

1:11:19-1:11:42:  Intermission 2!

1:11:42-end:  Since Graeme has been to the store (and Jeff hasn't), he leads with reviews, in alphabetical order, no less, of Colder by Paul Tobin and Juan Ferreyra; Earth 2 #6 by James Robinson and Nicola Scott; Iron Man #1 by Kieron Gillen and Greg Land (and also AvX: Consequences); Stumptown v2 #3 by Greg Rucka and Matthew Southworth; Willow Wonderland #1 by Jeff Parker and Brian Ching; and, outside of alphabetical order (and our natural laws of time, space, and arguably taste), the X-Men: Iceman hardcover collecting the miniseries by J.M. DeMatteis and Alan Kupperberg from 1984.

Jeff, by contrast, is utterly flummoxed by the digital comic Batman: Li'l Gotham by Dustin Nguyen and Derek Fridolfs and happily shares the flum with everyone.  And while we're on the flum tip, Jeff also explains his preparations for reading Marvel comics in a legit non-piratey way as well as his first current Marvel comic in a long time: Captain America #19 by Ed Brubaker and Steve Epting.  Also, the book that really knocked him off his chair: the third issue of Ethan Rilly's Pope Hats:  a stunningly strong piece of cartooning and storytelling that is completely worth your time and cash.

[Stealth bonus #1: we also talk about Sean Howe's amazing Marvel Comics: The Untold Story a bit more toward the end.]

[Stealth bonus #2:  Rather than edit out that bit about my Skype pic, here it is in it's teeny-tiny glory:]

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[Stealth bonus #3:  You'll know it when you hear it…]

Again, apologies the show notes are so sparse this time around.  To make up for it, I put this up into the ether a little early so you may have already seen the podcast already on iTunes.  But if not,  you are certainly encouraged to have at it below:

Wait, What? Ep. 106: You Are Number Six.

As always, we hope you enjoy and thank you for listening!